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fixed the shmup mode (was hiding tiles when monster appeared)

This commit is contained in:
Zeno Rogue 2018-05-26 10:40:17 +02:00
parent 8ebaafe084
commit 319190b0dd

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@ -2935,6 +2935,7 @@ void turn(int delta) {
for(int t=1; t<motypes; t++) if(exists[t]) {
pd_from = NULL;
// build the path data
int pqs = size(pathq);