specified CF_FACE_UP for humanoids and similar, and CF_FACE_SIDE for quadrupeds and similar

This commit is contained in:
Zeno Rogue 2019-04-21 00:57:24 +02:00
parent e95fc386e1
commit 2dd5c66d7f
2 changed files with 130 additions and 128 deletions

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@ -60,6 +60,8 @@ static const flagtype CF_GHOSTMOVER = Flag(45);
static const flagtype CF_TECHNICAL = Flag(46);
static const flagtype CF_MOVED = Flag(47);
static const flagtype CF_FACING = Flag(48);
static const flagtype CF_FACE_UP = Flag(49);
static const flagtype CF_FACE_SIDE = Flag(50);
enum eMonster {
#define MONSTER(a,b,c,d,e,f,g,h) d,

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@ -31,21 +31,21 @@
MONSTER( 0, 0, "no monster" , moNone, ZERO | CF_NOGHOST | CF_NOBLOW, RESERVED, moNone, NULL)
MONSTER( 'Y', 0x4040FF, "Yeti" , moYeti, ZERO, RESERVED, moYeti,
MONSTER( 'Y', 0x4040FF, "Yeti" , moYeti, CF_FACE_UP, RESERVED, moYeti,
"A big and quite intelligent monster living in the Icy Land."
)
MONSTER( 'W', 0xD08040, "Icewolf" , moWolf, ZERO, RESERVED, moYeti,
MONSTER( 'W', 0xD08040, "Icewolf" , moWolf, CF_FACE_SIDE, RESERVED, moYeti,
"A nasty predator from the Icy Land. Contrary to other monsters, "
"it tracks its prey by their heat."
)
MONSTER( 'W', 0xD08040, "Icewolf" , moWolfMoved, CF_MOVED, RESERVED, moNone, "")
MONSTER( 'R', 0xFF8000, "Ranger" , moRanger, ZERO, RESERVED, moYeti,
MONSTER( 'W', 0xD08040, "Icewolf" , moWolfMoved, CF_MOVED | CF_FACE_SIDE, RESERVED, moNone, "")
MONSTER( 'R', 0xFF8000, "Ranger" , moRanger, CF_FACE_UP, RESERVED, moYeti,
"Rangers take care of the magic mirrors in the Land of Mirrors. "
"They know that rogues like to break these mirrors... so "
"they will attack you!"
)
MONSTER( 'T', 0xD0D0D0, "Rock Troll", moTroll, ZERO | CF_TROLL, RESERVED, moYeti, trollhelp)
MONSTER( 'G', 0x20D020, "Goblin", moGoblin, ZERO, RESERVED, moYeti,
MONSTER( 'T', 0xD0D0D0, "Rock Troll", moTroll, CF_FACE_UP | CF_TROLL, RESERVED, moYeti, trollhelp)
MONSTER( 'G', 0x20D020, "Goblin", moGoblin, CF_FACE_UP, RESERVED, moYeti,
"A nasty creature native to the Living Caves. They don't like you "
"for some reason."
)
@ -54,12 +54,12 @@ MONSTER( 'S', 0xE0E040, "Sand Worm", moWorm, ZERO | CF_NOGHOST | CF_NOBLOW | CF_
MONSTER( 's', 0x808000, "Sand Worm Tail", moWormtail, ZERO | CF_NOGHOST | CF_NOBLOW | CF_MOUNTABLE | CF_MULTITILE | CF_WORM | CF_INACTIVE, RESERVED, moNone, wormdes )
MONSTER( 'S', 0x808000, "Sand Worm W", moWormwait, ZERO | CF_NOGHOST | CF_NOBLOW | CF_MOUNTABLE | CF_MULTITILE | CF_WORM | CF_INACTIVE, RESERVED, moNone, wormdes )
MONSTER( 'H', 0x80FF00, "Hedgehog Warrior", moHedge, ZERO, RESERVED, moYeti,
MONSTER( 'H', 0x80FF00, "Hedgehog Warrior", moHedge, CF_FACE_UP, RESERVED, moYeti,
"These warriors of the Forest wield exotic weapons called hedgehog blades. "
"These blades protect them from a frontal attack, but they still can be 'stabbed' "
"easily by moving from one place next to them to another."
)
MONSTER( 'M', 0x806050, "Desert Man", moDesertman, ZERO, RESERVED, moYeti,
MONSTER( 'M', 0x806050, "Desert Man", moDesertman, CF_FACE_UP, RESERVED, moYeti,
"A tribe of men native to the Desert. They have even tamed the huge Sandworms, who won't attack them.")
MONSTER( 'C', 0x00FFFF, "Ivy Root", moIvyRoot, ZERO | CF_NOGHOST | CF_NOBLOW | CF_IGNORE_SMELL | CF_MULTITILE | CF_ANYIVY | CF_IVY | CF_INACTIVE, RESERVED, moNone, ivydes)
@ -69,41 +69,41 @@ MONSTER( 'C', 0x006030, "Dormant Ivy", moIvyWait, ZERO | CF_NOGHOST | CF_NOBLOW
MONSTER( 'C', 0x804000, "Dead Ivy", moIvyNext, ZERO | CF_NOGHOST | CF_NOBLOW | CF_PART | CF_NOHIGHLIGHT | CF_IGNORE_SMELL | CF_MULTITILE | CF_ANYIVY | CF_IVY | CF_INACTIVE, RESERVED, moNone, ivydes)
MONSTER( 'C', 0x800000, "Dead Ivy", moIvyDead, ZERO | CF_NOGHOST | CF_NOBLOW | CF_PART | CF_NOHIGHLIGHT | CF_IGNORE_SMELL | CF_MULTITILE | CF_ANYIVY | CF_IVY | CF_INACTIVE, RESERVED, moNone, ivydes)
MONSTER( 'M', 0x804000, "Giant Ape", moMonkey, ZERO, RESERVED, moYeti,
MONSTER( 'M', 0x804000, "Giant Ape", moMonkey, CF_FACE_UP, RESERVED, moYeti,
"This giant ape thinks that you are an enemy.")
MONSTER( 'B', 0x909000, "Slime Beast", moSlime, ZERO | CF_NOBLOW | CF_SLIME | CF_IGNORE_SMELL, RESERVED, moSlime, slimehelp)
MONSTER( '@', 0xFF80FF, "Mimic", moMimic, ZERO | CF_NOGHOST | CF_NOBLOW | CF_MIMIC | CF_NONLIVING | CF_FRIENDLY | CF_FACING, RESERVED, moNone,
MONSTER( 'B', 0x909000, "Slime Beast", moSlime, CF_FACE_UP | CF_NOBLOW | CF_SLIME | CF_IGNORE_SMELL, RESERVED, moSlime, slimehelp)
MONSTER( '@', 0xFF80FF, "Mimic", moMimic, CF_FACE_UP | CF_NOGHOST | CF_NOBLOW | CF_MIMIC | CF_NONLIVING | CF_FRIENDLY | CF_FACING, RESERVED, moNone,
"A magical being which copies your movements. "
"You feel that it would be much more useful in an Euclidean space."
)
MONSTER( '@', 0xFF8080, "Mirage (REMOVED)", moREMOVED, ZERO, RESERVED, moNone,
"A magical being which copies your movements. "
)
MONSTER( '@', 0x509050, "Golem", moGolem, ZERO | CF_NOGHOST | CF_GOK | CF_NONLIVING | CF_FRIENDLY | CF_FACING, RESERVED, moNone,
MONSTER( '@', 0x509050, "Golem", moGolem, CF_FACE_UP | CF_NOGHOST | CF_GOK | CF_NONLIVING | CF_FRIENDLY | CF_FACING, RESERVED, moNone,
"You can summon these friendly constructs with a magical process."
)
MONSTER( '@', 0x509050, "Golem", moGolemMoved, ZERO | CF_NOGHOST | CF_GOK | CF_NONLIVING | CF_FRIENDLY | CF_FACING | CF_MOVED, RESERVED, moNone,
MONSTER( '@', 0x509050, "Golem", moGolemMoved, CF_FACE_UP | CF_NOGHOST | CF_GOK | CF_NONLIVING | CF_FRIENDLY | CF_FACING | CF_MOVED, RESERVED, moNone,
"You can summon these friendly constructs with a magical process."
)
MONSTER( 'E', 0xD09050, "Eagle", moEagle, ZERO | CF_BIRD | CF_FLYING | CF_IGNORE_PLATE, RESERVED, moEagle,
MONSTER( 'E', 0xD09050, "Eagle", moEagle, CF_FACE_SIDE | CF_BIRD | CF_FLYING | CF_IGNORE_PLATE, RESERVED, moEagle,
"A majestic bird, who is able to fly very fast."
)
MONSTER( 'S', 0xFF8080, "Seep", moSeep, ZERO | CF_NOBLOW | CF_SLIME | CF_IGNORE_SMELL, RESERVED, moSlime,
MONSTER( 'S', 0xFF8080, "Seep", moSeep, CF_FACE_SIDE | CF_NOBLOW | CF_SLIME | CF_IGNORE_SMELL, RESERVED, moSlime,
"A monster who is able to live inside the living cave wall."
)
MONSTER( 'Z', 0x804000, "Zombie", moZombie, ZERO | CF_NONLIVING, RESERVED, moYeti,
MONSTER( 'Z', 0x804000, "Zombie", moZombie, CF_FACE_UP | CF_NONLIVING, RESERVED, moYeti,
"A typical Graveyard monster."
)
MONSTER( 'G', 0xFFFFFF, "Ghost", moGhost, ZERO | CF_NOBLOW | CF_NONLIVING | CF_GHOST | CF_FLYING | CF_ATTACK_THRU_VINE | CF_ATTACK_NONADJACENT | CF_IGNORE_PLATE | CF_IGNORE_SMELL | CF_GHOSTMOVER, RESERVED, moGhost,
MONSTER( 'G', 0xFFFFFF, "Ghost", moGhost, CF_FACE_SIDE | CF_NOBLOW | CF_NONLIVING | CF_GHOST | CF_FLYING | CF_ATTACK_THRU_VINE | CF_ATTACK_NONADJACENT | CF_IGNORE_PLATE | CF_IGNORE_SMELL | CF_GHOSTMOVER, RESERVED, moGhost,
"A typical monster from the Graveyard, who moves through walls.\n\n"
"There are also wandering Ghosts. They will appear "
"if you do not explore any new places for a long time (about 100 turns). "
"They can appear anywhere in the game."
)
MONSTER( 'N', 0x404040, "Necromancer", moNecromancer, ZERO, RESERVED, moYeti,
MONSTER( 'N', 0x404040, "Necromancer", moNecromancer, CF_FACE_UP, RESERVED, moYeti,
"Necromancers can raise ghosts and zombies from fresh graves."
)
MONSTER( 'S', 0x404040, "Shadow", moShadow, ZERO | CF_NOBLOW | CF_NONLIVING, RESERVED, moNone,
MONSTER( 'S', 0x404040, "Shadow", moShadow, CF_FACE_UP | CF_NOBLOW | CF_NONLIVING, RESERVED, moNone,
"A creepy monster who follows you everywhere in the Graveyard."
)
MONSTER( 'T', 0x40E040, "Tentacle", moTentacle, ZERO | CF_NOGHOST | CF_NOBLOW | CF_MOUNTABLE | CF_MULTITILE | CF_WORM, RESERVED, moNone, tentdes )
@ -111,236 +111,236 @@ MONSTER( 't', 0x008000, "Tentacle Tail", moTentacletail, ZERO | CF_NOGHOST | CF_
MONSTER( 'T', 0x008000, "Tentacle W", moTentaclewait, ZERO | CF_NOGHOST | CF_NOBLOW | CF_MOUNTABLE | CF_MULTITILE | CF_WORM | CF_INACTIVE, RESERVED, moNone, tentdes )
MONSTER( 'z', 0xC00000, "Tentacle (withdrawing)", moTentacleEscaping, ZERO | CF_NOGHOST | CF_NOBLOW | CF_MOUNTABLE | CF_MULTITILE | CF_WORM, RESERVED, moNone, tentdes )
MONSTER( 'P', 0xFF8000, "Cultist", moCultist, ZERO, RESERVED, moYeti,
MONSTER( 'P', 0xFF8000, "Cultist", moCultist, CF_FACE_UP, RESERVED, moYeti,
"People worshipping Cthulhu. They are very dangerous."
)
MONSTER( 'P', 0xFFFF00, "Fire Cultist", moPyroCultist, ZERO, RESERVED, moYeti,
MONSTER( 'P', 0xFFFF00, "Fire Cultist", moPyroCultist, CF_FACE_UP, RESERVED, moYeti,
"People worshipping Cthulhu. This one is especially dangerous, "
"as he is armed with a weapon which launches fire from afar."
)
MONSTER( 'D', 0xFF0000, "Greater Demon", moGreater, ZERO | CF_DEMON | CF_SLOWMOVER, RESERVED, moYeti, gdemonhelp)
MONSTER( 'D', 0x800000, "Greater Demon", moGreaterM, ZERO | CF_DEMON | CF_INACTIVE, RESERVED, moLesser, gdemonhelp)
MONSTER( 'd', 0xFF2020, "Lesser Demon", moLesser, ZERO | CF_DEMON | CF_SLOWMOVER, RESERVED, moYeti, ldemonhelp)
MONSTER( 'd', 0x802020, "Lesser Demon", moLesserM, ZERO | CF_DEMON | CF_INACTIVE, RESERVED, moLesser, ldemonhelp)
MONSTER( 'S', 0x2070C0, "Ice Shark", moShark, ZERO | CF_SHARK, RESERVED, moShark,
MONSTER( 'D', 0xFF0000, "Greater Demon", moGreater, CF_FACE_UP | CF_DEMON | CF_SLOWMOVER, RESERVED, moYeti, gdemonhelp)
MONSTER( 'D', 0x800000, "Greater Demon", moGreaterM, CF_FACE_UP | CF_DEMON | CF_INACTIVE, RESERVED, moLesser, gdemonhelp)
MONSTER( 'd', 0xFF2020, "Lesser Demon", moLesser, CF_FACE_UP | CF_DEMON | CF_SLOWMOVER, RESERVED, moYeti, ldemonhelp)
MONSTER( 'd', 0x802020, "Lesser Demon", moLesserM, CF_FACE_UP | CF_DEMON | CF_INACTIVE, RESERVED, moLesser, ldemonhelp)
MONSTER( 'S', 0x2070C0, "Ice Shark", moShark, CF_FACE_SIDE | CF_SHARK, RESERVED, moShark,
"This dangerous predator has killed many people, and has been sent to Cocytus."
)
MONSTER( 'W', 0xFFFFFF, "Running Dog", moRunDog, ZERO, RESERVED, moYeti,
MONSTER( 'W', 0xFFFFFF, "Running Dog", moRunDog, CF_FACE_SIDE, RESERVED, moYeti,
"This white dog is able to run all the time. It is the only creature "
"able to survive and breed in the Land of Eternal Motion."
)
MONSTER( 'S', 0xC00040, "Demon Shark", moGreaterShark, ZERO | CF_NOBLOW | CF_SHARK | CF_IGNORE_SMELL | CF_GHOSTMOVER, RESERVED, moGreaterShark,
MONSTER( 'S', 0xC00040, "Demon Shark", moGreaterShark, CF_FACE_SIDE | CF_NOBLOW | CF_SHARK | CF_IGNORE_SMELL | CF_GHOSTMOVER, RESERVED, moGreaterShark,
"Demons of Hell do not drown when they fall into the lake in Cocytus. "
"They turn into demonic sharks, enveloped in a cloud of steam."
)
MONSTER( 'S', 0xC00040, "Fire Fairy", moFireFairy, ZERO, RESERVED, moYeti,
MONSTER( 'S', 0xC00040, "Fire Fairy", moFireFairy, CF_FACE_UP, RESERVED, moYeti,
"These fairies would rather burn the forest, than let you get some Fern Flowers. "
"The forest is infinite, after all...\n\n"
"Fire Fairies transform into fires when they die."
)
MONSTER( 'C', 0x4000C0, "Crystal Sage", moCrystalSage, ZERO | CF_UNARMED, RESERVED, moYeti,
MONSTER( 'C', 0x4000C0, "Crystal Sage", moCrystalSage, CF_FACE_UP | CF_UNARMED, RESERVED, moYeti,
"This being radiates an aura of wisdom. "
"It is made of a beautiful crystal, you would love to take it home. "
"But how is it going to defend itself? Better not to think of it, "
"thinking causes your brain to go hot...\n\n"
"Crystal Sages melt at -30 °C, and they can rise the temperature around you from afar."
)
MONSTER( 'P', 0x4040C0, "Pikeman", moLancer, ZERO, RESERVED, moYeti,
MONSTER( 'P', 0x4040C0, "Pikeman", moLancer, CF_FACE_UP, RESERVED, moYeti,
"When Pikemen move, they attack all cells which are now adjacent to them. "
"Luckily, they can be killed in the same way.\n\n"
"They never move if this would attack their friends."
)
MONSTER( 'F', 0xC04040, "Flail Guard", moFlailer, ZERO, RESERVED, moYeti,
MONSTER( 'F', 0xC04040, "Flail Guard", moFlailer, CF_FACE_UP, RESERVED, moYeti,
"This guard of the Emerald Mine is wielding a huge flail. "
"You cannot attack him directly, as the flail would still hit you then. "
"Luckily, you have learned a trick: if you step away from him, "
"he will hit himself with the flail!"
)
MONSTER( 'M', 0x404040, "Miner", moMiner, ZERO, RESERVED, moYeti,
MONSTER( 'M', 0x404040, "Miner", moMiner, CF_FACE_UP, RESERVED, moYeti,
"Miners have special tools for dealing with the Living Cave. "
"When they die, these tools activate, destroying the living cave "
"around them."
)
MONSTER( 'V', 0x421C52, "Vine Beast", moVineBeast, ZERO, RESERVED, moYeti,
MONSTER( 'V', 0x421C52, "Vine Beast", moVineBeast, CF_FACE_SIDE, RESERVED, moYeti,
"A beast made of vines!\n\n"
"Vine Beasts turn into vines when they die."
)
MONSTER( 'V', 0xFFC0C0, "Vine Spirit", moVineSpirit, ZERO | CF_NOBLOW | CF_SLIME | CF_ATTACK_THRU_VINE | CF_IGNORE_SMELL, RESERVED, moSlime,
MONSTER( 'V', 0xFFC0C0, "Vine Spirit", moVineSpirit, CF_FACE_SIDE | CF_NOBLOW | CF_SLIME | CF_ATTACK_THRU_VINE | CF_IGNORE_SMELL, RESERVED, moSlime,
"A spirit living in the vines!\n\n"
"Vine Spirits destroy the vines when they die."
)
MONSTER( 'T', 0x803030, "Dark Troll", moDarkTroll, ZERO | CF_TROLL, RESERVED, moYeti,
MONSTER( 'T', 0x803030, "Dark Troll", moDarkTroll, CF_FACE_UP | CF_TROLL, RESERVED, moYeti,
"A Troll without the power of Life."
)
MONSTER( 'E', 0xFFFF40, "Earth Elemental", moEarthElemental, ZERO | CF_NONLIVING, RESERVED, moEarthElemental,
MONSTER( 'E', 0xFFFF40, "Earth Elemental", moEarthElemental, CF_FACE_UP | CF_NONLIVING, RESERVED, moEarthElemental,
"A rare unliving construct from the Dead Caves. "
"It instantly destroys cave walls next to its path, and also leaves "
"an impassable wall behind it. You suppose that this impassable wall helps it to "
"escape from some threats. You hope you won't meet these threats..."
)
MONSTER( 'B', 0xC04040, "Red Hyperbug", moBug0, ZERO | CF_BUG | CF_FACING, RESERVED, moBug0, hivehelp)
MONSTER( 'B', 0x40C040, "Green Hyperbug", moBug1, ZERO | CF_BUG | CF_FACING, RESERVED, moBug1, hivehelp)
MONSTER( 'B', 0x4040C0, "Blue Hyperbug", moBug2, ZERO | CF_BUG | CF_FACING, RESERVED, moBug2, hivehelp)
MONSTER( 'W', 0x404040, "Witch Apprentice", moWitch, ZERO | CF_WITCH | CF_POWER, RESERVED, moYeti,
MONSTER( 'B', 0xC04040, "Red Hyperbug", moBug0, CF_FACE_SIDE | CF_BUG | CF_FACING, RESERVED, moBug0, hivehelp)
MONSTER( 'B', 0x40C040, "Green Hyperbug", moBug1, CF_FACE_SIDE | CF_BUG | CF_FACING, RESERVED, moBug1, hivehelp)
MONSTER( 'B', 0x4040C0, "Blue Hyperbug", moBug2, CF_FACE_SIDE | CF_BUG | CF_FACING, RESERVED, moBug2, hivehelp)
MONSTER( 'W', 0x404040, "Witch Apprentice", moWitch, CF_FACE_UP | CF_WITCH | CF_POWER, RESERVED, moYeti,
"A Witch without any special powers. But watch out! She will "
"pick up any basic Orbs on her path, and use their powers."
)
MONSTER( 'W', 0xFF4040, "Speed Witch", moWitchSpeed, ZERO | CF_WITCH | CF_POWER, RESERVED, moYeti,
MONSTER( 'W', 0xFF4040, "Speed Witch", moWitchSpeed, CF_FACE_UP | CF_WITCH | CF_POWER, RESERVED, moYeti,
"A Witch with a Speed spell. She moves twice as fast as you. Unless you "
"have an Orb of Speed too, of course!"
)
MONSTER( 'W', 0xFFFFFF, "Flash Witch", moWitchFlash, ZERO | CF_WITCH | CF_POWER, RESERVED, moYeti,
MONSTER( 'W', 0xFFFFFF, "Flash Witch", moWitchFlash, CF_FACE_UP | CF_WITCH | CF_POWER, RESERVED, moYeti,
"A Witch with a Flash spell. Very dangerous!\n\n"
"Luckily, she never uses the spell if it would kill her friends. "
"She could destroy an Evil Golem, though."
)
MONSTER( 'W', 0xFF8000, "Fire Witch", moWitchFire, ZERO | CF_WITCH | CF_POWER, RESERVED, moYeti,
MONSTER( 'W', 0xFF8000, "Fire Witch", moWitchFire, CF_FACE_UP | CF_WITCH | CF_POWER, RESERVED, moYeti,
"A Witch with a Fire spell. She will leave a trail of fire behind her."
)
MONSTER( 'W', 0x8080FF, "Winter Witch", moWitchWinter, ZERO | CF_WITCH | CF_IGNORE_SMELL | CF_GHOSTMOVER | CF_POWER, RESERVED, moWitchWinter,
MONSTER( 'W', 0x8080FF, "Winter Witch", moWitchWinter, CF_FACE_UP | CF_WITCH | CF_IGNORE_SMELL | CF_GHOSTMOVER | CF_POWER, RESERVED, moWitchWinter,
"A Witch with a Winter spell. She is able to move through fire."
)
MONSTER( 'W', 0x808080, "Aether Witch", moWitchGhost, ZERO | CF_NOBLOW | CF_WITCH | CF_IGNORE_SMELL | CF_GHOSTMOVER | CF_POWER, RESERVED, moWitchGhost,
MONSTER( 'W', 0x808080, "Aether Witch", moWitchGhost, CF_FACE_UP | CF_NOBLOW | CF_WITCH | CF_IGNORE_SMELL | CF_GHOSTMOVER | CF_POWER, RESERVED, moWitchGhost,
"A Witch with an Aether spell. She is able to move through fire and walls."
)
MONSTER( '@', 0x905050, "Evil Golem", moEvilGolem, ZERO | CF_NONLIVING | CF_POWER, RESERVED, moYeti,
MONSTER( '@', 0x905050, "Evil Golem", moEvilGolem, CF_FACE_UP | CF_NONLIVING | CF_POWER, RESERVED, moYeti,
"Somebody has summoned these evil constructs with a magical process."
)
MONSTER( '@', 0x8080FF, "Knight", moKnight, ZERO | CF_NOGHOST | CF_GOK | CF_FRIENDLY | CF_FACING, RESERVED, moNone, camelothelp )
MONSTER( 'P', 0xD10000, "Cult Leader", moCultistLeader, ZERO | CF_LEADER, RESERVED, moPirate,
MONSTER( '@', 0x8080FF, "Knight", moKnight, CF_FACE_UP | CF_NOGHOST | CF_GOK | CF_FRIENDLY | CF_FACING, RESERVED, moNone, camelothelp )
MONSTER( 'P', 0xD10000, "Cult Leader", moCultistLeader, CF_FACE_UP | CF_LEADER, RESERVED, moPirate,
"These Cultists can push the statues, just like you."
)
MONSTER( 'B', 0x909000, "Slime Beast", moSlimeNextTurn, ZERO, RESERVED, moNone, slimehelp)
MONSTER( '@', 0x8080FF, "Knight", moKnightMoved, ZERO | CF_NOGHOST | CF_GOK | CF_FRIENDLY | CF_FACING | CF_MOVED, RESERVED, moNone, camelothelp )
MONSTER( '@', 0x8B4513, "Illusion", moIllusion, ZERO | CF_NOGHOST | CF_NONLIVING | CF_FRIENDLY | CF_FACING | CF_IGNORE_PLATE, RESERVED, moNone,
MONSTER( 'B', 0x909000, "Slime Beast", moSlimeNextTurn, CF_FACE_UP, RESERVED, moNone, slimehelp)
MONSTER( '@', 0x8080FF, "Knight", moKnightMoved, CF_FACE_SIDE | CF_NOGHOST | CF_GOK | CF_FRIENDLY | CF_FACING | CF_MOVED, RESERVED, moNone, camelothelp )
MONSTER( '@', 0x8B4513, "Illusion", moIllusion, CF_FACE_SIDE | CF_NOGHOST | CF_NONLIVING | CF_FRIENDLY | CF_FACING | CF_IGNORE_PLATE, RESERVED, moNone,
"Illusions are targeted "
"by most monsters, just like yourself, Thumpers, and your friends."
)
MONSTER( 'P', 0xD00000, "Pirate", moPirate, ZERO | CF_LEADER, RESERVED, moPirate,
MONSTER( 'P', 0xD00000, "Pirate", moPirate, CF_FACE_UP | CF_LEADER, RESERVED, moPirate,
"Just a typical hyperbolic pirate." )
MONSTER( 'S', 0x8080C0, "Shark", moCShark, ZERO | CF_SHARK, RESERVED, moShark, "Just a nasty shark.")
MONSTER( 'P', 0x0000FF, "Parrot", moParrot, ZERO | CF_NOBLOW | CF_SLIME | CF_IGNORE_SMELL, RESERVED, moSlime, "Parrots feel safe in the forests of Caribbean, so they "
MONSTER( 'S', 0x8080C0, "Shark", moCShark, CF_FACE_SIDE | CF_SHARK, RESERVED, moShark, "Just a nasty shark.")
MONSTER( 'P', 0x0000FF, "Parrot", moParrot, CF_FACE_SIDE | CF_NOBLOW | CF_SLIME | CF_IGNORE_SMELL, RESERVED, moSlime, "Parrots feel safe in the forests of Caribbean, so they "
"never leave them. But they will help the Pirates by attacking the intruders.")
MONSTER( 'S', 0xE09000, "Rock Snake", moHexSnake, ZERO | CF_NOGHOST | CF_NOBLOW | CF_MOUNTABLE | CF_IGNORE_SMELL | CF_MULTITILE | CF_WORM, RESERVED, moNone, redsnakedes )
MONSTER( 's', 0xE09000, "Rock Snake Tail", moHexSnakeTail, ZERO | CF_NOGHOST | CF_NOBLOW | CF_MOUNTABLE | CF_MULTITILE | CF_WORM | CF_INACTIVE, RESERVED, moNone, redsnakedes )
MONSTER( 'T', 0xC02020, "Red Troll", moRedTroll, ZERO | CF_TROLL, RESERVED, moYeti, "A kind of Troll native to the Red Rock Valley.")
MONSTER( 'B', 0xA00000, "Bomberbird", moBomberbird, ZERO | CF_BIRD | CF_FLYING | CF_IGNORE_PLATE, RESERVED, moEagle,
MONSTER( 'T', 0xC02020, "Red Troll", moRedTroll, CF_FACE_UP | CF_TROLL, RESERVED, moYeti, "A kind of Troll native to the Red Rock Valley.")
MONSTER( 'B', 0xA00000, "Bomberbird", moBomberbird, CF_FACE_SIDE | CF_BIRD | CF_FLYING | CF_IGNORE_PLATE, RESERVED, moEagle,
"Dark red birds who have created the minefield.\n\n"
"They create a mine on the spot where they are killed, provided "
"that the terrain is suitable. Also note that mines are triggered "
"by dead birds falling on them."
)
MONSTER( 'A', 0xFFFFFF, "Albatross", moAlbatross, ZERO | CF_BIRD | CF_FLYING | CF_IGNORE_PLATE, RESERVED, moEagle,
MONSTER( 'A', 0xFFFFFF, "Albatross", moAlbatross, CF_FACE_SIDE | CF_BIRD | CF_FLYING | CF_IGNORE_PLATE, RESERVED, moEagle,
"Those large seabirds attack you for some reason. At least they are not "
"as fast as Eagles..."
)
MONSTER( 'B', 0x40C000, "Tame Bomberbird", moTameBomberbird, ZERO | CF_NOGHOST | CF_GOK | CF_FRIENDLY | CF_FACING | CF_BIRD | CF_FLYING | CF_IGNORE_PLATE, RESERVED, moTameBomberbird, tamebomberdesc)
MONSTER( 'B', 0x40C000, "Tame Bomberbird", moTameBomberbirdMoved, ZERO | CF_NOGHOST | CF_GOK | CF_FRIENDLY | CF_FACING | CF_BIRD | CF_FLYING | CF_IGNORE_PLATE | CF_MOVED, RESERVED, moTameBomberbird, tamebomberdesc)
MONSTER( 'G', 0xFF0000, "Palace Guard", moPalace, ZERO | CF_STUNNABLE | CF_HP, RESERVED, moYeti,
MONSTER( 'B', 0x40C000, "Tame Bomberbird", moTameBomberbird, CF_FACE_SIDE | CF_NOGHOST | CF_GOK | CF_FRIENDLY | CF_FACING | CF_BIRD | CF_FLYING | CF_IGNORE_PLATE, RESERVED, moTameBomberbird, tamebomberdesc)
MONSTER( 'B', 0x40C000, "Tame Bomberbird", moTameBomberbirdMoved, CF_FACE_SIDE | CF_NOGHOST | CF_GOK | CF_FRIENDLY | CF_FACING | CF_BIRD | CF_FLYING | CF_IGNORE_PLATE | CF_MOVED, RESERVED, moTameBomberbird, tamebomberdesc)
MONSTER( 'G', 0xFF0000, "Palace Guard", moPalace, CF_FACE_UP | CF_STUNNABLE | CF_HP, RESERVED, moYeti,
"You have to hit Palace Guards several times to kill them. After each hit, they "
"are pushed away and stunned for some time."
)
MONSTER( 'G', 0xC06000, "Fat Guard", moFatGuard, ZERO | CF_STUNNABLE | CF_HP, RESERVED, moYeti, "Fat guards are too heavy to be pushed away by your hits.")
MONSTER( 'G', 0xFFFFFF, "Skeleton", moSkeleton, ZERO | CF_NONLIVING | CF_STUNNABLE, RESERVED, moYeti,
MONSTER( 'G', 0xC06000, "Fat Guard", moFatGuard, CF_FACE_UP | CF_STUNNABLE | CF_HP, RESERVED, moYeti, "Fat guards are too heavy to be pushed away by your hits.")
MONSTER( 'G', 0xFFFFFF, "Skeleton", moSkeleton, CF_FACE_UP | CF_NONLIVING | CF_STUNNABLE, RESERVED, moYeti,
"Skeletons work similar to Palace Guards, but they won't die no matter how many "
"times you hit them. Well, you have to be more creative...\n\n"
"Skeletons attacked outside of their native land, Palace, are stunned for a longer time."
)
MONSTER( 'G', 0xC000C0, "Vizier", moVizier, ZERO | CF_STUNNABLE | CF_HP, RESERVED, moYeti,
MONSTER( 'G', 0xC000C0, "Vizier", moVizier, CF_FACE_UP | CF_STUNNABLE | CF_HP, RESERVED, moYeti,
"Viziers are neither pushed away nor stunned. However, you attack them automatically when "
"escaping from them.")
MONSTER( 'V', 0xC0C0C0, "Viking", moViking, ZERO | CF_LEADER, RESERVED, moPirate, "Mighty warriors from the Fjord, who can use boats.")
MONSTER( 'T', 0x00FFFF, "Fjord Troll", moFjordTroll, ZERO | CF_TROLL, RESERVED, moYeti,
MONSTER( 'V', 0xC0C0C0, "Viking", moViking, CF_FACE_UP | CF_LEADER, RESERVED, moPirate, "Mighty warriors from the Fjord, who can use boats.")
MONSTER( 'T', 0x00FFFF, "Fjord Troll", moFjordTroll, CF_FACE_UP | CF_TROLL, RESERVED, moYeti,
"Fjord Trolls leave a wall when they die, causing the living fjord to rise around it. "
"Contrary to Rock Trolls, items around are not destroyed."
)
MONSTER( 'E', 0x0000FF, "Water Elemental", moWaterElemental, ZERO | CF_NOBLOW | CF_NONLIVING, RESERVED, moWaterElemental,
MONSTER( 'E', 0x0000FF, "Water Elemental", moWaterElemental, CF_FACE_UP | CF_NOBLOW | CF_NONLIVING, RESERVED, moWaterElemental,
"Wherever this powerful being goes, the living fjord "
"sinks below water, non-magical boats are destroyed, and fires are extinguished.\n\n"
"As a special case, you can attack the Water Elemental from the water, without drowning immediately."
)
MONSTER( 'M', 0xD0D0D0, "Mouse", moMouse, ZERO | CF_NOGHOST | CF_GOK | CF_FRIENDLY | CF_FACING | CF_UNARMED | CF_IGNORE_PLATE, RESERVED, moNone, princessdesc)
MONSTER( 'M', 0xD0D0D0, "Mouse", moMouseMoved, ZERO | CF_NOGHOST | CF_GOK | CF_FRIENDLY | CF_FACING | CF_UNARMED | CF_MOVED, RESERVED, moNone, princessdesc)
MONSTER( 'P', 0xFF80FF, "Prince", moPrincess, ZERO | CF_NOGHOST | CF_PRINCESS | CF_GOK | CF_STUNNABLE | CF_HP | CF_FRIENDLY | CF_FACING | CF_UNARMED, RESERVED, moNone, princessdesc)
MONSTER( 'P', 0xFF80FF, "Princess", moPrincessMoved, ZERO | CF_NOGHOST | CF_PRINCESS | CF_GOK | CF_STUNNABLE | CF_HP | CF_FRIENDLY | CF_FACING | CF_UNARMED | CF_MOVED, RESERVED, moNone, princessdesc)
MONSTER( 'P', 0xFF80FF, "Prince", moPrincessArmed, ZERO | CF_NOGHOST | CF_PRINCESS | CF_GOK | CF_STUNNABLE | CF_HP | CF_FRIENDLY | CF_FACING, RESERVED, moNone, princessdesc)
MONSTER( 'P', 0xFF80FF, "Princess", moPrincessArmedMoved, ZERO | CF_NOGHOST | CF_PRINCESS | CF_GOK | CF_STUNNABLE | CF_HP | CF_FRIENDLY | CF_FACING | CF_MOVED, RESERVED, moNone, princessdesc)
MONSTER( 'F', 0xD03000, "Familiar", moFamiliar, ZERO, RESERVED, moYeti, "A simple servant of the master of the Ivory Tower.")
MONSTER( 'B', 0x707070, "Gargoyle", moGargoyle, ZERO | CF_BIRD | CF_FLYING | CF_IGNORE_PLATE, RESERVED, moEagle, gargdesc)
MONSTER( 'E', 0xFF0000, "Fire Elemental", moFireElemental, ZERO, RESERVED, moYeti,
MONSTER( 'M', 0xD0D0D0, "Mouse", moMouse, CF_FACE_SIDE | CF_NOGHOST | CF_GOK | CF_FRIENDLY | CF_FACING | CF_UNARMED | CF_IGNORE_PLATE, RESERVED, moNone, princessdesc)
MONSTER( 'M', 0xD0D0D0, "Mouse", moMouseMoved, CF_FACE_SIDE | CF_NOGHOST | CF_GOK | CF_FRIENDLY | CF_FACING | CF_UNARMED | CF_MOVED, RESERVED, moNone, princessdesc)
MONSTER( 'P', 0xFF80FF, "Prince", moPrincess, CF_FACE_UP | CF_NOGHOST | CF_PRINCESS | CF_GOK | CF_STUNNABLE | CF_HP | CF_FRIENDLY | CF_FACING | CF_UNARMED, RESERVED, moNone, princessdesc)
MONSTER( 'P', 0xFF80FF, "Princess", moPrincessMoved, CF_FACE_UP | CF_NOGHOST | CF_PRINCESS | CF_GOK | CF_STUNNABLE | CF_HP | CF_FRIENDLY | CF_FACING | CF_UNARMED | CF_MOVED, RESERVED, moNone, princessdesc)
MONSTER( 'P', 0xFF80FF, "Prince", moPrincessArmed, CF_FACE_UP | CF_NOGHOST | CF_PRINCESS | CF_GOK | CF_STUNNABLE | CF_HP | CF_FRIENDLY | CF_FACING, RESERVED, moNone, princessdesc)
MONSTER( 'P', 0xFF80FF, "Princess", moPrincessArmedMoved, CF_FACE_UP | CF_NOGHOST | CF_PRINCESS | CF_GOK | CF_STUNNABLE | CF_HP | CF_FRIENDLY | CF_FACING | CF_MOVED, RESERVED, moNone, princessdesc)
MONSTER( 'F', 0xD03000, "Familiar", moFamiliar, CF_FACE_SIDE, RESERVED, moYeti, "A simple servant of the master of the Ivory Tower.")
MONSTER( 'B', 0x707070, "Gargoyle", moGargoyle, CF_FACE_SIDE | CF_BIRD | CF_FLYING | CF_IGNORE_PLATE, RESERVED, moEagle, gargdesc)
MONSTER( 'E', 0xFF0000, "Fire Elemental", moFireElemental, CF_FACE_UP, RESERVED, moYeti,
"This monster leaves a trail of fire behind.")
MONSTER( 'E', 0xC0C0FF, "Air Elemental", moAirElemental, ZERO | CF_FLYING | CF_IGNORE_PLATE, RESERVED, moAirElemental, "An Air Elemental looks like a live tornado. Once you are three (or less) cells from it, "
MONSTER( 'E', 0xC0C0FF, "Air Elemental", moAirElemental, CF_FACE_UP | CF_FLYING | CF_IGNORE_PLATE, RESERVED, moAirElemental, "An Air Elemental looks like a live tornado. Once you are three (or less) cells from it, "
"it is impossible to move closer, due to strong winds. You can stand and wait, though. "
"This also affects most monsters.")
MONSTER( 'D', 0xC06000, "Striped Dog", moOrangeDog, ZERO, RESERVED, moYeti, "A predator native to the Zebra.")
MONSTER( 'G', 0xFFFFFF, "Tentacle+Ghost", moTentacleGhost, ZERO | CF_NOGHOST | CF_NOBLOW | CF_GHOST | CF_FLYING | CF_ATTACK_THRU_VINE | CF_ATTACK_NONADJACENT | CF_IGNORE_PLATE | CF_IGNORE_SMELL | CF_MULTITILE | CF_WORM | CF_GHOSTMOVER, RESERVED, moNone, tentdes )
MONSTER( 'B', 0x8080C0, "Metal Beast", moMetalBeast, ZERO | CF_METAL | CF_STUNNABLE | CF_SLOWMOVER, RESERVED, moYeti, elecdesc )
MONSTER( 'B', 0xC060C0, "Rich Metal Beast", moMetalBeast2, ZERO | CF_METAL | CF_STUNNABLE | CF_SLOWMOVER, RESERVED, moYeti, elecdesc )
MONSTER( 'O', 0xA06020, "Outlaw", moOutlaw, ZERO, RESERVED, moYeti, wildwestdesc )
MONSTER( 'C', 0xC0C060, "Mutant Ivy", moMutant, ZERO | CF_NOGHOST | CF_NOBLOW | CF_PART | CF_IGNORE_SMELL | CF_MULTITILE | CF_ANYIVY | CF_MUTANTIVY, RESERVED, moNone, overdesc )
MONSTER( 'T', 0x0080FF, "Storm Troll", moStormTroll, ZERO | CF_TROLL, RESERVED, moYeti, elecdesc )
MONSTER( 'T', 0x00C080, "Forest Troll", moForestTroll, ZERO | CF_TROLL, RESERVED, moYeti,
MONSTER( 'D', 0xC06000, "Striped Dog", moOrangeDog, CF_FACE_SIDE, RESERVED, moYeti, "A predator native to the Zebra.")
MONSTER( 'G', 0xFFFFFF, "Tentacle+Ghost", moTentacleGhost, CF_FACE_SIDE | CF_NOGHOST | CF_NOBLOW | CF_GHOST | CF_FLYING | CF_ATTACK_THRU_VINE | CF_ATTACK_NONADJACENT | CF_IGNORE_PLATE | CF_IGNORE_SMELL | CF_MULTITILE | CF_WORM | CF_GHOSTMOVER, RESERVED, moNone, tentdes )
MONSTER( 'B', 0x8080C0, "Metal Beast", moMetalBeast, CF_FACE_SIDE | CF_METAL | CF_STUNNABLE | CF_SLOWMOVER, RESERVED, moYeti, elecdesc )
MONSTER( 'B', 0xC060C0, "Rich Metal Beast", moMetalBeast2, CF_FACE_SIDE | CF_METAL | CF_STUNNABLE | CF_SLOWMOVER, RESERVED, moYeti, elecdesc )
MONSTER( 'O', 0xA06020, "Outlaw", moOutlaw, CF_FACE_UP, RESERVED, moYeti, wildwestdesc )
MONSTER( 'C', 0xC0C060, "Mutant Ivy", moMutant, CF_NOGHOST | CF_NOBLOW | CF_PART | CF_IGNORE_SMELL | CF_MULTITILE | CF_ANYIVY | CF_MUTANTIVY, RESERVED, moNone, overdesc )
MONSTER( 'T', 0x0080FF, "Storm Troll", moStormTroll, CF_FACE_UP | CF_TROLL, RESERVED, moYeti, elecdesc )
MONSTER( 'T', 0x00C080, "Forest Troll", moForestTroll, CF_FACE_UP | CF_TROLL, RESERVED, moYeti,
"Forest Trolls create an impassable wall when they die."
)
MONSTER( 'F', 0xC35817, "Giant Fox", moRedFox, ZERO, RESERVED, moYeti,
MONSTER( 'F', 0xC35817, "Giant Fox", moRedFox, CF_FACE_SIDE, RESERVED, moYeti,
"What is freedom for you? A situation when you can walk wherever you want? "
"Or a situation when you do not have to work, since you have as much tasty food "
"as you want?\n\n"
"Well, this creature has chosen the second option. It won't be happy "
"if you destroy its prison.\n"
)
MONSTER( 'C', 0x8080FF, "Wind Crow", moWindCrow, ZERO | CF_BIRD | CF_FLYING | CF_IGNORE_PLATE, RESERVED, moEagle,
MONSTER( 'C', 0x8080FF, "Wind Crow", moWindCrow, CF_FACE_SIDE | CF_BIRD | CF_FLYING | CF_IGNORE_PLATE, RESERVED, moEagle,
"A large bird who likes strong winds. Just as you, it can fly quickly in the wind."
)
MONSTER( 'G', 0xC0FFC0, "Friendly Ghost", moFriendlyGhost, ZERO | CF_NOGHOST | CF_GOK | CF_FRIENDLY | CF_FACING | CF_GHOST | CF_FLYING | CF_ATTACK_THRU_VINE | CF_ATTACK_NONADJACENT | CF_IGNORE_PLATE, RESERVED, moFriendlyGhost,
MONSTER( 'G', 0xC0FFC0, "Friendly Ghost", moFriendlyGhost, CF_FACE_SIDE | CF_NOGHOST | CF_GOK | CF_FRIENDLY | CF_FACING | CF_GHOST | CF_FLYING | CF_ATTACK_THRU_VINE | CF_ATTACK_NONADJACENT | CF_IGNORE_PLATE, RESERVED, moFriendlyGhost,
"Friendly ghosts are friendly beings who can go through any obstacles. However, "
"unlike most friends, they tend to fly away from you."
)
MONSTER( 'R', 0x906030, "Ratling", moRatling, ZERO | CF_LEADER | CF_RATLING, RESERVED, moPirate,
MONSTER( 'R', 0x906030, "Ratling", moRatling, CF_FACE_UP | CF_LEADER | CF_RATLING, RESERVED, moPirate,
"These warped humanoids are skilled warriors and sailors, and they "
"feel at home at the Warped Coast. Their battle experience has taught them "
"that enemies who wait without moving or attacking anything are the most deadly. "
"If they see such an enemy, they become extremely suspicious, and they also wait."
)
MONSTER( 'F', 0xC00000, "False Princess", moFalsePrincess, ZERO, RESERVED, moYeti, GENDERSWITCH )
MONSTER( 'R', 0x500050, "Rose Lady", moRoseLady, ZERO | CF_IGNORE_SMELL, RESERVED, moYeti, GENDERSWITCH )
MONSTER( 'R', 0xF0A0D0, "Rose Beauty", moRoseBeauty, ZERO, RESERVED, moYeti, GENDERSWITCH )
MONSTER( 'R', 0x806040, "Ratling Avenger", moRatlingAvenger, ZERO | CF_LEADER | CF_RATLING, RESERVED, moPirate,
MONSTER( 'F', 0xC00000, "False Princess", moFalsePrincess, CF_FACE_UP, RESERVED, moYeti, GENDERSWITCH )
MONSTER( 'R', 0x500050, "Rose Lady", moRoseLady, CF_FACE_UP | CF_IGNORE_SMELL, RESERVED, moYeti, GENDERSWITCH )
MONSTER( 'R', 0xF0A0D0, "Rose Beauty", moRoseBeauty, CF_FACE_UP, RESERVED, moYeti, GENDERSWITCH )
MONSTER( 'R', 0x806040, "Ratling Avenger", moRatlingAvenger, CF_FACE_UP | CF_LEADER | CF_RATLING, RESERVED, moPirate,
"So, you have killed a Ratling on the unwarped sea? You will be punished for this! "
"Luckily, if you run away from the Warped Sea quickly, the Ratling Avengers will lose track of you."
)
MONSTER( 'T', 0x487830, "Tortoise", moTortoise, ZERO | CF_STUNNABLE | CF_SLOWMOVER, RESERVED, moYeti, tortoisedesc)
MONSTER( 'T', 0x487830, "Tortoise", moTortoise, CF_FACE_SIDE | CF_STUNNABLE | CF_SLOWMOVER, RESERVED, moYeti, tortoisedesc)
MONSTER( 'D', 0xC03000, "Dragon", moDragonHead, ZERO | CF_NOGHOST | CF_NOBLOW | CF_STUNNABLE | CF_MOUNTABLE | CF_FLYING | CF_IGNORE_PLATE | CF_MULTITILE | CF_DRAGON | CF_WORM, RESERVED, moDragonHead, dragondesc)
MONSTER( 'd', 0xC03000, "Dragon", moDragonTail, ZERO | CF_NOGHOST | CF_NOBLOW | CF_STUNNABLE | CF_MOUNTABLE | CF_PART | CF_FLYING | CF_IGNORE_PLATE | CF_MULTITILE | CF_DRAGON | CF_WORM, RESERVED, moDragonHead, dragondesc)
MONSTER( 'F', 0x909090, "Gadfly", moGadfly, ZERO | CF_BIRD | CF_FLYING | CF_IGNORE_PLATE, RESERVED, moEagle, "Annoying insects. They can awaken Sleeping Bulls.")
MONSTER( 'F', 0x909090, "Gadfly", moGadfly, CF_FACE_SIDE | CF_BIRD | CF_FLYING | CF_IGNORE_PLATE, RESERVED, moEagle, "Annoying insects. They can awaken Sleeping Bulls.")
MONSTER( 'Y', 0xFF8000, "Yendorian Researcher", moResearcher, ZERO, RESERVED, moYeti,
"These people study gravity and infinite trees. "
"They have no special features, other than wearing a strange hat."
)
MONSTER( 'K', 0xA8A8A8, "Sparrowhawk", moSparrowhawk, ZERO | CF_BIRD | CF_FLYING | CF_IGNORE_PLATE, RESERVED, moEagle,
MONSTER( 'K', 0xA8A8A8, "Sparrowhawk", moSparrowhawk, CF_FACE_SIDE | CF_BIRD | CF_FLYING | CF_IGNORE_PLATE, RESERVED, moEagle,
"A bird who hunts in the treetops of Yendorian Forest."
)
MONSTER( 'K', 0xD0A0A0, "Kraken", moKrakenH, ZERO | CF_NOGHOST | CF_NOBLOW | CF_MULTITILE | CF_KRAKEN | CF_FACING, RESERVED, moNone, krakendesc)
MONSTER( 'K', 0xC07070, "Kraken Tentacle", moKrakenT, ZERO | CF_NOGHOST | CF_NOBLOW | CF_PART | CF_MULTITILE | CF_KRAKEN, RESERVED, moNone, krakendesc)
MONSTER( 'D', 0xF09090, "Draugr", moDraugr, ZERO | CF_NONLIVING | CF_SLOWMOVER, RESERVED, moYeti,
MONSTER( 'D', 0xF09090, "Draugr", moDraugr, CF_FACE_UP | CF_NONLIVING | CF_SLOWMOVER, RESERVED, moYeti,
"Animated corpses of ancient Viking warriors. They are immune to mundane weapons, "
"but they can be destroyed by your Orb of the Sword."
)
MONSTER( 'C', 0xC08000, "Friendly Ivy", moFriendlyIvy, ZERO | CF_NOGHOST | CF_FRIENDLY | CF_FACING | CF_ANYIVY, RESERVED, moNone, naturedesc )
MONSTER( 'V', 0xC000C0, "Vampire Bat", moVampire, ZERO | CF_BIRD | CF_FLYING | CF_UNARMED | CF_IGNORE_PLATE, RESERVED, moEagle,
MONSTER( 'V', 0xC000C0, "Vampire Bat", moVampire, CF_FACE_SIDE | CF_BIRD | CF_FLYING | CF_UNARMED | CF_IGNORE_PLATE, RESERVED, moEagle,
"Vampire Bats don't attack normally, but they drain your magical powers if "
"they are at distance at most 2 from you."
)
MONSTER( 'B', 0x404040, "Bat", moBat, ZERO | CF_BIRD | CF_FLYING | CF_UNARMED | CF_IGNORE_PLATE, RESERVED, moEagle,
MONSTER( 'B', 0x404040, "Bat", moBat, CF_FACE_SIDE | CF_BIRD | CF_FLYING | CF_UNARMED | CF_IGNORE_PLATE, RESERVED, moEagle,
"Someone has told you that one can get battle experience safely by "
"killing tons of essentially harmless creatures, such as Bats. But "
"does this make any sense?...\n\n"
"It does not. Bats cannot hurt you, but may block your movement, or "
"toggle switches if they fall on them." )
MONSTER( 'R', 0x8080C0, "Reptile", moReptile, ZERO | CF_STUNNABLE, RESERVED, moReptile, reptiledesc )
MONSTER( 'B', 0x606020, "Herd Bull", moHerdBull, ZERO | CF_BULL | CF_FACING, RESERVED, moRagingBull,
MONSTER( 'R', 0x8080C0, "Reptile", moReptile, CF_FACE_SIDE | CF_STUNNABLE, RESERVED, moReptile, reptiledesc )
MONSTER( 'B', 0x606020, "Herd Bull", moHerdBull, CF_FACE_SIDE | CF_BULL | CF_FACING, RESERVED, moRagingBull,
"Herds of these Bulls are running long distances for some reason. They become Raging Bulls if something stops them." )
MONSTER( 'B', 0xA03000, "Raging Bull", moRagingBull, ZERO | CF_BULL | CF_FACING, RESERVED, moYeti,
MONSTER( 'B', 0xA03000, "Raging Bull", moRagingBull, CF_FACE_SIDE | CF_BULL | CF_FACING, RESERVED, moYeti,
"Raging Bulls charge in a straight line: on heptagons, when they can choose one of two possible directions, "
"they choose one closer to your current location. In the case of a tie, the cell where more neighbors is "
"closer to your current location is chosen; if still a tie, past locations are considered. "
@ -349,44 +349,44 @@ MONSTER( 'B', 0xA03000, "Raging Bull", moRagingBull, ZERO | CF_BULL | CF_FACING,
"which they charge at you again (in any direction). "
"Raging Bulls cannot be killed or stunned conventionally."
)
MONSTER( 'B', 0xB07000, "Sleeping Bull", moSleepBull, ZERO | CF_BULL | CF_FACING, RESERVED, moRagingBull,
MONSTER( 'B', 0xB07000, "Sleeping Bull", moSleepBull, CF_FACE_SIDE | CF_BULL | CF_FACING, RESERVED, moRagingBull,
"Sleeping bulls wake up when you get into distance of two cells from them."
)
MONSTER( 'S', 0xFFD500, "Butterfly", moButterfly, ZERO | CF_BIRD | CF_FLYING | CF_IGNORE_PLATE | CF_FACING, RESERVED, moButterfly, bulldashdesc)
MONSTER( 'N', 0xFFFF80, "Narcissist", moNarciss, ZERO, RESERVED, moYeti,
MONSTER( 'S', 0xFFD500, "Butterfly", moButterfly, CF_FACE_SIDE | CF_BIRD | CF_FLYING | CF_IGNORE_PLATE | CF_FACING, RESERVED, moButterfly, bulldashdesc)
MONSTER( 'N', 0xFFFF80, "Narcissist", moNarciss, CF_FACE_UP, RESERVED, moYeti,
"This person loves to look at their own reflection in the mirror. "
"He believes himself to be one of the most important creatures in this world, "
"and hates those who do not admire him."
)
MONSTER( 'M', 0xFFC0FF, "Mirror Spirit", moMirrorSpirit, ZERO, RESERVED, moYeti,
MONSTER( 'M', 0xFFC0FF, "Mirror Spirit", moMirrorSpirit, CF_FACE_UP, RESERVED, moYeti,
"A long time ago a mighty warrior was guarding the mirrors from being broken. "
"While this warrior is no longer alive, his reflections have gained life of "
"their own, and will punish the intruders.\n\n"
"If you attack a Mirror Spirit physically, it is delayed, but not destroyed -- "
"more reflections will come out of the mirror. Use Mimics to destroy them."
)
MONSTER( 'W', 0x202020, "Hunting Dog", moHunterDog, ZERO, RESERVED, moYeti, huntingdesc)
MONSTER( 'T', 0xE2725B, "Terracotta Warrior", moTerraWarrior, ZERO | CF_NONLIVING | CF_STUNNABLE | CF_HP, RESERVED, moYeti, terradesc)
MONSTER( 'J', 0x50A030, "Jiangshi", moJiangshi, ZERO | CF_NONLIVING, RESERVED, moYeti,
MONSTER( 'W', 0x202020, "Hunting Dog", moHunterDog, CF_FACE_SIDE, RESERVED, moYeti, huntingdesc)
MONSTER( 'T', 0xE2725B, "Terracotta Warrior", moTerraWarrior, CF_FACE_UP | CF_NONLIVING | CF_STUNNABLE | CF_HP, RESERVED, moYeti, terradesc)
MONSTER( 'J', 0x50A030, "Jiangshi", moJiangshi, CF_FACE_UP | CF_NONLIVING, RESERVED, moYeti,
"You think this was one of the people who have constructed the Terracotta Warriors and the arrow traps. "
"They have been locked inside, so that they will never divulge the secrets of the mausoleum. They would like to return their homes and families, though."
)
MONSTER( 'B', 0xA00000, "Void Beast", moVoidBeast, ZERO | CF_NONLIVING, RESERVED, moVoidBeast,
MONSTER( 'B', 0xA00000, "Void Beast", moVoidBeast, CF_FACE_UP | CF_NONLIVING, RESERVED, moVoidBeast,
"Are creatures of Void actual monsters, or just monster-shaped holes in the air?\n\nVoid Beasts move simply by letting the air move into their current location -- "
"the hole will move to the place where the air came from! Void Beasts are great at moving against the wind, but they have problems "
"moving with the wind.")
MONSTER( 'W', 0xA00000, "Lava Wolf", moLavaWolf, ZERO, RESERVED, moYeti,
MONSTER( 'W', 0xA00000, "Lava Wolf", moLavaWolf, CF_FACE_SIDE, RESERVED, moYeti,
"While Ice Wolves love heat, their instincts usually will not let them leave the Icy Lands -- "
"they are afraid that they will be unable to get back home, and that they will lose track of their prey. "
"However, they find the Volcanic Wasteland so hot and attractive that they abandon their natural instincts... "
"and try to track their prey using their other senses and intelligence."
)
MONSTER( 'W', 0x202020, "Hunting Dog (guarding)", moHunterGuard, ZERO, RESERVED, moYeti, huntingdesc)
MONSTER( 'G', 0xC0C0FF, "Ice Golem", moIceGolem, ZERO | CF_NONLIVING, RESERVED, moYeti,
MONSTER( 'W', 0x202020, "Hunting Dog (guarding)", moHunterGuard, CF_FACE_SIDE, RESERVED, moYeti, huntingdesc)
MONSTER( 'G', 0xC0C0FF, "Ice Golem", moIceGolem, CF_FACE_UP | CF_NONLIVING, RESERVED, moYeti,
"The Ice Golems are powered by intense magical coldness. When destroyed in the Blizzard or another icy land, they become "
"ice walls, and freeze the land around them.")
MONSTER( 'B', 0xC0C0FF, "Sand Bird", moSandBird, ZERO, RESERVED, moNone, NODESC)
MONSTER( 'S', 0xA00000, "Salamander", moSalamander, ZERO | CF_STUNNABLE, RESERVED, moYeti,
MONSTER( 'B', 0xC0C0FF, "Sand Bird", moSandBird, CF_FACE_SIDE, RESERVED, moNone, NODESC)
MONSTER( 'S', 0xA00000, "Salamander", moSalamander, CF_FACE_SIDE | CF_STUNNABLE, RESERVED, moYeti,
"Salamanders are tough lizard-like creatures. Their tough skin protects them "
"from both physical attacks and heat. Salamanders "
"are stunned for a longer time if you push them into lava, fire, or a solid obstacle.")
@ -394,28 +394,28 @@ MONSTER( 'W', 0x202020, "Hunting Dog (regrouping)", moHunterChanging, ZERO, RESE
"When your plan has clearly failed, it is better to abandon it and go to a safe place, to have a chance of succeeding next time. This dog clearly knows this.")
MONSTER( 'B', 0xC00000, "North Pole", moNorthPole, ZERO | CF_MAGNETIC | CF_FACING, RESERVED, moYeti, NODESCYET)
MONSTER( 'B', 0x0000C0, "South Pole", moSouthPole, ZERO | CF_MAGNETIC | CF_FACING, RESERVED, moYeti, NODESCYET)
MONSTER( 'P', 0xC03000, "Red Raider", moPair, ZERO | CF_RAIDER | CF_FACING, RESERVED, moYeti, "Red Raiders travel in pairs. They have promised to always watch another one's back. They are able to destroy walls on their way.")
MONSTER( 'H', 0xC0C0C0, "Gray Raider", moHexDemon, ZERO | CF_RAIDER, RESERVED, moHexDemon, "Gray Raiders never step on gray cells.")
MONSTER( 'A', 0x80B080, "Green Raider", moAltDemon, ZERO | CF_RAIDER, RESERVED, moAltDemon, "Green Raiders never step from one green cell to another.")
MONSTER( 'M', 0x904000, "Brown Raider", moMonk, ZERO | CF_RAIDER, RESERVED, moMonk, "Brown Raiders never move adjacent to an item.")
MONSTER( 'C', 0x0060E0, "Blue Raider", moCrusher, ZERO | CF_RAIDER, RESERVED, moYeti, "Blue Raiders have a powerful attack which takes two turns to complete, and also makes the Blue Raider stunned "
MONSTER( 'P', 0xC03000, "Red Raider", moPair, CF_FACE_UP | CF_RAIDER | CF_FACING, RESERVED, moYeti, "Red Raiders travel in pairs. They have promised to always watch another one's back. They are able to destroy walls on their way.")
MONSTER( 'H', 0xC0C0C0, "Gray Raider", moHexDemon, CF_FACE_UP | CF_RAIDER, RESERVED, moHexDemon, "Gray Raiders never step on gray cells.")
MONSTER( 'A', 0x80B080, "Green Raider", moAltDemon, CF_FACE_UP | CF_RAIDER, RESERVED, moAltDemon, "Green Raiders never step from one green cell to another.")
MONSTER( 'M', 0x904000, "Brown Raider", moMonk, CF_FACE_UP | CF_RAIDER, RESERVED, moMonk, "Brown Raiders never move adjacent to an item.")
MONSTER( 'C', 0x0060E0, "Blue Raider", moCrusher, CF_FACE_UP | CF_RAIDER, RESERVED, moYeti, "Blue Raiders have a powerful attack which takes two turns to complete, and also makes the Blue Raider stunned "
"for a long time. This attack can destroy other Raiders if it hits them.")
MONSTER( '@', 0xC00000, "Red Jelly", moSwitch1, ZERO | CF_SWITCH | CF_FACING, RESERVED, moYeti, jellydesc)
MONSTER( '@', 0x0000C0, "Blue Jelly", moSwitch2, ZERO | CF_SWITCH | CF_FACING, RESERVED, moYeti, jellydesc)
MONSTER( 'B', 0xE07000, "Bronze Beast", moBrownBug, ZERO | CF_STUNNABLE, RESERVED, moYeti,
MONSTER( '@', 0xC00000, "Red Jelly", moSwitch1, CF_FACE_SIDE | CF_SWITCH | CF_FACING, RESERVED, moYeti, jellydesc)
MONSTER( '@', 0x0000C0, "Blue Jelly", moSwitch2, CF_FACE_SIDE | CF_SWITCH | CF_FACING, RESERVED, moYeti, jellydesc)
MONSTER( 'B', 0xE07000, "Bronze Beast", moBrownBug, CF_FACE_SIDE | CF_STUNNABLE, RESERVED, moYeti,
"A large bug native to the Brown Islands. Cannot be killed easily due to their tough armor; still, they can be killed by pushing them into water or from great heights. "
"Bronze Beasts are very bad at descending slopes -- it takes them extra time to get down, and they are stunned for a longer time if you push them down."
)
MONSTER( 'B', 0xE07060, "Acid Gull", moAcidBird, ZERO | CF_BIRD | CF_FLYING | CF_IGNORE_PLATE, RESERVED, moEagle,
MONSTER( 'B', 0xE07060, "Acid Gull", moAcidBird, CF_FACE_SIDE | CF_BIRD | CF_FLYING | CF_IGNORE_PLATE, RESERVED, moEagle,
"Where did this strange bird come from?...\n\n"
"Acid Gulls dissolve the land on which they fall when they die. "
)
MONSTER( 'W', 0xA04060, "Mutant", moVariantWarrior, ZERO, RESERVED, moYeti,
MONSTER( 'W', 0xA04060, "Mutant", moVariantWarrior, CF_FACE_UP, RESERVED, moYeti,
"These guys look a bit strange, but they have no special properties."
)
MONSTER( 'W', 0x707080, "Falling Dog", moFallingDog, ZERO, RESERVED, moYeti,
MONSTER( 'W', 0x707080, "Falling Dog", moFallingDog, CF_FACE_SIDE, RESERVED, moYeti,
"Distant relatives of the Running Dogs.")
MONSTER( 'B', 0xC0C040, "Western Hawk", moWestHawk, ZERO | CF_BIRD | CF_FLYING | CF_IGNORE_PLATE, RESERVED, moEagle,
MONSTER( 'B', 0xC0C040, "Western Hawk", moWestHawk, CF_FACE_SIDE | CF_BIRD | CF_FLYING | CF_IGNORE_PLATE, RESERVED, moEagle,
"Some readers misinterpreted the early maps of Free Fall, thinking that it is a land to the west from some wall. "
"The name Western Hawks remained." )
@ -1549,7 +1549,7 @@ MONSTER('A', 0x606040, "Space Rock", moAsteroid, ZERO, RESERVED, moAsteroid, roc
REQ( NEVER )
//shmupspecials
MONSTER( '@', 0xC0C0C0, "Rogue", moPlayer, ZERO | CF_PLAYER, RESERVED, moNone, "In the Shoot'em Up mode, you are armed with thrown Knives.")
MONSTER( '@', 0xC0C0C0, "Rogue", moPlayer, CF_FACE_UP | CF_PLAYER, RESERVED, moNone, "In the Shoot'em Up mode, you are armed with thrown Knives.")
MONSTER( '*', 0xC0C0C0, "Knife", moBullet, ZERO | CF_BULLET, RESERVED, moNone, "A simple, but effective, missile, used by rogues.")
MONSTER( '*', 0xFF0000, "Flail", moFlailBullet, ZERO | CF_BULLET, RESERVED, moNone, "This attack is likely to hit the attacker.")
MONSTER( '*', 0xFFFF00, "Fireball", moFireball, ZERO | CF_BULLET, RESERVED, moNone, "This magical missile burns whatever it hits.")