mirror of
https://github.com/zenorogue/hyperrogue.git
synced 2024-11-23 21:07:17 +00:00
WRL selectable in menus, fixed some issues
This commit is contained in:
parent
0ef619739e
commit
a380134d29
@ -521,7 +521,7 @@ EX void initConfig() {
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#if CAP_SHOT
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addsaver(shot::shotx, "shotx");
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addsaver(shot::shoty, "shoty");
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addsaver(shot::make_svg, "shotsvg");
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addsaverenum(shot::format, "shotsvg");
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addsaver(shot::transparent, "shottransparent");
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addsaver(shot::gamma, "shotgamma");
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addsaver(shot::caption, "shotcaption");
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11
models.cpp
11
models.cpp
@ -227,6 +227,15 @@ EX namespace models {
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among(pmodel, mdHalfplane, mdPolynomial, mdPolygonal, mdTwoPoint, mdJoukowsky, mdJoukowskyInverted, mdSpiral, mdSimulatedPerspective, mdTwoHybrid, mdHorocyclic) || mdBandAny();
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}
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EX bool model_is_perspective(eModel m IS(pmodel)) {
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return among(m, mdPerspective, mdGeodesic);
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}
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EX bool model_is_3d() {
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if(GDIM == 3) return true;
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return pmodel == mdBall || pmodel == mdHyperboloid || pmodel == mdHemisphere || (pmodel == mdSpiral && spiral_cone != 360);
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}
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EX bool model_has_transition() {
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return among(pmodel, mdJoukowsky, mdJoukowskyInverted, mdBand) && GDIM == 2;
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}
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@ -534,7 +543,7 @@ EX namespace models {
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});
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}
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if(pmodel == mdBall || pmodel == mdHyperboloid || pmodel == mdHemisphere || (pmodel == mdSpiral && spiral_cone != 360)) {
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if(model_is_3d()) {
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dialog::addSelItem(XLAT("camera rotation in 3D models"), fts(vid.ballangle) + "°", 'b');
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dialog::add_action(config_camera_rotation);
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}
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2
rug.cpp
2
rug.cpp
@ -131,7 +131,7 @@ EX ld finger_force = 1;
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EX eModel rug_projection = mdEquidistant;
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EX bool perspective() { return among(rug_projection, mdPerspective, mdGeodesic); }
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EX bool perspective() { return models::model_is_perspective(rug_projection); }
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void push_point(hyperpoint& h, int coord, ld val) {
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USING_NATIVE_GEOMETRY;
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288
screenshot.cpp
288
screenshot.cpp
@ -215,7 +215,7 @@ int read_args() {
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else if(argis("-svgshot")) {
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PHASE(3); shift(); start_game();
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printf("saving SVG screenshot to %s\n", argcs());
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shot::make_svg = true;
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shot::format = shot::screenshot_format::svg;
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shot::take(argcs());
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}
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else if(argis("-svgtwm")) {
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@ -243,6 +243,7 @@ EX always_false in;
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EX bool in;
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EX bool print;
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EX bool textures = true;
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EX ld rug_width = .01;
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@ -264,7 +265,15 @@ EX always_false in;
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string color(color_t col, ld v) {
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char buf[100];
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snprintf(buf, 100, "%.3f %.3f %.3f", part(col, 3)*v/255, part(col, 2)*v/255, part(col, 1)*v/255);
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ld cols[4];
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for(int i=0; i<4; i++) {
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cols[i] = part(col, i);
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cols[i] /= 255;
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cols[i] = pow(cols[i], shot::gamma) * shot::fade * v;
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}
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snprintf(buf, 100, "%.3f %.3f %.3f", cols[3], cols[2], cols[1]);
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return buf;
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}
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@ -346,9 +355,10 @@ EX always_false in;
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return make_pair(p.color, p.tinf->tvertices[0]);
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}
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/** 0 = no/unknown texture, 1 = rug, 2 = gradient, 3 = floor texture */
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/** 0 = no/unknown/disabled texture, 1 = rug, 2 = gradient, 3 = floor texture */
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EX int texture_type(dqi_poly& p) {
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if(!p.tinf) return 0;
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if(!textures) return 0;
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if(p.tinf == &rug::tinf) return 1;
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if(p.tinf->texture_id == (int) floor_textures->renderedTexture)
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return (p.tinf->tvertices[0][0] == 0) ? 2 : 3;
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@ -484,6 +494,7 @@ EX always_false in;
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filename = fname;
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ptds.clear();
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all_data.clear();
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what();
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f.f = fopen(fname.c_str(), "wt");
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@ -558,10 +569,11 @@ EX always_false in;
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color_t col = p.first.first;
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int xs = p.first.second[0] * FLOORTEXTURESIZE - fts_int/2;
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int ys = p.first.second[1] * FLOORTEXTURESIZE - fts_int/2;
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swap(xs, ys); // I do not understand why
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for(int y=0; y<fts_int; y++)
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for(int x=0; x<fts_int; x++) {
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auto& tgt = qpixel(s, nx*fts_int+x, fts-1-(ny*fts_int+y));
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auto& src = qpixel(floor, xs+x, ys+y);
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auto& src = qpixel(floor, xs+x, FLOORTEXTURESIZE-1-(ys+y));
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for(int p=0; p<3; p++)
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part(tgt, p) = (part(src, p) * part(col, p+1) + 127) / 255;
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part(tgt, 3) = 0xFF;
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@ -570,6 +582,9 @@ EX always_false in;
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IMAGESAVE(s, (filename + "-floors.png").c_str());
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SDL_FreeSurface(s);
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}
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fclose(f.f);
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f.f = nullptr;
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}
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#endif
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EX }
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@ -587,10 +602,13 @@ EX namespace shot {
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purehookset hooks_hqshot;
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#if HDR
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enum screenshot_format { png, svg, wrl };
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#endif
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EX int shotx = 2000;
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EX int shoty = 2000;
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EX bool make_svg = false;
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EX bool make_wrl = false;
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EX screenshot_format format;
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EX bool transparent = true;
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EX ld gamma = 1;
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EX int shotformat = -1;
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@ -672,12 +690,46 @@ EX void postprocess(string fname, SDL_Surface *sdark, SDL_Surface *sbright) {
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EX purehookset hooks_take;
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#if CAP_PNG
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void render_png(string fname, const function<void()>& what) {
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resetbuffer rb;
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renderbuffer glbuf(vid.xres, vid.yres, vid.usingGL);
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glbuf.enable();
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current_display->set_viewport(0);
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dynamicval<color_t> v8(backcolor, transparent ? 0xFF000000 : backcolor);
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#if CAP_RUG
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if(rug::rugged && !rug::renderonce) rug::prepareTexture();
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#endif
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glbuf.clear(backcolor);
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what();
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SDL_Surface *sdark = glbuf.render();
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if(transparent) {
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renderbuffer glbuf1(vid.xres, vid.yres, vid.usingGL);
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backcolor = 0xFFFFFFFF;
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#if CAP_RUG
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if(rug::rugged && !rug::renderonce) rug::prepareTexture();
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#endif
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glbuf1.enable();
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glbuf1.clear(backcolor);
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current_display->set_viewport(0);
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what();
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postprocess(fname, sdark, glbuf1.render());
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}
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else postprocess(fname, sdark, sdark);
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}
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#endif
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EX void take(string fname, const function<void()>& what IS(default_screenshot_content)) {
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if(cheater) doOvergenerate();
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#if CAP_SVG
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int multiplier = make_svg ? svg::divby : shot_aa;
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int multiplier = (format == screenshot_format::svg) ? svg::divby : shot_aa;
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#else
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int multiplier = shot_aa;
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#endif
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@ -696,52 +748,25 @@ EX void take(string fname, const function<void()>& what IS(default_screenshot_co
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calcparam();
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models::configure();
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callhooks(hooks_take);
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if(make_wrl) {
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#if CAP_WRL
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wrl::take(fname);
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#endif
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}
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else if(make_svg) {
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#if CAP_SVG
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svg::render(fname, what);
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#endif
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}
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else {
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#if CAP_PNG
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resetbuffer rb;
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renderbuffer glbuf(vid.xres, vid.yres, vid.usingGL);
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glbuf.enable();
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current_display->set_viewport(0);
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dynamicval<color_t> v8(backcolor, transparent ? 0xFF000000 : backcolor);
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#if CAP_RUG
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if(rug::rugged && !rug::renderonce) rug::prepareTexture();
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#endif
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glbuf.clear(backcolor);
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what();
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SDL_Surface *sdark = glbuf.render();
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if(transparent) {
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renderbuffer glbuf1(vid.xres, vid.yres, vid.usingGL);
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backcolor = 0xFFFFFFFF;
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#if CAP_RUG
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if(rug::rugged && !rug::renderonce) rug::prepareTexture();
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switch(format) {
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case screenshot_format::wrl:
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#if CAP_WRL
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wrl::take(fname);
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#endif
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glbuf1.enable();
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glbuf1.clear(backcolor);
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current_display->set_viewport(0);
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what();
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postprocess(fname, sdark, glbuf1.render());
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}
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else postprocess(fname, sdark, sdark);
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#endif
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}
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return;
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case screenshot_format::svg:
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#if CAP_SVG
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svg::render(fname, what);
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#endif
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return;
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case screenshot_format::png:
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#if CAP_PNG
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render_png(fname, what);
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#endif
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}
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}
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#if CAP_COMMANDLINE
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@ -750,7 +775,7 @@ int png_read_args() {
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if(argis("-pngshot")) {
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PHASE(3); shift(); start_game();
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printf("saving PNG screenshot to %s\n", argcs());
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make_svg = false;
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format = screenshot_format::png;
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shot::take(argcs());
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}
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else if(argis("-pngsize")) {
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@ -771,13 +796,13 @@ int png_read_args() {
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else if(argis("-modelshot")) {
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PHASE(3); shift(); start_game();
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printf("saving WRL model to %s\n", argcs());
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shot::make_wrl = true; wrl::print = false;
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shot::format = screenshot_format::wrl; wrl::print = false;
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shot::take(argcs());
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}
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else if(argis("-printshot")) {
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PHASE(3); shift(); start_game();
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printf("saving 3D printable model to %s\n", argcs());
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shot::make_wrl = true; wrl::print = true;
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shot::format = screenshot_format::wrl; wrl::print = true;
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shot::take(argcs());
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}
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else return 1;
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@ -787,30 +812,116 @@ int png_read_args() {
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auto ah_png = addHook(hooks_args, 0, png_read_args);
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#endif
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EX string format_name() {
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if(format == screenshot_format::svg) return "SVG";
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if(format == screenshot_format::wrl) return "WRL";
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if(format == screenshot_format::png) return "PNG";
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return "?";
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}
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EX string format_extension() {
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if(format == screenshot_format::svg) return ".svg";
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if(format == screenshot_format::wrl) return ".wrl";
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if(format == screenshot_format::png) return ".png";
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return "?";
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}
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EX void choose_screenshot_format() {
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cmode = sm::SIDE;
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gamescreen(0);
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dialog::init(XLAT("screenshots"), iinf[itPalace].color, 150, 100);
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#if CAP_PNG
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dialog::addItem(XLAT("PNG"), 'p');
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dialog::add_action([] { format = screenshot_format::png; popScreen(); });
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#endif
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#if CAP_SVG
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dialog::addItem(XLAT("SVG"), 's');
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dialog::add_action([] { format = screenshot_format::svg; popScreen(); });
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#endif
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#if CAP_WRL
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dialog::addItem(XLAT("WRL"), 'w');
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dialog::add_action([] { format = screenshot_format::wrl; popScreen(); });
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#endif
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dialog::addBack();
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dialog::display();
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}
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EX void menu() {
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cmode = sm::SIDE;
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gamescreen(0);
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if(!CAP_SVG) make_svg = false;
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if(!CAP_PNG) make_svg = true;
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if(format == screenshot_format::svg && !CAP_SVG)
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format = screenshot_format::png;
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if(format == screenshot_format::png && !CAP_PNG)
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format = screenshot_format::svg;
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dialog::init(XLAT("screenshots"), iinf[itPalace].color, 150, 100);
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dialog::addSelItem(XLAT("format"), make_svg ? "SVG" : "PNG", 'f');
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dialog::add_action([] { make_svg = !make_svg; });
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dialog::addSelItem(XLAT("pixels (X)"), its(shotx), 'x');
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dialog::add_action([] { shotformat = -1; dialog::editNumber(shotx, 500, 8000, 100, 2000, XLAT("pixels (X)"), ""); });
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dialog::addSelItem(XLAT("pixels (Y)"), its(shoty), 'y');
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dialog::add_action([] { shotformat = -1; dialog::editNumber(shoty, 500, 8000, 100, 2000, XLAT("pixels (Y)"), ""); });
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if(make_svg) {
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#if CAP_SVG
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using namespace svg;
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dialog::addSelItem(XLAT("precision"), "1/"+its(divby), 'p');
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dialog::add_action([] { divby *= 10; if(divby > 1000000) divby = 1; });
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#endif
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dialog::addSelItem(XLAT("format"), format_name(), 'f');
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dialog::add_action_push(choose_screenshot_format);
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bool dowrl = format == screenshot_format::wrl;
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if(!dowrl) {
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dialog::addSelItem(XLAT("pixels (X)"), its(shotx), 'x');
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dialog::add_action([] { shotformat = -1; dialog::editNumber(shotx, 500, 8000, 100, 2000, XLAT("pixels (X)"), ""); });
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dialog::addSelItem(XLAT("pixels (Y)"), its(shoty), 'y');
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dialog::add_action([] { shotformat = -1; dialog::editNumber(shoty, 500, 8000, 100, 2000, XLAT("pixels (Y)"), ""); });
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}
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else {
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dialog::addSelItem(XLAT("supersampling"), its(shot_aa), 's');
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dialog::add_action([] { shot_aa *= 2; if(shot_aa > 16) shot_aa = 1; });
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switch(format) {
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case screenshot_format::svg: {
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#if CAP_SVG
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using namespace svg;
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dialog::addSelItem(XLAT("precision"), "1/"+its(divby), 'p');
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dialog::add_action([] { divby *= 10; if(divby > 1000000) divby = 1; });
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#endif
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if(models::model_is_3d() || rug::rugged) {
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dialog::addInfo("SVG screenshots do not work in this 3D mode", 0xFF0000);
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if(GDIM == 2 && !rug::rugged) {
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dialog::addSelItem(XLAT("projection"), current_proj_name(), '1');
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dialog::add_action_push(models::model_menu);
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}
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#if CAP_WRL
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else {
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dialog::addItem(XLAT("WRL"), 'w');
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dialog::add_action([] { format = screenshot_format::wrl; });
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}
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#endif
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}
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#if CAP_TEXTURE
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if(texture::config.tstate == texture::tsActive)
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dialog::addInfo("SVG screenshots do not work with textures", 0xFF0000);
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#endif
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break;
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}
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case screenshot_format::png: {
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#if CAP_PNG
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dialog::addSelItem(XLAT("supersampling"), its(shot_aa), 's');
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dialog::add_action([] { shot_aa *= 2; if(shot_aa > 16) shot_aa = 1; });
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#endif
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break;
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}
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case screenshot_format::wrl: {
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#if CAP_WRL
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if(!models::model_is_3d() && !rug::rugged) {
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dialog::addInfo("this format is for 3D projections", 0xFF0000);
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if(GDIM == 2) {
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dialog::addItem(XLAT("hypersian rug mode"), 'u');
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dialog::add_action_push(rug::show);
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}
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}
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else if(rug::rugged ? rug::perspective() : models::model_is_perspective()) {
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dialog::addInfo("this does not work well in perspective projections", 0xFF8000);
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dialog::addSelItem(XLAT("projection"), current_proj_name(), '1');
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dialog::add_action_push(models::model_menu);
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}
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dialog::addBoolItem_action("generate a model for 3D printing", wrl::print, 'p');
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dialog::addBoolItem_action("use textures", wrl::textures, 'u');
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#endif
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}
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}
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dialog::addBoolItem_action(XLAT("transparent"), transparent, 't');
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if(!dowrl) dialog::addBoolItem_action(XLAT("transparent"), transparent, 't');
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dialog::addSelItem(XLAT("gamma"), fts(gamma), 'g');
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dialog::add_action([] { dialog::editNumber(gamma, 0, 2, .1, .5, XLAT("gamma"), "higher value = darker"); });
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@ -818,10 +929,11 @@ EX void menu() {
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dialog::addSelItem(XLAT("brightness"), fts(fade), 'b');
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dialog::add_action([] { dialog::editNumber(fade, 0, 2, .1, 1, XLAT("brightness"), "higher value = lighter"); });
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dialog::addBoolItem_action(XLAT("disable the HUD"), hide_hud, 'h');
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dialog::addBoolItem_action_neg(XLAT("hide the player"), mapeditor::drawplayer, 'H');
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if(!dowrl) dialog::addBoolItem_action(XLAT("disable the HUD"), hide_hud, 'h');
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dialog::addBoolItem_action_neg(XLAT("hide the player"), mapeditor::drawplayer, 'H');
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if(dowrl && wrl::print) dialog::lastItem().value = XLAT("N/A");
|
||||
|
||||
if(WDIM == 2) {
|
||||
dialog::addItem(XLAT("centering"), 'x');
|
||||
dialog::add_action([] {
|
||||
@ -846,18 +958,6 @@ EX void menu() {
|
||||
|
||||
dialog::addBreak(100);
|
||||
|
||||
#if CAP_RUG
|
||||
if(make_svg && rug::rugged)
|
||||
dialog::addInfo("SVG screenshots do not work in this 3D mode", 0xFF0000);
|
||||
else
|
||||
#endif
|
||||
#if CAP_TEXTURE
|
||||
if(make_svg && texture::config.tstate == texture::tsActive)
|
||||
dialog::addInfo("SVG screenshots do not work with textures", 0xFF0000);
|
||||
else
|
||||
#endif
|
||||
dialog::addBreak(100);
|
||||
|
||||
dialog::addItem(XLAT("take screenshot"), 'z');
|
||||
dialog::add_action([] () {
|
||||
#if ISWEB
|
||||
@ -865,8 +965,13 @@ EX void menu() {
|
||||
#else
|
||||
static string pngfile = "hqshot.png";
|
||||
static string svgfile = "svgshot.svg";
|
||||
string& file = make_svg ? svgfile : pngfile;
|
||||
dialog::openFileDialog(file, XLAT("screenshot"), make_svg ? ".svg" : ".png", [&file] () {
|
||||
static string wrlfile = "model.wrl";
|
||||
string& file =
|
||||
format == screenshot_format::png ? pngfile :
|
||||
format == screenshot_format::svg ? svgfile :
|
||||
wrlfile;
|
||||
|
||||
dialog::openFileDialog(file, XLAT("screenshot"), format_extension(), [&file] () {
|
||||
dynamicval<int> cgl(vid.cells_generated_limit, 9999999);
|
||||
shot::take(file);
|
||||
return true;
|
||||
@ -1404,7 +1509,8 @@ EX void show() {
|
||||
dialog::add_action([] () { dialog::editNumber(noframes, 0, 300, 30, 5, XLAT("frames to record"), ""); });
|
||||
dialog::addSelItem(XLAT("record to a file"), animfile, 'R');
|
||||
dialog::add_action([] () {
|
||||
dialog::openFileDialog(animfile, XLAT("record to a file"), shot::make_svg ? ".svg" : ".png", record_animation);
|
||||
dialog::openFileDialog(animfile, XLAT("record to a file"),
|
||||
shot::format_extension(), record_animation);
|
||||
});
|
||||
#endif
|
||||
dialog::addBack();
|
||||
|
Loading…
Reference in New Issue
Block a user