Jesse Ruderman
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0c810d0f8d
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Fix UB: use unsigned add for draugr's cloak color
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2021-07-11 20:02:35 -07:00 |
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Jesse Ruderman
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0c83642f20
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Fix UB drawing Familiar's eye
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2021-07-11 19:56:29 -07:00 |
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Zeno Rogue
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7da49c9d2f
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fixed Nil and Sol
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2021-07-09 22:32:00 +02:00 |
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Zeno Rogue
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9a319e2d2a
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refactored shvid_full and wall_offset as virtual functions
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2021-07-09 22:32:00 +02:00 |
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Zeno Rogue
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3e1e0f3f18
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renamed get_face_vertices to get_face_vertex_count, and added new get_face_vertices
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2021-07-07 23:32:22 +02:00 |
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Zeno Rogue
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567436ed2f
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CLI option -uqf
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2021-07-07 18:26:40 +02:00 |
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Zeno Rogue
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f8d406a458
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basic darkval for subcubes
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2021-07-07 18:26:14 +02:00 |
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Zeno Rogue
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4b3f72cc56
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3D variations: subcubes
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2021-07-07 01:48:20 +02:00 |
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Zeno Rogue
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910d312acd
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fixed item graphics
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2021-06-17 09:44:48 +02:00 |
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Zeno Rogue
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b71e436cb6
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added some missing CAP_* guards
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2021-06-09 04:33:55 +02:00 |
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Zeno Rogue
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f94163bb78
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curses thrown are now animated
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2021-06-06 10:35:55 +02:00 |
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Zeno Rogue
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63570af240
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XGD: filled circles and start with clearscreen
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2021-06-03 13:26:10 +02:00 |
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Zeno Rogue
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be5194958e
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refactored to use isDie if applicable
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2021-06-01 13:07:56 +02:00 |
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Zeno Rogue
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874ede836d
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fixed face_the_player to orient ASCII correctly in VR
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2021-06-01 13:07:55 +02:00 |
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Zeno Rogue
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db06438823
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brought back the color for laDice
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2021-06-01 13:07:55 +02:00 |
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Zeno Rogue
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12c1009039
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improved theme for Dice Heaven and Cursed Canyon
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2021-06-01 13:07:55 +02:00 |
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Zeno Rogue
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2973cada6d
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dice:: added Angry Dice
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2021-06-01 13:07:55 +02:00 |
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Zeno Rogue
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6a6ed4ea0d
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first version of the Land of Dice
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2021-06-01 13:07:36 +02:00 |
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Zeno Rogue
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b879682d82
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added lmouseover_distant
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2021-06-01 13:07:36 +02:00 |
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Zeno Rogue
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773e3afd7c
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floor color for laCursed
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2021-05-23 16:00:50 +02:00 |
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Zeno Rogue
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8f4a0935b9
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more XLAT refactoring, and preparation for gentrans.cpp
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2021-05-23 16:00:50 +02:00 |
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Zeno Rogue
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0f767e16b6
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XLAT refactor continued
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2021-05-23 16:00:50 +02:00 |
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Zeno Rogue
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99d8e8d424
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graphical effects for some curses
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2021-05-23 16:00:49 +02:00 |
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Zeno Rogue
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e78a170e7e
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added some missing CAP_SDL and CAP_GL guards
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2021-05-23 16:00:49 +02:00 |
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Zeno Rogue
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d22965a1da
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monster added: Hag
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2021-05-17 14:18:45 +02:00 |
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Zeno Rogue
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bdc428e8b1
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MAXMDIM guard
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2021-05-09 02:25:41 +02:00 |
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Zeno Rogue
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6504e949b9
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no inner line drawn in rings
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2021-05-09 02:25:05 +02:00 |
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Zeno Rogue
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61891c4eb8
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implemented curses
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2021-05-02 15:16:29 +02:00 |
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Zeno Rogue
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46683b06fe
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extra Orb shapes
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2021-05-02 13:39:09 +02:00 |
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Zeno Rogue
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3146fdd02f
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hybrid:: draw_underlying_space no longer covers the screen in e2xe, and also fixed the orientation in product
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2021-05-01 14:14:28 +02:00 |
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Zeno Rogue
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639122e314
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added faraway monster highlight as in @still-flow's pull request
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2021-04-30 19:44:54 +02:00 |
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Zeno Rogue
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4eb780f237
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no more 'press SPACE to find the player' if no mapeditor::drawplayer
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2021-04-15 17:56:17 +02:00 |
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Zeno Rogue
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91cf680182
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improved ASCII: fixed domination
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2021-04-15 17:55:58 +02:00 |
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Zeno Rogue
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9291e47400
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improved ASCII: fixed viies
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2021-04-15 17:55:46 +02:00 |
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Zeno Rogue
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885c377dd5
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ASCII displayed for terracotta warriors in the ASCII mode
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2021-04-15 17:17:01 +02:00 |
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Zeno Rogue
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a3add19eba
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improvements to ASCII items & monsters: PC movement animated on radar; movement is animated; available in 3D graphical modes
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2021-04-15 15:26:32 +02:00 |
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Zeno Rogue
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4b1b0516f3
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choice of the land structure
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2021-04-11 22:15:40 +02:00 |
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Zeno Rogue
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0c1086f81f
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fixed incorrect clipping in H2xE
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2021-04-07 21:04:25 +02:00 |
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Zeno Rogue
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bcf014a6dc
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fixed clipping planes affecting 2D geometries
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2021-04-07 20:25:27 +02:00 |
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Zeno Rogue
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75961e6543
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in canvas 2.5D, no ceiling if canvas_default_wall == waInvisibleFloor
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2021-04-07 18:13:45 +02:00 |
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Zeno Rogue
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939cfc209e
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one more guard fixup
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2021-03-30 11:33:35 +02:00 |
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Zeno Rogue
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5a73510c4f
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added some guards for MAXMDIM >= 4 and CAP_SOLV
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2021-03-30 11:27:48 +02:00 |
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Zeno Rogue
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4a80af6912
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asonov:: added a geometry flag to recognize Arnold's cat
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2021-03-25 10:57:48 +01:00 |
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Zeno Rogue
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355b8df23a
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added colors.cpp for all color-related functions
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2021-03-25 10:56:20 +01:00 |
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Zeno Rogue
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0f081fb1ab
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stereographic projection added
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2021-03-21 12:51:50 +01:00 |
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Zeno Rogue
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54661a975f
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another missing CAP_VR guard
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2021-03-09 16:22:22 +01:00 |
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Zeno Rogue
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16143f3c9f
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frustum culling in VR
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2021-03-09 16:04:53 +01:00 |
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Zeno Rogue
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56485f20a9
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various changes and fixes to make coolfog and sky work correctly in VR
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2021-03-09 13:12:53 +01:00 |
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Zeno Rogue
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95d4e942e2
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removed obsolete profiling
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2021-03-09 10:45:44 +01:00 |
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Zeno Rogue
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f00696711a
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HyperRogue ported to SDL2 (in mymake do -sdl2)
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2021-03-06 14:53:25 +01:00 |
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Zeno Rogue
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40d450676e
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more fixes to multiplayer
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2021-03-06 11:46:13 +01:00 |
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Zeno Rogue
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9844125d78
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vr:: emptyscreen() so that VR knows what to do if there is no screen
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2021-02-07 22:55:11 +01:00 |
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Zeno Rogue
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de0fc0f452
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added missing CAP_VR guard
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2021-02-07 22:55:11 +01:00 |
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Zeno Rogue
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1da9622c67
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generalized VR UI placement
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2021-02-07 22:55:11 +01:00 |
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Zeno Rogue
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fd67ec2385
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vr:: improved performance?
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2021-02-07 22:55:10 +01:00 |
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Zeno Rogue
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db00cf3ae4
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vr:: better face_the_player
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2021-02-07 22:55:10 +01:00 |
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Zeno Rogue
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cafc265cc6
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vr:: controller ray now extend to the correct distance
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2020-12-31 19:11:14 +01:00 |
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Zeno Rogue
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1b976d364b
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uniform VR control
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2020-12-31 19:11:14 +01:00 |
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Zeno Rogue
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1dc2041dab
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disable aura in vr
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2020-12-31 19:11:14 +01:00 |
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Zeno Rogue
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e4e1a856e6
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replace vrhr::state checking with nicer functions
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2020-12-31 19:11:14 +01:00 |
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Zeno Rogue
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8a63307ed5
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moved mouse-line from rug to drawMarkers
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2020-12-31 19:11:14 +01:00 |
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Zeno Rogue
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e6ff8c041f
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pointing in 2D modes
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2020-12-31 19:11:14 +01:00 |
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Zeno Rogue
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9c9afceb41
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Princess hug animation
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2020-12-26 18:09:09 +01:00 |
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Zeno Rogue
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68ab6fedc6
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fixed a bug when moving animation with m.s == m.t
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2020-12-25 06:08:19 +01:00 |
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Zeno Rogue
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0de8ce9a10
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initial implementation of VR
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2020-11-22 17:58:40 +01:00 |
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Zeno Rogue
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8a5d4db2c3
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shot:: default_screenshot_content now calls gamescreen, which correctly renders multi-game and some other things
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2020-11-14 13:17:55 +01:00 |
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Zeno Rogue
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d7351d169a
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fixed some pconf/vpconf bugs
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2020-11-08 12:09:42 +01:00 |
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Zeno Rogue
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71e8f84cec
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using GLWRAP
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2020-11-08 11:49:19 +01:00 |
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Zeno Rogue
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358d94f020
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fixed camera-rotated aura for stretch
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2020-11-05 18:26:37 +01:00 |
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Zeno Rogue
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14555bf1b4
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fixed the aura when camera angle changed
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2020-11-05 16:26:50 +01:00 |
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Zeno Rogue
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37a18eafd8
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fixed a bug which allowed change range
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2020-11-05 15:24:58 +01:00 |
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Zeno Rogue
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fd9fb83540
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panini: frustum_culling disabling done nicely
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2020-11-01 21:38:45 +01:00 |
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Zeno Rogue
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6513b3a87e
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Panini projection
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2020-11-01 21:20:54 +01:00 |
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Zeno Rogue
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00f900a04c
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gamescreen should now be able to draw multiple screens in screenshot
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2020-11-01 20:23:14 +01:00 |
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Zeno Rogue
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d64c5e338c
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extra guards
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2020-10-15 16:33:52 +02:00 |
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Zeno Rogue
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abde8f049c
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fixed precise_mouseover on sphere
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2020-09-21 12:00:25 +02:00 |
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Zeno Rogue
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5aaa7f2b27
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orb of domination X is no longer huge
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2020-09-16 23:49:17 +02:00 |
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Zeno Rogue
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f02170ba28
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Mirror Spirits now face the original player
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2020-09-16 23:49:17 +02:00 |
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Zeno Rogue
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9b9e7ccaf2
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fixed errors with mirrors walls: monsters face the player correctly; mimics in mirrors display their X-signs correctly; player in mirror displays their X sign while previously they did not
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2020-09-16 23:49:17 +02:00 |
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Zeno Rogue
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e26f8f5a5b
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optimized inverses
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2020-09-16 23:49:17 +02:00 |
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Zeno Rogue
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cea3da31fc
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separated highlight
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2020-09-16 23:49:17 +02:00 |
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Zeno Rogue
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c11e552318
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an option to disable drawing centerover
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2020-09-16 23:49:13 +02:00 |
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Zeno Rogue
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acc9b40431
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no_find_player option
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2020-09-11 11:16:59 +02:00 |
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Zeno Rogue
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b90df0d37b
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correct key buffering
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2020-09-11 11:14:32 +02:00 |
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Zeno Rogue
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92502dc75e
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no 'find the player' in sphere
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2020-08-05 01:18:08 +02:00 |
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Zeno Rogue
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81d1066596
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display other players in 2.5D radar
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2020-08-01 16:48:08 +02:00 |
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Zeno Rogue
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e8a462da0e
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fixed pushdown
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2020-07-28 22:06:14 +02:00 |
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Zeno Rogue
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67595a4ed3
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redone hrmap::draw() function to keep DRY
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2020-07-28 22:06:14 +02:00 |
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Zeno Rogue
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26a98237e0
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'monster face the player: changed the code to simpler and better
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2020-07-28 22:06:14 +02:00 |
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Zeno Rogue
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82f32607e6
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MAJOR CHANGE: replaced (transmatrix,band_shift) pair with shiftmatrix
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2020-07-28 22:06:14 +02:00 |
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Zeno Rogue
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958388eec2
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fixed colors of underwater compasses and rugs
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2020-07-24 16:21:11 +02:00 |
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Zeno Rogue
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f3c35de400
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more guards cont.
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2020-07-03 14:48:36 +02:00 |
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Zeno Rogue
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89585f004b
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fixed some guards (in progress)
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2020-07-03 14:42:33 +02:00 |
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Zeno Rogue
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2a0b0101fd
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raycasting in 2D
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2020-06-03 15:11:20 +02:00 |
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Zeno Rogue
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7bb4407273
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flip_dark
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2020-05-29 02:42:54 +02:00 |
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Zeno Rogue
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b785a0a7cc
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frustum_culling can now be disabled
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2020-05-25 02:27:23 +02:00 |
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Zeno Rogue
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61e249a3af
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fixed skies in the new lands
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2020-05-16 01:06:47 +02:00 |
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Zeno Rogue
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033a9099d6
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improved discrete animation while affine
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2020-05-15 22:52:52 +02:00 |
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Zeno Rogue
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437722fe58
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'light' movestar now has size adjusting to geometry
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2020-05-15 15:30:04 +02:00 |
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Zeno Rogue
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9c676d082a
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WASD keys and VI keys as help for keyboard users options
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2020-05-15 15:28:59 +02:00 |
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