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anim:: -animrot needs angles in 3D
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@ -1004,6 +1004,10 @@ int readArgs() {
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}
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else if(argis("-animrot")) {
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ma = maRotation;
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if(DIM == 3) {
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shift_arg_formula(movement_angle);
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shift_arg_formula(normal_angle);
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}
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}
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else if(argis("-animrug")) {
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shift_arg_formula(rug_rotation1);
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