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shmup:: incorrect cpid protection (just in case)
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@ -457,6 +457,8 @@ EX namespace inv {
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EX void show() {
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multi::cpid = 0; /* just in case */
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if(remaining[itOrbSword]) items[itOrbSword]++;
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if(remaining[itOrbSword2]) items[itOrbSword2]++;
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gamescreen(2);
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@ -1583,8 +1583,13 @@ void spawn_asteroids(monster *bullet, monster *target) {
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}
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}
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EX int protect_pid(int i) {
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if(i < 0 || i >= players) return 0;
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return i;
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}
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void moveBullet(monster *m, int delta) {
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cpid = m->pid;
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cpid = protect_pid(m->pid);
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m->findpat();
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virtualize(m);
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@ -3015,7 +3020,7 @@ bool celldrawer::draw_shmup_monster() {
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col = winf[c->wall].color;
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col |= (col >> 1);
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}
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cpid = m->pid;
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cpid = protect_pid(m->pid);
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if(m->stunoff > curtime)
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c->stuntime = 1 + (m->stunoff - curtime-1)/300;
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if(hasHitpoints(m->type))
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