10.3r in changelog

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Zeno Rogue 2019-04-30 03:34:23 +02:00
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@ -3105,3 +3105,35 @@ Creative/3D:
- single-type textures now can be remapped to 3D geometries
- in some situations texture was lost when starting a new game while it should not
- formula editor: comma can now actually be entered; 'shot' parameter to change shots
2018-04-29 20:13 Version 11.0r:
Game:
- disabled scrolling in Haunted Woods
- Zebra valid in Zebra quotient; Minefield and Kraken Depths no longer valid in Strange Challenge in bounded geometries
- Orb of Winter no longer marked as useless in Volcanic Wasteland
- no more complaining when trying to save the game on your first run
- fixed a bug with incorrect number of lives when loading game in the shmup mode
- fixed backward incompatibility when loading polygons via MapEditor
- fixed the Orb of the Warp effect (destroyed while refactoring)
Archimedean:
- increased the limit from 14 to 18
- slower heat transfer
- fixed potential incorrect computation of default ranges
3D:
- monsters now use 3D models (based on the 2D models) and are now facing correctly
- 3D tori and some twisted versions (see 'advanced parameters')
- in third person perspective, the camera distance is now automatically reduced if there is a wall on the way
- removed transparency from monsters in 3D
- fixed shots (shmup mode) not being displayed at their actual locations
- rebalanced Space Rocks in 3D
RogueViz:
- CLI option -collatz-go
- fat_edges
- rainbow color specification
- fixed label positioning in 3D
- 3D trees in Collatz
- Flocking in 3D, more CLI parameters (check_range, flock shape), multithread support, do not try large steps even if delta way too big