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always use shWall3D for shPlainWall3D

This commit is contained in:
Zeno Rogue 2019-03-13 14:04:32 +01:00
parent 8fabe30bf5
commit c2fbc424e2

View File

@ -2369,11 +2369,7 @@ void make_wall(int id, vector<hyperpoint> vertices, bool force_triangles = false
}
bshape(shWireframe3D[id], PPR::WALL);
if(!binarytiling) {
for(auto v: vertices) hpcpush(v);
hpcpush(vertices[0]);
}
else {
if(true) {
for(int a=0; a<n; a++) for(int y=0; y<STEP; y++)
at((vertices[a] * (STEP-y) + vertices[(a+1)%n] * y)/STEP);
at(vertices[0]);
@ -2381,7 +2377,7 @@ void make_wall(int id, vector<hyperpoint> vertices, bool force_triangles = false
finishshape();
shPlainWall3D[id] = force_triangles ? shWall3D[id] : shWireframe3D[id];
shPlainWall3D[id] = shWall3D[id]; // force_triangles ? shWall3D[id] : shWireframe3D[id];
}
vector<hyperpoint> make4(hyperpoint a, hyperpoint b, hyperpoint c) {