mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2024-12-24 01:00:25 +00:00
Eliminate some use of CAP_FOO and ISFOO outside of the preprocessor.
The old code worked, but it's strange to use these macros as if they were C++ `bool` variables at runtime.
This commit is contained in:
parent
f2b7746c1b
commit
3e3457bd81
74
config.cpp
74
config.cpp
@ -1269,36 +1269,34 @@ EX void configureOther() {
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// dialog::addBoolItem_action(XLAT("forget faraway cells"), memory_saving_mode, 'y');
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#if CAP_AUDIO
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if(CAP_AUDIO) {
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dialog::addSelItem(XLAT("background music volume"), its(musicvolume), 'b');
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dialog::add_action([] {
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dialog::editNumber(musicvolume, 0, 128, 10, 60, XLAT("background music volume"), "");
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dialog::reaction = [] () {
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#if CAP_SDLAUDIO
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Mix_VolumeMusic(musicvolume);
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#endif
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#if ISANDROID
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settingsChanged = true;
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#endif
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};
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dialog::bound_low(0);
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dialog::bound_up(MIX_MAX_VOLUME);
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});
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#if CAP_AUDIO
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dialog::addSelItem(XLAT("background music volume"), its(musicvolume), 'b');
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dialog::add_action([] {
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dialog::editNumber(musicvolume, 0, 128, 10, 60, XLAT("background music volume"), "");
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dialog::reaction = [] () {
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#if CAP_SDLAUDIO
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Mix_VolumeMusic(musicvolume);
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#endif
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#if ISANDROID
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settingsChanged = true;
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#endif
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};
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dialog::bound_low(0);
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dialog::bound_up(MIX_MAX_VOLUME);
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});
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dialog::addSelItem(XLAT("sound effects volume"), its(effvolume), 'e');
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dialog::add_action([] {
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dialog::editNumber(effvolume, 0, 128, 10, 60, XLAT("sound effects volume"), "");
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dialog::reaction = [] () {
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#if ISANDROID
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settingsChanged = true;
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#endif
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};
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dialog::bound_low(0);
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dialog::bound_up(MIX_MAX_VOLUME);
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});
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}
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#endif
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dialog::addSelItem(XLAT("sound effects volume"), its(effvolume), 'e');
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dialog::add_action([] {
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dialog::editNumber(effvolume, 0, 128, 10, 60, XLAT("sound effects volume"), "");
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dialog::reaction = [] () {
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#if ISANDROID
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settingsChanged = true;
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#endif
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};
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dialog::bound_low(0);
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dialog::bound_up(MIX_MAX_VOLUME);
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});
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#endif
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menuitem_sightrange('r');
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@ -1317,12 +1315,10 @@ EX void configureInterface() {
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gamescreen(3);
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dialog::init(XLAT("interface"));
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#if CAP_TRANS
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if(CAP_TRANS) {
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dialog::addSelItem(XLAT("language"), XLAT("EN"), 'l');
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dialog::add_action_push(selectLanguageScreen);
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}
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#endif
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#if CAP_TRANS
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dialog::addSelItem(XLAT("language"), XLAT("EN"), 'l');
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dialog::add_action_push(selectLanguageScreen);
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#endif
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dialog::addSelItem(XLAT("player character"), numplayers() > 1 ? "" : csname(vid.cs), 'g');
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dialog::add_action_push(showCustomizeChar);
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@ -2312,11 +2308,9 @@ EX void showSettings() {
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dialog::addItem(XLAT("colors & aura"), 'c');
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dialog::add_action_push(show_color_dialog);
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#if CAP_SHMUP
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if(CAP_SHMUP && !ISMOBILE) {
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dialog::addSelItem(XLAT("keyboard & joysticks"), "", 'k');
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dialog::add_action(multi::configure);
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}
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#if CAP_SHMUP && !ISMOBILE
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dialog::addSelItem(XLAT("keyboard & joysticks"), "", 'k');
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dialog::add_action(multi::configure);
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#endif
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dialog::addSelItem(XLAT("mouse & touchscreen"), "", 'm');
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4
rug.cpp
4
rug.cpp
@ -1624,8 +1624,10 @@ EX void show() {
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else if(uni == 'n' && !rug::rugged)
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pushScreen(rug_geometry_choice);
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#endif
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else if(uni == 'g' && !rug::rugged && CAP_SDL)
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#if CAP_SDL
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else if(uni == 'g' && !rug::rugged)
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rendernogl = !rendernogl;
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#endif
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else if(uni == 's') {
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texturesize *= 2;
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if(texturesize == 8192) texturesize = 64;
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@ -285,7 +285,7 @@ EX void show_memory_menu() {
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}
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EX bool protect_memory() {
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if(!CAP_MEMORY_RESERVE) return false;
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#if CAP_MEMORY_RESERVE
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apply_memory_reserve();
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if(reserve_limit && reserve_count < reserve_limit && !ignored_memory_warning) {
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pushScreen(show_memory_menu);
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@ -295,6 +295,7 @@ EX bool protect_memory() {
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pushScreen(show_memory_menu);
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return true;
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}
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#endif
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return false;
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}
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@ -358,13 +358,14 @@ EX always_false in;
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/** 0 = no/unknown/disabled texture, 1 = rug, 2 = gradient, 3 = floor texture */
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EX int texture_type(dqi_poly& p) {
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if(!p.tinf) return 0;
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if(!CAP_PNG) return 0;
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#if CAP_PNG
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if(!textures) return 0;
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if(p.tinf == &rug::tinf) return 1;
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#if MAXMDIM >= 4
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if(p.tinf->texture_id == (int) floor_textures->renderedTexture)
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return (p.tinf->tvertices[0][0] == 0) ? 2 : 3;
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#endif
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#endif
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return 0;
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}
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@ -1730,8 +1731,13 @@ startanim perspective { "projection distance", no_init, [] {
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}};
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startanim rug { "Hypersian Rug", [] {
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if(!CAP_RUG) { pick(); return; }
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rug::init(), rug::rugged = false; }, [] {
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#if CAP_RUG
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rug::init();
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rug::rugged = false;
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#else
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pick();
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#endif
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}, [] {
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dynamicval<bool> b(rug::rugged, true);
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rug::physics();
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dynamicval<transmatrix> t(rug::rugView, cspin(1, 2, ticks / 3000.) * rug::rugView);
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