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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-06-16 10:19:58 +00:00
Commit Graph

488 Commits

Author SHA1 Message Date
Zeno Rogue
46d127401e nih improvements 2019-10-02 19:22:43 +02:00
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d6ab96f821 non-isotropic hyperbolic space 2019-10-01 05:03:46 +02:00
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0405584e6d intester shift was interpreted as zero and did not prevent zeros 2019-09-30 02:59:50 +02:00
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978022025a geometry_information wall functions compile without MAXMDIM >= 4 2019-09-13 03:47:18 +02:00
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848eb8f48b export everything: modules compiled separately 2019-09-12 22:50:16 +02:00
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82f24b4b6c exporting necessary stuff all over (in progress) 2019-09-12 22:50:16 +02:00
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9647cbd47e added #include hyper.h to all cpp files 2019-09-12 22:50:16 +02:00
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d046211a9c better flagging of geometries, and isometry spaces nicely selectable 2019-09-12 22:50:15 +02:00
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a0140254c8 slr:: works with bitruncated tilings (Archimedean not tested) 2019-09-12 22:50:15 +02:00
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86ca34669a slr:: generalized to other regular 2019-09-12 22:50:15 +02:00
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29a54ab5d9 nilv:: simpler honeycomb 2019-09-12 22:50:15 +02:00
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1e6970ca28 hybrid:: refactored the common parts of prod and sl2, also used them when applicable 2019-09-12 22:50:15 +02:00
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136b931609 PSL(2,R) 2019-09-12 22:50:15 +02:00
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0ab4a30406 product:: backwall optimization 2019-09-12 22:50:15 +02:00
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872abace91 product:: nice ivies 2019-09-12 22:50:14 +02:00
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6705e0286c product:: correct SD3 and SD7 2019-09-12 22:50:14 +02:00
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a2919f5a9c product:: works for bitruncated tilings 2019-09-12 22:50:13 +02:00
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ebcaabf692 miniwalls generated with create_wall3d 2019-09-12 22:50:13 +02:00
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e02290ec98 product:: 'flat' wall faces 2019-09-12 22:50:13 +02:00
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fb0f5872c8 3d models in product space 2019-09-12 22:50:13 +02:00
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6958cbcbd9 product:: preliminary version (no turning) 2019-09-12 22:50:13 +02:00
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96bf478482 renamed DIM to GDIM 2019-09-12 22:50:13 +02:00
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8b1c7bffe4 initial reformatting of comments for Doxygen 2019-09-12 22:50:13 +02:00
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c131e21198 namespace hyperpoint_vec removed 2019-09-12 22:50:12 +02:00
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4d64618600 nilv:: geodesic wall surfaces 2019-09-12 22:50:12 +02:00
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4f27b12ca2 nilv:: preliminary implementation 2019-09-12 22:50:11 +02:00
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cf496e8940 kite-and-dart tiling 2019-09-12 22:50:09 +02:00
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f72da51b38 3D:: support for drawing walls on multiple types of cells 2019-09-12 22:50:09 +02:00
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24a23e477b support for weighted 3dwalls 2019-09-12 22:50:09 +02:00
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dd5d317cb3 Sol geometry 2019-09-12 22:50:09 +02:00
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2d30f3830c standard binary tiling, also improved the looks of variant binary tiling, and optimized shvid for pure 2019-09-12 22:50:09 +02:00
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adf0f36ea1 fixed a possible buffer overflow while in finishshape() 2019-09-12 22:50:07 +02:00
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7b547a6a77 fixed some shapes in 3D (like Mine Mark) 2019-09-12 22:50:06 +02:00
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5fc24ac17a a bit higher sky, and Great Walls with more elements 2019-09-12 22:50:05 +02:00
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e61930c0b1 clearing unused TriheptaSpecial shapes to fix a crash on iOS 2019-09-12 22:50:05 +02:00
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29278101ba fixed a bug with drawing Rosebushes 2019-09-12 22:50:05 +02:00
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5519252fd0 added some missing CAP_* guards 2019-09-12 22:50:04 +02:00
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638274504c fixup removed some weird stuff 2019-09-12 22:50:03 +02:00
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29c8890c01 removed some trailing spaces 2019-09-12 22:50:03 +02:00
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b6e303ec7d MAJOR refactoring: all geometry-dependent data (tessf, geom3::, shapes, hpc) are now contained in a structure 2019-09-12 22:50:03 +02:00
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599d5d63e8 2D3D:: higher ceilings in the Palace 2019-09-12 22:50:03 +02:00
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4ac7f9043b 3D:: Ratlings improved 2019-09-12 22:50:03 +02:00
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7d8f48d48b replaced some debug printfs with print hlog 2019-09-12 22:50:02 +02:00
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ae100b1e72 removed some obsolete debug printfs 2019-09-12 22:50:02 +02:00
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73a742119d 3D: Roses (items) did not appear 2019-09-12 22:50:02 +02:00
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5436265311 2D3D:: Mirror Land ceiling draws halffloors correctly 2019-09-12 22:50:02 +02:00
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f2d60f1647 sky fixup 2019-09-12 22:50:02 +02:00
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8eb3fa65e2 2D3D:: skies and ceilings 2019-09-12 22:50:02 +02:00
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fc7100bbf1 3D:: animation for all birds; fixed a crash on Butterfly drawing 2019-09-12 22:50:02 +02:00
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9221a532f9 guard against double-finishshape 2019-09-12 22:50:01 +02:00
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eca59e79fa removed debug 2019-09-12 22:50:01 +02:00
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bfb0b3f070 quicker editing of 3d models 2019-09-12 22:50:01 +02:00
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323bd659c8 reverted reverse_transparent_walls 2019-09-12 22:50:01 +02:00
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5fed2d84ee correct transparent wall ordering in S^3 [untested] 2019-09-12 22:50:01 +02:00
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0c82bb64f0 added set_depthwrite when clearing depth in spherical 2019-09-12 22:50:01 +02:00
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3e7b29a188 3D:: fixed how elliptic geometry works 2019-09-12 22:50:00 +02:00
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740cc5fbb6 2D3D:: wall shadows 2019-09-12 22:50:00 +02:00
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f88de70a79 3D:: improvements to transparency: works correctly (e.g. in 2D HoM), including models 2019-09-12 22:50:00 +02:00
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df3e21b310 debug cleanup 2019-09-12 22:50:00 +02:00
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9a21401b9c item/monster icons in 3d 2019-09-12 22:49:56 +02:00
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16c4108a8d 3d:: fixed transparent walls 2019-09-12 22:49:44 +02:00
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534663e663 3d:: using models not walls for worms 2019-09-12 22:49:41 +02:00
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73f53b93a8 3d:: correct eyes 2019-09-12 22:49:05 +02:00
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a4fdaac4ab fixup to chasmifyPoly 2019-09-12 22:43:02 +02:00
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dc036e7c7b 2d3d:: seeps display 2019-09-12 22:43:02 +02:00
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ef4d673196 2d3d:: precise halfmirrors 2019-09-12 22:43:02 +02:00
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7abbd6c07a 2d3d:: added missing normalize and memory fix to chasmifyPoly 2019-09-12 22:43:01 +02:00
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55d7678c99 2D3D:: Hall of Mirrors 2019-09-12 22:43:01 +02:00
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da49e6c8de 2d3d:: textures on sidewalls 2019-09-12 22:43:01 +02:00
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d89fb49e13 refactured 'texture_order' as a separate function 2019-09-12 22:43:01 +02:00
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5ab7249afd horopoint cleanup in 2D 2019-09-12 22:43:01 +02:00
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757a154399 2d3d:: shapes such as shFloor are now full 2019-09-12 22:43:01 +02:00
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1c4d86e0e9 3D graphics in 2D (first commit) 2019-09-12 22:43:01 +02:00
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29a170f423 fixed wrong declaration order with MINIMIZE_GL_CALLS 2019-09-12 22:43:01 +02:00
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c8e950cd40 added some missing CAP_ and MAXMDIM guards 2019-09-12 22:43:01 +02:00
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156f56feb0 fixed drawing the sphere in natural perspective 2019-09-12 22:43:00 +02:00
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6e26508a77 replaced some instances of double to ld, so that everything compiles when ld is redefined to float 2019-09-12 22:43:00 +02:00
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aefea03ce1 3d:: corner_bonus 2019-09-12 22:43:00 +02:00
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5d77c86658 scrdist_text removed 2019-09-12 22:43:00 +02:00
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5895540ae9 removed mdText as it was equivalent to mdUnchanged 2019-09-12 22:43:00 +02:00
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f65c8d5dc8 fixed crashes (?) after moving to 3D and back 2019-09-12 22:43:00 +02:00
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c19ffb3597 fixes to projection streamlining 2019-09-12 22:43:00 +02:00
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3c9e4db46e major cleanup of projection setting 2019-09-12 22:43:00 +02:00
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8b0c0f58c4 animated 3D birds 2019-09-12 22:43:00 +02:00
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596b4ce786 3d:: converting the old vector graphics into 3D models 2019-09-12 22:42:59 +02:00
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cb2e870a99 3d:: removed some unused debug messages 2019-09-12 22:42:59 +02:00
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e1227bcb6e an option for hpcshapes to contain texture information 2019-09-12 22:42:59 +02:00
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dd9f7d0275 3d:: rebalanced Asteroids, fixed shots not being displayed at their actual locations 2019-09-12 22:42:59 +02:00
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8df0a0144b 3d:: fixed the wrong texturing in hororec 2019-09-12 22:42:59 +02:00
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b88ef69f59 fixed a freeze in some Archimedean geometries 2019-09-12 22:42:59 +02:00
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8a53258361 fixed mines when more than 7 adjacent mines 2019-09-12 22:42:59 +02:00
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36b4b60d46 3d::draw:: added shading 2019-09-12 22:42:58 +02:00
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9fece7b342 renamed 'spiral' to 'spiral/ring' and added a comment 2019-09-12 22:42:58 +02:00
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55492e229b Asteroids in 3D 2019-09-12 22:42:58 +02:00
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5356eba11c Asteroids 2019-09-12 22:42:58 +02:00
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076e1f2977 3d:: fixed linewidth 2019-09-12 22:38:47 +02:00
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8ea5a618ad 3d:: clipping without OpenGL 2019-09-12 22:38:47 +02:00
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5d9518b9cf fixed orientation_yz in GL 2019-09-12 22:38:47 +02:00
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bc3e7f2e95 3d:: shader acceleration for 3D ball and 3D halfspace 2019-09-12 22:38:47 +02:00
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5116d745c4 gldraw:: offset and texture_offset are now separate 2019-09-12 22:38:47 +02:00
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46ae64e945 3d:: native perspective is now pmodel == mdPerspective, and other models work too 2019-09-12 22:38:47 +02:00
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c2fbc424e2 always use shWall3D for shPlainWall3D 2019-09-12 22:38:46 +02:00
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cb9513dd0d 3d:: horohex geometry 2019-09-12 22:38:46 +02:00
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678747ceff 3d:: horo-rec geometry 2019-09-12 22:38:45 +02:00
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5db2cfbd1a 3d:: textured walls 2019-09-12 22:38:45 +02:00
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43eb9bf0a2 fixed a glitch with a bodypart taking the whole screen in spherical geometry 2019-09-12 22:38:45 +02:00
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14ea73be06 choice of the magic sword graphics now depends on the scale; in shmup, the tip is now set automatically based on the graphics 2019-09-12 22:38:45 +02:00
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105de56857 3d:: HoroTris geometry 2019-09-12 22:38:44 +02:00
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a2c6a4e8b0 3d:: a system for drawing transparent things, with sorting being the responsibility of HR 2019-09-12 22:38:43 +02:00
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d3f17858e9 3d:: parrots and seeps now ignore depth testing 2019-09-12 22:38:43 +02:00
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53d5510697 fixed texts not appearing 2019-09-12 22:38:43 +02:00
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52ce5ac9aa 3d:: all the regular honeycombs 2019-09-12 22:38:43 +02:00
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d660531a22 3d:: more elegant euclid3::getcoord 2019-09-12 22:38:43 +02:00
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cb8e34204f two more Euclidean honeycombs; also split buildpolys into subfunctions 2019-09-12 22:38:43 +02:00
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699109ef2a 3d:: draw:: model from triangles 2019-09-12 22:38:43 +02:00
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33cc46e8d1 3d:: lines with priority set to SUPERLINE ignore depth testing as expected 2019-09-12 22:38:42 +02:00
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8d83959229 if triangles are drawn, outlines are disabled 2019-09-12 22:38:42 +02:00
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f879a2c21c draw:: z-level can now be set for each layer 2019-09-12 22:38:42 +02:00
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4ac186437b editable statues 2019-09-12 22:38:42 +02:00
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b48cf6eba1 3D:: no more extra points on lines (and especially with TRIANGLES) 2019-09-12 22:38:42 +02:00
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81dd0c71da added some missing guards for CAP_BT and MAXMDIM 2019-09-12 22:38:42 +02:00
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f451e017a3 3D:: now works with anaglyph 2019-09-12 22:38:42 +02:00
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676abdf03b used scalefactor when it was not used while it should: WOLF scaling, leg animation, shmup 2019-09-12 22:38:42 +02:00
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041c7af987 3d:: *_d functions now consistently put d as the first argument 2019-09-12 22:38:42 +02:00
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ee87c94e05 3d:: queuechr(V/T) no longer displays points if they are behind 2019-09-12 22:38:42 +02:00
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0620916dd2 3d:: miniwalls used for weird stuff 2019-09-12 22:38:42 +02:00
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c2b6600ce5 3d:: renamed shBinaryWall to shWall3D 2019-09-12 22:38:42 +02:00
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42e4342c4a 3d:: fixed pushing directions 2019-09-12 22:38:42 +02:00
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aac03e72fe 3d:: depthtest disabled for PPR::SUPERLINE and beyond 2019-09-12 22:38:42 +02:00
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3de228fce1 3D:: fixed item graphics 2019-09-12 22:38:42 +02:00
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fe174d8873 3D:: elliptic space 2019-09-12 22:38:40 +02:00
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7e4cc69c06 sphere3 is not two_sided_model 2019-09-12 22:38:40 +02:00
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259e376909 3d:: four-phase drawing of sphere 2019-09-12 22:38:40 +02:00
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33d4854c14 3D:: 120-cell 2019-09-12 22:38:40 +02:00
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7110be2032 3D:: cube tiling 2019-09-12 22:38:40 +02:00
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d08e58f404 3d:: 2D/3D is now selectable at runtime 2019-09-12 22:38:40 +02:00
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d87a471714 3D::binary:: nice walls 2019-09-12 22:38:40 +02:00
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0bc644e132 support POLY_TRIANGLES 2019-09-12 22:38:40 +02:00
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0ea37718f0 shaderside projection for DIM==3 2019-09-12 22:38:39 +02:00
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56d628d4d8 adjusting for 3D part II 2019-09-12 22:38:39 +02:00
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e73d2f2f22 some work on 3D view 2019-09-12 22:38:39 +02:00
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a3eb161235 added CAP_SHAPES: poly system works, but no shapes are used 2019-09-12 22:38:39 +02:00
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dd0f573ca9 hyperpoint adjusted for 3D geometry 2019-09-12 22:38:39 +02:00
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e39777f04d CAP_ animations etc. cleanup 2019-09-12 22:38:39 +02:00
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99aa7e420b CAP_POLY part 1 2019-09-12 22:38:39 +02:00
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b25730d5c9 geometry flags part 1 2019-09-12 22:38:39 +02:00
Zeno Rogue
8d588cbdab racing:: trophies 2019-09-12 22:38:38 +02:00
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a1b22cbf9f newlands:: more theming 2019-04-29 17:19:06 +02:00
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724d3516fa variant:: first version 2019-04-29 17:19:05 +02:00
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f546bba84a fixes for mobile 2019-02-08 16:57:19 +01:00