Zeno Rogue
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dd5d317cb3
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Sol geometry
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2019-09-12 22:50:09 +02:00 |
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Zeno Rogue
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d1fb9f3564
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simplified and generalized cdata
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2019-09-12 22:50:09 +02:00 |
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Zeno Rogue
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c039f229e3
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better sky for R'Lyeh, Temple, and Ruined City
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2019-09-12 22:50:07 +02:00 |
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Zeno Rogue
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1da7a9b815
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reduced Trollheim/Hive generation in new submodes of Chaos
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2019-09-12 22:50:06 +02:00 |
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Zeno Rogue
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b93fe4e792
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fixed the PTM version of Brown Islands
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2019-09-12 22:50:06 +02:00 |
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Zeno Rogue
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4aa004e640
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fixed generation of Turquoises on non-three-valent tilings
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2019-09-12 22:50:05 +02:00 |
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Zeno Rogue
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bd0ca960c4
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more roses in total chaos
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2019-09-12 22:50:05 +02:00 |
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Zeno Rogue
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1077abf223
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red power aura in Land of Power
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2019-09-12 22:50:05 +02:00 |
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Zeno Rogue
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ed2f452532
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full 3D: a bit more monsters
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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8295251cdc
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multigame support, including dualmode
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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2402dfeac9
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Chaos variant of the Prairie
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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2b1aebb9b4
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chaosmode variants (CLI only for now)
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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cc3b7df66d
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racing:: fixed the generation of Space Rocks track
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2019-09-12 22:50:02 +02:00 |
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Zeno Rogue
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01207a0e87
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2d3d:: fixed DIM to WDIM in landgen.cpp
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2019-09-12 22:43:02 +02:00 |
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Zeno Rogue
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aa8d4965e4
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some more DIM->WDIM/GDIM fixes
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
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c8e950cd40
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added some missing CAP_ and MAXMDIM guards
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
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f507b7cf55
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fixed Orb of the Warp destroyed while refactoring
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2019-09-12 22:42:59 +02:00 |
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Zeno Rogue
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7c59f572ca
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3d:: in Euclidean, lands are generated just like in Crystal
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2019-09-12 22:42:59 +02:00 |
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Zeno Rogue
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f9ba041451
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asteroids:: theming, changed look to invisible floors + grid, provided validity rules
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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57f2891826
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bounded Minefield now works according to the standard Minesweeper rules
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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5356eba11c
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Asteroids
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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653a0af39f
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made 3D a bit easier
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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0af9df16e4
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3d:: Yendorian Forest
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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db5e89feae
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removed the obsolete function isHive
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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02a174b3ca
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item/monster/wall/land types done with X-macros; flags given too
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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af25eb1f1f
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3D:: implemented the cool Emerald Mine pattern for 534, and also some Vineyard/Emerald patterns for both 435 and 534.
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2019-09-12 22:38:46 +02:00 |
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Zeno Rogue
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1e27888f7d
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for BARLEV=8, buildEquidistant acts at 7
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2019-09-12 22:38:46 +02:00 |
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Zeno Rogue
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cb9513dd0d
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3d:: horohex geometry
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2019-09-12 22:38:46 +02:00 |
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Zeno Rogue
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311506f45c
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barrier fixup
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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3f836d1dfe
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3d:: Great Walls in H3 geometries
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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e5cc9d77a0
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3d:: automatically adjust monster generation based on the number of generated cells
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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225282a3eb
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3d::binary:: make the land barriers more like planes by pushing them by a number depending on btwidth
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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c7eed9db4a
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3d:: fixed crash in Caribbean
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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497f7f6c0f
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3d:: reg3:: distances and alt-distances
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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78d88b5909
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improved in the OO fashion: draw, relative_matrix, create_step, and several minor functions are now virtual in hrmap
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2019-09-12 22:38:44 +02:00 |
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Zeno Rogue
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8d2b6a0093
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BARLEV now can be 8
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2019-09-12 22:38:43 +02:00 |
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Zeno Rogue
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e0fa2c2e1c
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Euclidean emerald mine
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2019-09-12 22:38:43 +02:00 |
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Zeno Rogue
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ab1e6a9405
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no big statues in any 3D kind of Temple of Cthulhu
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2019-09-12 22:38:43 +02:00 |
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?
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142ddc9630
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3d:: disabled anti-bad-generation
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2019-09-12 22:38:42 +02:00 |
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?
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ba49bb203a
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3d:: no crash in Power
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2019-09-12 22:38:42 +02:00 |
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?
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e98afaf45c
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3d:: random building of the Plalace
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2019-09-12 22:38:42 +02:00 |
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?
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2a4d4cbda3
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3d:: less ivies in Euclidean
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2019-09-12 22:38:42 +02:00 |
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?
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481b417d70
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3D:: no more statues of Cthulhu in 3D shmup
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2019-09-12 22:38:40 +02:00 |
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?
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31037574f5
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CAP_COMPLEX2 first
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2019-09-12 22:38:39 +02:00 |
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?
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c5a771c888
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CAP_FIELD part 1
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2019-09-12 22:38:39 +02:00 |
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?
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b25730d5c9
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geometry flags part 1
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2019-09-12 22:38:39 +02:00 |
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Zeno Rogue
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41a4c1bb2e
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brownian:: improvement in distant generation
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2019-09-12 22:38:38 +02:00 |
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Zeno Rogue
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dda147c173
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newlands:: wandering monsters in Brownian and Variant
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2019-04-29 17:19:06 +02:00 |
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Zeno Rogue
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8a414d1768
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westwall:: monster theme
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2019-04-29 17:19:06 +02:00 |
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Zeno Rogue
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1d413a7d97
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racing:: blockoff false routes
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2019-04-29 17:19:06 +02:00 |
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Zeno Rogue
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6d392ce07e
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westwall:: initial commit
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2019-04-29 17:19:06 +02:00 |
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Zeno Rogue
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724d3516fa
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variant:: first version
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2019-04-29 17:19:05 +02:00 |
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Zeno Rogue
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410c05554c
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racing:: fixed some lands for racing
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2019-04-29 17:19:05 +02:00 |
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Zeno Rogue
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a14255158a
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racing:: no ghosts while racing
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2019-04-29 17:19:05 +02:00 |
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Zeno Rogue
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74ad8ea135
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brownian:: more serious work
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2019-04-29 17:19:05 +02:00 |
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?
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162542b616
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parts pushed too fast
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2019-02-08 17:39:46 +01:00 |
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Zeno Rogue
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f6ce7c9039
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crystal:: no more compasses in minefields
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2019-02-06 18:48:52 +01:00 |
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Zeno Rogue
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681fd0f1c9
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crystal:: Emerald Mine now uses random floors
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2019-02-06 18:48:52 +01:00 |
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Zeno Rogue
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0a5fd1a328
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ghosts no longer appear without reason in Crystal and other low-distlimit geometries
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2019-02-06 18:48:51 +01:00 |
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Zeno Rogue
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b90e3a4ed2
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improved reptilecheat
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2019-02-06 16:37:35 +01:00 |
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Zeno Rogue
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207df51b8a
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crystal:: pirates no longer drop confusing Compasses
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2018-12-14 19:27:12 +01:00 |
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Zeno Rogue
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46256155d7
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crystal:: compass generation
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2018-12-14 19:27:12 +01:00 |
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Zeno Rogue
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50f37a6b63
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crystal:: started working on lands (Camelot done) and distances
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2018-12-14 19:27:11 +01:00 |
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Zeno Rogue
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cd357303b9
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cleaned up surface flags
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2018-12-14 19:27:11 +01:00 |
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Zeno Rogue
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460eb19881
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implemented new geometries: cylinder and (only one for now) Mobius band
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2018-12-11 22:10:53 +01:00 |
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Arthur O'Dwyer
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f84975d1d1
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polara50 and polarb50 now consistently return bool, not int.
MSVC complains about constructions such as
bool polara50(int);
int polara50(cell *c) {
// ...
return polara50(someint);
}
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2018-09-05 22:28:35 -07:00 |
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Zeno Rogue
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dc7e60952b
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disabled the roundabout bugfix in landgen in Archimedean
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2018-09-02 15:09:46 +02:00 |
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Zeno Rogue
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64a77827f6
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fixed kraken_pseudohept returning negated values
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2018-08-30 16:10:49 +02:00 |
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Zeno Rogue
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80e0ad5cd0
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fixed some lands in Archimedean dual
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2018-08-30 16:10:49 +02:00 |
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Zeno Rogue
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5f74f2f641
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fixed Dragon generation on geometries which include triangles
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2018-08-28 19:06:30 +02:00 |
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Zeno Rogue
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6de0f0a8aa
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instead of nonbitrunc, gp::on and irr::on, there is one variable, variation
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2018-08-28 17:17:34 +02:00 |
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Zeno Rogue
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a1e532d5a0
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fixed the Land of Power in some geometries
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2018-08-22 23:22:43 +02:00 |
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Zeno Rogue
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7cdf1a353f
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improved mirrors in various geometries
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2018-08-21 15:37:59 +02:00 |
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Zeno Rogue
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c54d4ec59d
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struct archimedean_tiling
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2018-08-20 02:02:45 +02:00 |
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Zeno Rogue
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4d31e5a544
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renamed 'syntetic' to 'archimedean' (enums/files/marcos/namespaces)
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2018-08-19 23:06:32 +02:00 |
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Zeno Rogue
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f738bb7002
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synt:: graveyard and three-color and line patterns
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2018-08-19 13:47:51 +02:00 |
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Zeno Rogue
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682f804576
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major rewrite: unified the common parts of heptagon and cell via struct connection<T> and struct walker<T>
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2018-08-18 00:46:45 +02:00 |
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Zeno Rogue
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4f3cc3783a
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binary tiling
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2018-08-09 19:28:53 +02:00 |
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Zeno Rogue
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acd906d7c3
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irr:: Land of Storms is now random
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2018-07-21 18:04:06 +02:00 |
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Zeno Rogue
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58d8742cf9
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fixed the generation of some lands in other geometries
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2018-07-16 20:06:52 +02:00 |
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Zeno Rogue
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c8c1e3a346
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irregular grids
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2018-07-16 20:05:23 +02:00 |
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Zeno Rogue
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711efc3be4
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gp::fixed land not generating sometimes in a4
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2018-07-10 14:25:55 +02:00 |
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Zeno Rogue
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5786d22774
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Random Pattern Mode: fixed the Land of Power, treasures appear in the Reptiles.
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2018-07-08 14:31:48 +02:00 |
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Zeno Rogue
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cb1a65221c
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[10.3i] random pattern mode: randomized the starting land; Baby Tortoises no longer appear
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2018-06-29 13:16:31 +02:00 |
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Zeno Rogue
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cf8dffd6b8
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fixed bugs with manual celllisters
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2018-06-28 13:35:03 +02:00 |
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Zeno Rogue
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d11044a80a
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refactoring: sval/aitmp is no more, celllister(manual) used instead
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2018-06-28 12:59:35 +02:00 |
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Zeno Rogue
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ed8ff63ce4
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removed some more incorrect instances of pathdist
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2018-06-28 11:55:59 +02:00 |
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Zeno Rogue
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bc06f387fc
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fixed some issues with the generation of Land of Storms in other geometries
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2018-06-22 19:36:04 +02:00 |
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Zeno Rogue
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63869c6d33
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renamed the size function to isize
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2018-06-22 14:47:24 +02:00 |
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Zeno Rogue
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95a2f617cf
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Rock Snakes from the Snake Nest now keep their colors in other lands
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2018-06-17 12:15:46 +02:00 |
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Zeno Rogue
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9e712ae8ea
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more Ivy in Goldberg jungle
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2018-06-17 12:13:24 +02:00 |
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Zeno Rogue
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4c619e60dd
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moved all the HyperRogue stuff except RogueViz to namespace 'hr' -- useful when using hr as a library
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2018-06-11 01:58:31 +02:00 |
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Zeno Rogue
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728e57547a
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Randomized version of Land of Storms, for other hyperbolic geometries
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2018-05-16 10:52:23 +02:00 |
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Zeno Rogue
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95896cba5a
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fixed crash in Halloween on square grid
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2018-05-08 02:07:36 +02:00 |
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Zeno Rogue
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e3c3a4202e
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Kraken variant of pseudohept
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2018-05-04 12:49:50 +02:00 |
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Zeno Rogue
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4bf892442f
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Raiders take pseudohept into account
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2018-05-04 12:41:36 +02:00 |
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Zeno Rogue
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4aa73c560c
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started the 'Brownian' land
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2018-05-04 02:43:25 +02:00 |
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Zeno Rogue
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c11dc8229a
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fixed the 'land mirages' appearing in the Ocean
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2018-05-03 11:27:37 +02:00 |
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Zeno Rogue
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c8b1ea8ee6
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fixed treasure/monster generation in randomized palaces
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2018-05-03 11:00:09 +02:00 |
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Zeno Rogue
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a61fa39733
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more roses spawn in chaosmode
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2018-05-01 00:23:17 +02:00 |
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