generate 'printable' models or not

This commit is contained in:
Zeno Rogue 2020-04-15 16:21:02 +02:00
parent 3e8d00f097
commit 2fb865346d
3 changed files with 51 additions and 10 deletions

View File

@ -34,6 +34,7 @@ static const int POLY_ALWAYS_IN = (1<<21); // always draw this
static const int POLY_TRIANGLES = (1<<22); // made of TRIANGLES, not TRIANGLE_FAN
static const int POLY_INTENSE = (1<<23); // extra intense colors
static const int POLY_DEBUG = (1<<24); // debug this shape
static const int POLY_PRINTABLE = (1<<25); // these walls are printable
/** \brief A graphical element that can be drawn. Objects are not drawn immediately but rather queued.
*

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@ -756,7 +756,7 @@ void geometry_information::make_wall(int id, vector<hyperpoint> vertices, vector
ld yy = log(2) / 2;
bshape(shWall3D[id], PPR::WALL);
last->flags |= POLY_TRIANGLES;
last->flags |= POLY_TRIANGLES | POLY_PRINTABLE;
hyperpoint center = Hypc;
int n = isize(vertices);
@ -842,8 +842,13 @@ void geometry_information::make_wall(int id, vector<hyperpoint> vertices, vector
hpcpush(mid(C0, hpc[a]));
if(shWall3D[id].flags & POLY_TRIANGLES)
last->flags |= POLY_TRIANGLES;
if(shWall3D[id].flags & POLY_PRINTABLE)
last->flags |= POLY_PRINTABLE;
finishshape();
shWall3D[id].intester = C0;
shMiniWall3D[id].intester = C0;
shPlainWall3D[id] = shWall3D[id]; // force_triangles ? shWall3D[id] : shWireframe3D[id];
}

View File

@ -242,6 +242,8 @@ EX always_false in;
#if CAP_WRL
EX bool in;
EX bool print;
fhstream f;
string coord(ld val) {
@ -264,6 +266,7 @@ EX always_false in;
}
EX void polygon(dqi_poly& p) {
if(print && !(p.flags & POLY_PRINTABLE)) return;
if(!(p.flags & POLY_TRIANGLES)) return;
println(f, "Shape {");
println(f, " appearance Appearance {");
@ -275,13 +278,36 @@ EX always_false in;
println(f, " geometry IndexedFaceSet {");
println(f, " coord Coordinate {");
println(f, " point [");
vector<hyperpoint> data;
for(int i=0; i<p.cnt; i++) {
glvertex v = p.tab[0][p.offset+i];
hyperpoint h = p.V * glhr::gltopoint(v);
// println(f, "# ", glhr::gltopoint(v));
hyperpoint h1;
applymodel(h, h1);
println(f, " ", coord(h1, 3), ",");
data.push_back(glhr::gltopoint(v));
}
for(auto& d: data) {
hyperpoint h;
h = p.V * d;
applymodel(h, d);
}
if(print) {
hyperpoint ctr1;
applymodel(p.V * p.intester, ctr1);
ld sdet = 0;
if(1) {
dynamicval<eGeometry> g(geometry, gEuclid);
for(int i=0; i<p.cnt; i+=3) {
transmatrix T;
T[0] = data[i];
T[1] = data[i+1];
T[2] = data[i+2];
sdet += det(T);
}
if(sdet > 0)
for(int i=0; i<p.cnt; i+=3)
swap(data[i+1], data[i+2]);
}
}
for(int i=0; i<p.cnt; i++) {
println(f, " ", coord(data[i], 3), ",");
}
println(f, " ]");
println(f, " }");
@ -290,7 +316,10 @@ EX always_false in;
println(f, " ", i, " ", i+1, " ", i+2, " -1,");
}
println(f, " ]");
println(f, " creaseAngle 0.0 convex FALSE solid TRUE ccw FALSE");
if(print)
println(f, " creaseAngle 0.0 convex FALSE solid TRUE ccw FALSE");
else
println(f, " creaseAngle 0.0 convex FALSE solid FALSE");
println(f, " }");
println(f, " }");
}
@ -507,10 +536,16 @@ int png_read_args() {
else if(argis("-shotaa")) {
shift(); shot_aa = argi();
}
else if(argis("-wrlshot")) {
else if(argis("-modelshot")) {
PHASE(3); shift(); start_game();
printf("saving WRL screenshot to %s\n", argcs());
shot::make_wrl = true;
printf("saving WRL model to %s\n", argcs());
shot::make_wrl = true; wrl::print = false;
shot::take(argcs());
}
else if(argis("-printshot")) {
PHASE(3); shift(); start_game();
printf("saving 3D printable model to %s\n", argcs());
shot::make_wrl = true; wrl::print = true;
shot::take(argcs());
}
else return 1;