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https://github.com/zenorogue/hyperrogue.git
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removed rotmatrix as it did exactly the same as cspin
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@ -32,10 +32,10 @@ transmatrix getOrientation() {
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lasttick = curtick;
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Uint8 *keystate = SDL_GetKeyState(NULL);
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if(keystate[SDLK_LCTRL]) {
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if(keystate['s']) Orient = Orient * rotmatrix(t, 2, 1);
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if(keystate['w']) Orient = Orient * rotmatrix(t, 1, 2);
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if(keystate['a']) Orient = Orient * rotmatrix(t, 2, 0);
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if(keystate['d']) Orient = Orient * rotmatrix(t, 0, 2);
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if(keystate['s']) Orient = Orient * cspin(2, 1, t);
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if(keystate['w']) Orient = Orient * cspin(1, 2, t);
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if(keystate['a']) Orient = Orient * cspin(2, 0, t);
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if(keystate['d']) Orient = Orient * cspin(0, 2, t);
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}
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return Orient;
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}
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@ -726,15 +726,6 @@ bool operator == (hyperpoint h1, hyperpoint h2) {
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// rotation matrix in R^3
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EX transmatrix rotmatrix(double rotation, int c0, int c1) {
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transmatrix t = Id;
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t[c0][c0] = cos(rotation);
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t[c1][c1] = cos(rotation);
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t[c0][c1] = sin(rotation);
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t[c1][c0] = -sin(rotation);
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return t;
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}
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EX hyperpoint mid3(hyperpoint h1, hyperpoint h2, hyperpoint h3) {
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return mid(h1+h2+h3, h1+h2+h3);
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}
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@ -175,9 +175,9 @@ transmatrix getOrientation() {
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beta = EM_ASM_DOUBLE({ return rotation_beta; });
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gamma = EM_ASM_DOUBLE({ return rotation_gamma; });
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return
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rotmatrix(alpha * degree, 0, 1) *
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rotmatrix(beta * degree, 1, 2) *
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rotmatrix(gamma * degree, 0, 2);
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cspin(0, 1, alpha * degree) *
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cspin(1, 2, beta * degree) *
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cspin(0, 2, gamma * degree);
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}
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#endif
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@ -256,7 +256,7 @@ void make_twopoint(ld& x, ld& y) {
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hyperpoint mobius(hyperpoint h, ld angle, ld scale = 1) {
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h = perspective_to_space(h * scale, 1, gcSphere);
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h = rotmatrix(angle * degree, 1, 2) * h;
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h = cspin(1, 2, angle * degree) * h;
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return space_to_perspective(h, 1) / scale;
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}
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40
rug.cpp
40
rug.cpp
@ -1554,7 +1554,7 @@ bool handlekeys(int sym, int uni) {
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crystal::switch_z_coordinate();
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else
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#endif
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apply_rotation(rotmatrix(M_PI, 0, 2));
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apply_rotation(cspin(0, 2, M_PI));
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return true;
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}
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else if(NUMBERKEY == '3') {
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@ -1563,7 +1563,7 @@ bool handlekeys(int sym, int uni) {
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crystal::flip_z();
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else
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#endif
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apply_rotation(rotmatrix(M_PI/2, 0, 2));
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apply_rotation(cspin(0, 2, M_PI/2));
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return true;
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}
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#if CAP_CRYSTAL
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@ -1581,12 +1581,12 @@ bool handlekeys(int sym, int uni) {
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move_forward(-.1);
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return true;
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}
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else if(sym == SDLK_HOME) { apply_rotation(rotmatrix(.1, 0, 1)); return true; }
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else if(sym == SDLK_END) { apply_rotation(rotmatrix(.1, 1, 0)); return true; }
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else if(sym == SDLK_DOWN) { apply_rotation(rotmatrix(.1, 2, 1)); return true; }
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else if(sym == SDLK_UP) { apply_rotation(rotmatrix(.1, 1, 2)); return true; }
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else if(sym == SDLK_LEFT) { apply_rotation(rotmatrix(.1, 2, 0)); return true; }
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else if(sym == SDLK_RIGHT) { apply_rotation(rotmatrix(.1, 0, 2)); return true; }
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else if(sym == SDLK_HOME) { apply_rotation(cspin(0, 1, .1)); return true; }
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else if(sym == SDLK_END) { apply_rotation(cspin(1, 0, .1)); return true; }
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else if(sym == SDLK_DOWN) { apply_rotation(cspin(2, 1, .1)); return true; }
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else if(sym == SDLK_UP) { apply_rotation(cspin(1, 2, .1)); return true; }
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else if(sym == SDLK_LEFT) { apply_rotation(cspin(2, 0, .1)); return true; }
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else if(sym == SDLK_RIGHT) { apply_rotation(cspin(0, 2, .1)); return true; }
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#endif
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else return false;
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}
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@ -1659,13 +1659,13 @@ void actDraw() {
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if(finger_center)
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perform_finger();
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else {
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if(keystate[SDLK_HOME]) qm++, t = t * rotmatrix(alpha, 0, 1), protractor += alpha;
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if(keystate[SDLK_END]) qm++, t = t * rotmatrix(alpha, 1, 0), protractor -= alpha;
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if(keystate[SDLK_HOME]) qm++, t = t * cspin(0, 1, alpha), protractor += alpha;
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if(keystate[SDLK_END]) qm++, t = t * cspin(1, 0, alpha), protractor -= alpha;
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if(!keystate[SDLK_LSHIFT]) {
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if(keystate[SDLK_DOWN]) qm++, t = t * rotmatrix(alpha, 2, 1), protractor += alpha;
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if(keystate[SDLK_UP]) qm++, t = t * rotmatrix(alpha, 1, 2), protractor -= alpha;
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if(keystate[SDLK_LEFT]) qm++, t = t * rotmatrix(alpha, 2, 0), protractor += alpha;
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if(keystate[SDLK_RIGHT]) qm++, t = t * rotmatrix(alpha, 0, 2), protractor -= alpha;
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if(keystate[SDLK_DOWN]) qm++, t = t * cspin(2, 1, alpha), protractor += alpha;
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if(keystate[SDLK_UP]) qm++, t = t * cspin(1, 2, alpha), protractor -= alpha;
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if(keystate[SDLK_LEFT]) qm++, t = t * cspin(2, 0, alpha), protractor += alpha;
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if(keystate[SDLK_RIGHT]) qm++, t = t * cspin(0, 2, alpha), protractor -= alpha;
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}
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if(keystate[SDLK_PAGEDOWN]) push -= alpha;
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if(keystate[SDLK_PAGEUP]) push += alpha;
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@ -1698,13 +1698,13 @@ void actDraw() {
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if(keystate[SDLK_HOME] && !in_crystal()) qm++, t = inverse(currentrot);
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if(keystate[SDLK_END]) {
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qm++;
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if(in_crystal()) t = t * rotmatrix(alpha, 0, 1);
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else t = currentrot * rotmatrix(alpha, 0, 1) * inverse(currentrot);
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if(in_crystal()) t = t * cspin(0, 1, alpha);
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else t = currentrot * cspin(0, 1, alpha) * inverse(currentrot);
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}
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if(keystate[SDLK_DOWN]) qm++, t = t * rotmatrix(alpha, 1, 2);
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if(keystate[SDLK_UP]) qm++, t = t * rotmatrix(alpha, 2, 1);
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if(keystate[SDLK_LEFT]) qm++, t = t * rotmatrix(alpha, 0, 2);
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if(keystate[SDLK_RIGHT]) qm++, t = t * rotmatrix(alpha, 2, 0);
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if(keystate[SDLK_DOWN]) qm++, t = t * cspin(1, 2, alpha);
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if(keystate[SDLK_UP]) qm++, t = t * cspin(2, 1, alpha);
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if(keystate[SDLK_LEFT]) qm++, t = t * cspin(0, 2, alpha);
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if(keystate[SDLK_RIGHT]) qm++, t = t * cspin(2, 0, alpha);
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if(keystate[SDLK_PAGEUP]) model_distance /= exp(alpha * ruggospeed);
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if(keystate[SDLK_PAGEDOWN]) model_distance *= exp(alpha * ruggospeed);
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}
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@ -669,12 +669,12 @@ EX void apply() {
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#if CAP_RUG
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if(rug::rugged) {
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if(rug_rotation1) {
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rug::apply_rotation(rotmatrix(rug_angle * degree, 1, 2));
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rug::apply_rotation(rotmatrix(rug_rotation1 * 2 * M_PI * t / period, 0, 2));
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rug::apply_rotation(rotmatrix(-rug_angle * degree, 1, 2));
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rug::apply_rotation(cspin(1, 2, rug_angle * degree));
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rug::apply_rotation(cspin(0, 2, rug_rotation1 * 2 * M_PI * t / period));
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rug::apply_rotation(cspin(1, 2, -rug_angle * degree));
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}
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if(rug_rotation2) {
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rug::apply_rotation(rug::currentrot * rotmatrix(rug_rotation2 * 2 * M_PI * t / period, 0, 1) * inverse(rug::currentrot));
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rug::apply_rotation(rug::currentrot * cspin(0, 1, rug_rotation2 * 2 * M_PI * t / period) * inverse(rug::currentrot));
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}
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}
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#endif
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@ -1141,9 +1141,9 @@ void perspective() {
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void rug() {
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dynamicval<bool> b(rug::rugged, true);
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rug::physics();
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rug::apply_rotation(rotmatrix(ticks / 3000., 1, 2));
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rug::apply_rotation(cspin(1, 2, ticks / 3000.));
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gamescreen(2);
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rug::apply_rotation(rotmatrix(-ticks / 3000., 1, 2));
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rug::apply_rotation(cspin(1, 2, -ticks / 3000.));
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}
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#endif
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