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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-11-23 21:07:17 +00:00

WRL selectable in menus, fixed some issues

This commit is contained in:
Zeno Rogue 2020-04-16 14:36:45 +02:00
parent 0ef619739e
commit a380134d29
4 changed files with 209 additions and 94 deletions

View File

@ -521,7 +521,7 @@ EX void initConfig() {
#if CAP_SHOT
addsaver(shot::shotx, "shotx");
addsaver(shot::shoty, "shoty");
addsaver(shot::make_svg, "shotsvg");
addsaverenum(shot::format, "shotsvg");
addsaver(shot::transparent, "shottransparent");
addsaver(shot::gamma, "shotgamma");
addsaver(shot::caption, "shotcaption");

View File

@ -227,6 +227,15 @@ EX namespace models {
among(pmodel, mdHalfplane, mdPolynomial, mdPolygonal, mdTwoPoint, mdJoukowsky, mdJoukowskyInverted, mdSpiral, mdSimulatedPerspective, mdTwoHybrid, mdHorocyclic) || mdBandAny();
}
EX bool model_is_perspective(eModel m IS(pmodel)) {
return among(m, mdPerspective, mdGeodesic);
}
EX bool model_is_3d() {
if(GDIM == 3) return true;
return pmodel == mdBall || pmodel == mdHyperboloid || pmodel == mdHemisphere || (pmodel == mdSpiral && spiral_cone != 360);
}
EX bool model_has_transition() {
return among(pmodel, mdJoukowsky, mdJoukowskyInverted, mdBand) && GDIM == 2;
}
@ -534,7 +543,7 @@ EX namespace models {
});
}
if(pmodel == mdBall || pmodel == mdHyperboloid || pmodel == mdHemisphere || (pmodel == mdSpiral && spiral_cone != 360)) {
if(model_is_3d()) {
dialog::addSelItem(XLAT("camera rotation in 3D models"), fts(vid.ballangle) + "°", 'b');
dialog::add_action(config_camera_rotation);
}

View File

@ -131,7 +131,7 @@ EX ld finger_force = 1;
EX eModel rug_projection = mdEquidistant;
EX bool perspective() { return among(rug_projection, mdPerspective, mdGeodesic); }
EX bool perspective() { return models::model_is_perspective(rug_projection); }
void push_point(hyperpoint& h, int coord, ld val) {
USING_NATIVE_GEOMETRY;

View File

@ -215,7 +215,7 @@ int read_args() {
else if(argis("-svgshot")) {
PHASE(3); shift(); start_game();
printf("saving SVG screenshot to %s\n", argcs());
shot::make_svg = true;
shot::format = shot::screenshot_format::svg;
shot::take(argcs());
}
else if(argis("-svgtwm")) {
@ -243,6 +243,7 @@ EX always_false in;
EX bool in;
EX bool print;
EX bool textures = true;
EX ld rug_width = .01;
@ -264,7 +265,15 @@ EX always_false in;
string color(color_t col, ld v) {
char buf[100];
snprintf(buf, 100, "%.3f %.3f %.3f", part(col, 3)*v/255, part(col, 2)*v/255, part(col, 1)*v/255);
ld cols[4];
for(int i=0; i<4; i++) {
cols[i] = part(col, i);
cols[i] /= 255;
cols[i] = pow(cols[i], shot::gamma) * shot::fade * v;
}
snprintf(buf, 100, "%.3f %.3f %.3f", cols[3], cols[2], cols[1]);
return buf;
}
@ -346,9 +355,10 @@ EX always_false in;
return make_pair(p.color, p.tinf->tvertices[0]);
}
/** 0 = no/unknown texture, 1 = rug, 2 = gradient, 3 = floor texture */
/** 0 = no/unknown/disabled texture, 1 = rug, 2 = gradient, 3 = floor texture */
EX int texture_type(dqi_poly& p) {
if(!p.tinf) return 0;
if(!textures) return 0;
if(p.tinf == &rug::tinf) return 1;
if(p.tinf->texture_id == (int) floor_textures->renderedTexture)
return (p.tinf->tvertices[0][0] == 0) ? 2 : 3;
@ -484,6 +494,7 @@ EX always_false in;
filename = fname;
ptds.clear();
all_data.clear();
what();
f.f = fopen(fname.c_str(), "wt");
@ -558,10 +569,11 @@ EX always_false in;
color_t col = p.first.first;
int xs = p.first.second[0] * FLOORTEXTURESIZE - fts_int/2;
int ys = p.first.second[1] * FLOORTEXTURESIZE - fts_int/2;
swap(xs, ys); // I do not understand why
for(int y=0; y<fts_int; y++)
for(int x=0; x<fts_int; x++) {
auto& tgt = qpixel(s, nx*fts_int+x, fts-1-(ny*fts_int+y));
auto& src = qpixel(floor, xs+x, ys+y);
auto& src = qpixel(floor, xs+x, FLOORTEXTURESIZE-1-(ys+y));
for(int p=0; p<3; p++)
part(tgt, p) = (part(src, p) * part(col, p+1) + 127) / 255;
part(tgt, 3) = 0xFF;
@ -570,6 +582,9 @@ EX always_false in;
IMAGESAVE(s, (filename + "-floors.png").c_str());
SDL_FreeSurface(s);
}
fclose(f.f);
f.f = nullptr;
}
#endif
EX }
@ -587,10 +602,13 @@ EX namespace shot {
purehookset hooks_hqshot;
#if HDR
enum screenshot_format { png, svg, wrl };
#endif
EX int shotx = 2000;
EX int shoty = 2000;
EX bool make_svg = false;
EX bool make_wrl = false;
EX screenshot_format format;
EX bool transparent = true;
EX ld gamma = 1;
EX int shotformat = -1;
@ -672,12 +690,46 @@ EX void postprocess(string fname, SDL_Surface *sdark, SDL_Surface *sbright) {
EX purehookset hooks_take;
#if CAP_PNG
void render_png(string fname, const function<void()>& what) {
resetbuffer rb;
renderbuffer glbuf(vid.xres, vid.yres, vid.usingGL);
glbuf.enable();
current_display->set_viewport(0);
dynamicval<color_t> v8(backcolor, transparent ? 0xFF000000 : backcolor);
#if CAP_RUG
if(rug::rugged && !rug::renderonce) rug::prepareTexture();
#endif
glbuf.clear(backcolor);
what();
SDL_Surface *sdark = glbuf.render();
if(transparent) {
renderbuffer glbuf1(vid.xres, vid.yres, vid.usingGL);
backcolor = 0xFFFFFFFF;
#if CAP_RUG
if(rug::rugged && !rug::renderonce) rug::prepareTexture();
#endif
glbuf1.enable();
glbuf1.clear(backcolor);
current_display->set_viewport(0);
what();
postprocess(fname, sdark, glbuf1.render());
}
else postprocess(fname, sdark, sdark);
}
#endif
EX void take(string fname, const function<void()>& what IS(default_screenshot_content)) {
if(cheater) doOvergenerate();
#if CAP_SVG
int multiplier = make_svg ? svg::divby : shot_aa;
int multiplier = (format == screenshot_format::svg) ? svg::divby : shot_aa;
#else
int multiplier = shot_aa;
#endif
@ -696,52 +748,25 @@ EX void take(string fname, const function<void()>& what IS(default_screenshot_co
calcparam();
models::configure();
callhooks(hooks_take);
if(make_wrl) {
#if CAP_WRL
wrl::take(fname);
#endif
}
else if(make_svg) {
#if CAP_SVG
svg::render(fname, what);
#endif
}
else {
#if CAP_PNG
resetbuffer rb;
renderbuffer glbuf(vid.xres, vid.yres, vid.usingGL);
glbuf.enable();
current_display->set_viewport(0);
dynamicval<color_t> v8(backcolor, transparent ? 0xFF000000 : backcolor);
#if CAP_RUG
if(rug::rugged && !rug::renderonce) rug::prepareTexture();
#endif
glbuf.clear(backcolor);
what();
SDL_Surface *sdark = glbuf.render();
if(transparent) {
renderbuffer glbuf1(vid.xres, vid.yres, vid.usingGL);
backcolor = 0xFFFFFFFF;
#if CAP_RUG
if(rug::rugged && !rug::renderonce) rug::prepareTexture();
switch(format) {
case screenshot_format::wrl:
#if CAP_WRL
wrl::take(fname);
#endif
glbuf1.enable();
glbuf1.clear(backcolor);
current_display->set_viewport(0);
what();
postprocess(fname, sdark, glbuf1.render());
}
else postprocess(fname, sdark, sdark);
#endif
}
return;
case screenshot_format::svg:
#if CAP_SVG
svg::render(fname, what);
#endif
return;
case screenshot_format::png:
#if CAP_PNG
render_png(fname, what);
#endif
}
}
#if CAP_COMMANDLINE
@ -750,7 +775,7 @@ int png_read_args() {
if(argis("-pngshot")) {
PHASE(3); shift(); start_game();
printf("saving PNG screenshot to %s\n", argcs());
make_svg = false;
format = screenshot_format::png;
shot::take(argcs());
}
else if(argis("-pngsize")) {
@ -771,13 +796,13 @@ int png_read_args() {
else if(argis("-modelshot")) {
PHASE(3); shift(); start_game();
printf("saving WRL model to %s\n", argcs());
shot::make_wrl = true; wrl::print = false;
shot::format = screenshot_format::wrl; wrl::print = false;
shot::take(argcs());
}
else if(argis("-printshot")) {
PHASE(3); shift(); start_game();
printf("saving 3D printable model to %s\n", argcs());
shot::make_wrl = true; wrl::print = true;
shot::format = screenshot_format::wrl; wrl::print = true;
shot::take(argcs());
}
else return 1;
@ -787,30 +812,116 @@ int png_read_args() {
auto ah_png = addHook(hooks_args, 0, png_read_args);
#endif
EX string format_name() {
if(format == screenshot_format::svg) return "SVG";
if(format == screenshot_format::wrl) return "WRL";
if(format == screenshot_format::png) return "PNG";
return "?";
}
EX string format_extension() {
if(format == screenshot_format::svg) return ".svg";
if(format == screenshot_format::wrl) return ".wrl";
if(format == screenshot_format::png) return ".png";
return "?";
}
EX void choose_screenshot_format() {
cmode = sm::SIDE;
gamescreen(0);
dialog::init(XLAT("screenshots"), iinf[itPalace].color, 150, 100);
#if CAP_PNG
dialog::addItem(XLAT("PNG"), 'p');
dialog::add_action([] { format = screenshot_format::png; popScreen(); });
#endif
#if CAP_SVG
dialog::addItem(XLAT("SVG"), 's');
dialog::add_action([] { format = screenshot_format::svg; popScreen(); });
#endif
#if CAP_WRL
dialog::addItem(XLAT("WRL"), 'w');
dialog::add_action([] { format = screenshot_format::wrl; popScreen(); });
#endif
dialog::addBack();
dialog::display();
}
EX void menu() {
cmode = sm::SIDE;
gamescreen(0);
if(!CAP_SVG) make_svg = false;
if(!CAP_PNG) make_svg = true;
if(format == screenshot_format::svg && !CAP_SVG)
format = screenshot_format::png;
if(format == screenshot_format::png && !CAP_PNG)
format = screenshot_format::svg;
dialog::init(XLAT("screenshots"), iinf[itPalace].color, 150, 100);
dialog::addSelItem(XLAT("format"), make_svg ? "SVG" : "PNG", 'f');
dialog::add_action([] { make_svg = !make_svg; });
dialog::addSelItem(XLAT("pixels (X)"), its(shotx), 'x');
dialog::add_action([] { shotformat = -1; dialog::editNumber(shotx, 500, 8000, 100, 2000, XLAT("pixels (X)"), ""); });
dialog::addSelItem(XLAT("pixels (Y)"), its(shoty), 'y');
dialog::add_action([] { shotformat = -1; dialog::editNumber(shoty, 500, 8000, 100, 2000, XLAT("pixels (Y)"), ""); });
if(make_svg) {
#if CAP_SVG
using namespace svg;
dialog::addSelItem(XLAT("precision"), "1/"+its(divby), 'p');
dialog::add_action([] { divby *= 10; if(divby > 1000000) divby = 1; });
#endif
dialog::addSelItem(XLAT("format"), format_name(), 'f');
dialog::add_action_push(choose_screenshot_format);
bool dowrl = format == screenshot_format::wrl;
if(!dowrl) {
dialog::addSelItem(XLAT("pixels (X)"), its(shotx), 'x');
dialog::add_action([] { shotformat = -1; dialog::editNumber(shotx, 500, 8000, 100, 2000, XLAT("pixels (X)"), ""); });
dialog::addSelItem(XLAT("pixels (Y)"), its(shoty), 'y');
dialog::add_action([] { shotformat = -1; dialog::editNumber(shoty, 500, 8000, 100, 2000, XLAT("pixels (Y)"), ""); });
}
else {
dialog::addSelItem(XLAT("supersampling"), its(shot_aa), 's');
dialog::add_action([] { shot_aa *= 2; if(shot_aa > 16) shot_aa = 1; });
switch(format) {
case screenshot_format::svg: {
#if CAP_SVG
using namespace svg;
dialog::addSelItem(XLAT("precision"), "1/"+its(divby), 'p');
dialog::add_action([] { divby *= 10; if(divby > 1000000) divby = 1; });
#endif
if(models::model_is_3d() || rug::rugged) {
dialog::addInfo("SVG screenshots do not work in this 3D mode", 0xFF0000);
if(GDIM == 2 && !rug::rugged) {
dialog::addSelItem(XLAT("projection"), current_proj_name(), '1');
dialog::add_action_push(models::model_menu);
}
#if CAP_WRL
else {
dialog::addItem(XLAT("WRL"), 'w');
dialog::add_action([] { format = screenshot_format::wrl; });
}
#endif
}
#if CAP_TEXTURE
if(texture::config.tstate == texture::tsActive)
dialog::addInfo("SVG screenshots do not work with textures", 0xFF0000);
#endif
break;
}
case screenshot_format::png: {
#if CAP_PNG
dialog::addSelItem(XLAT("supersampling"), its(shot_aa), 's');
dialog::add_action([] { shot_aa *= 2; if(shot_aa > 16) shot_aa = 1; });
#endif
break;
}
case screenshot_format::wrl: {
#if CAP_WRL
if(!models::model_is_3d() && !rug::rugged) {
dialog::addInfo("this format is for 3D projections", 0xFF0000);
if(GDIM == 2) {
dialog::addItem(XLAT("hypersian rug mode"), 'u');
dialog::add_action_push(rug::show);
}
}
else if(rug::rugged ? rug::perspective() : models::model_is_perspective()) {
dialog::addInfo("this does not work well in perspective projections", 0xFF8000);
dialog::addSelItem(XLAT("projection"), current_proj_name(), '1');
dialog::add_action_push(models::model_menu);
}
dialog::addBoolItem_action("generate a model for 3D printing", wrl::print, 'p');
dialog::addBoolItem_action("use textures", wrl::textures, 'u');
#endif
}
}
dialog::addBoolItem_action(XLAT("transparent"), transparent, 't');
if(!dowrl) dialog::addBoolItem_action(XLAT("transparent"), transparent, 't');
dialog::addSelItem(XLAT("gamma"), fts(gamma), 'g');
dialog::add_action([] { dialog::editNumber(gamma, 0, 2, .1, .5, XLAT("gamma"), "higher value = darker"); });
@ -818,10 +929,11 @@ EX void menu() {
dialog::addSelItem(XLAT("brightness"), fts(fade), 'b');
dialog::add_action([] { dialog::editNumber(fade, 0, 2, .1, 1, XLAT("brightness"), "higher value = lighter"); });
dialog::addBoolItem_action(XLAT("disable the HUD"), hide_hud, 'h');
dialog::addBoolItem_action_neg(XLAT("hide the player"), mapeditor::drawplayer, 'H');
if(!dowrl) dialog::addBoolItem_action(XLAT("disable the HUD"), hide_hud, 'h');
dialog::addBoolItem_action_neg(XLAT("hide the player"), mapeditor::drawplayer, 'H');
if(dowrl && wrl::print) dialog::lastItem().value = XLAT("N/A");
if(WDIM == 2) {
dialog::addItem(XLAT("centering"), 'x');
dialog::add_action([] {
@ -846,18 +958,6 @@ EX void menu() {
dialog::addBreak(100);
#if CAP_RUG
if(make_svg && rug::rugged)
dialog::addInfo("SVG screenshots do not work in this 3D mode", 0xFF0000);
else
#endif
#if CAP_TEXTURE
if(make_svg && texture::config.tstate == texture::tsActive)
dialog::addInfo("SVG screenshots do not work with textures", 0xFF0000);
else
#endif
dialog::addBreak(100);
dialog::addItem(XLAT("take screenshot"), 'z');
dialog::add_action([] () {
#if ISWEB
@ -865,8 +965,13 @@ EX void menu() {
#else
static string pngfile = "hqshot.png";
static string svgfile = "svgshot.svg";
string& file = make_svg ? svgfile : pngfile;
dialog::openFileDialog(file, XLAT("screenshot"), make_svg ? ".svg" : ".png", [&file] () {
static string wrlfile = "model.wrl";
string& file =
format == screenshot_format::png ? pngfile :
format == screenshot_format::svg ? svgfile :
wrlfile;
dialog::openFileDialog(file, XLAT("screenshot"), format_extension(), [&file] () {
dynamicval<int> cgl(vid.cells_generated_limit, 9999999);
shot::take(file);
return true;
@ -1404,7 +1509,8 @@ EX void show() {
dialog::add_action([] () { dialog::editNumber(noframes, 0, 300, 30, 5, XLAT("frames to record"), ""); });
dialog::addSelItem(XLAT("record to a file"), animfile, 'R');
dialog::add_action([] () {
dialog::openFileDialog(animfile, XLAT("record to a file"), shot::make_svg ? ".svg" : ".png", record_animation);
dialog::openFileDialog(animfile, XLAT("record to a file"),
shot::format_extension(), record_animation);
});
#endif
dialog::addBack();