added the cases for the new features

This commit is contained in:
Zeno Rogue 2017-10-08 14:02:03 +02:00
parent 2ca03ededf
commit 081d24edd7
6 changed files with 74 additions and 11 deletions

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@ -802,7 +802,7 @@ genderswitch_t genderswitch[NUM_GS] = {
// --- items ---
const int ittypes = 120;
const int ittypes = 121;
struct itemtype {
char glyph;
@ -1203,6 +1203,7 @@ itemtype iinf[ittypes] = {
{ 'o', 0x30A080, "Orb of the Side II", NODESCYET},
{ 'o', 0x30D080, "Orb of the Side III", NODESCYET},
{ 'o', 0xD08030, "Orb of Lava", NODESCYET},
{ 'o', 0x3080D0, "Orb of Morph", NODESCYET},
};
enum eItem { itNone, itDiamond, itGold, itSpice, itRuby, itElixir, itShard, itBone, itHell, itStatue,
@ -1239,7 +1240,7 @@ enum eItem { itNone, itDiamond, itGold, itSpice, itRuby, itElixir, itShard, itBo
itInventory,
itLavaLily, itDogPlains, itBlizzard, itTerra,
itOrbSide1, itOrbSide2, itOrbSide3,
itOrbLava
itOrbLava, itOrbMorph
};
// --- wall types ---

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@ -103,7 +103,7 @@ bool isNonliving(eMonster m) {
m == moZombie || m == moGhost || m == moShadow || m == moSkeleton ||
m == moEvilGolem || m == moIllusion || m == moEarthElemental ||
m == moWaterElemental || m == moDraugr || m == moTerraWarrior ||
m == moIceGolem || m == moVoidBeast;
m == moIceGolem || m == moVoidBeast || m == moJiangshi;
}
bool isMetalBeast(eMonster m) {

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@ -419,10 +419,12 @@ bool boatGoesThrough(cell *c) {
c->wall == waCavefloor || c->wall == waFrozenLake || isReptile(c->wall) ||
c->wall == waDeadfloor || c->wall == waCIsland || c->wall == waCIsland2 ||
c->wall == waMineUnknown || c->wall == waMineMine || c->wall == waMineOpen ||
c->wall == waBonfireOff || c->wall == waFire || c->wall == waPartialFire;
c->wall == waBonfireOff || c->wall == waFire || c->wall == waPartialFire ||
c->wall == waArrowTrap;
}
void placeWater(cell *c, cell *c2) {
destroyTrapsOn(c);
if(isWatery(c)) ;
else if(c2 && isAlchAny(c2))
c->wall = c2->wall;
@ -1390,6 +1392,7 @@ void prespill(cell* c, eWall t, int rad, cell *from) {
c->wall == waBarrowDig || c->wall == waBarrowWall ||
c->wall == waMirrorWall)
return;
destroyTrapsOn(c);
// these walls block further spilling
if(c->wall == waCavewall || cellUnstable(c) || c->wall == waSulphur ||
c->wall == waSulphurC || c->wall == waLake || c->wall == waChasm ||
@ -1451,7 +1454,7 @@ bool earthFloor(cell *c) {
if(c->monst) return false;
if(c->wall == waDeadwall) { c->wall = waDeadfloor; return true; }
if(c->wall == waDune) { c->wall = waNone; return true; }
if(c->wall == waStone) { c->wall = waNone; return true; }
if(c->wall == waStone && c->land != laTerracotta) { c->wall = waNone; return true; }
if(c->wall == waAncientGrave || c->wall == waFreshGrave) {
c->wall = waNone;
return true;
@ -1468,6 +1471,10 @@ bool earthFloor(cell *c) {
c->wall = waNone;
if(c->wall == waBoat && c->land == laWarpSea)
c->wall = waStrandedBoat;
if(c->wall == waMercury) {
c->wall = waNone;
return true;
}
if((c->wall == waBarrowDig || c->wall == waBarrowWall) && c->land == laBurial) {
c->item = itNone;
c->wall = waNone;
@ -1477,6 +1484,10 @@ bool earthFloor(cell *c) {
c->wall = waNone;
return true;
}
if(c->wall == waChasm && c->land == laDogPlains) {
c->wall = waNone;
return true;
}
return false;
}
@ -1510,6 +1521,20 @@ bool earthWall(cell *c) {
c->wall = waBarrowDig;
return true;
}
if(c->wall == waNone && c->land == laDogPlains) {
c->item = itNone;
c->wall = waChasm;
return true;
}
if(c->wall == waNone && c->land == laTerracotta) {
c->wall = waMercury;
return true;
}
if(c->wall == waArrowTrap && c->land == laTerracotta) {
destroyTrapsOn(c);
c->wall = waMercury;
return true;
}
if(c->wall == waCIsland || c->wall == waCIsland2 || (c->wall == waNone && c->land == laOcean)) {
c->item = itNone;
c->wall = waSea;
@ -1570,6 +1595,7 @@ bool snakepile(cell *c, eMonster m) {
}
bool makeflame(cell *c, int timeout, bool checkonly) {
destroyTrapsOn(c);
if(itemBurns(c->item)) {
if(checkonly) return true;
addMessage(XLAT("%The1 burns!", c->item)), c->item = itNone;
@ -1637,6 +1663,7 @@ void explodeMine(cell *c) {
for(int i=0; i<c->type; i++) if(c->mov[i]) {
cell *c2 = c->mov[i];
destroyTrapsOn(c2);
if(c2->wall == waRed2 || c2->wall == waRed3)
c2->wall = waRed1;
else if(c2->wall == waDeadTroll || c2->wall == waDeadTroll2 || c2->wall == waPetrified || c2->wall == waGargoyle) {
@ -2915,6 +2942,14 @@ void toggleGates(cell *ct, eWall type) {
playSound(ct, "opengate");
}
void destroyTrapsOn(cell *c) {
if(c->wall == waArrowTrap) c->wall = waNone, destroyTrapsAround(c);
}
void destroyTrapsAround(cell *c) {
forCellEx(c2, c) destroyTrapsOn(c2);
}
void destroyWeakBranch(cell *cf, cell *ct, eMonster who) {
if(cf && ct && cf->wall == waWeakBranch && cellEdgeUnstable(ct) &&
gravityLevel(ct) >= gravityLevel(cf) && !ignoresPlates(who)) {
@ -3688,6 +3723,7 @@ cell *moveNormal(cell *c, flagtype mf) {
}
}
// for sandworms
void explodeAround(cell *c) {
for(int j=0; j<c->type; j++) {
cell* c2 = c->mov[j];
@ -3711,7 +3747,7 @@ void explodeAround(cell *c) {
if(c2->wall == waGargoyleBridge || c2->wall == waPetrifiedBridge) placeWater(c2, c2);
if(c2->wall == waRubble) c2->wall = waNone;
if(c2->wall == waPlatform) c2->wall = waNone;
if(c2->wall == waStone) c2->wall = waNone;
if(c2->wall == waStone) c2->wall = waNone, destroyTrapsAround(c2);
if(c2->wall == waRose) c2->wall = waNone;
if(c2->wall == waLadder) c2->wall = waNone;
if(c2->wall == waGargoyle) c2->wall = waNone;

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@ -1575,3 +1575,6 @@ extern int hardness_empty();
extern eWall getElementalWall(eLand l);
void gainItem(eItem it);
void destroyTrapsOn(cell *c);
void destroyTrapsAround(cell *c);

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@ -171,7 +171,7 @@ void flashCell(cell *c, eMonster killer, flagtype flags) {
if(c->wall == waGargoyleBridge) placeWater(c, c);
if(c->wall == waGargoyle) c->wall = waNone;
if(c->wall == waPlatform) c->wall = waNone;
if(c->wall == waStone) c->wall = waNone;
if(c->wall == waStone) c->wall = waNone, destroyTrapsAround(c);
if(c->wall == waRubble) c->wall = waNone;
if(c->wall == waDeadwall) c->wall = waDeadfloor2;
if(c->wall == waGiantRug) c->wall = waNone;
@ -377,7 +377,8 @@ void castLightningBolt(cellwalker lig) {
if(c->wall == waBigStatue) c->wall = waNone, spin = true;
if(c->wall == waColumn) c->wall = waNone, spin = true;
if(c->wall == waStone) c->wall = waNone, brk = true;
if(c->wall == waStone) c->wall = waNone, brk = true, destroyTrapsAround(c);
if(c->wall == waArrowTrap) activateArrowTrap(c);
if(c->wall == waCanopy || c->wall == waTrunk || c->wall == waBigBush || c->wall == waSmallBush) {
makeflame(c, 12, false); brk = true;
@ -674,7 +675,7 @@ eMonster summonedAt(cell *dest) {
return moReptile;
if(dest->wall == waChasm)
return moAirElemental;
if(isFire(dest))
if(isFire(dest) || dest->wall == waMagma)
return moFireElemental;
if(dest->wall == waCavewall || dest->wall == waDeadwall)
return moSeep;
@ -733,6 +734,10 @@ eMonster summonedAt(cell *dest) {
if(dest->land == laDragon) return moFireElemental;
if(dest->land == laTortoise) return moTortoise;
if(dest->land == laBurial) return moEarthElemental;
if(dest->land == laVolcano) return moFireElemental;
if(dest->land == laBlizzard) return moAirElemental;
if(dest->land == laDogPlains) return moAirElemental;
if(dest->land == laTerracotta) return moEarthElemental;
if(isHaunted(dest->land)) return moGhost;
}
return moNone;

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@ -271,7 +271,7 @@ bool havesave = true;
#if CAP_SAVE
#define MAXBOX 500
#define POSSCORE 308 // update this when new boxes are added!
#define POSSCORE 324 // update this when new boxes are added!
struct score {
string ver;
@ -624,7 +624,25 @@ void applyBoxes() {
#else
{ int u; applyBoxNum(u); }
#endif
// 10.1:
applyBoxI(itLavaLily);
applyBoxI(itDogPlains);
applyBoxI(itBlizzard);
applyBoxI(itTerra);
applyBoxOrb(itOrbSide1);
applyBoxOrb(itOrbSide2);
applyBoxOrb(itOrbSide3);
applyBoxOrb(itOrbLava);
applyBoxOrb(itOrbMorph);
applyBoxM(moHunterDog);
applyBoxM(moIceGolem);
applyBoxM(moVoidBeast);
applyBoxM(moJiangshi);
applyBoxM(moTerraWarrior);
applyBoxM(moSalamander);
applyBoxM(moLavaWolf);
if(POSSCORE != boxid) printf("ERROR: %d boxes\n", boxid);
}