Zeno Rogue
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75f58766a2
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made background screen darkening consistent and optional
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2022-07-05 11:51:06 +02:00 |
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Zeno Rogue
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9ae7bb3d7b
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swords in mirrors are now displayed correctly
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2022-06-17 09:43:37 +02:00 |
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Zeno Rogue
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784dc0d13a
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tour:: don't display help on NOTITLE
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2022-06-16 23:13:54 +02:00 |
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Zeno Rogue
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a703e1af2d
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dont_display_minecount flag
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2022-05-17 09:45:09 +02:00 |
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Zeno Rogue
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a6dc4b9314
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new projections mostly for Solv: Lie perspective and Lie orthogonal
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2022-05-17 09:45:09 +02:00 |
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Zeno Rogue
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6fe07c389c
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fixed smooth movement in modes other than sm::NORMAL
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2022-05-06 19:55:09 +02:00 |
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Zeno Rogue
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02d195ca0b
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new screen option sm::SHOWCURSOR
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2022-04-30 12:02:05 +02:00 |
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Zeno Rogue
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61c3e41e8a
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gridlines now draw correctly for (ultra)ideal vertices
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2022-04-26 16:19:02 +02:00 |
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Zeno Rogue
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8489550aed
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multi:: radar works correctly in split_screen
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2022-03-27 22:47:51 +02:00 |
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Zeno Rogue
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14ed4b7603
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display a hint when player hidden
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2022-03-27 22:47:51 +02:00 |
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Zeno Rogue
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6d554d6b2e
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multi:: two-focus projections
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2022-03-27 22:47:51 +02:00 |
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Zeno Rogue
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a6cbedc944
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multi:: PvP, friendly-fire, and self-hits options
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2022-03-27 22:47:51 +02:00 |
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Zeno Rogue
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37575bcdaf
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hr::span exported
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2022-03-27 22:47:51 +02:00 |
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Zeno Rogue
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fbb75309d0
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multi:: split_screen for standard shmup, not racing
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2022-03-27 22:47:51 +02:00 |
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Zeno Rogue
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9a25da1989
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multi:: more modern centering
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2022-03-27 22:47:50 +02:00 |
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Charlotte Peppers
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6663a33df4
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Merge branch 'zenorogue:master' into main
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2022-03-07 17:44:10 -07:00 |
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Charlotte Peppers
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904faabd96
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Added tower to canvas floor options, added new Flashing Effects option which currently effects storms and some curses
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2022-03-07 17:37:35 -07:00 |
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Charlotte Peppers
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ab08a69cc6
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Added Canvas Floor and Canvas Darkness options
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2022-03-06 20:01:59 -07:00 |
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Charlotte Peppers
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6117d626d8
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Merge branch 'zenorogue:master' into main
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2022-03-06 17:10:14 -07:00 |
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Zeno Rogue
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0429c8353a
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fixed a crash when drawing aura in some projections
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2022-03-01 09:23:51 +01:00 |
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Zeno Rogue
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67a19d93bb
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added missing MAXMDIM guards
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2022-02-17 21:00:10 +01:00 |
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Charlotte Peppers
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9a731572f6
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Added idle animation option, fixed palace hypersian rugs using "ticks" instead of "pticks"
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2022-01-31 14:39:41 -07:00 |
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Zeno Rogue
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b99e0f448f
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draw fishtails on friends with empathy
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2022-01-08 18:53:57 +01:00 |
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Zeno Rogue
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6078f53dbc
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fixed colors in coxeter
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2021-11-07 09:07:51 +01:00 |
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Zeno Rogue
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3ece943c9f
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fixup to intra editing (point_direction was missing)
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2021-09-18 01:39:30 +02:00 |
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Zeno Rogue
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663e334e38
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intra:: first version
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2021-09-16 21:30:26 +02:00 |
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Zeno Rogue
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bdeee41e98
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fixed rot spaces
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2021-08-08 17:11:05 +02:00 |
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Zeno Rogue
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8ca6d3407a
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Merge pull request #271 from jruderman/nestcolors
Adjust Snake Nest colors so drawMonster can add them without overflowing to black
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2021-08-04 19:14:43 +02:00 |
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Jesse Ruderman
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07035f3c09
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Fix raised colors in Snake Nest
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2021-08-02 19:40:05 -07:00 |
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Jesse Ruderman
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34b4ffffae
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Fix highlight colors for snakes
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2021-08-02 12:14:21 -07:00 |
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Jesse Ruderman
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74ae7a72c5
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Adjust Snake Nest colors so drawMonster can add them without overflowing to black
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2021-08-02 12:06:10 -07:00 |
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Zeno Rogue
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c53270ca16
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introduced rulegen.cpp which generates strict_tree_rules for arb
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2021-07-31 15:13:44 +02:00 |
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Arthur O'Dwyer
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67a54d3aa1
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Finish replacing macro ADC with plain old code.
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2021-07-18 17:43:03 -04:00 |
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Arthur O'Dwyer
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3c8a9e5274
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Replace macro ADC with a plain old function hr::span_at.
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2021-07-18 17:30:07 -04:00 |
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Arthur O'Dwyer
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74052ef2bf
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Replace IF_KEY_EXISTS with a plain old function, not a macro.
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2021-07-18 17:21:38 -04:00 |
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Zeno Rogue
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65065c7e69
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Merge branch 'master' of https://github.com/zenorogue/hyperrogue
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2021-07-18 18:33:02 +02:00 |
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Zeno Rogue
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7f3382c08f
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Merge pull request #241 from jruderman/mutivy_stun
ASCII monsters: don't draw stun stars for Mutant Ivy
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2021-07-18 12:23:30 +02:00 |
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Zeno Rogue
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cd60b0ffb3
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renamed IF_MAP_CONTAINS_KEY to IF_KEY_EXISTS, and used a better implementation
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2021-07-18 12:19:49 +02:00 |
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Zeno Rogue
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18c6aa7823
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ADC now checks IF_MAP_CONTAINS_KEY
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2021-07-18 11:53:35 +02:00 |
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Jesse Ruderman
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c24e32de7c
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ASCII monsters: don't draw stun stars for Mutant Ivy
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2021-07-17 02:24:38 -07:00 |
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Zeno Rogue
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5c21b64060
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reg3:: new variation, bch_oct
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2021-07-13 15:12:03 +02:00 |
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Zeno Rogue
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c4e85c16d3
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full cellshape computed in hybrid geometries
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2021-07-12 20:54:16 +02:00 |
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Zeno Rogue
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44ac254f98
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Merge pull request #224 from jruderman/ub_familiar
Fix UB drawing Familiar's eye
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2021-07-12 09:44:37 +02:00 |
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Jesse Ruderman
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0c810d0f8d
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Fix UB: use unsigned add for draugr's cloak color
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2021-07-11 20:02:35 -07:00 |
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Jesse Ruderman
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0c83642f20
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Fix UB drawing Familiar's eye
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2021-07-11 19:56:29 -07:00 |
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Zeno Rogue
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7da49c9d2f
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fixed Nil and Sol
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2021-07-09 22:32:00 +02:00 |
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Zeno Rogue
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9a319e2d2a
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refactored shvid_full and wall_offset as virtual functions
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2021-07-09 22:32:00 +02:00 |
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Zeno Rogue
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3e1e0f3f18
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renamed get_face_vertices to get_face_vertex_count, and added new get_face_vertices
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2021-07-07 23:32:22 +02:00 |
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Zeno Rogue
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567436ed2f
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CLI option -uqf
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2021-07-07 18:26:40 +02:00 |
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Zeno Rogue
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f8d406a458
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basic darkval for subcubes
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2021-07-07 18:26:14 +02:00 |
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Zeno Rogue
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4b3f72cc56
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3D variations: subcubes
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2021-07-07 01:48:20 +02:00 |
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Zeno Rogue
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910d312acd
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fixed item graphics
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2021-06-17 09:44:48 +02:00 |
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Zeno Rogue
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b71e436cb6
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added some missing CAP_* guards
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2021-06-09 04:33:55 +02:00 |
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Zeno Rogue
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f94163bb78
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curses thrown are now animated
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2021-06-06 10:35:55 +02:00 |
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Zeno Rogue
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63570af240
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XGD: filled circles and start with clearscreen
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2021-06-03 13:26:10 +02:00 |
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Zeno Rogue
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be5194958e
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refactored to use isDie if applicable
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2021-06-01 13:07:56 +02:00 |
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Zeno Rogue
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874ede836d
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fixed face_the_player to orient ASCII correctly in VR
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2021-06-01 13:07:55 +02:00 |
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Zeno Rogue
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db06438823
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brought back the color for laDice
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2021-06-01 13:07:55 +02:00 |
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Zeno Rogue
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12c1009039
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improved theme for Dice Heaven and Cursed Canyon
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2021-06-01 13:07:55 +02:00 |
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Zeno Rogue
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2973cada6d
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dice:: added Angry Dice
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2021-06-01 13:07:55 +02:00 |
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Zeno Rogue
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6a6ed4ea0d
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first version of the Land of Dice
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2021-06-01 13:07:36 +02:00 |
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Zeno Rogue
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b879682d82
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added lmouseover_distant
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2021-06-01 13:07:36 +02:00 |
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Zeno Rogue
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773e3afd7c
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floor color for laCursed
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2021-05-23 16:00:50 +02:00 |
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Zeno Rogue
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8f4a0935b9
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more XLAT refactoring, and preparation for gentrans.cpp
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2021-05-23 16:00:50 +02:00 |
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Zeno Rogue
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0f767e16b6
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XLAT refactor continued
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2021-05-23 16:00:50 +02:00 |
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Zeno Rogue
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99d8e8d424
|
graphical effects for some curses
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2021-05-23 16:00:49 +02:00 |
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Zeno Rogue
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e78a170e7e
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added some missing CAP_SDL and CAP_GL guards
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2021-05-23 16:00:49 +02:00 |
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Zeno Rogue
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d22965a1da
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monster added: Hag
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2021-05-17 14:18:45 +02:00 |
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Zeno Rogue
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bdc428e8b1
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MAXMDIM guard
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2021-05-09 02:25:41 +02:00 |
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Zeno Rogue
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6504e949b9
|
no inner line drawn in rings
|
2021-05-09 02:25:05 +02:00 |
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Zeno Rogue
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61891c4eb8
|
implemented curses
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2021-05-02 15:16:29 +02:00 |
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Zeno Rogue
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46683b06fe
|
extra Orb shapes
|
2021-05-02 13:39:09 +02:00 |
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Zeno Rogue
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3146fdd02f
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hybrid:: draw_underlying_space no longer covers the screen in e2xe, and also fixed the orientation in product
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2021-05-01 14:14:28 +02:00 |
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Zeno Rogue
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639122e314
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added faraway monster highlight as in @still-flow's pull request
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2021-04-30 19:44:54 +02:00 |
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Zeno Rogue
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4eb780f237
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no more 'press SPACE to find the player' if no mapeditor::drawplayer
|
2021-04-15 17:56:17 +02:00 |
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Zeno Rogue
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91cf680182
|
improved ASCII: fixed domination
|
2021-04-15 17:55:58 +02:00 |
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Zeno Rogue
|
9291e47400
|
improved ASCII: fixed viies
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2021-04-15 17:55:46 +02:00 |
|
Zeno Rogue
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885c377dd5
|
ASCII displayed for terracotta warriors in the ASCII mode
|
2021-04-15 17:17:01 +02:00 |
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Zeno Rogue
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a3add19eba
|
improvements to ASCII items & monsters: PC movement animated on radar; movement is animated; available in 3D graphical modes
|
2021-04-15 15:26:32 +02:00 |
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Zeno Rogue
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4b1b0516f3
|
choice of the land structure
|
2021-04-11 22:15:40 +02:00 |
|
Zeno Rogue
|
0c1086f81f
|
fixed incorrect clipping in H2xE
|
2021-04-07 21:04:25 +02:00 |
|
Zeno Rogue
|
bcf014a6dc
|
fixed clipping planes affecting 2D geometries
|
2021-04-07 20:25:27 +02:00 |
|
Zeno Rogue
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75961e6543
|
in canvas 2.5D, no ceiling if canvas_default_wall == waInvisibleFloor
|
2021-04-07 18:13:45 +02:00 |
|
Zeno Rogue
|
939cfc209e
|
one more guard fixup
|
2021-03-30 11:33:35 +02:00 |
|
Zeno Rogue
|
5a73510c4f
|
added some guards for MAXMDIM >= 4 and CAP_SOLV
|
2021-03-30 11:27:48 +02:00 |
|
Zeno Rogue
|
4a80af6912
|
asonov:: added a geometry flag to recognize Arnold's cat
|
2021-03-25 10:57:48 +01:00 |
|
Zeno Rogue
|
355b8df23a
|
added colors.cpp for all color-related functions
|
2021-03-25 10:56:20 +01:00 |
|
Zeno Rogue
|
0f081fb1ab
|
stereographic projection added
|
2021-03-21 12:51:50 +01:00 |
|
Zeno Rogue
|
54661a975f
|
another missing CAP_VR guard
|
2021-03-09 16:22:22 +01:00 |
|
Zeno Rogue
|
16143f3c9f
|
frustum culling in VR
|
2021-03-09 16:04:53 +01:00 |
|
Zeno Rogue
|
56485f20a9
|
various changes and fixes to make coolfog and sky work correctly in VR
|
2021-03-09 13:12:53 +01:00 |
|
Zeno Rogue
|
95d4e942e2
|
removed obsolete profiling
|
2021-03-09 10:45:44 +01:00 |
|
Zeno Rogue
|
f00696711a
|
HyperRogue ported to SDL2 (in mymake do -sdl2)
|
2021-03-06 14:53:25 +01:00 |
|
Zeno Rogue
|
40d450676e
|
more fixes to multiplayer
|
2021-03-06 11:46:13 +01:00 |
|
Zeno Rogue
|
9844125d78
|
vr:: emptyscreen() so that VR knows what to do if there is no screen
|
2021-02-07 22:55:11 +01:00 |
|
Zeno Rogue
|
de0fc0f452
|
added missing CAP_VR guard
|
2021-02-07 22:55:11 +01:00 |
|
Zeno Rogue
|
1da9622c67
|
generalized VR UI placement
|
2021-02-07 22:55:11 +01:00 |
|
Zeno Rogue
|
fd67ec2385
|
vr:: improved performance?
|
2021-02-07 22:55:10 +01:00 |
|
Zeno Rogue
|
db00cf3ae4
|
vr:: better face_the_player
|
2021-02-07 22:55:10 +01:00 |
|
Zeno Rogue
|
cafc265cc6
|
vr:: controller ray now extend to the correct distance
|
2020-12-31 19:11:14 +01:00 |
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