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improved the hide_hud feature
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@ -9,6 +9,8 @@ namespace svg {
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}
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#endif
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bool hide_hud = true;
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#if ISMOBILE==0
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// svg renderer
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namespace svg {
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@ -310,6 +312,8 @@ void take(string fname, const function<void()>& what) {
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dynamicval<videopar> v(vid, vid);
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dynamicval<bool> v2(inHighQual, true);
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dynamicval<bool> v6(auraNOGL, true);
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dynamicval<bool> vn(nohud, nohud || hide_hud);
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vid.smart_range_detail *= multiplier;
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darken = 0;
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@ -414,8 +418,11 @@ void menu() {
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dialog::addSelItem(XLAT("brightness"), fts(fade), 'b');
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dialog::add_action([] { dialog::editNumber(fade, 0, 2, .1, 1, XLAT("brightness"), "higher value = lighter"); });
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dialog::addBoolItem(XLAT("show the HUD"), nohud, 'h');
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dialog::add_action([] { nohud = !nohud; });
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dialog::addBoolItem(XLAT("disable the HUD"), hide_hud, 'h');
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dialog::add_action([] { hide_hud = !hide_hud; });
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dialog::addBoolItem(XLAT("hide the player"), !mapeditor::drawplayer, 'p');
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dialog::add_action([] { mapeditor::drawplayer = !mapeditor::drawplayer; });
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dialog::addItem(XLAT("customize colors and aura"), 'c');
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dialog::add_action([] { pushScreen(show_color_dialog); });
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