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no start animations without OpenGL/shaders
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@ -1232,7 +1232,7 @@ void fib_ghosts() {
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reaction_t current = null_animation;
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void pick() {
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if(((gold() > 0 || tkills() > 0) && canmove) || geometry != gNormal || ISWEB || ISMOBILE || vid.always3 || pmodel || rug::rugged || vid.wallmode < 2 || vid.monmode < 2) {
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if(((gold() > 0 || tkills() > 0) && canmove) || geometry != gNormal || ISWEB || ISMOBILE || vid.always3 || pmodel || rug::rugged || vid.wallmode < 2 || vid.monmode < 2 || glhr::noshaders || !vid.usingGL) {
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current = null_animation;
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return;
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}
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