Zeno Rogue
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ad65ac4aa4
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shot:: using models::is_3d
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2020-07-03 15:39:52 +02:00 |
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Zeno Rogue
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9648642dd2
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shot:: new options
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2020-07-03 15:39:52 +02:00 |
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Zeno Rogue
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89585f004b
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fixed some guards (in progress)
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2020-07-03 14:42:33 +02:00 |
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Zeno Rogue
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72b3f78185
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an option to add hooks after video
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2020-05-25 02:32:15 +02:00 |
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Zeno Rogue
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31fba0fb6e
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fixed the shot:: commands
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2020-05-25 02:32:06 +02:00 |
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Zeno Rogue
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b0d1de01e5
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option -animvideo now only available with CAP_VIDEO
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2020-05-22 14:52:12 +02:00 |
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Zeno Rogue
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12dd3d68ac
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screenshot formats
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2020-05-22 14:50:23 +02:00 |
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Zeno Rogue
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d74fb28ff9
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handle system calls
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2020-05-22 14:50:10 +02:00 |
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Zeno Rogue
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11ce15a67b
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CAP_VIDEO
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2020-05-22 14:30:45 +02:00 |
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Zeno Rogue
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daeff80ff5
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Merge pull request #108 from Quuxplusone/ifdef
Move all defaulting-of-`CAP_FOO` to sysconfig.h
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2020-05-15 11:32:38 +02:00 |
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Zeno Rogue
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a30f4a89f7
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rots::draw_underlying in screenshot
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2020-05-08 21:21:42 +02:00 |
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Arthur O'Dwyer
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3e3457bd81
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Eliminate some use of CAP_FOO and ISFOO outside of the preprocessor.
The old code worked, but it's strange to use these macros as if
they were C++ `bool` variables at runtime.
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2020-05-03 20:57:34 -04:00 |
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Zeno Rogue
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97c9be0dde
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better centering screenshot, 'rotate PC' option
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2020-04-26 11:07:06 +02:00 |
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Zeno Rogue
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500df60990
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In animation, 'monster turns' can be configured
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2020-04-26 11:03:49 +02:00 |
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Zeno Rogue
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ec6d93b425
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wrl:: added missing MAXMDIM guards
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2020-04-17 15:36:47 +02:00 |
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Zeno Rogue
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0472bf764f
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moved all projection-related parameters to a special struct; another copy of that struct created for rug
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2020-04-17 00:53:58 +02:00 |
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Zeno Rogue
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84cf5d6e3a
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added missing guards, mostly for CAP_WRL
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2020-04-16 21:00:28 +02:00 |
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Zeno Rogue
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a380134d29
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WRL selectable in menus, fixed some issues
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2020-04-16 14:36:45 +02:00 |
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Zeno Rogue
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0ef619739e
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textures in wrl export
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2020-04-16 03:36:48 +02:00 |
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Zeno Rogue
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bf2eece2d8
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wrl:: rug texture
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2020-04-15 18:09:27 +02:00 |
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Zeno Rogue
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c8495c7fdb
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wrl:: transparency
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2020-04-15 18:08:55 +02:00 |
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Zeno Rogue
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a866d1fca5
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wrl:: fixed color
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2020-04-15 17:07:50 +02:00 |
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Zeno Rogue
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db916f8c95
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printable rug
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2020-04-15 17:07:39 +02:00 |
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Zeno Rogue
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2fb865346d
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generate 'printable' models or not
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2020-04-15 16:21:02 +02:00 |
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Zeno Rogue
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f150245a72
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basic WRL export (no menus)
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2020-04-15 11:49:29 +02:00 |
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Zeno Rogue
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f903d3c8ea
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rug:: using HyperRogue general renderer
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2020-04-14 17:46:40 +02:00 |
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Zeno Rogue
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493be6c55b
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simulate CA on every step if animating
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2020-04-12 20:35:16 +02:00 |
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Zeno Rogue
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750b91cfd9
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exporting eMovementAnimation
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2020-04-07 17:17:45 +02:00 |
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Zeno Rogue
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9a84dfb497
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adjusted mobile to the new system
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2020-04-06 09:13:20 +02:00 |
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Zeno Rogue
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650604227a
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face/edge/vertex centering
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2020-04-01 12:01:55 +02:00 |
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Zeno Rogue
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5ba7b4ce11
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changed Pointer_stringify to UTF8ToString in screenshot.cpp
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2020-01-29 18:19:10 +01:00 |
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Zeno Rogue
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3ee0956fd7
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added hooks_anim
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2020-01-02 16:57:18 +01:00 |
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Zeno Rogue
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2cb1e2cb04
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export anim::moved
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2020-01-02 16:57:12 +01:00 |
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Zeno Rogue
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6a3cf8f28e
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FPP animation actually added
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2019-12-27 14:03:17 +01:00 |
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Zeno Rogue
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15000034fd
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parser:: error handling now uses exceptions
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2019-12-23 21:44:51 +01:00 |
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Zeno Rogue
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c3332bfb52
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shot:: hooks_take
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2019-12-23 20:52:41 +01:00 |
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Zeno Rogue
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a2b294e38b
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FPP startanim added
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2019-12-14 14:17:10 +01:00 |
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Zeno Rogue
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6603fe3c9e
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random animations in the start menu now have their names displayed, and some are explorable
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2019-12-14 14:10:34 +01:00 |
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Zeno Rogue
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d5c8aebf16
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renamed binary:: to bt:: and binarytiling to bt::in()
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2019-12-14 12:05:01 +01:00 |
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Zeno Rogue
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bf584b5429
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more movei
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2019-11-22 18:48:51 +01:00 |
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Zeno Rogue
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ef9e2236ba
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viewctr is no more... major reduction of redundancy/complexity
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2019-11-14 00:26:50 +01:00 |
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Zeno Rogue
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af9b049057
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fixed the rug becoming black on some computers when resizing window or during the start animation
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2019-11-03 15:52:19 +01:00 |
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Zeno Rogue
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adee8aa699
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wall optimization option (-wallopt): do not draw things behind walls
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2019-10-12 11:21:00 +02:00 |
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Zeno Rogue
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f6dfcba8fe
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export shot_aa
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2019-09-12 22:50:16 +02:00 |
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Zeno Rogue
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848eb8f48b
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export everything: modules compiled separately
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2019-09-12 22:50:16 +02:00 |
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Zeno Rogue
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82f24b4b6c
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exporting necessary stuff all over (in progress)
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2019-09-12 22:50:16 +02:00 |
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Zeno Rogue
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9647cbd47e
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added #include hyper.h to all cpp files
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2019-09-12 22:50:16 +02:00 |
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Zeno Rogue
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9df8f76b53
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extra configuration for svg text
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2019-09-12 22:50:16 +02:00 |
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Zeno Rogue
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96d7496043
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refactored all the operations on View
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2019-09-12 22:50:15 +02:00 |
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Zeno Rogue
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c5fec49cb6
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animations in product (untested)
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2019-09-12 22:50:14 +02:00 |
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Zeno Rogue
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00f4f4fca5
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fully turnable product spaces
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2019-09-12 22:50:13 +02:00 |
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Zeno Rogue
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95da7ff09e
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using viewcenter() consistently
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2019-09-12 22:50:13 +02:00 |
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Zeno Rogue
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96bf478482
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renamed DIM to GDIM
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2019-09-12 22:50:13 +02:00 |
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Zeno Rogue
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8b1c7bffe4
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initial reformatting of comments for Doxygen
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2019-09-12 22:50:13 +02:00 |
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Zeno Rogue
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a0fcdb0c54
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more header cleanup
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2019-09-12 22:50:13 +02:00 |
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Zeno Rogue
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5ea055b39e
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split namespace conformal into models and history
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
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2cf6abb273
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removed rotmatrix as it did exactly the same as cspin
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
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a423dbd2da
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more header cleanup
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
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c2d56fb9bc
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autohdr.h applied in more files
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
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1f9a79d45d
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shots:: take now sets cells_generated_limit only in single shots via GUI
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
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362daec90c
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fixed a memory leak when taking postprocessed screenshots
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
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cfbabcff80
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animations:: clearup
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2019-09-12 22:50:09 +02:00 |
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Zeno Rogue
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816320da94
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sol:: solmul
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2019-09-12 22:50:09 +02:00 |
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Zeno Rogue
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efe82291d1
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no start animations without OpenGL/shaders
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2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
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d5109fc3bb
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maTranslationRotation animation
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2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
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ecfaa7c49d
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ascii: no more animations in low graphics
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2019-09-12 22:50:06 +02:00 |
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Zeno Rogue
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687b19df43
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line animations take extra_line_steps into account
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2019-09-12 22:50:06 +02:00 |
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Zeno Rogue
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daeffa3647
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line animation records in reverse if lvspeed < 0, and no longer goes to far
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2019-09-12 22:50:06 +02:00 |
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Zeno Rogue
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47d8255b8a
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CLI setting -record-only
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2019-09-12 22:50:06 +02:00 |
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Zeno Rogue
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6185ed674e
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CLI setting -shotaa
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2019-09-12 22:50:06 +02:00 |
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Zeno Rogue
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8a1ca8e05d
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anims:: fixed hotkey clash and fallthrough
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2019-09-12 22:50:05 +02:00 |
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Zeno Rogue
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1c6e6bafb4
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moved the parameters from geom3:: to videopar
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2019-09-12 22:50:04 +02:00 |
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Zeno Rogue
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b6e303ec7d
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MAJOR refactoring: all geometry-dependent data (tessf, geom3::, shapes, hpc) are now contained in a structure
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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10fea51f14
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stricter conditions on start animations
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2019-09-12 22:49:56 +02:00 |
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Zeno Rogue
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8388a448e7
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3d:: an option to limit cell generation
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2019-09-12 22:49:45 +02:00 |
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Zeno Rogue
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5804387283
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animations:: env_shmup setting; also centers on the player if playermoved, shmup, and in inertia zone
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
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dfbbffc7ca
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CLI option -animrecordf
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
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3da6090320
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dialog:: addBoolItem_action, addBoolItem_action_neg, addBoolItem_choice used when applicable
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2019-09-12 22:43:00 +02:00 |
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Zeno Rogue
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98381f5526
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animations:: frame info in animation recorder
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2019-09-12 22:43:00 +02:00 |
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Zeno Rogue
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b74c2369a0
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'shot' value to change shots
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2019-09-12 22:42:59 +02:00 |
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Zeno Rogue
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80d14c0196
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add_action_push consistently; improved some menu hotkeys and ordering; improved some naming
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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b1033884d9
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option to change -animperiod in PHASE 3
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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ac7c902f0b
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anim:: -animrot needs angles in 3D
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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0f4146ac36
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3D:: animations; also changed PI/180 to degree, and enabled models in the menu
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2019-09-12 22:38:47 +02:00 |
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?
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041a9e11fe
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shots:: added some missing guards, -animrecord and -animrec were the same option
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2019-09-12 22:38:42 +02:00 |
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?
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1c5d79b4ba
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missing CAP_SVG guards
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2019-09-12 22:38:39 +02:00 |
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?
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c24fa20334
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added some missing CAP_RUG flags
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2019-09-12 22:38:39 +02:00 |
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?
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e39777f04d
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CAP_ animations etc. cleanup
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2019-09-12 22:38:39 +02:00 |
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?
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b25730d5c9
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geometry flags part 1
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2019-09-12 22:38:39 +02:00 |
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Zeno Rogue
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b254776243
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fixed hotkey clash in take shot -> hide the player
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2019-02-09 15:07:17 +01:00 |
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Zeno Rogue
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952f1c44fe
|
minor fixes to color handling
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2019-02-06 18:54:29 +01:00 |
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Zeno Rogue
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8ac1cf8731
|
fixed some issues with commandline arguments (svg shots made correctly from cli)
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2019-02-06 18:48:52 +01:00 |
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Zeno Rogue
|
29cf07920c
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no more crashes in some animations
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2019-02-06 18:48:52 +01:00 |
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Zeno Rogue
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dde8b900d7
|
improved the hide_hud feature
|
2019-02-06 18:48:52 +01:00 |
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Zeno Rogue
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989fc119bc
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anims:: yet another hotkey clash fixed
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2019-02-06 18:48:52 +01:00 |
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Zeno Rogue
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a6e40e3a37
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better starting animations
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2019-02-06 16:37:20 +01:00 |
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Zeno Rogue
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635c8c94dc
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a CLI option to make shots non-transparent: -shott
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2019-02-06 16:37:20 +01:00 |
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Zeno Rogue
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be84ecb7df
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fixed the markup of non-transparent SVG
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2019-02-06 16:37:20 +01:00 |
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Zeno Rogue
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2a45e1340c
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fixed transparent screenshot background if no gamma and no supersampling
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2019-02-06 16:37:20 +01:00 |
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Zeno Rogue
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e2b262979b
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startgame animations
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2019-02-06 16:36:52 +01:00 |
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