mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2024-11-23 21:07:17 +00:00
shmup replaced with random special mode in start menu; use current settings in the start menu
This commit is contained in:
parent
17dc4c7e83
commit
e24ae3f717
28
config.cpp
28
config.cpp
@ -4,8 +4,8 @@
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videopar vid;
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#define DEFAULT_WALLMODE ISMOBILE ? 3 : 5
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#define DEFAULT_MONMODE ISMOBILE ? 2 : 4
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#define DEFAULT_WALLMODE (ISMOBILE ? 3 : 5)
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#define DEFAULT_MONMODE (ISMOBILE ? 2 : 4)
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#if ISANDROID
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#define ANDROID_SETTINGS settingsChanged = true;
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@ -359,6 +359,30 @@ bool inSpecialMode() {
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vid.wallmode != DEFAULT_WALLMODE;
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}
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bool have_current_settings() {
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int modecount = 0;
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if(inv::on) modecount++;
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if(shmup::on) modecount += 10;
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if(tour::on) modecount += 10;
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if(chaosmode) modecount += 10;
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if(nonbitrunc) modecount += 10;
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if(peace::on) modecount += 10;
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if(yendor::on) modecount += 10;
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if(tactic::on) modecount += 10;
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if(randomPatternsMode) modecount += 10;
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if(geometry != gNormal) modecount += 10;
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if(vid.xposition || vid.yposition || vid.alpha != 1 || vid.scale != 1)
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return true;
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if(pmodel != mdDisk || vid.monmode != DEFAULT_MONMODE || vid.wallmode != DEFAULT_WALLMODE)
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return true;
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if(firstland != laIce || vid.scfg.players != 1 || rug::rugged)
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return true;
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if(modecount > 1)
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return true;
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return false;
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}
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void resetModes(char leave) {
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popAllGames();
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firstland = laIce; vid.scfg.players = 1;
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2
hyper.h
2
hyper.h
@ -2870,3 +2870,5 @@ ld hypot2(const hyperpoint& h);
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transmatrix pushxto0(const hyperpoint& H);
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transmatrix rpushxto0(const hyperpoint& H);
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transmatrix spintox(const hyperpoint& H);
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extern int ewhichscreen;
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130
menus.cpp
130
menus.cpp
@ -421,6 +421,15 @@ void switchHardcore() {
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if(pureHardcore()) popScreenAll();
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}
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void help_nochaos() {
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gotoHelp(
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"In the Chaos mode, lands change very often, and "
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"there are no walls between them. "
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"Some lands are incompatible with this."
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"\n\nYou need to reach Crossroads IV to unlock the Chaos mode."
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);
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}
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void showChangeMode() {
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gamescreen(3);
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dialog::init(XLAT("special game modes"));
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@ -509,12 +518,7 @@ void showChangeMode() {
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#endif
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else if(uni == 'C') {
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if(chaosUnlocked) restartGame('C');
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if(chaosmode) gotoHelp(
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"In the Chaos mode, lands change very often, and "
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"there are no walls between them. "
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"Some lands are incompatible with this."
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"\n\nYou need to reach Crossroads IV to unlock the Chaos mode."
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);
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if(chaosmode) help_nochaos();
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}
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else if(xuni == 'P') {
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if(!princess::everSaved)
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@ -565,7 +569,15 @@ bool showHalloween() {
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return false;
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}
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int daily;
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void showStartMenu() {
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if(!daily) {
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daily = hrand(10) + 1;
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if(showHalloween())
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daily = 20;
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}
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gamescreen(2);
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getcstat = ' ';
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@ -585,31 +597,73 @@ void showStartMenu() {
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dialog::addInfo(XLAT("use your Orbs in tough situations"));
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#endif
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#if CAP_SHMUP_GOOD
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dialog::addBreak(100);
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dialog::addBigItem(XLAT("shoot'em up mode"), 's');
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dialog::addInfo(XLAT("continuous spacetime"));
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#if CAP_ACHIEVE
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dialog::addInfo(XLAT("(most achievements are not available)"));
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#endif
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#endif
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#if CAP_TOUR
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dialog::addBreak(100);
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dialog::addBigItem(XLAT("tutorial"), 't');
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dialog::addInfo(XLAT("learn about hyperbolic geometry!"));
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#endif
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switch(daily) {
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case 1:
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#if CAP_SHMUP_GOOD
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dialog::addBreak(100);
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dialog::addBigItem(XLAT("shoot'em up mode"), 's');
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dialog::addInfo(XLAT("continuous spacetime"));
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#if CAP_ACHIEVE
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dialog::addInfo(XLAT("(most achievements are not available)"));
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#endif
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#endif
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break;
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case 2:
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dialog::addBreak(100);
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dialog::addBigItem(XLAT("heptagonal mode"), '7');
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dialog::addInfo(XLAT("more curvature"));
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dialog::addInfo(XLAT("(most achievements are not available)"));
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break;
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case 3:
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dialog::addBreak(100);
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dialog::addBigItem(XLAT("geometry experiments"), 'g');
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dialog::addInfo(XLAT("(most achievements are not available)"));
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break;
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case 4:
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if(chaosUnlocked) {
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dialog::addBreak(100);
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dialog::addBigItem(XLAT("Chaos mode"), 'C');
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dialog::addInfo(XLAT("(most achievements are not available)"));
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}
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break;
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case 5:
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dialog::addBreak(100);
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dialog::addBigItem(XLAT("hypersian rug mode"), 'M');
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dialog::addInfo(XLAT("see the true form"));
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break;
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case 6:
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dialog::addBreak(100);
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dialog::addBigItem(XLAT("texture mode"), 'T');
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dialog::addInfo(XLAT("paint pictures"));
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break;
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case 20:
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dialog::addBreak(100);
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dialog::addBigItem(XLAT1("Halloween"), 'z');
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dialog::addInfo(XLAT("Halloween mini-game"));
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break;
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}
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#if CAP_ROGUEVIZ && CAP_TOUR
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dialog::addBreak(100);
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dialog::addBigItem(XLAT("RogueViz"), 'r');
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dialog::addInfo(XLAT("see the visualizations"));
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#endif
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if(showHalloween()) {
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if(have_current_settings()) {
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dialog::addBreak(100);
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dialog::addBigItem(XLAT1("Halloween"), 'z');
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dialog::addInfo(XLAT("Halloween mini-game"));
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dialog::addBigItem(XLAT1("use current/saved settings"), SDLK_ESCAPE);
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}
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dialog::addBreak(100);
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@ -635,7 +689,45 @@ void showStartMenu() {
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keyhandler = [] (int sym, int uni) {
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dialog::handleNavigation(sym, uni);
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if(uni == 'o') uni = 'i';
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if(uni == 'c' || uni == 'i' || uni == 's') {
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else if(uni == 'M') {
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rug::init();
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popScreenAll();
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resetModes('c');
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clearMessages();
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welcomeMessage();
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vid.wallmode = 3;
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vid.monmode = 2;
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rug::model_distance *= 2;
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rug::init();
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}
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else if(uni == 'T') {
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popScreenAll();
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resetModes('c');
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clearMessages();
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welcomeMessage();
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using namespace texture;
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if(config.data.whitetexture() && config.data.loadTextureGL()) {
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config.tstate = config.tstate_max = tsActive;
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config.perform_mapping();
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config.finish_mapping();
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mapeditor::initdraw(cwt.c);
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pushScreen(showMenu);
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pushScreen(mapeditor::showDrawEditor);
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}
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}
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else if(uni == 'g') {
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popScreenAll();
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resetModes('c');
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clearMessages();
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welcomeMessage();
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pushScreen(showEuclideanMenu);
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ewhichscreen = 2;
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}
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else if(uni == 'c' || uni == 'i' || uni == 's' || uni == 'C' || uni == '7') {
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if(uni == 'C' && !chaosUnlocked) {
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help_nochaos();
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return;
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}
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popScreenAll();
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resetModes(uni);
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clearMessages();
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