Zeno Rogue
|
2db7dc4b6b
|
ascii: fixed compasses
|
2019-09-12 22:50:06 +02:00 |
|
Zeno Rogue
|
40b1e7bab1
|
ascii: fixed a bug with grid
|
2019-09-12 22:50:06 +02:00 |
|
Zeno Rogue
|
e19d7e2e64
|
ascii: better warped/normal border
|
2019-09-12 22:50:06 +02:00 |
|
Zeno Rogue
|
e8becb8ba2
|
eyes on warrior statues
|
2019-09-12 22:50:06 +02:00 |
|
Zeno Rogue
|
57470eafe4
|
better sky in Irradiated
|
2019-09-12 22:50:06 +02:00 |
|
Zeno Rogue
|
2db8eec411
|
hell/Alchemist brighter
|
2019-09-12 22:50:05 +02:00 |
|
Zeno Rogue
|
5de371f1f7
|
fixed adding things to non-existent sky
|
2019-09-12 22:50:05 +02:00 |
|
Zeno Rogue
|
5fc24ac17a
|
a bit higher sky, and Great Walls with more elements
|
2019-09-12 22:50:05 +02:00 |
|
Zeno Rogue
|
06301d73fc
|
new memory handling
|
2019-09-12 22:50:05 +02:00 |
|
Zeno Rogue
|
db744db786
|
flattened reptiles on non-standard tilings
|
2019-09-12 22:50:05 +02:00 |
|
Zeno Rogue
|
d23af4b71b
|
fixed a crash in Terracotta
|
2019-09-12 22:50:05 +02:00 |
|
Zeno Rogue
|
101707e2ad
|
fixed rose
|
2019-09-12 22:50:05 +02:00 |
|
Zeno Rogue
|
a848617991
|
more visible rose waves
|
2019-09-12 22:50:05 +02:00 |
|
Zeno Rogue
|
5d7a01febe
|
3D:: dog stripes
|
2019-09-12 22:50:05 +02:00 |
|
Zeno Rogue
|
1077abf223
|
red power aura in Land of Power
|
2019-09-12 22:50:05 +02:00 |
|
Zeno Rogue
|
eed8df5982
|
better sky, sky color variation
|
2019-09-12 22:50:04 +02:00 |
|
Zeno Rogue
|
5519252fd0
|
added some missing CAP_* guards
|
2019-09-12 22:50:04 +02:00 |
|
Zeno Rogue
|
a49de4530f
|
dual:: added some missing gd->store's
|
2019-09-12 22:50:04 +02:00 |
|
Zeno Rogue
|
246efc72a5
|
2D3D:: fixed a crash in Euclidean when changing camera level
|
2019-09-12 22:50:04 +02:00 |
|
Zeno Rogue
|
003f2361a8
|
gridlines in radar
|
2019-09-12 22:50:04 +02:00 |
|
Zeno Rogue
|
1c6e6bafb4
|
moved the parameters from geom3:: to videopar
|
2019-09-12 22:50:04 +02:00 |
|
Zeno Rogue
|
baa1871d01
|
Euclidean sky as a shape
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
88d6c0d144
|
2D3D:: better stars
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
42dd86f650
|
improved Euclidean sky color
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
025ebd8542
|
items on boats are now colored as items
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
8295251cdc
|
multigame support, including dualmode
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
587652e540
|
2D3D:: Euclidean skies
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
13a044154b
|
sword:: accurate sword angles
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
96d4b3bba7
|
cgi set in other places
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
b6e303ec7d
|
MAJOR refactoring: all geometry-dependent data (tessf, geom3::, shapes, hpc) are now contained in a structure
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
9c5344289a
|
big carpet
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
542639bcc8
|
2D3D:: fixed a crash bug when drawing Palace ceiling
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
a8c494a96c
|
R'Lyeh windows
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
6c2ae951b8
|
2D3D:: better Rugs
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
599d5d63e8
|
2D3D:: higher ceilings in the Palace
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
67f3bd6a3c
|
2D3D:: palace gates
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
b8919c884c
|
2D3D:: fixed bird positioning
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
1626e06599
|
3D:: fixed a crash on drawing Hyperbugs
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
4ac7f9043b
|
3D:: Ratlings improved
|
2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
|
7498db911d
|
removed double drawing of items in minimap
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
5483ec8779
|
mini-map correct in all circumstances, including vertical movement or y/z rotation
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
6084172b5e
|
2D3D:: Space Rocks has no grid, but stars both down and up
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
6012cbc8e2
|
racing: in SpaceRocks
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
32626dc0c1
|
2D3D:: fixed grids
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
fa06306ef9
|
2D3D:: display Rose waves
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
73a742119d
|
3D: Roses (items) did not appear
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
fbbe37a4c4
|
hall ceiling fixup: disable in other models
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
f08c33a8e2
|
3D:: added missing eyes and faces in drawMimic
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
5436265311
|
2D3D:: Mirror Land ceiling draws halffloors correctly
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
0f783f86aa
|
2D3D: fixed item colors in minimap
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
8eb3fa65e2
|
2D3D:: skies and ceilings
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
04a7e560a2
|
2D3D:: fixed Vineyard
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
46443b3d6d
|
drawcell_in_radar factored out
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
cdb85d5edf
|
improved dog leg animation
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
fc7100bbf1
|
3D:: animation for all birds; fixed a crash on Butterfly drawing
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
dc92ff2eda
|
2D3D:: draw stun stars on the correct level
|
2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
a12b4f451e
|
2D3D:: Orb of Storms particles
|
2019-09-12 22:50:01 +02:00 |
|
Zeno Rogue
|
22d5a2b578
|
3D: add items to radar even if user-shaped or hidden
|
2019-09-12 22:50:01 +02:00 |
|
Zeno Rogue
|
969cc76f6d
|
fixed some issues with 'cells_generated_limit'
|
2019-09-12 22:50:01 +02:00 |
|
Zeno Rogue
|
8c2b717223
|
monster orientation is now modelled in non-orientable geometries
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
66b73648d5
|
2D3D:: in elliptic, draw only the correct orientation
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
b9fa90cafb
|
2D3D:: better radar in Euclidean
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
dec0d191a8
|
2d3d:: better radar in sphere, also better sin/cos in general
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
1769f65ddb
|
2D3D:: gravity particles
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
3e7b29a188
|
3D:: fixed how elliptic geometry works
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
e2ef8932fa
|
3D:: disabled backwall optimization in sphere
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
276c47d7ff
|
2D3D:: fixed radar in Euclidean
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
d6b81ed816
|
do not display HiddenFromSight items on radar
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
d2c20fee22
|
redone spinEdge so that fixed_yz works in gravity lands
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
47ffff2e1d
|
fixed skulls' eyes in 2D
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
740cc5fbb6
|
2D3D:: wall shadows
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
653e0cd442
|
3D:: walls on radar only in 2D3D
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
866b3075a4
|
3D:: disabled backwall optimization in quotient spaces
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
f88de70a79
|
3D:: improvements to transparency: works correctly (e.g. in 2D HoM), including models
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
175c061ab4
|
2d3d:: shadows
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
b63f8a3c4d
|
3D:: disabled the Thumper animation
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
df3e21b310
|
debug cleanup
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
402b6aa0ad
|
improved armor models; head lower; configurable human eye color
|
2019-09-12 22:49:59 +02:00 |
|
Zeno Rogue
|
5d9ff8b625
|
3d:: redone ratling head
|
2019-09-12 22:49:59 +02:00 |
|
Zeno Rogue
|
de0f4d0685
|
3d:: Princess hair darker to make it stand out better in 3d
|
2019-09-12 22:49:59 +02:00 |
|
Zeno Rogue
|
5c65ba9a7f
|
2d3d:: ASCII mini-map replaces the radar
|
2019-09-12 22:49:58 +02:00 |
|
Zeno Rogue
|
dea2073714
|
2d3d:: smaller cones for fires/bonfires/buoys/thumpers
|
2019-09-12 22:49:58 +02:00 |
|
Zeno Rogue
|
f3e0e099c1
|
3d:: humanoid eyes (except the player)
|
2019-09-12 22:49:57 +02:00 |
|
Zeno Rogue
|
9a21401b9c
|
item/monster icons in 3d
|
2019-09-12 22:49:56 +02:00 |
|
Zeno Rogue
|
d994c92ab6
|
fixed centering in racing
|
2019-09-12 22:49:53 +02:00 |
|
Zeno Rogue
|
0c3b26c997
|
2d3d:: gridline used by linepatterns
|
2019-09-12 22:49:52 +02:00 |
|
Zeno Rogue
|
53e8006e75
|
2D3D:: fixed leg movement
|
2019-09-12 22:49:52 +02:00 |
|
Zeno Rogue
|
44194bd354
|
centering/TPP/camera cleanup
|
2019-09-12 22:49:50 +02:00 |
|
Zeno Rogue
|
d5dc3f2176
|
refactored grid, and made it display nicely in 2d3d
|
2019-09-12 22:49:46 +02:00 |
|
Zeno Rogue
|
bb63fcdcda
|
refactored first_cell_to_draw so that it is changed in one place
|
2019-09-12 22:49:46 +02:00 |
|
Zeno Rogue
|
216cd868af
|
3d optimization:: do not draw back walls (not only in horo)
|
2019-09-12 22:49:45 +02:00 |
|
Zeno Rogue
|
029b0e9d6c
|
3d: fixed transparent walls between lands
|
2019-09-12 22:49:45 +02:00 |
|
Zeno Rogue
|
7ce12ef63b
|
factored 'addradar' function
|
2019-09-12 22:49:44 +02:00 |
|
Zeno Rogue
|
22ce25c396
|
export ptick
|
2019-09-12 22:49:43 +02:00 |
|
Zeno Rogue
|
889bf3448c
|
2d3d:: no more mirror markers
|
2019-09-12 22:49:42 +02:00 |
|
Zeno Rogue
|
534663e663
|
3d:: using models not walls for worms
|
2019-09-12 22:49:41 +02:00 |
|
Zeno Rogue
|
45b7188869
|
2d3d:: sword markers on the floor level
|
2019-09-12 22:49:41 +02:00 |
|
Zeno Rogue
|
73f53b93a8
|
3d:: correct eyes
|
2019-09-12 22:49:05 +02:00 |
|
Zeno Rogue
|
51030e87aa
|
3d:: do not draw cells outside of view
|
2019-09-12 22:48:57 +02:00 |
|
Zeno Rogue
|
e1d30d1a2f
|
3d:: do not hide that many items close to cursor
|
2019-09-12 22:48:56 +02:00 |
|