Zeno Rogue
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6253c6c3e3
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redone gravity in shmup
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
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6e26508a77
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replaced some instances of double to ld, so that everything compiles when ld is redefined to float
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2019-09-12 22:43:00 +02:00 |
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Zeno Rogue
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d4ce6c36aa
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horo_distance used in virtualRebase
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2019-09-12 22:43:00 +02:00 |
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Zeno Rogue
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9fdaa8840c
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moved shmup::loadConfig to legacy too
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2019-09-12 22:43:00 +02:00 |
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Zeno Rogue
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f98448464a
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renamed shmup::safety to delayed_safety to prevent confusion
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2019-09-12 22:43:00 +02:00 |
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Zeno Rogue
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10a82c544b
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3d:: make monster facing correct, based on FACEUP/FACESIDE
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2019-09-12 22:42:59 +02:00 |
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Zeno Rogue
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dd9f7d0275
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3d:: rebalanced Asteroids, fixed shots not being displayed at their actual locations
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2019-09-12 22:42:59 +02:00 |
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Zeno Rogue
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f9db5b3863
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fixed some uninitialized variable warnings
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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e61c684bca
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removed the redundant copy of master_relative in shmup
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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27581ff8b0
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virtualRebase now used in all quotient geometries
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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54a32441a7
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restructured menus
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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55492e229b
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Asteroids in 3D
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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6d87b282c3
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fix cpid crash
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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5356eba11c
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Asteroids
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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378d21b509
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findbaseAround for all binary tilings
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2019-09-12 22:38:46 +02:00 |
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Zeno Rogue
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51ae22363d
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3d:: limit distance between players
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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d121e7ff93
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3d:: shmup:: monsters better at avoiding obstacles
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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c57679c79f
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3d:: mimics (mirrors not generated correctly yet)
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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10223d33b9
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3d:: sword
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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14ea73be06
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choice of the magic sword graphics now depends on the scale; in shmup, the tip is now set automatically based on the graphics
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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d9b90d8a8e
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3D:: two-player uses split screen
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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1f4afeeeb4
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3d:: orb targetting in shmup (in noshmup it already worked)
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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55c31ec645
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3d:: refactored the hide_player function
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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adaed6be7c
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3d:: boats are drawn
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2019-09-12 22:38:43 +02:00 |
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?
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266b55eea2
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monsters move slower in 3D
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2019-09-12 22:38:42 +02:00 |
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?
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7d46acb1b8
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3d:: more precise findbaseAround in binary3
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2019-09-12 22:38:42 +02:00 |
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?
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676abdf03b
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used scalefactor when it was not used while it should: WOLF scaling, leg animation, shmup
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2019-09-12 22:38:42 +02:00 |
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?
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c0b4ffc343
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3d:: fixed key names in shmup3, also playermoved changed correctly
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2019-09-12 22:38:42 +02:00 |
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?
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0d795e60bf
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3d::racing:: 3d racing (partial)
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2019-09-12 22:38:42 +02:00 |
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?
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168b3fb11d
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3D:: smooth TPP; display player or not correctly
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2019-09-12 22:38:42 +02:00 |
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?
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3188fb2e68
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3D:: wasd keys (by default) now work as usual, plus mouse for aiming
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2019-09-12 22:38:40 +02:00 |
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?
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71f02d5dc2
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3d:: mouse aiming
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2019-09-12 22:38:40 +02:00 |
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?
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a88a03e26e
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3D:: key names for 3D actions in shmup
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2019-09-12 22:38:40 +02:00 |
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?
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6808c4e926
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smooth_scrolling now configurable
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2019-09-12 22:38:40 +02:00 |
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?
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29afe683c3
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better keyboard panning
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2019-09-12 22:38:40 +02:00 |
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?
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f68ff9de73
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3d:: improved rotation speed
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2019-09-12 22:38:40 +02:00 |
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?
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bba0e5138e
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3d:: shmup mode now works as a fps
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2019-09-12 22:38:40 +02:00 |
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?
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d08e58f404
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3d:: 2D/3D is now selectable at runtime
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2019-09-12 22:38:40 +02:00 |
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?
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e73d2f2f22
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some work on 3D view
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2019-09-12 22:38:39 +02:00 |
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?
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a3eb161235
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added CAP_SHAPES: poly system works, but no shapes are used
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2019-09-12 22:38:39 +02:00 |
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?
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99aa7e420b
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CAP_POLY part 1
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2019-09-12 22:38:39 +02:00 |
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?
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31037574f5
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CAP_COMPLEX2 first
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2019-09-12 22:38:39 +02:00 |
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?
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c5a771c888
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CAP_FIELD part 1
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2019-09-12 22:38:39 +02:00 |
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?
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b25730d5c9
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geometry flags part 1
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2019-09-12 22:38:39 +02:00 |
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Zeno Rogue
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922439ec31
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Free Fall treasures move in shmup
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2019-09-12 22:38:39 +02:00 |
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Zeno Rogue
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0be81cb294
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racing:: no more shmup message
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2019-09-12 22:38:39 +02:00 |
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Zeno Rogue
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c313f59c87
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racing: disable mouse pointing
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2019-09-12 22:38:39 +02:00 |
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Zeno Rogue
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eab0369ce9
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shmup:: features of the new lands work
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2019-09-12 22:38:38 +02:00 |
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Zeno Rogue
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3eceff921c
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racing:: fix a bug with race_start_tick
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2019-09-12 22:38:38 +02:00 |
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Zeno Rogue
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b840574351
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racing:: you can no more start moving by pressing GO before the time starts
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2019-04-29 17:19:05 +02:00 |
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Zeno Rogue
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c67d7e06c6
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racing:: remembering ghost, track selection (with times), completion percentage shown
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2019-04-29 17:19:05 +02:00 |
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Zeno Rogue
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27011f1cf0
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racing:: measuring times
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2019-04-29 17:19:05 +02:00 |
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Zeno Rogue
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bf23d42e4c
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racing:: more arrangements
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2019-04-29 17:19:05 +02:00 |
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Zeno Rogue
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8408dd63d3
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racing:: hotkey configuration
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2019-04-29 17:19:05 +02:00 |
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Zeno Rogue
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65f07aa30a
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racing:: efficient braking, stop when hit wall
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2019-04-29 17:19:05 +02:00 |
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Zeno Rogue
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16a5e45c0a
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racing:: first commit
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2019-04-29 17:19:05 +02:00 |
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Zeno Rogue
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92d98847fb
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fixed the issue with Orb of Aether being marked as used due to Minefield uncovering
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2019-02-06 18:48:53 +01:00 |
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Zeno Rogue
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35043b5528
|
tortoise flags are now editable with Shift+G and saved into saved levels
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2019-02-06 18:48:53 +01:00 |
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Zeno Rogue
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4e4fce922e
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added some missing CAP_ guards
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2018-12-15 15:17:06 +01:00 |
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Zeno Rogue
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5d01ac0732
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text improvements, PL/CZ translation update
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2018-12-14 19:30:54 +01:00 |
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Zeno Rogue
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dee96fc008
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fixed a bug in shmup_configurer
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2018-11-19 11:04:55 +01:00 |
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Zeno Rogue
|
8e2727882e
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shmup:: rewritten shmup configuration in OOP style
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2018-11-18 18:26:56 +01:00 |
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Zeno Rogue
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97c405fc87
|
fixed the player going through walls in shmup
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2018-11-18 18:26:56 +01:00 |
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Zeno Rogue
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0c1d29433c
|
fixed ijkl hotkeys in second player config
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2018-11-18 18:26:56 +01:00 |
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Zeno Rogue
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d7a235bc8c
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fixed some shmup-related crashes
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2018-11-18 18:26:56 +01:00 |
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Zeno Rogue
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d935febf09
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refactored some global and stereo:: variables into display_data structure
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2018-11-18 18:26:56 +01:00 |
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Zeno Rogue
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c8e604f408
|
reflect view in mirror walls during animation and just scrolling; better translate animation in memory saving mode
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2018-09-24 00:00:04 +02:00 |
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Zeno Rogue
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1ab460ffb1
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type color_t should now be consistently used for colors; reimplemented drawqueue in OO fashion
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2018-09-04 19:53:42 +02:00 |
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Zeno Rogue
|
30a7248bf7
|
space message no longer always appears in shmup
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2018-08-30 18:18:54 +02:00 |
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Zeno Rogue
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6de0f0a8aa
|
instead of nonbitrunc, gp::on and irr::on, there is one variable, variation
|
2018-08-28 17:17:34 +02:00 |
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Zeno Rogue
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1af2c04407
|
enum class used for PPR
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2018-08-28 14:27:23 +02:00 |
|
Zeno Rogue
|
e1c49a83fa
|
fixed displayspin in syntetic
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2018-08-19 16:28:36 +02:00 |
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Zeno Rogue
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682f804576
|
major rewrite: unified the common parts of heptagon and cell via struct connection<T> and struct walker<T>
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2018-08-18 00:46:45 +02:00 |
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Zeno Rogue
|
9faa285814
|
New file geometry2.cpp, with moved ggmatrix, relative_matrix, virtualRebase, and new get_corner_position family. Refactored in floorpatterns, textures, and grid to use get_corner_position family.
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2018-08-17 16:47:06 +02:00 |
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Zeno Rogue
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749ad03138
|
syntetic tilings (WIP)
|
2018-08-17 13:29:00 +02:00 |
|
Zeno Rogue
|
4f3cc3783a
|
binary tiling
|
2018-08-09 19:28:53 +02:00 |
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Zeno Rogue
|
bbebb55bd9
|
virtualRebase for hyperpoints (not transmatrices)
|
2018-08-04 22:36:08 +02:00 |
|
Zeno Rogue
|
508cecb3b3
|
the cost of leaving Land of Power now happens before collecting items
|
2018-08-01 14:04:47 +02:00 |
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Zeno Rogue
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c8c1e3a346
|
irregular grids
|
2018-07-16 20:05:23 +02:00 |
|
Zeno Rogue
|
4320119d02
|
calc_relative_matrix now accepts hyperpoint as the direction hint
|
2018-07-16 20:02:33 +02:00 |
|
Zeno Rogue
|
5cd8f695a3
|
Goldberg-Coxeter construction for order-4 tilings (everything seems to work except distance calculations)
|
2018-07-10 04:13:35 +02:00 |
|
Zeno Rogue
|
a7fa9d7525
|
hooks_draw no longer prevents other shmup::monsters from displaying
|
2018-07-09 21:14:52 +02:00 |
|
Zeno Rogue
|
f721c243d2
|
removed DOSHMUP
|
2018-07-09 20:38:20 +02:00 |
|
Zeno Rogue
|
d523ceabfd
|
rogueviz::shmup:: all references to rogueviz in shmup replaced with handlers
|
2018-07-09 19:32:34 +02:00 |
|
Zeno Rogue
|
98ea11de86
|
fixed the warnings about comparing int and bool
|
2018-07-07 11:05:48 +02:00 |
|
Zeno Rogue
|
f7ae00fd39
|
fixed calc_relative_matrix in field quotient geometry
|
2018-07-05 07:32:27 +02:00 |
|
Zeno Rogue
|
c6412511f5
|
fixed a bug in leader movement by using pathdist; also made pathdist more robust
|
2018-06-28 11:42:25 +02:00 |
|
Zeno Rogue
|
63869c6d33
|
renamed the size function to isize
|
2018-06-22 14:47:24 +02:00 |
|
Zeno Rogue
|
8f8a259992
|
new quotient geometries
|
2018-06-22 01:48:46 +02:00 |
|
Zeno Rogue
|
35301f0a68
|
movement animations now work in quotient geometries
|
2018-06-17 17:51:26 +02:00 |
|
Zeno Rogue
|
3881a7dd97
|
more cleanup with uniformizing the keys for 'back' and 'help'
|
2018-06-13 00:00:01 +02:00 |
|
Zeno Rogue
|
44affc3e9d
|
resolved conflicts introduced by merging zenorogue/hyperrogue#21
|
2018-06-12 23:28:06 +02:00 |
|
Zeno Rogue
|
4c619e60dd
|
moved all the HyperRogue stuff except RogueViz to namespace 'hr' -- useful when using hr as a library
|
2018-06-11 01:58:31 +02:00 |
|
Zeno Rogue
|
98246d3066
|
more cleanup in parameters, restartGame cleanup
|
2018-06-11 00:58:38 +02:00 |
|
Zeno Rogue
|
d3662a935d
|
fix compiler warnings: catch(out_of_range&)
|
2018-06-07 13:58:00 +02:00 |
|
Zeno Rogue
|
319190b0dd
|
fixed the shmup mode (was hiding tiles when monster appeared)
|
2018-05-26 10:40:17 +02:00 |
|
Zeno Rogue
|
e5d5678900
|
fixed a bug in fixStorage
|
2018-05-22 20:40:52 +02:00 |
|
Zeno Rogue
|
530c689c98
|
RogueViz fixes
|
2018-05-18 17:34:12 +02:00 |
|
Zeno Rogue
|
586101e0d6
|
GP/Zebra no longer generates graphics incorrectly
|
2018-05-15 23:24:44 +02:00 |
|
Zeno Rogue
|
666ddb007e
|
MAJOR REWRITE of floor patterns
|
2018-05-07 20:13:56 +02:00 |
|