1
0
mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-11-16 18:24:48 +00:00
Commit Graph

271 Commits

Author SHA1 Message Date
Zeno Rogue
ad501869f1 added some missing guards 2019-11-15 14:52:21 +01:00
Zeno Rogue
45ba2f0229 shmup:: sharks on dry land now die/transform 2019-11-14 20:20:35 +01:00
Zeno Rogue
a6d36228b7 shmup:: Butterflies are no longer killable 2019-11-14 20:11:16 +01:00
Zeno Rogue
ef98e048bb shmup:: incorrect cpid protection (just in case) 2019-11-14 20:08:23 +01:00
Zeno Rogue
7602048b06 inv computed in shmup 2019-11-14 19:51:25 +01:00
Zeno Rogue
012d833f50 removed the tohex parameter 2019-11-14 19:33:55 +01:00
Zeno Rogue
85a08d205d refactored celldraw 2019-10-25 12:44:41 +02:00
Zeno Rogue
d11b768bf1 removed destucking code as stucking was fixed by another bugfix 2019-10-06 12:13:30 +02:00
Zeno Rogue
cd04b3f8e8 precision argument for parallel_transport, and reducing it when used many times 2019-10-06 12:10:43 +02:00
Zeno Rogue
54487eb6f3 buffer enforced for the player in 3D shmup 2019-10-06 12:10:43 +02:00
Zeno Rogue
e192506943 fixed mimics in 3D nonisotropic 2019-10-05 18:55:11 +02:00
Zeno Rogue
7f9ffe14af racing:: in 3D, you now reflect off blocking walls 2019-10-05 18:55:11 +02:00
Zeno Rogue
a023003560 stuck prevention and wall sliding 2019-10-05 18:55:11 +02:00
Zeno Rogue
82f7ae05d2 findbase now gets a parameter which tells how many steps to make 2019-10-05 18:55:11 +02:00
Zeno Rogue
aef1787daf fixed a bug with monster placement in shmup 2019-09-30 01:51:28 +02:00
Zeno Rogue
7528acfb23 shmup:: fixed a bug with going through walls 2019-09-28 14:58:38 +02:00
Zeno Rogue
85504de44b shmup:: no more orb usage after death 2019-09-27 17:06:12 +02:00
Zeno Rogue
4c0f2d0ea7 changed the use of m->type == moAsteroid to inertia_based 2019-09-26 13:23:44 +02:00
Zeno Rogue
dca95aa2aa RogueViz stuff 2019-09-26 13:23:10 +02:00
Zeno Rogue
848eb8f48b export everything: modules compiled separately 2019-09-12 22:50:16 +02:00
Zeno Rogue
9647cbd47e added #include hyper.h to all cpp files 2019-09-12 22:50:16 +02:00
Zeno Rogue
b82a0a8dba shmup:: fixed the keyboard rotation direction inconsistency in 3D 2019-09-12 22:50:15 +02:00
Zeno Rogue
465e93ec57 shmup:: fixed distance checking for product 2019-09-12 22:50:15 +02:00
Zeno Rogue
61ea588ffb shmup for product: player movement 2019-09-12 22:50:15 +02:00
Zeno Rogue
96bf478482 renamed DIM to GDIM 2019-09-12 22:50:13 +02:00
Zeno Rogue
8b1c7bffe4 initial reformatting of comments for Doxygen 2019-09-12 22:50:13 +02:00
Zeno Rogue
ad03115097 further cleanup 2019-09-12 22:50:13 +02:00
Zeno Rogue
245ee5878f removed function dirfromto as it was equal to neighborId 2019-09-12 22:50:12 +02:00
Zeno Rogue
f723a8d419 further cleanup, separated multi.cpp from shmup.cpp 2019-09-12 22:50:12 +02:00
Zeno Rogue
05bd7a905c more header cleanup 2019-09-12 22:50:12 +02:00
Zeno Rogue
661743a19b removed the obsolete *MovR functions 2019-09-12 22:50:12 +02:00
Zeno Rogue
c131e21198 namespace hyperpoint_vec removed 2019-09-12 22:50:12 +02:00
Zeno Rogue
64ad97cf2f shmup:: no longer ignores frame limit (just sets it to 30) 2019-09-12 22:50:12 +02:00
Zeno Rogue
a6b71facfb fixed spin_towards 2019-09-12 22:50:11 +02:00
Zeno Rogue
774c871c74 sol:: basic shmup works 2019-09-12 22:50:10 +02:00
Zeno Rogue
148db6b84c fixed a bug with recall+safety in Shmup 2019-09-12 22:50:10 +02:00
Zeno Rogue
a95eb81b33 shmup:: collect items when bumping into them in a boat 2019-09-12 22:50:10 +02:00
Zeno Rogue
0d65b73227 correction of CAP_SDL guard 2019-09-12 22:50:08 +02:00
Zeno Rogue
977c5f2d69 CAP_MOUSEGRAB 2019-09-12 22:50:08 +02:00
Zeno Rogue
925d06a2b8 dead zones are now configured via number dialog 2019-09-12 22:50:08 +02:00
Zeno Rogue
b1d8388795 2D3D:: improved controller panning 2019-09-12 22:50:08 +02:00
Zeno Rogue
9d93da1472 fixed Up/Down in shmup mode, also reversed Left/Right for intuitiveness 2019-09-12 22:50:08 +02:00
Zeno Rogue
db988058de added a separate option axes3 for highlighting forward, and in different location 2019-09-12 22:50:08 +02:00
Zeno Rogue
dd212d756b fixed the monster color in the minimap for Dragons etc 2019-09-12 22:50:08 +02:00
Zeno Rogue
6b3f2a94e4 fixed 'extra knife' orbs in 3D 2019-09-12 22:50:06 +02:00
Zeno Rogue
45c39c6fd8 fixed the multiplayer config screen 2019-09-12 22:50:06 +02:00
Zeno Rogue
d864c8cc1e racing:: speedometer 2019-09-12 22:50:05 +02:00
Zeno Rogue
f4f6d2c028 rogueviz:: highlighting correctly 2019-09-12 22:50:04 +02:00
Zeno Rogue
0489cde78e added some missing externs 2019-09-12 22:50:04 +02:00
Zeno Rogue
e81912c11e shmup/centerpc:: some sanity checks to prevent the PC from disappearing 2019-09-12 22:50:04 +02:00
Zeno Rogue
a49de4530f dual:: added some missing gd->store's 2019-09-12 22:50:04 +02:00
Zeno Rogue
83d1e048e7 dual:: shmup mouseaim correctly dualized 2019-09-12 22:50:04 +02:00
Zeno Rogue
c820f9a2f0 dual and multiplayer are not compatible (do not appear if other is on) 2019-09-12 22:50:04 +02:00
Zeno Rogue
182df69535 dual:: shmup 2019-09-12 22:50:04 +02:00
Zeno Rogue
3c9f0096e1 removed vid.scfg from vid 2019-09-12 22:50:04 +02:00
Zeno Rogue
6467e38537 recallCell now remembers orientation (is cellwalker) 2019-09-12 22:50:03 +02:00
Zeno Rogue
8295251cdc multigame support, including dualmode 2019-09-12 22:50:03 +02:00
Zeno Rogue
b6e303ec7d MAJOR refactoring: all geometry-dependent data (tessf, geom3::, shapes, hpc) are now contained in a structure 2019-09-12 22:50:03 +02:00
Zeno Rogue
6012cbc8e2 racing: in SpaceRocks 2019-09-12 22:50:02 +02:00
Zeno Rogue
ae100b1e72 removed some obsolete debug printfs 2019-09-12 22:50:02 +02:00
Zeno Rogue
923d94e463 fixed 'help for keyboard users' 2019-09-12 22:50:01 +02:00
Zeno Rogue
79f36c6f49 2d3d:: fixed displaying other selves in shmup 2019-09-12 22:49:56 +02:00
Zeno Rogue
221ba3f01d racing:: disabled rotation with mouse in 2D3D 2019-09-12 22:49:55 +02:00
Zeno Rogue
7669633fbf no godir change if no movement (just in case) 2019-09-12 22:49:55 +02:00
Zeno Rogue
5fbdeaa89d 2d3d:: inertia movement now takes rotation into account 2019-09-12 22:49:48 +02:00
Zeno Rogue
6ba308cac5 2d3d:: monster at's are now fixed to 2D in all geometries (including virtual rebasing) 2019-09-12 22:49:47 +02:00
Zeno Rogue
7ce12ef63b factored 'addradar' function 2019-09-12 22:49:44 +02:00
Zeno Rogue
360f95ce43 2d3d:: adjusted shmup to reversed Z 2019-09-12 22:43:01 +02:00
Zeno Rogue
db51c896ae 2d3d:: shmup 2019-09-12 22:43:01 +02:00
Zeno Rogue
6253c6c3e3 redone gravity in shmup 2019-09-12 22:43:01 +02:00
Zeno Rogue
6e26508a77 replaced some instances of double to ld, so that everything compiles when ld is redefined to float 2019-09-12 22:43:00 +02:00
Zeno Rogue
d4ce6c36aa horo_distance used in virtualRebase 2019-09-12 22:43:00 +02:00
Zeno Rogue
9fdaa8840c moved shmup::loadConfig to legacy too 2019-09-12 22:43:00 +02:00
Zeno Rogue
f98448464a renamed shmup::safety to delayed_safety to prevent confusion 2019-09-12 22:43:00 +02:00
Zeno Rogue
10a82c544b 3d:: make monster facing correct, based on FACEUP/FACESIDE 2019-09-12 22:42:59 +02:00
Zeno Rogue
dd9f7d0275 3d:: rebalanced Asteroids, fixed shots not being displayed at their actual locations 2019-09-12 22:42:59 +02:00
Zeno Rogue
f9db5b3863 fixed some uninitialized variable warnings 2019-09-12 22:42:58 +02:00
Zeno Rogue
e61c684bca removed the redundant copy of master_relative in shmup 2019-09-12 22:42:58 +02:00
Zeno Rogue
27581ff8b0 virtualRebase now used in all quotient geometries 2019-09-12 22:42:58 +02:00
Zeno Rogue
54a32441a7 restructured menus 2019-09-12 22:42:58 +02:00
Zeno Rogue
55492e229b Asteroids in 3D 2019-09-12 22:42:58 +02:00
Zeno Rogue
6d87b282c3 fix cpid crash 2019-09-12 22:42:58 +02:00
Zeno Rogue
5356eba11c Asteroids 2019-09-12 22:42:58 +02:00
Zeno Rogue
378d21b509 findbaseAround for all binary tilings 2019-09-12 22:38:46 +02:00
Zeno Rogue
51ae22363d 3d:: limit distance between players 2019-09-12 22:38:45 +02:00
Zeno Rogue
d121e7ff93 3d:: shmup:: monsters better at avoiding obstacles 2019-09-12 22:38:45 +02:00
Zeno Rogue
c57679c79f 3d:: mimics (mirrors not generated correctly yet) 2019-09-12 22:38:45 +02:00
Zeno Rogue
10223d33b9 3d:: sword 2019-09-12 22:38:45 +02:00
Zeno Rogue
14ea73be06 choice of the magic sword graphics now depends on the scale; in shmup, the tip is now set automatically based on the graphics 2019-09-12 22:38:45 +02:00
Zeno Rogue
d9b90d8a8e 3D:: two-player uses split screen 2019-09-12 22:38:45 +02:00
Zeno Rogue
1f4afeeeb4 3d:: orb targetting in shmup (in noshmup it already worked) 2019-09-12 22:38:45 +02:00
Zeno Rogue
55c31ec645 3d:: refactored the hide_player function 2019-09-12 22:38:45 +02:00
Zeno Rogue
adaed6be7c 3d:: boats are drawn 2019-09-12 22:38:43 +02:00
?
266b55eea2 monsters move slower in 3D 2019-09-12 22:38:42 +02:00
?
7d46acb1b8 3d:: more precise findbaseAround in binary3 2019-09-12 22:38:42 +02:00
?
676abdf03b used scalefactor when it was not used while it should: WOLF scaling, leg animation, shmup 2019-09-12 22:38:42 +02:00
?
c0b4ffc343 3d:: fixed key names in shmup3, also playermoved changed correctly 2019-09-12 22:38:42 +02:00
?
0d795e60bf 3d::racing:: 3d racing (partial) 2019-09-12 22:38:42 +02:00
?
168b3fb11d 3D:: smooth TPP; display player or not correctly 2019-09-12 22:38:42 +02:00
?
3188fb2e68 3D:: wasd keys (by default) now work as usual, plus mouse for aiming 2019-09-12 22:38:40 +02:00