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fixed drawing the sphere in natural perspective

This commit is contained in:
Zeno Rogue 2019-05-04 18:28:38 +02:00
parent 78c4b9005f
commit 156f56feb0

View File

@ -1472,7 +1472,7 @@ void draw_backside() {
extern bool lshiftclick, lctrlclick;
void draw_main() {
if(sphere && DIM == 3) {
if(sphere && DIM == 3 && pmodel == mdPerspective) {
for(int p: {0, 1, 2, 3}) {
if(elliptic && p < 2) continue;
if(p == 1 || p == 3) {
@ -1494,9 +1494,11 @@ void draw_main() {
glClear(GL_DEPTH_BUFFER_BIT);
glhr::be_nontextured();
spherephase = p;
reset_projection();
for(auto& ptd: ptds) ptd->draw();
if(elliptic) {
spherephase = p - 2;
reset_projection();
for(auto& ptd: ptds) ptd->draw();
}
// glflush();