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shot:: new options
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@ -212,6 +212,9 @@ int read_args() {
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else if(argis("-svggamma")) {
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shift_arg_formula(shot::gamma);
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}
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else if(argis("-svgfade")) {
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shift_arg_formula(shot::fade);
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}
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else if(argis("-svgshot")) {
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PHASE(3); shift(); start_game();
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printf("saving SVG screenshot to %s\n", argcs());
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@ -821,6 +824,9 @@ int png_read_args() {
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else if(argis("-shotxy")) {
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shift(); shotformat = -1; shotx = argi(); shift(); shoty = argi();
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}
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else if(argis("-shothud")) {
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shift(); hide_hud = !argi();
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}
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else if(argis("-shott")) {
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shift(); shot::transparent = argi();
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}
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