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fixed zoom while editing texture
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1
hyper.h
1
hyper.h
@ -2461,6 +2461,7 @@ namespace texture {
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void remap(eTextureState old_tstate, eTextureState old_tstate_max);
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void perform_mapping();
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void finish_mapping();
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void undoLock();
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void undo();
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@ -42,11 +42,13 @@ namespace mapeditor {
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vid.scale *= z;
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// printf("scale = " LDF "\n", vid.scale);
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#if CAP_TEXTURE
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texture::itt = xyscale(texture::itt, 1/z);
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// display(texture::itt);
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if(texture::tstate) {
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texture::itt = xyscale(texture::itt, 1/z);
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if(false && texture::tstate) {
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calcparam();
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texture::perform_mapping();
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if(texture::tstate == texture::tsAdjusting)
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texture::finish_mapping();
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}
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#endif
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}
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