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https://github.com/zenorogue/hyperrogue.git
synced 2025-04-07 03:07:01 +00:00
fixed some issues with commandline arguments (svg shots made correctly from cli)
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40aea82374
commit
8ac1cf8731
@ -142,7 +142,7 @@ int arg::readCommon() {
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PHASE(3); drawscreen();
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}
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else if(argis("-rotate")) {
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PHASE(3);
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PHASE(3); start_game();
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shift(); ld a = argf();
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shift(); ld b = argf();
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View = View * spin(M_PI * 2 * a / b);
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@ -1761,18 +1761,23 @@ int read_config_args() {
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shift(); vid.aurasmoothen = argi();
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}
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else if(argis("-nofps")) {
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PHASEFROM(2);
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nofps = true;
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}
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else if(argis("-nohud")) {
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PHASEFROM(2);
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nohud = true;
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}
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else if(argis("-nomenu")) {
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PHASEFROM(2);
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nomenukey = true;
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}
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else if(argis("-nohelp")) {
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PHASEFROM(2);
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nohelp = true;
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}
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else if(argis("-dont_face_pc")) {
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PHASEFROM(2);
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dont_face_pc = true;
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}
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@ -443,7 +443,7 @@ void glflush() {
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if(isize(text_vertices)) {
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// printf("%08X | %d texts, %d vertices\n", text_color, texts_merged, isize(text_vertices));
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current_display->set_projection(0, false);
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if(!svg::in) current_display->set_projection(0, false);
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glhr::be_textured();
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glBindTexture(GL_TEXTURE_2D, text_texture);
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glhr::color2(text_color);
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@ -462,7 +462,7 @@ void glflush() {
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GLERR("print");
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}
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if(current_display->stereo_active() && text_shift) current_display->set_mask(0);
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if(current_display->stereo_active() && text_shift && !svg::in) current_display->set_mask(0);
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texts_merged = 0;
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text_vertices.clear();
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@ -181,7 +181,7 @@ namespace svg {
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x.document.close();
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}, f.s.c_str());
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#else
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fclose(f.f);
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fclose(f.f); f.f = NULL;
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#endif
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}
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@ -203,7 +203,8 @@ int read_args() {
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else if(argis("-svgshot")) {
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PHASE(3); shift(); start_game();
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printf("saving SVG screenshot to %s\n", argcs());
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svg::render(argcs());
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shot::make_svg = true;
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shot::take(argcs());
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}
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else return 1;
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return 0;
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@ -321,6 +322,7 @@ void take(string fname, const function<void()>& what) {
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vid.xres = shotx * multiplier;
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vid.yres = shoty * multiplier;
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calcparam();
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conformal::configure();
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if(make_svg) {
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#if CAP_SVG
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@ -378,6 +380,9 @@ int png_read_args() {
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else if(argis("-pngformat")) {
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shift(); shotformat = argi();
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}
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else if(argis("-shotxy")) {
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shift(); shotformat = -1; shotx = argi(); shift(); shoty = argi();
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}
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else if(argis("-shott")) {
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shift(); shot::transparent = argi();
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}
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@ -305,6 +305,7 @@ bool operator != (const glmatrix& m1, const glmatrix& m2) {
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}
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void set_modelview(const glmatrix& modelview) {
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if(!current) return;
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if(current_shader_projection != shader_projection::standard) {
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if(modelview != current_modelview) {
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current_modelview = modelview;
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@ -328,6 +329,7 @@ void set_modelview(const glmatrix& modelview) {
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}
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void id_modelview() {
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if(!current) return;
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if(current_shader_projection != shader_projection::standard) { set_modelview(id); return; }
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#if MINIMIZE_GL_CALLS
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if(projection == current_matrix) return;
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@ -344,6 +346,7 @@ void color2(color_t color, ld part) {
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for(int i=0; i<4; i++) cols[i] = c[3-i] / 255.0 * part;
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#if CAP_SHADER
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// glUniform4fv(current->uFog, 4, cols);
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if(!current) return;
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glUniform4f(current->uColor, cols[0], cols[1], cols[2], cols[3]);
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#else
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glColor4f(cols[0], cols[1], cols[2], cols[3]);
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