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	racing:: efficient braking, stop when hit wall
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		| @@ -1625,6 +1625,8 @@ void movePlayer(monster *m, int delta) { | ||||
|   if(!canmove) mgo = 0; | ||||
|    | ||||
|   if(racing::on) { | ||||
|     // braking is more efficient | ||||
|     if(m->vel * mgo < 0) mgo *= 3; | ||||
|     m->vel += mgo * delta / 600; | ||||
|     playergo[cpid] = m->vel * SCALE * delta / 600; | ||||
|     printf("vel = %lf go = %lf\n", m->vel, playergo[cpid]); | ||||
| @@ -1895,6 +1897,10 @@ void movePlayer(monster *m, int delta) { | ||||
|       goto nextstep; | ||||
|       } | ||||
|     } | ||||
|  | ||||
|   #if CAP_RACING   | ||||
|   if(!go && racing::on) m->vel = 0; | ||||
|   #endif | ||||
|    | ||||
|   if(shotkey && canmove && curtime >= m->nextshot) { | ||||
|  | ||||
|   | ||||
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