Zeno Rogue
9ab7b53b54
3d:: fixed iddspin
2019-09-12 22:38:44 +02:00
Zeno Rogue
9efa497b66
fixed regrouping dogs disappearing
2019-09-12 22:38:43 +02:00
Zeno Rogue
adaed6be7c
3d:: boats are drawn
2019-09-12 22:38:43 +02:00
Zeno Rogue
d6422d5def
3d:: water etc are now drawn as transparent walls
2019-09-12 22:38:43 +02:00
Zeno Rogue
d3f17858e9
3d:: parrots and seeps now ignore depth testing
2019-09-12 22:38:43 +02:00
Zeno Rogue
a94aa81edd
3d:: a 3d image for compasses in the world
2019-09-12 22:38:43 +02:00
Zeno Rogue
149853204a
3d:: do not draw items under the view center
2019-09-12 22:38:43 +02:00
Zeno Rogue
ca241c92fe
3d:: no more flying for 3D birds
2019-09-12 22:38:43 +02:00
Zeno Rogue
52ce5ac9aa
3d:: all the regular honeycombs
2019-09-12 22:38:43 +02:00
Zeno Rogue
03083a4520
3d:: display rose scent (not work well though)
2019-09-12 22:38:43 +02:00
Zeno Rogue
a8e486e728
3d:: minefield displays correctly
2019-09-12 22:38:43 +02:00
Zeno Rogue
cb8e34204f
two more Euclidean honeycombs; also split buildpolys into subfunctions
2019-09-12 22:38:43 +02:00
Zeno Rogue
b63bcec64b
fixed a bug with animal legs
2019-09-12 22:38:43 +02:00
?
dd57f2733a
3d:: applymodel now works correctly (to find onscreen coordinates)
2019-09-12 22:38:42 +02:00
?
8d83959229
if triangles are drawn, outlines are disabled
2019-09-12 22:38:42 +02:00
?
41ed04b2ee
3d:: basic adjustment of the graphics editor to 3D
2019-09-12 22:38:42 +02:00
?
4ac186437b
editable statues
2019-09-12 22:38:42 +02:00
?
5871a4b208
3d:: radar feature
2019-09-12 22:38:42 +02:00
?
676abdf03b
used scalefactor when it was not used while it should: WOLF scaling, leg animation, shmup
2019-09-12 22:38:42 +02:00
?
54f278963c
renamed MAXDIM to MAXMDIM (conflict with crystal)
2019-09-12 22:38:42 +02:00
?
bf95aa6e77
3d:: added VBODY1, VBODY2, VBODY3 to draw clothing correctly
2019-09-12 22:38:42 +02:00
?
1a8f164572
3d:: 3D models are now centered correctly instead of on legs
2019-09-12 22:38:42 +02:00
?
a9a02e0f8f
3d:: out-of-memory chasms are displayed as hard walls (faster racing)
2019-09-12 22:38:42 +02:00
?
f0b984aa3b
3d:: disabled sidewall computation
2019-09-12 22:38:42 +02:00
?
41be07ae72
3d:: weird walls now display as rings (passable) or sawrings (impassable)
2019-09-12 22:38:42 +02:00
?
0620916dd2
3d:: miniwalls used for weird stuff
2019-09-12 22:38:42 +02:00
?
c2b6600ce5
3d:: renamed shBinaryWall to shWall3D
2019-09-12 22:38:42 +02:00
?
dc26f3b744
3d:: display other stuff as ascii without errors
2019-09-12 22:38:42 +02:00
?
714ff8462a
3d:: more things shown as walls, worms also use wall graphics
2019-09-12 22:38:42 +02:00
?
35a4330412
3d:: 1/2/3 perspectives in noshmup
2019-09-12 22:38:42 +02:00
?
168b3fb11d
3D:: smooth TPP; display player or not correctly
2019-09-12 22:38:42 +02:00
?
aac03e72fe
3d:: depthtest disabled for PPR::SUPERLINE and beyond
2019-09-12 22:38:42 +02:00
?
4e6a50f425
3D:: hair is now drawn above face
2019-09-12 22:38:42 +02:00
?
c5f2dec44c
fixed leg position on wolves
2019-09-12 22:38:42 +02:00
?
ea2c0d257b
3d:: do not draw 'catwalk' cursor in binary
2019-09-12 22:38:42 +02:00
?
92113c82ee
3d:: Ivy graphics
2019-09-12 22:38:42 +02:00
?
07a51bed10
3D:: fixed monster facings in noshmup
2019-09-12 22:38:42 +02:00
?
0c125efb15
3d:: nice fire
2019-09-12 22:38:42 +02:00
?
321a709f91
3d:: better particles
2019-09-12 22:38:42 +02:00
?
b0c21f0626
3d:: mapeditor works
2019-09-12 22:38:42 +02:00
?
723f029b1d
3D:: item graphics now face the player
2019-09-12 22:38:42 +02:00
?
111bc3697d
sword:: removed the dependence on the S* constants
2019-09-12 22:38:42 +02:00
?
f37c8d2f1c
more elegant airdir
2019-09-12 22:38:42 +02:00
?
9b968e648b
3D:: hide some queuecircleat's
2019-09-12 22:38:41 +02:00
?
6ac9820644
3D:: mouseover set correctly
2019-09-12 22:38:41 +02:00
?
c6025ad711
3D:: do not draw the player in turn-based either
2019-09-12 22:38:40 +02:00
?
bc454d56cd
3D:: movement in non-shmup
2019-09-12 22:38:40 +02:00
?
1cab16aae7
3d:: grids
2019-09-12 22:38:40 +02:00
?
33d4854c14
3D:: 120-cell
2019-09-12 22:38:40 +02:00
?
c7cb93f2ed
moved all the Euclidean maps to euclid.cpp
2019-09-12 22:38:40 +02:00
?
7110be2032
3D:: cube tiling
2019-09-12 22:38:40 +02:00
?
d08e58f404
3d:: 2D/3D is now selectable at runtime
2019-09-12 22:38:40 +02:00
?
6b893af89e
3D:: spinning items; improved Grimoire gfx
2019-09-12 22:38:40 +02:00
?
ae257b952d
shadows are now drawn or not correctly -- depending on model_needs_depth()
2019-09-12 22:38:40 +02:00
?
d87a471714
3D::binary:: nice walls
2019-09-12 22:38:40 +02:00
?
56d628d4d8
adjusting for 3D part II
2019-09-12 22:38:39 +02:00
?
96e4ff6c9d
binary tiling in 3D works
2019-09-12 22:38:39 +02:00
?
e73d2f2f22
some work on 3D view
2019-09-12 22:38:39 +02:00
?
a3eb161235
added CAP_SHAPES: poly system works, but no shapes are used
2019-09-12 22:38:39 +02:00
?
c24fa20334
added some missing CAP_RUG flags
2019-09-12 22:38:39 +02:00
?
99aa7e420b
CAP_POLY part 1
2019-09-12 22:38:39 +02:00
?
31037574f5
CAP_COMPLEX2 first
2019-09-12 22:38:39 +02:00
?
c5a771c888
CAP_FIELD part 1
2019-09-12 22:38:39 +02:00
?
b25730d5c9
geometry flags part 1
2019-09-12 22:38:39 +02:00
Zeno Rogue
3a8a5a6150
fixed missing CAP_RACING guards
2019-09-12 22:38:39 +02:00
Zeno Rogue
325877a9ee
racing:: increase range allowed
2019-09-12 22:38:39 +02:00
Zeno Rogue
6d720f157f
Cherenkov radiation
2019-09-12 22:38:39 +02:00
Zeno Rogue
e0212b1495
more official racers
2019-09-12 22:38:38 +02:00
Zeno Rogue
8d588cbdab
racing:: trophies
2019-09-12 22:38:38 +02:00
Zeno Rogue
4c6c8bee7c
racing:: no more weapons
2019-09-12 22:38:38 +02:00
Zeno Rogue
275c5d568a
brownian:: acidgull uses normal bird
2019-09-12 22:38:38 +02:00
Zeno Rogue
78b64a3c6a
fractick in draw_gravity_particles
2019-09-12 22:38:38 +02:00
Zeno Rogue
a1b22cbf9f
newlands:: more theming
2019-04-29 17:19:06 +02:00
Zeno Rogue
bc27e10dc9
newlands:: some theming
2019-04-29 17:19:06 +02:00
Zeno Rogue
506af06c8f
brownian:: improved colors
2019-04-29 17:19:06 +02:00
Zeno Rogue
8a414d1768
westwall:: monster theme
2019-04-29 17:19:06 +02:00
Zeno Rogue
2bc66342dd
newlands:: implemented new Orbs: Gravity, Intensity, Choice
2019-04-29 17:19:06 +02:00
Zeno Rogue
6d392ce07e
westwall:: initial commit
2019-04-29 17:19:06 +02:00
Zeno Rogue
724d3516fa
variant:: first version
2019-04-29 17:19:05 +02:00
Zeno Rogue
c67d7e06c6
racing:: remembering ghost, track selection (with times), completion percentage shown
2019-04-29 17:19:05 +02:00
Zeno Rogue
f6226665d0
racing:: subscreens used with multiple players
2019-04-29 17:19:05 +02:00
Zeno Rogue
16a5e45c0a
racing:: first commit
2019-04-29 17:19:05 +02:00
Zeno Rogue
74ad8ea135
brownian:: more serious work
2019-04-29 17:19:05 +02:00
Zeno Rogue
a876f206f6
shapes work correctly with CAP_EDIT off
2019-02-09 14:22:05 +01:00
Zeno Rogue
6abb527854
added missing CAP_TEXTURE guards
2019-02-08 16:55:35 +01:00
Arthur O'Dwyer
a478bb1485
Fix some minor std::function-related bugs.
...
Lambdas to be stored in `function<void()>` should not return `bool`.
Two uses of `std::function` could be just `function`, like everywhere
else in the codebase.
2019-02-06 18:48:53 +01:00
Zeno Rogue
34256f8d68
wobbling added to moving humanoid characters
2019-02-06 18:48:53 +01:00
Zeno Rogue
7a589090d3
texture:: texture ghosts are now shown correctly
2019-02-06 18:48:52 +01:00
Zeno Rogue
cd2fa33bbc
no more alpha on floors while editing textures
2019-02-06 18:48:52 +01:00
Zeno Rogue
c3087ad540
added new -wsh: '^' which draws no borders between full floors
2019-02-06 18:48:52 +01:00
Zeno Rogue
9f88c6b81c
graphical display of the paths for Orb of Air
2019-02-06 18:48:52 +01:00
Zeno Rogue
91873c19c6
fixed the cameraangle option
2019-02-06 18:48:52 +01:00
Zeno Rogue
444bb762d7
crystal:: added a conduct for doing Camelot without compasses
2019-02-06 18:48:33 +01:00
Zeno Rogue
97c546db64
spatial_graphics are now disabled in Klein model
2019-02-06 16:38:31 +01:00
Zeno Rogue
f680713dfd
Fixed the meaningo of color parameter in addauraspecial
2019-02-06 16:38:19 +01:00
Zeno Rogue
058a2a5027
fixed aura specials
2019-02-06 16:38:05 +01:00
Zeno Rogue
e2b262979b
startgame animations
2019-02-06 16:36:52 +01:00
Zeno Rogue
52dfd434bb
more fixes for mobiles
2018-12-15 17:54:36 +01:00
Zeno Rogue
4d3f33deec
sidescreen now requires screen ratio strictly greater than 4:3
2018-12-14 19:30:22 +01:00
Zeno Rogue
2c0cda9fa8
you can no longer see mines by changing the color of waMineUnknown/waMineMine
2018-12-14 19:27:12 +01:00
Zeno Rogue
d8bf550d37
surface 3D graphics are now automatically disabled in rug (won't work correctly with quotient rugs anyway) and in pmodels which do not support it
2018-12-14 19:27:12 +01:00
Zeno Rogue
46256155d7
crystal:: compass generation
2018-12-14 19:27:12 +01:00
Zeno Rogue
f7db0feef0
currfp returns fp_invalid when fp is not known, and does not use it
2018-12-11 22:10:53 +01:00
Zeno Rogue
cd511585ae
fixed a bug with sidescreen working
2018-12-11 22:10:53 +01:00
Zeno Rogue
460eb19881
implemented new geometries: cylinder and (only one for now) Mobius band
2018-12-11 22:10:53 +01:00
Zeno Rogue
0d691ab16a
fixup: missing drawStandard
2018-11-24 01:30:49 +01:00
Zeno Rogue
8e2727882e
shmup:: rewritten shmup configuration in OOP style
2018-11-18 18:26:56 +01:00
Zeno Rogue
eec70d7265
fixed subscreen computations
2018-11-18 18:26:56 +01:00
Zeno Rogue
d935febf09
refactored some global and stereo:: variables into display_data structure
2018-11-18 18:26:56 +01:00
Zeno Rogue
680dca90c8
shaderside projection
2018-11-18 18:26:55 +01:00
Zeno Rogue
450526cc40
fix missing #endif
2018-11-11 16:40:51 +01:00
Zeno Rogue
8b91404a4e
mirrorcolor is now always affected by mimic color changes
2018-11-11 12:55:11 +01:00
Zeno Rogue
1d0b5878fc
left-handed player characters
2018-11-11 11:27:36 +01:00
Zeno Rogue
44c1b43b1c
refactored do_draw(cell*, const transmatrix&)
2018-11-11 11:27:36 +01:00
Zeno Rogue
a6b8d4f79a
the Princess is left-handed now
2018-11-11 11:27:35 +01:00
Zeno Rogue
c3c465f742
customizable colors for game objects
2018-11-11 11:27:29 +01:00
Zeno Rogue
f1b6cc0f48
ringcolor improvements
2018-11-11 11:25:59 +01:00
Zeno Rogue
d1d2a300c4
refactored the degree constant
2018-11-11 11:25:59 +01:00
Zeno Rogue
071e9a5cac
moved draw_boundary and draw_model_elements from graph to hypgraph
2018-11-11 11:25:59 +01:00
Zeno Rogue
5978830e01
filled model drawing (for some models)
2018-11-11 11:25:59 +01:00
Zeno Rogue
b019cfcd4f
refactored colortables
2018-11-11 11:25:59 +01:00
Zeno Rogue
1ba1b141f3
smart display range
2018-11-01 19:07:50 +01:00
Zeno Rogue
53687108f6
svg:: improved linewidth
2018-10-28 03:09:07 +01:00
Zeno Rogue
df124f347e
fixed Joukowsky aura
2018-10-28 03:09:07 +01:00
Zeno Rogue
acad978637
radius is now ld not int
2018-10-28 03:09:07 +01:00
Zeno Rogue
66910c757f
implemented auras for Joukowsky projections in transition
2018-10-28 03:09:07 +01:00
Zeno Rogue
804b489ebf
improved hemisphere model; nicer handling of ballangle
2018-10-28 03:09:06 +01:00
Zeno Rogue
8a37a43547
improved hyperboloid model
2018-10-23 20:08:57 +02:00
Zeno Rogue
a9535878c4
model orientation
2018-10-23 16:58:19 +02:00
Zeno Rogue
dee2b23991
replaced chosenDown with a better set of functions
2018-09-27 21:53:07 +02:00
Zeno Rogue
608a55499a
displaying distance lists now depends on show_distance_lists, not whether sidescreen is supported
2018-09-23 16:34:53 +02:00
Zeno Rogue
c1de923454
extra features related to expansion
2018-09-21 19:51:13 +02:00
Zeno Rogue
12a2a78d8a
enabled sightrange increase in Archimedean, also translation of sightrange and better note about additional options
2018-09-21 19:50:18 +02:00
Zeno Rogue
2762b1197c
fixed wrong infinity used
2018-09-14 01:36:58 +02:00
Zeno Rogue
a556ef0823
improvements in expansion
2018-09-13 20:38:06 +02:00
Zeno Rogue
94ad7744ad
disabled 'press SPACE to find' in animations
2018-09-10 19:47:12 +02:00
Zeno Rogue
dbdb1ba6dc
fixed the animation of snakelike creatures in quotient geometries
2018-09-10 18:46:27 +02:00
Zeno Rogue
6f2deeafcc
animation menu
2018-09-10 18:12:07 +02:00
Zeno Rogue
a1fe4333d5
remaning anim sync
2018-09-10 17:56:37 +02:00
Zeno Rogue
e99c188fae
better system of syncing game animations
2018-09-10 17:49:51 +02:00
Zeno Rogue
8999ceb59b
fixed texts disappearing when scale is set to less than 0
2018-09-10 17:24:58 +02:00
Zeno Rogue
621220cf13
hooks in drawmarkers
2018-09-06 22:34:35 +02:00
Zeno Rogue
35353fe70e
faster graphics with MINIMIZE_GL_CALLS
2018-09-04 23:27:27 +02:00
Zeno Rogue
1ab460ffb1
type color_t should now be consistently used for colors; reimplemented drawqueue in OO fashion
2018-09-04 19:53:42 +02:00
Zeno Rogue
c08a6bf79a
fixed compilation without CAP_EDIT and CAP_CONFIG
2018-08-31 20:59:58 +02:00
Zeno Rogue
d9fef1b06e
fixed an issue with Windy Plains bubble animation, also made it work in all geometries
2018-08-31 19:15:02 +02:00
Zeno Rogue
eda3f04a39
fixed a graphical issue with water next to chasm (the water tile looked as if it was a floor)
2018-08-31 19:09:45 +02:00
Zeno Rogue
c1cdd74dd2
fixed a crash bug when displaying Reptiles
2018-08-31 04:18:58 +02:00
Zeno Rogue
a7f1e560c5
subcodes can be (de)selected in the pattern selection
2018-08-30 19:14:04 +02:00
Zeno Rogue
6bcb225f1e
fixed and simplified Sword graphical placement
2018-08-30 18:11:41 +02:00