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hyperrogue/screenshot.cpp

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// Hyperbolic Rogue -- screenshots and animations
// Copyright (C) 2011-2018 Zeno Rogue, see 'hyper.cpp' for details
/** \file screenshot.cpp
* \brief screenshots, SVG format, animations, start animations
*/
#include "hyper.h"
namespace hr {
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EX bool hide_hud = true;
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#if HDR
namespace shot { void default_screenshot_content(); }
#endif
// svg renderer
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EX namespace svg {
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#if !CAP_SVG
EX always_false in;
#endif
#if CAP_SVG
#if ISWEB
shstream f;
#else
fhstream f;
#endif
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EX bool in = false;
ld cta(color_t col) {
// col >>= 24;
col &= 0xFF;
return col / 255.0;
}
bool invisible(color_t col) { return (col & 0xFF) == 0; }
void fixgamma(unsigned int& color) {
unsigned char *c = (unsigned char*) (&color);
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for(int i=1; i<4; i++) c[i] = 255 * pow(float(c[i] / 255.0), float(shot::gamma));
}
int svgsize;
EX int divby = 10;
const char* coord(int val) {
static char buf[10][20];
static int id;
id++; id %= 10;
if(divby == 1) {
sprintf(buf[id], "%d", val); return buf[id];
}
else if(divby <= 10) {
sprintf(buf[id], "%.1f", val*1./divby); return buf[id];
}
else {
sprintf(buf[id], "%.2f", val*1./divby); return buf[id];
}
}
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char* stylestr(color_t fill, color_t stroke, ld width=1) {
fixgamma(fill);
fixgamma(stroke);
static char buf[600];
// printf("fill = %08X stroke = %08x\n", fill, stroke);
if(stroke == 0xFF00FF && false) {
stroke = 0x000000FF;
if(fill == 0x332a22ff) fill = 0x000000FF;
else if(fill == 0x686868FF) fill = 0x000000FF;
else if(fill == 0xd0d0d0FF) fill = 0x000000FF;
else fill = 0xFFFFFFFF;
}
sprintf(buf, "style=\"stroke:#%06x;stroke-opacity:%.3" PLDF ";stroke-width:%" PLDF "px;fill:#%06x;fill-opacity:%.3" PLDF "\"",
(stroke>>8) & 0xFFFFFF, cta(stroke),
width/divby,
(fill>>8) & 0xFFFFFF, cta(fill)
);
return buf;
}
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EX void circle(int x, int y, int size, color_t col, color_t fillcol, double linewidth) {
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if(!invisible(col) || !invisible(fillcol)) {
if(pconf.stretch == 1)
println(f, "<circle cx='", coord(x), "' cy='", coord(y), "' r='", coord(size), "' ", stylestr(fillcol, col, linewidth), "/>");
else
println(f, "<ellipse cx='", coord(x), "' cy='", coord(y), "' rx='", coord(size), "' ry='", coord(size*pconf.stretch), "' ", stylestr(fillcol, col), "/>");
}
}
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EX string link;
void startstring() {
if(link != "") print(f, "<a xlink:href=\"", link, "\" xlink:show=\"replace\">");
}
void stopstring() {
if(link != "") print(f, "</a>");
}
string font = "Times";
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ld text_width_multiplier = 1/40.;
int min_text = 3;
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EX void text(int x, int y, int size, const string& str, bool frame, color_t col, int align) {
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if(size < min_text) return;
double dfc = (x - current_display->xcenter) * (x - current_display->xcenter) +
(y - current_display->ycenter) * (y - current_display->ycenter);
dfc /= current_display->radius;
dfc /= current_display->radius;
// 0 = center, 1 = edge
dfc = 1 - dfc;
col = 0xFF + (col << 8);
bool uselatex = font == "latex";
if(!invisible(col)) {
startstring();
string str2 = "";
for(int i=0; i<(int) str.size(); i++)
if(str[i] == '&')
str2 += "&amp;";
else if(str[i] == '<')
str2 += "&lt;";
else if(str[i] == '>')
str2 += "&gt;";
else if(uselatex && str[i] == '#')
str2 += "\\#";
else str2 += str[i];
if(uselatex) str2 = string("\\myfont{")+coord(size)+"}{" + str2 + "}";
print(f, "<text x='", coord(x), "' y='", coord(y+size*.4), "' text-anchor='", align == 8 ? "middle" :
align < 8 ? "start" :
"end", "' ");
if(!uselatex)
print(f, "font-family='", font, "' font-size='", coord(size), "' ");
print(f,
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stylestr(col, frame ? 0x0000000FF : 0, (1<<get_sightrange())*dfc*text_width_multiplier),
">", str2, "</text>");
stopstring();
println(f);
}
}
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EX void polygon(int *polyx, int *polyy, int polyi, color_t col, color_t outline, double linewidth) {
if(invisible(col) && invisible(outline)) return;
if(polyi < 2) return;
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startstring();
for(int i=0; i<polyi; i++) {
if(i == 0)
print(f, "<path d=\"M ");
else
print(f, " L ");
print(f, coord(polyx[i]), " ", coord(polyy[i]));
}
print(f, "\" ", stylestr(col, outline, (hyperbolic ? current_display->radius : current_display->scrsize) * linewidth/256), "/>");
stopstring();
println(f);
}
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EX void render(const string& fname, const function<void()>& what IS(shot::default_screenshot_content)) {
dynamicval<bool> v2(in, true);
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dynamicval<bool> v3(vid.usingGL, false);
#if ISWEB
f.s = "";
#else
f.f = fopen(fname.c_str(), "wt");
#endif
println(f, "<svg xmlns=\"http://www.w3.org/2000/svg\" xmlns:xlink=\"http://www.w3.org/1999/xlink\" width=\"", coord(vid.xres), "\" height=\"", coord(vid.yres), "\">");
if(!shot::transparent)
println(f, "<rect width=\"", coord(vid.xres), "\" height=\"", coord(vid.yres), "\" ", stylestr((backcolor << 8) | 0xFF, 0, 0), "/>");
what();
println(f, "</svg>");
#if ISWEB
EM_ASM_({
var x=window.open();
x.document.open();
x.document.write(UTF8ToString($0));
x.document.close();
}, f.s.c_str());
#else
fclose(f.f); f.f = NULL;
#endif
}
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#if CAP_COMMANDLINE && CAP_SHOT
int read_args() {
using namespace arg;
if(argis("-svgsize")) {
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shift(); sscanf(argcs(), "%d/%d", &shot::shoty, &svg::divby);
if(shot::shotformat == -1) shot::shotformat = 0;
}
else if(argis("-svgfont")) {
shift(); svg::font = args();
// note: use '-svgfont latex' to produce text output as: \myfont{size}{text}
// (this is helpful with Inkscape's PDF+TeX output feature; define \myfont yourself)
}
else if(argis("-svggamma")) {
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shift_arg_formula(shot::gamma);
}
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else if(argis("-svgfade")) {
shift_arg_formula(shot::fade);
}
else if(argis("-svgshot")) {
PHASE(3); shift(); start_game();
printf("saving SVG screenshot to %s\n", argcs());
shot::format = shot::screenshot_format::svg;
shot::take(argcs());
}
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else if(argis("-svgtwm")) {
shift_arg_formula(svg::text_width_multiplier);
}
else if(argis("-svgmt")) {
shift(); svg::min_text = argi();
}
else return 1;
return 0;
}
auto ah = addHook(hooks_args, 0, read_args);
#endif
auto ah2 = addHook(hooks_configfile, 100, [] {
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#if CAP_CONFIG
addsaver(shot::shotx, "shotx");
addsaver(shot::shoty, "shoty");
addsaverenum(shot::format, "shotsvg");
addsaver(shot::transparent, "shottransparent");
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param_f(shot::gamma, "shotgamma");
addsaver(shot::caption, "shotcaption");
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param_f(shot::fade, "shotfade");
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#endif
});
#endif
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EX }
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/** wrl renderer */
EX namespace wrl {
#if !CAP_WRL
EX always_false in;
#endif
#if CAP_WRL
EX bool in;
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EX bool print;
EX bool textures = true;
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EX ld rug_width = .01;
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fhstream f;
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string filename;
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string coord(ld val) {
char buf[100];
snprintf(buf, 100, "%f", val);
return buf;
}
string coord(const hyperpoint& v, int q) {
char buf[100];
if(q == 3) snprintf(buf, 100, "%f, %f, %f", v[0], v[1], v[2]);
if(q == 2) snprintf(buf, 100, "%f, %f", v[0], v[1]);
return buf;
}
string color(color_t col, ld v) {
char buf[100];
ld cols[4];
for(int i=0; i<4; i++) {
cols[i] = part(col, i);
cols[i] /= 255;
cols[i] = pow(cols[i], shot::gamma) * shot::fade * v;
}
snprintf(buf, 100, "%.3f %.3f %.3f", cols[3], cols[2], cols[1]);
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return buf;
}
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typedef unsigned long long hashtype;
hashtype hash(ld x) { return hashtype(x * 1000000 + .5); }
hashtype hash(hyperpoint h) {
return hash(h[0]) + 7 * hash(h[1]) + 13 * hash(h[2]);
}
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EX void fatten(vector<hyperpoint>& data, vector<glvertex>& tdata) {
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map<hashtype, hyperpoint> normals;
for(int i=0; i<isize(data); i++)
normals[hash(data[i])] = Hypc;
for(int i=0; i<isize(data); i++) {
int j = i%3 ? i-1 : i+2;
int k = j%3 ? j-1 : j+2;
hyperpoint normal = (data[j] - data[i]) ^ (data[k] - data[i]);
#if MAXMDIM >= 4
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normal[3] = 0;
#endif
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if(sqhypot_d(3, normal) < 1e-6) {
println(hlog, "bug ", tie(data[i], data[j], data[k]));
}
normal /= hypot_d(3, normal);
auto& res = normals[hash(data[i])];
ld q = res[3];
if((res | normal) < 0) res -= normal;
else res += normal;
res[3] = q + 1;
}
for(auto& p: normals) {
auto w = hypot_d(3, p.second);
if(w == 0) println(hlog, "width is 0, ", p.second, " appeared ", p.second[3], " times");
if(isnan(w)) println(hlog, "width is NAN, ", p.second, " appeared ", p.second[3], " times");
p.second = p.second * (rug_width / w);
}
vector<hyperpoint> data2;
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vector<glvertex> tdata2;
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for(int i=0; i<isize(data); i+=3) {
auto a = data[i], b = data[i+1], c = data[i+2];
hyperpoint normal = (b-a) ^ (c-a);
auto na = normals[hash(a)];
auto nb = normals[hash(b)];
auto nc = normals[hash(c)];
if((normal | na) > 0) na = -na;
if((normal | nb) > 0) nb = -nb;
if((normal | nc) > 0) nc = -nc;
bool bad = false;
for(int i=0; i<3; i++) {
if(isnan(na[i]) || isnan(nb[i]) || isnan(nc[i])) bad = true;
}
if(bad) {
println(hlog, "bad vertex");
continue;
}
data2.push_back(a+na); data2.push_back(b+nb); data2.push_back(c+nc);
data2.push_back(b+nb); data2.push_back(a+na); data2.push_back(a-na);
data2.push_back(b+nb); data2.push_back(a-na); data2.push_back(b-nb);
data2.push_back(c+nc); data2.push_back(b+nb); data2.push_back(b-nb);
data2.push_back(c+nc); data2.push_back(b-nb); data2.push_back(c-nc);
data2.push_back(a+na); data2.push_back(c+nc); data2.push_back(c-nc);
data2.push_back(a+na); data2.push_back(c-nc); data2.push_back(a-na);
data2.push_back(b-nb); data2.push_back(a-na); data2.push_back(c-nc);
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if(isize(tdata)) {
auto ta = tdata[i], tb = tdata[i+1], tc = tdata[i+2];
for(auto p: {ta, tb, tc, tb, ta, ta, tb, ta, tb, tc, tb, tb, tc, tb, tc, ta, tc, tc, ta, tc, ta, tb, ta, tc})
tdata2.push_back(p);
}
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}
data = data2;
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tdata = tdata2;
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}
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bool used_rug;
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map<pair<color_t, glvertex>, int> texture_position;
map<color_t, int> gradient_position;
pair<color_t, glvertex> texid(dqi_poly& p) {
return make_pair(p.color, p.tinf->tvertices[0]);
}
/** 0 = no/unknown/disabled texture, 1 = rug, 2 = gradient, 3 = floor texture */
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EX int texture_type(dqi_poly& p) {
if(!p.tinf) return 0;
#if CAP_PNG
if(!textures) return 0;
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#if CAP_RUG
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if(p.tinf == &rug::tinf) return 1;
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#endif
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#if MAXMDIM >= 4
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if(p.tinf->texture_id == (int) floor_textures->renderedTexture)
return (p.tinf->tvertices[0][0] == 0) ? 2 : 3;
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#endif
#endif
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return 0;
}
EX void prepare(dqi_poly& p) {
if(print && !(p.flags & POLY_PRINTABLE)) return;
if(!(p.flags & POLY_TRIANGLES)) return;
int tt = texture_type(p);
if(tt == 2) gradient_position[p.color] = 0;
if(tt == 3) texture_position[texid(p)] = 0;
}
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#if MAXMDIM >= 4
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int fts_int, fts, fts_row;
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#endif
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map<string, pair<vector<hyperpoint>, vector<glvertex>>> all_data;
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EX void polygon(dqi_poly& p) {
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if(print && !(p.flags & POLY_PRINTABLE)) return;
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if(!(p.flags & POLY_TRIANGLES)) return;
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int tt = texture_type(p);
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vector<hyperpoint> data;
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vector<glvertex> tdata;
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for(int i=0; i<p.cnt; i++) {
glvertex v = p.tab[0][p.offset+i];
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data.push_back(glhr::gltopoint(v));
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if(p.tinf)
tdata.push_back(p.tinf->tvertices[p.offset_texture+i]);
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}
for(auto& d: data) {
shiftpoint h = p.V * d;
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applymodel(h, d);
}
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if(print && (p.flags & POLY_FAT)) {
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fatten(data, tdata);
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p.cnt = isize(data);
}
else if(print) {
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hyperpoint ctr1;
applymodel(p.V * p.intester, ctr1);
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println(hlog, "intester = ", p.intester);
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ld sdet = 0;
if(1) {
dynamicval<eGeometry> g(geometry, gEuclid);
for(int i=0; i<p.cnt; i+=3) {
transmatrix T;
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T[0] = data[i] - ctr1;
T[1] = data[i+1] - ctr1;
T[2] = data[i+2] - ctr1;
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sdet += det(T);
}
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println(hlog, "sdet = ", sdet);
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if(sdet > 0)
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for(int i=0; i<p.cnt; i+=3) {
swap(data[i+1], data[i+2]);
if(!tdata.empty())
swap(tdata[i+1], tdata[i+2]);
}
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}
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}
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shstream app;
println(app, " material Material {");
if(!tt) println(app, " diffuseColor ", color(p.color, .8));
if(part(p.color, 0) != 255) println(app, " transparency ", (255 - part(p.color, 0)) / 255.);
println(app, " }");
if(tt == 1) {
println(f, " texture ImageTexture {");
println(app, " url \"", filename, "-rug.png\"");
println(app, " }");
used_rug = true;
}
if(tt == 2 || tt == 3) {
println(app, " texture ImageTexture {");
println(app, " url \"", filename, "-floors.png\"");
println(app, " }");
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}
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auto &ad = all_data[app.s];
for(auto& d: data) ad.first.push_back(d);
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#if MAXMDIM >= 4
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if(tt == 2) {
ld x = (fts - .5 - gradient_position[p.color]) / fts;
for(auto& d: tdata) d[0] = x;
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}
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#if CAP_GL
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if(tt == 3) {
int tp = texture_position[texid(p)];
auto xy = make_array<int>(tp % fts_row, tp / fts_row);
auto zero = p.tinf->tvertices[0];
ld sca = FLOORTEXTURESIZE*1./fts_int;
for(auto& d: tdata)
for(int c: {0, 1})
d[c] = ((d[c] - zero[c])*sca + xy[c] + .5) * fts_int / fts;
}
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#endif
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#endif
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for(auto& d: tdata) ad.second.push_back(d);
}
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EX void render() {
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#if MAXMDIM >= 4
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for(auto& p: ptds) {
auto p2 = dynamic_cast<dqi_poly*>(&*p);
if(p2)
prepare(*p2);
}
int tps = 0;
for(auto& p: texture_position) p.second = tps++;
int gps = 0;
for(auto& p: gradient_position) p.second = gps++;
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#if CAP_TEXTURE
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fts_int = floor_texture_square_size * FLOORTEXTURESIZE + 4;
fts = 64;
while(fts < gps || (fts-gps)/fts_int * fts/fts_int < tps)
fts *= 2;
fts_row = (fts-gps)/fts_int;
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#endif
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#endif
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for(auto& p: ptds) {
auto p2 = dynamic_cast<dqi_poly*>(&*p);
if(p2)
polygon(*p2);
}
}
EX void take(const string& fname, const function<void()>& what IS(shot::default_screenshot_content)) {
dynamicval<bool> v2(in, true);
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dynamicval<bool> v3(noshadow, true);
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filename = fname;
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ptds.clear();
all_data.clear();
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what();
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f.f = fopen(fname.c_str(), "wt");
println(f, "#VRML V2.0 utf8");
println(f, "WorldInfo { title \"3D model exported from HyperRogue\" info [ \"3D models exported from HyperRogue are public domain\" ] }");
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for(auto& p: all_data) {
const string& app = p.first;
auto& data = p.second.first;
auto& tdata = p.second.second;
println(f, "Shape {");
println(f, " appearance Appearance {");
println(f, app);
println(f, " }");
// println(f, "# V = ", p.V);
println(f, " geometry IndexedFaceSet {");
println(f, " coord Coordinate {");
println(f, " point [");
for(auto& d: data) println(f, " ", coord(d, 3), ",");
println(f, " ]");
println(f, " }");
if(!tdata.empty()) {
println(f, " texCoord TextureCoordinate {");
println(f, " point [");
for(auto& d: tdata)
println(f, " ", coord(glhr::gltopoint(d), 2), ",");
println(f, " ]");
println(f, " }");
}
println(f, " coordIndex [");
for(int i=0; i<isize(data); i+=3) {
println(f, " ", i, " ", i+1, " ", i+2, " -1,");
}
println(f, " ]");
if(print)
println(f, " creaseAngle 0.0 convex FALSE solid TRUE ccw FALSE");
else
println(f, " creaseAngle 0.0 convex FALSE solid FALSE");
println(f, " }");
println(f, " }");
}
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#if CAP_PNG
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#if CAP_RUG
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if(used_rug) {
resetbuffer rb;
rug::glbuf->enable();
SDL_Surface *s = rug::glbuf->render();
dynamicval<int> dx(shot::shotx, rug::texturesize);
dynamicval<int> dy(shot::shoty, rug::texturesize);
shot::postprocess(filename + "-rug.png", s, s);
}
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#endif
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#if MAXMDIM >= 4
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if(isize(texture_position) || isize(gradient_position)) {
SDL_Surface *s = shot::empty_surface(fts, fts, false);
for(auto& p: gradient_position) {
int x = fts - p.second - 1;
for(int y=0; y<fts; y++) {
qpixel(s, x, fts-y-1) = gradient(0, p.first, 0, y, fts-1) >> 8;
part(qpixel(s, x, y), 3) = 0xFF;
}
}
SDL_Surface *floor = floor_textures->render();
for(auto& p: texture_position) {
int nx = p.second % fts_row;
int ny = p.second / fts_row;
color_t col = p.first.first;
int xs = p.first.second[0] * FLOORTEXTURESIZE - fts_int/2;
int ys = p.first.second[1] * FLOORTEXTURESIZE - fts_int/2;
swap(xs, ys); // I do not understand why
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for(int y=0; y<fts_int; y++)
for(int x=0; x<fts_int; x++) {
auto& tgt = qpixel(s, nx*fts_int+x, fts-1-(ny*fts_int+y));
auto& src = qpixel(floor, xs+x, FLOORTEXTURESIZE-1-(ys+y));
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for(int p=0; p<3; p++)
part(tgt, p) = (part(src, p) * part(col, p+1) + 127) / 255;
part(tgt, 3) = 0xFF;
}
}
IMAGESAVE(s, (filename + "-floors.png").c_str());
SDL_FreeSurface(s);
}
#endif
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#endif
fclose(f.f);
f.f = nullptr;
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}
#endif
EX }
#if CAP_PNG
void IMAGESAVE(SDL_Surface *s, const char *fname) {
SDL_Surface *s2 = SDL_PNGFormatAlpha(s);
SDL_SavePNG(s2, fname);
if(s != s2) SDL_FreeSurface(s2);
}
#endif
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#if CAP_SHOT
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EX namespace shot {
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purehookset hooks_hqshot;
#if HDR
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enum screenshot_format { png, svg, wrl, rawfile };
#endif
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EX int rawfile_handle;
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EX int shotx = 2000;
EX int shoty = 2000;
EX screenshot_format format;
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EX bool transparent = true;
EX ld gamma = 1;
EX int shotformat = -1;
EX string caption;
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EX ld fade = 1;
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void set_shotx() {
if(shotformat == -1) return;
shotx = shoty;
if(shotformat == 1) shotx = shotx * 4/3;
if(shotformat == 2) shotx = shotx * 16/9;
if(shotformat == 3) {
shotx = shotx * 22/16;
while(shotx & 15) shotx++;
}
}
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EX int shot_aa = 1;
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EX void default_screenshot_content() {
gamescreen();
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if(caption != "")
displayfr(vid.xres/2, vid.fsize+vid.fsize/4, 3, vid.fsize*2, caption, forecolor, 8);
callhooks(hooks_hqshot);
drawStats();
}
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#if CAP_SDL
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EX SDL_Surface *empty_surface(int x, int y, bool alpha) {
return SDL_CreateRGBSurface(SDL_SWSURFACE,x,y,32,0xFF<<16,0xFF<<8,0xFF, (alpha) ? (0xFF<<24) : 0);
}
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#endif
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#if CAP_PNG
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EX void output(SDL_Surface* s, const string& fname) {
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if(format == screenshot_format::rawfile) {
for(int y=0; y<shoty; y++)
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ignore(write(rawfile_handle, &qpixel(s, 0, y), 4 * shotx));
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}
else
IMAGESAVE(s, fname.c_str());
}
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EX hookset<bool(string, SDL_Surface*, SDL_Surface*)> hooks_postprocess;
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EX void postprocess(string fname, SDL_Surface *sdark, SDL_Surface *sbright) {
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if(callhandlers(false, hooks_postprocess, fname, sdark, sbright)) return;
if(gamma == 1 && shot_aa == 1 && sdark == sbright) {
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output(sdark, fname);
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return;
}
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SDL_Surface *sout = empty_surface(shotx, shoty, sdark != sbright);
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for(int y=0; y<shoty; y++)
for(int x=0; x<shotx; x++) {
int val[2][4];
for(int a=0; a<2; a++) for(int b=0; b<3; b++) val[a][b] = 0;
for(int ax=0; ax<shot_aa; ax++) for(int ay=0; ay<shot_aa; ay++)
for(int b=0; b<2; b++) for(int p=0; p<3; p++)
val[b][p] += part(qpixel((b?sbright:sdark), x*shot_aa+ax, y*shot_aa+ay), p);
int transparent = 0;
int maxval = 255 * 3 * shot_aa * shot_aa;
for(int p=0; p<3; p++) transparent += val[1][p] - val[0][p];
color_t& pix = qpixel(sout, x, y);
pix = 0;
part(pix, 3) = 255 - (255 * transparent + (maxval/2)) / maxval;
if(transparent < maxval) for(int p=0; p<3; p++) {
ld v = (val[0][p] * 3. / maxval) / (1 - transparent * 1. / maxval);
v = pow(v, gamma) * fade;
v *= 255;
if(v > 255) v = 255;
part(pix, p) = v;
}
}
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output(sout, fname);
SDL_FreeSurface(sout);
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}
#endif
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EX purehookset hooks_take;
#if CAP_PNG
void render_png(string fname, const function<void()>& what) {
resetbuffer rb;
renderbuffer glbuf(vid.xres, vid.yres, vid.usingGL);
glbuf.enable();
current_display->set_viewport(0);
dynamicval<color_t> v8(backcolor, transparent ? 0xFF000000 : backcolor);
#if CAP_RUG
if(rug::rugged && !rug::renderonce) rug::prepareTexture();
#endif
glbuf.clear(backcolor);
what();
SDL_Surface *sdark = glbuf.render();
if(transparent) {
renderbuffer glbuf1(vid.xres, vid.yres, vid.usingGL);
backcolor = 0xFFFFFFFF;
#if CAP_RUG
if(rug::rugged && !rug::renderonce) rug::prepareTexture();
#endif
glbuf1.enable();
glbuf1.clear(backcolor);
current_display->set_viewport(0);
what();
postprocess(fname, sdark, glbuf1.render());
}
else postprocess(fname, sdark, sdark);
}
#endif
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EX void take(string fname, const function<void()>& what IS(default_screenshot_content)) {
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if(cheater) doOvergenerate();
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#if CAP_SVG
int multiplier = (format == screenshot_format::svg) ? svg::divby : shot_aa;
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#else
int multiplier = shot_aa;
#endif
vector<bool> chg;
for(auto ap: anims::aps) chg.push_back(*ap.value == ap.last);
finalizer f([&] {
for(int i=0; i<isize(anims::aps); i++)
if(chg[i]) *anims::aps[i].value = anims::aps[i].last;
});
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if(intra::in) what();
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dynamicval<videopar> v(vid, vid);
dynamicval<bool> v2(inHighQual, true);
dynamicval<bool> v6(auraNOGL, true);
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dynamicval<bool> vn(nohud, nohud || hide_hud);
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vid.smart_range_detail *= multiplier;
darken = 0;
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set_shotx();
vid.xres = shotx * multiplier;
vid.yres = shoty * multiplier;
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vid.fsize *= multiplier;
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calcparam();
models::configure();
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callhooks(hooks_take);
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switch(format) {
case screenshot_format::wrl:
#if CAP_WRL
wrl::take(fname);
#endif
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break;
case screenshot_format::svg:
#if CAP_SVG
svg::render(fname, what);
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#endif
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break;
case screenshot_format::png:
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case screenshot_format::rawfile:
#if CAP_PNG
render_png(fname, what);
#endif
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break;
}
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v.backup.plevel_factor = vid.plevel_factor;
}
#if CAP_COMMANDLINE
int png_read_args() {
using namespace arg;
if(argis("-pngshot")) {
PHASE(3); shift(); start_game();
printf("saving PNG screenshot to %s\n", argcs());
format = screenshot_format::png;
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shot::take(argcs());
}
else if(argis("-pngsize")) {
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shift(); shoty = argi(); if(shotformat == -1) shotformat = 0;
}
else if(argis("-pngformat")) {
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shift(); shotformat = argi();
}
else if(argis("-shotxy")) {
shift(); shotformat = -1; shotx = argi(); shift(); shoty = argi();
}
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else if(argis("-shothud")) {
shift(); hide_hud = !argi();
}
else if(argis("-shott")) {
shift(); shot::transparent = argi();
}
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else if(argis("-shot-fhd")) {
shot::shotformat = -1;
shot::shotx = 1920;
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shot::shoty = 1080;
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shot::transparent = false;
}
else if(argis("-shot-hd")) {
shot::shotformat = -1;
shot::shotx = 1280;
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shot::shoty = 720;
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shot::transparent = false;
}
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else if(argis("-shot-qfhd")) {
shot::shotformat = -1;
shot::shotx = 960;
shot::shoty = 540;
shot::transparent = false;
}
else if(argis("-shot-qhd")) {
shot::shotformat = -1;
shot::shotx = 640;
shot::shoty = 360;
shot::transparent = false;
}
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else if(argis("-shot-1000")) {
shot::shotformat = -1;
shot::shotx = 1000;
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shot::shoty = 1000;
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shot::transparent = false;
}
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else if(argis("-shot-500")) {
shot::shotformat = -1;
shot::shotx = 500;
shot::shoty = 500;
shot::transparent = false;
}
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else if(argis("-shot-vertical")) {
shot::shotformat = -1;
shot::shotx = 720;
shot::shoty = 1080;
shot::transparent = false;
}
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else if(argis("-shotaa")) {
shift(); shot_aa = argi();
}
#if CAP_WRL
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else if(argis("-modelshot")) {
PHASE(3); shift(); start_game();
printf("saving WRL model to %s\n", argcs());
shot::format = screenshot_format::wrl; wrl::print = false;
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shot::take(argcs());
}
else if(argis("-printshot")) {
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PHASE(3); shift(); start_game();
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printf("saving 3D printable model to %s\n", argcs());
shot::format = screenshot_format::wrl; wrl::print = true;
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shot::take(argcs());
}
#endif
else return 1;
return 0;
}
auto ah_png = addHook(hooks_args, 0, png_read_args);
#endif
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EX string format_name() {
if(format == screenshot_format::svg) return "SVG";
if(format == screenshot_format::wrl) return "WRL";
if(format == screenshot_format::png) return "PNG";
return "?";
}
EX string format_extension() {
if(format == screenshot_format::svg) return ".svg";
if(format == screenshot_format::wrl) return ".wrl";
if(format == screenshot_format::png) return ".png";
return "?";
}
EX void choose_screenshot_format() {
cmode = sm::SIDE;
gamescreen();
dialog::init(XLAT("screenshots"), iinf[itPalace].color, 150, 100);
#if CAP_PNG
dialog::addItem(XLAT("PNG"), 'p');
dialog::add_action([] { format = screenshot_format::png; popScreen(); });
#endif
#if CAP_SVG
dialog::addItem(XLAT("SVG"), 's');
dialog::add_action([] { format = screenshot_format::svg; popScreen(); });
#endif
#if CAP_WRL
dialog::addItem(XLAT("WRL"), 'w');
dialog::add_action([] { format = screenshot_format::wrl; popScreen(); });
#endif
dialog::addBack();
dialog::display();
}
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EX void menu() {
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cmode = sm::SIDE;
gamescreen();
if(format == screenshot_format::svg && !CAP_SVG)
format = screenshot_format::png;
if(format == screenshot_format::png && !CAP_PNG)
format = screenshot_format::svg;
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dialog::init(XLAT("screenshots"), iinf[itPalace].color, 150, 100);
dialog::addSelItem(XLAT("format"), format_name(), 'f');
dialog::add_action_push(choose_screenshot_format);
bool dowrl = format == screenshot_format::wrl;
if(!dowrl) {
dialog::addSelItem(XLAT("pixels (X)"), its(shotx), 'x');
dialog::add_action([] { shotformat = -1; dialog::editNumber(shotx, 500, 8000, 100, 2000, XLAT("pixels (X)"), ""); });
dialog::addSelItem(XLAT("pixels (Y)"), its(shoty), 'y');
dialog::add_action([] { shotformat = -1; dialog::editNumber(shoty, 500, 8000, 100, 2000, XLAT("pixels (Y)"), ""); });
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}
switch(format) {
case screenshot_format::svg: {
#if CAP_SVG
using namespace svg;
dialog::addSelItem(XLAT("precision"), "1/"+its(divby), 'p');
dialog::add_action([] { divby *= 10; if(divby > 1000000) divby = 1; });
#endif
if(models::is_3d(vpconf) || rug::rugged) {
dialog::addInfo("SVG screenshots do not work in this 3D mode", 0xFF0000);
if(GDIM == 2 && !rug::rugged)
menuitem_projection('1');
#if CAP_WRL
else {
dialog::addItem(XLAT("WRL"), 'w');
dialog::add_action([] { format = screenshot_format::wrl; });
}
#endif
}
#if CAP_TEXTURE
if(texture::config.tstate == texture::tsActive)
dialog::addInfo("SVG screenshots do not work with textures", 0xFF0000);
#endif
break;
}
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case screenshot_format::rawfile:
case screenshot_format::png: {
#if CAP_PNG
dialog::addSelItem(XLAT("supersampling"), its(shot_aa), 's');
dialog::add_action([] { shot_aa *= 2; if(shot_aa > 16) shot_aa = 1; });
#endif
break;
}
case screenshot_format::wrl: {
#if CAP_WRL
if(!models::is_3d(vpconf) && !rug::rugged) {
dialog::addInfo("this format is for 3D projections", 0xFF0000);
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#if CAP_RUG
if(GDIM == 2) {
dialog::addItem(XLAT("hypersian rug mode"), 'u');
dialog::add_action_push(rug::show);
}
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#endif
}
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#if CAP_RUG
else if(rug::rugged ? rug::perspective() : models::is_perspective(vpconf.model)) {
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#else
else if(models::is_perspective(vpconf.model)) {
#endif
dialog::addInfo("this does not work well in perspective projections", 0xFF8000);
menuitem_projection('1');
}
dialog::addBoolItem_action("generate a model for 3D printing", wrl::print, 'p');
#if CAP_PNG
dialog::addBoolItem_action("use textures", wrl::textures, 'u');
#endif
#endif
}
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}
if(!dowrl) dialog::addBoolItem_action(XLAT("transparent"), transparent, 't');
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dialog::addSelItem(XLAT("gamma"), fts(gamma), 'g');
dialog::add_action([] { dialog::editNumber(gamma, 0, 2, .1, .5, XLAT("gamma"), "higher value = darker"); });
dialog::addSelItem(XLAT("brightness"), fts(fade), 'b');
dialog::add_action([] { dialog::editNumber(fade, 0, 2, .1, 1, XLAT("brightness"), "higher value = lighter"); });
if(!dowrl) dialog::addBoolItem_action(XLAT("disable the HUD"), hide_hud, 'h');
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dialog::addBoolItem_action_neg(XLAT("hide the player"), mapeditor::drawplayer, 'H');
#if CAP_WRL
if(dowrl && wrl::print) dialog::lastItem().value = XLAT("N/A");
#endif
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if(WDIM == 2) {
dialog::addItem(XLAT("centering"), 'C');
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dialog::add_action([] {
dialog::editNumber(vid.fixed_facing_dir, 0, 360, 15, 90, XLAT("centering"),
XLAT("You can pick the angle. Note: the direction the PC is facing matters."));
dialog::reaction = fullcenter;
dialog::extra_options = [] () {
dialog::addBoolItem(XLAT("rotate PC"), centering == eCentering::face, 'R');
dialog::add_action([] {
flipplayer = false;
cwt++;
mirror::act(1, mirror::SPINSINGLE);
cwt.at->mondir++;
cwt.at->mondir %= cwt.at->type;
fullcenter();
});
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dialog::addBoolItem(XLAT("face"), centering == eCentering::face, 'F');
dialog::add_action([] { centering = eCentering::face; fullcenter(); });
dialog::addBoolItem(XLAT("edge"), centering == eCentering::edge, 'E');
dialog::add_action([] { centering = eCentering::edge; fullcenter(); });
dialog::addBoolItem(XLAT("vertex"), centering == eCentering::vertex, 'V');
dialog::add_action([] { centering = eCentering::vertex; fullcenter(); });
};
});
}
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dialog::addItem(XLAT("colors & aura"), 'c');
dialog::add_action_push(show_color_dialog);
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menuitem_sightrange('r');
dialog::addBreak(100);
dialog::addItem(XLAT("take screenshot"), 'z');
dialog::add_action([] () {
#if ISWEB
shot::take("new window");
#else
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static string pngfile = "hqshot.png";
static string svgfile = "svgshot.svg";
static string wrlfile = "model.wrl";
string& file =
format == screenshot_format::png ? pngfile :
format == screenshot_format::svg ? svgfile :
wrlfile;
dialog::openFileDialog(file, XLAT("screenshot"), format_extension(), [&file] () {
dynamicval<int> cgl(vid.cells_generated_limit, 9999999);
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shot::take(file);
return true;
});
#endif
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});
dialog::addBack();
dialog::display();
}
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EX }
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#endif
#if CAP_ANIMATIONS
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EX namespace anims {
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#if HDR
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enum eMovementAnimation {
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maNone, maTranslation, maRotation, maCircle, maParabolic, maTranslationRotation
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};
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#endif
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EX eMovementAnimation ma;
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EX ld shift_angle, movement_angle, movement_angle_2;
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EX ld normal_angle = 90;
EX ld period = 10000;
EX int noframes = 30;
EX ld cycle_length = TAU;
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EX ld parabolic_length = 1;
EX ld skiprope_rotation;
EX string time_formula = "-";
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int lastticks, bak_turncount;
EX ld rug_rotation1, rug_rotation2, rug_forward, ballangle_rotation, env_ocean, env_volcano, rug_movement_angle, rug_shift_angle;
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EX bool env_shmup;
EX ld rug_angle;
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EX ld rotation_distance;
cell *rotation_center;
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transmatrix rotation_center_View;
color_t circle_display_color = 0x00FF00FF;
EX ld circle_radius = acosh(2.);
EX ld circle_spins = 1;
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EX void moved() {
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optimizeview();
if(cheater || autocheat) {
if(hyperbolic && memory_saving_mode && centerover && gmatrix.size() && cwt.at != centerover && !quotient) {
if(isNeighbor(cwt.at, centerover)) {
cwt.spin = neighborId(centerover, cwt.at);
flipplayer = true;
}
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animateMovement(match(cwt.at, centerover), LAYER_SMALL);
cwt.at = centerover;
save_memory();
return;
}
setdist(centerover, 7 - getDistLimit() - genrange_bonus, NULL);
}
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playermoved = false;
}
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#if HDR
struct animated_parameter {
ld *value;
ld last;
string formula;
reaction_t reaction;
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};
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#endif
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EX vector<animated_parameter> aps;
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EX void deanimate(ld &x) {
for(int i=0; i<isize(aps); i++)
if(aps[i].value == &x)
aps.erase(aps.begin() + (i--));
}
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EX void get_parameter_animation(ld &x, string &s) {
for(auto &ap: aps)
if(ap.value == &x && ap.last == x)
s = ap.formula;
}
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EX void animate_parameter(ld &x, string f, const reaction_t& r) {
deanimate(x);
aps.emplace_back(animated_parameter{&x, x, f, r});
}
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int ap_changes;
void apply_animated_parameters() {
ap_changes = 0;
for(auto &ap: aps) {
if(*ap.value != ap.last) continue;
try {
*ap.value = parseld(ap.formula);
}
catch(hr_parse_exception&) {
continue;
}
if(*ap.value != ap.last) {
if(ap.reaction) ap.reaction();
ap_changes++;
ap.last = *ap.value;
}
}
}
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bool needs_highqual;
bool joukowsky_anim;
EX void reflect_view() {
if(centerover) {
shiftmatrix T = shiftless(Id);
cell *mbase = centerover;
cell *c = centerover;
if(shmup::reflect(c, mbase, T))
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View = iso_inverse(T.T) * View;
}
}
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bool clearup;
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EX purehookset hooks_anim;
EX void animate_rug_movement(ld t) {
rug::using_rugview urv;
shift_view(
cspin(0, GDIM-1, rug_movement_angle * degree) * spin(rug_shift_angle * degree) * xtangent(t)
);
}
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vector<reaction_t> on_rollback;
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EX void apply() {
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int t = ticks - lastticks;
lastticks = ticks;
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callhooks(hooks_anim);
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switch(ma) {
case maTranslation:
if(history::on) {
history::phase = (isize(history::v) - 1) * ticks * 1. / period;
history::movetophase();
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}
else if(centerover) {
reflect_view();
if((hyperbolic && !quotient &&
(centerover->land != cwt.at->land || memory_saving_mode) && among(centerover->land, laHaunted, laIvoryTower, laDungeon, laEndorian) && centerover->landparam >= 10
) ) {
if(memory_saving_mode) {
activateSafety(laIce);
return;
}
else {
fullcenter(); View = spin(rand() % 1000) * View;
}
}
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shift_view(
cspin(0, GDIM-1, movement_angle * degree) * spin(shift_angle * degree) * xtangent(cycle_length * t / period)
);
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moved();
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if(clearup) {
centerover->wall = waNone;
forCellEx(c1, centerover) c1->wall = waNone;
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}
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}
break;
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case maRotation:
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shift_view(ztangent(-rotation_distance));
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if(GDIM == 3) {
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rotate_view(spin(-movement_angle * degree));
rotate_view(cspin(1, 2, normal_angle * degree));
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rotate_view(spin(-movement_angle_2 * degree));
}
rotate_view(spin(TAU * t / period));
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if(GDIM == 3) {
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rotate_view(spin(movement_angle_2 * degree));
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rotate_view(cspin(2, 1, normal_angle * degree));
rotate_view(spin(movement_angle * degree));
}
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shift_view(ztangent(rotation_distance));
moved();
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break;
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case maTranslationRotation:
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shift_view(
cspin(0, GDIM-1, movement_angle * degree) * spin(shift_angle * degree) * xtangent(cycle_length * t / period)
);
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moved();
rotate_view(cspin(0, GDIM-1, TAU * t / period));
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if(clearup) {
centerover->wall = waNone;
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}
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break;
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#if CAP_BT
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case maParabolic:
reflect_view();
View = ypush(-shift_angle * degree) * spin(-movement_angle * degree) * View;
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if(GDIM == 2)
View = bt::parabolic(parabolic_length * t / period) * View;
else
View = bt::parabolic3(parabolic_length * t / period, 0) * View;
View = spin(movement_angle * degree) * ypush(shift_angle * degree) * View;
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moved();
break;
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#endif
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case maCircle: {
centerover = rotation_center;
ld alpha = circle_spins * TAU * ticks / period;
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View = spin(-cos_auto(circle_radius)*alpha) * xpush(circle_radius) * spin(alpha) * rotation_center_View;
moved();
break;
}
default:
break;
}
if(env_ocean) {
turncount += env_ocean * ticks * tidalsize / period;
calcTidalPhase();
for(auto& p: gmatrix) if(p.first->land == laOcean) checkTide(p.first);
turncount -= ticks * tidalsize / period;
}
if(env_volcano) {
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auto bak_turncount = turncount;
on_rollback.push_back([bak_turncount] { turncount = bak_turncount; });
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turncount += env_volcano * ticks * 64 / period;
for(auto& p: gmatrix) if(p.first->land == laVolcano) checkTide(p.first);
}
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#if CAP_RUG
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if(rug::rugged) {
if(rug_rotation1) {
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rug::using_rugview rv;
rotate_view(cspin(1, 2, -rug_angle * degree) * cspin(0, 2, rug_rotation1 * TAU * t / period) * cspin(1, 2, rug_angle * degree));
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}
if(rug_rotation2) {
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rug::using_rugview rv;
View = View * cspin(0, 1, rug_rotation2 * TAU * t / period);
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}
if(rug_forward)
animate_rug_movement(rug_forward * t / period);
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}
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#endif
pconf.skiprope += skiprope_rotation * t * TAU / period;
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if(ballangle_rotation) {
if(models::has_orientation(vpconf.model))
vpconf.model_orientation += ballangle_rotation * 360 * t / period;
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else
vpconf.ballangle += ballangle_rotation * 360 * t / period;
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}
if(joukowsky_anim) {
ld t = ticks / period;
t = t - floor(t);
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if(pmodel == mdBand) {
vpconf.model_transition = t * 4 - 1;
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}
else {
vpconf.model_transition = t / 1.1;
vpconf.scale = (1 - vpconf.model_transition) / 2.;
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}
}
apply_animated_parameters();
calcparam();
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}
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EX void rollback() {
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while(!on_rollback.empty()) {
on_rollback.back()();
on_rollback.pop_back();
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}
}
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#if CAP_FILES && CAP_SHOT
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EX string animfile = "animation-%04d.png";
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EX string videofile = "animation.mp4";
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int min_frame = 0, max_frame = 999999;
int numturns = 0;
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EX hookset<void(int, int)> hooks_record_anim;
EX bool record_animation_of(reaction_t content) {
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lastticks = 0;
ticks = 0;
int oldturn = -1;
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for(int i=0; i<noframes; i++) {
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if(i < min_frame || i > max_frame) continue;
printf("%d/%d\n", i, noframes);
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callhooks(hooks_record_anim, i, noframes);
int newticks = i * period / noframes;
if(time_formula != "-") {
dynamicval<int> t(ticks, newticks);
exp_parser ep;
ep.s = time_formula;
try {
newticks = ep.iparse();
}
catch(hr_parse_exception& e) {
println(hlog, "warning: failed to parse time_formula, ", e.s);
}
}
cmode = (env_shmup ? sm::NORMAL : 0);
while(ticks < newticks) shmup::turn(1), ticks++;
if(cheater && numturns) {
int nturn = numturns * i / noframes;
if(nturn != oldturn) monstersTurn();
oldturn = nturn;
}
if(playermoved) centerpc(INF), optimizeview();
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dynamicval<bool> v2(inHighQual, true);
models::configure();
if(history::on) {
ld len = (isize(history::v)-1) + 2 * history::extra_line_steps;
history::phase = len * i / (noframes-1);
if(history::lvspeed < 0) history::phase = len - history::phase;
history::phase -= history::extra_line_steps;
history::movetophase();
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}
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char buf[1000];
snprintf(buf, 1000, animfile.c_str(), i);
shot::take(buf, content);
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}
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lastticks = ticks = SDL_GetTicks();
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return true;
}
EX bool record_animation() {
return record_animation_of(shot::default_screenshot_content);
}
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#endif
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EX purehookset hooks_after_video;
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#if CAP_VIDEO
EX bool record_video(string fname IS(videofile), bool_reaction_t rec IS(record_animation)) {
array<int, 2> tab;
if(pipe(&tab[0])) {
addMessage(format("Error: %s", strerror(errno)));
return false;
}
println(hlog, "tab = ", tab);
int pid = fork();
if(pid == 0) {
close(0);
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if(dup(tab[0]) != 0) exit(1);
if(close(tab[1]) != 0) exit(1);
if(close(tab[0]) != 0) exit(1);
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string fformat = "ffmpeg -y -f rawvideo -pix_fmt bgra -s " + its(shot::shotx) + "x" + its(shot::shoty) + " -r 60 -i - -pix_fmt yuv420p -codec:v libx264 \"" + fname + "\"";
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ignore(system(fformat.c_str()));
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exit(0);
}
close(tab[0]);
shot::rawfile_handle = tab[1];
dynamicval<shot::screenshot_format> sf(shot::format, shot::screenshot_format::rawfile);
rec();
close(tab[1]);
wait(nullptr);
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callhooks(hooks_after_video);
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return true;
}
EX bool record_video_std() {
return record_video(videofile, record_animation);
}
#endif
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void display_animation() {
if(ma == maCircle && (circle_display_color & 0xFF)) {
for(int s=0; s<10; s++) {
if(s == 0) curvepoint(xpush0(circle_radius - .1));
for(int z=0; z<100; z++) curvepoint(xspinpush0((z+s*100) * 2 * A_PI / 1000., circle_radius));
queuecurve(ggmatrix(rotation_center), circle_display_color, 0, PPR::LINE);
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}
if(sphere) for(int s=0; s<10; s++) {
if(s == 0) curvepoint(xpush0(circle_radius - .1));
for(int z=0; z<100; z++) curvepoint(xspinpush0((z+s*100) * 2 * A_PI / 1000., circle_radius));
queuecurve(ggmatrix(rotation_center) * centralsym, circle_display_color, 0, PPR::LINE);
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}
}
}
void animator(string caption, ld& param, char key) {
dialog::addBoolItem(caption, param, key);
if(param) dialog::lastItem().value = fts(param);
dialog::add_action([&param, caption] () {
if(param == 0) {
param = 1;
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string s =
XLAT(
"The value of 1 means that the period of this animation equals the period set in the animation menu. "
"Larger values correspond to faster animations.");
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dialog::editNumber(param, 0, 10, 1, 1, caption, s);
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}
else param = 0;
});
}
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EX ld a, b;
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ld animation_period;
EX void rug_angle_options() {
dialog::addSelItem(XLAT("shift"), fts(rug_shift_angle) + "°", 'C');
dialog::add_action([] () {
popScreen();
dialog::editNumber(rug_shift_angle, 0, 90, 15, 0, XLAT("shift"), "");
});
dialog::addSelItem(XLAT("movement angle"), fts(rug_movement_angle) + "°", 'M');
dialog::add_action([] () {
popScreen();
dialog::editNumber(rug_movement_angle, 0, 360, 15, 0, XLAT("movement angle"), "");
});
}
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EX void show() {
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cmode = sm::SIDE; needs_highqual = false;
animation_lcm = 1;
gamescreen();
animation_period = TAU * animation_lcm / animation_factor;
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dialog::init(XLAT("animations"), iinf[itPalace].color, 150, 100);
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dialog::addSelItem(XLAT("period"), fts(period)+ " ms", 'p');
dialog::add_action([] () { dialog::editNumber(period, 0, 10000, 1000, 200, XLAT("period"),
XLAT("This is the period of the whole animation, though in some settings the animation can have a different period or be aperiodic. "
"Changing the value will make the whole animation slower or faster."
)); });
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if(animation_lcm > 1) {
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dialog::addSelItem(XLAT("game animation period"), fts(animation_period)+ " ms", 'G');
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dialog::add_action([] () {
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dialog::editNumber(animation_period, 0, 10000, 1000, 1000, XLAT("game animation period"),
XLAT("Least common multiple of the animation periods of all the game objects on screen, such as rotating items.")
);
dialog::reaction = [] () { animation_factor = TAU * animation_lcm / animation_period; };
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dialog::extra_options = [] () {
dialog::addItem("default", 'D');
dialog::add_action([] () {
animation_factor = 1;
popScreen();
});
};
});
}
dialog::addBoolItem_choice(XLAT("no movement animation"), ma, maNone, '0');
dialog::addBoolItem_choice(XLAT("translation"), ma, maTranslation, '1');
dialog::addBoolItem_choice(XLAT("rotation"), ma, maRotation, '2');
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if(hyperbolic) {
dialog::addBoolItem_choice(XLAT("parabolic"), ma, maParabolic, '3');
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}
if(among(pmodel, mdJoukowsky, mdJoukowskyInverted)) {
dialog::addBoolItem_action(XLAT("joukowsky_anim"), joukowsky_anim, 'j');
}
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if(among(pmodel, mdJoukowsky, mdJoukowskyInverted)) {
animator(XLAT("Möbius transformations"), skiprope_rotation, 'S');
}
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if(!mproduct) {
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dialog::addBoolItem(XLAT("circle"), ma == maCircle, '4');
dialog::add_action([] () { ma = maCircle;
rotation_center = centerover;
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rotation_center_View = View;
});
}
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dialog::addBoolItem_choice(XLAT("translation")+"+"+XLAT("rotation"), ma, maTranslationRotation, '5');
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switch(ma) {
case maCircle: {
animator(XLAT("circle spins"), circle_spins, 'C');
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dialog::addSelItem(XLAT("circle radius"), fts(circle_radius), 'c');
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dialog::add_action([] () {
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dialog::editNumber(circle_radius, 0, 10, 0.1, acosh(1.), XLAT("circle radius"), "");
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dialog::extra_options = [] () {
if(hyperbolic) {
// area = 2pi (cosh(r)-1)
dialog::addSelItem(XLAT("double spin"), fts(acosh(2.)), 'A');
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dialog::add_action([] () { circle_radius = acosh(2.); });
dialog::addSelItem(XLAT("triple spin"), fts(acosh(3.)), 'B');
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dialog::add_action([] () { circle_radius = acosh(3.); });
}
if(sphere) {
dialog::addSelItem(XLAT("double spin"), fts(acos(1/2.)), 'A');
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dialog::add_action([] () { circle_radius = acos(1/2.); });
dialog::addSelItem(XLAT("triple spin"), fts(acos(1/3.)), 'B');
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dialog::add_action([] () { circle_radius = acos(1/3.); });
}
};
});
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dialog::addColorItem(XLAT("draw the circle"), circle_display_color, 'd');
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dialog::add_action([] () {
dialog::openColorDialog(circle_display_color, NULL);
});
dialog::addBreak(100);
break;
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}
case maTranslation:
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case maTranslationRotation:
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case maParabolic: {
if(ma == maTranslation && history::on)
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dialog::addBreak(300);
else if(ma == maTranslation) {
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dialog::addSelItem(XLAT("cycle length"), fts(cycle_length), 'c');
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dialog::add_action([] () {
dialog::editNumber(cycle_length, 0, 10, 0.1, TAU, "shift", "");
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dialog::extra_options = [] () {
dialog::addSelItem(XLAT("full circle"), fts(TAU), 'A');
dialog::add_action([] () { cycle_length = TAU; });
dialog::addSelItem(XLAT("Zebra period"), fts(2.898149445355172), 'B');
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dialog::add_action([] () { cycle_length = 2.898149445355172; });
dialog::addSelItem(XLAT("Bolza period"), fts(2 * 1.528571), 'C');
dialog::add_action([] () { cycle_length = 2 * 1.528571; });
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};
});
}
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else
add_edit(parabolic_length);
dialog::addSelItem(XLAT("shift"), fts(shift_angle) + "°", 'C');
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dialog::add_action([] () {
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dialog::editNumber(shift_angle, 0, 90, 15, 0, XLAT("shift"), "");
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});
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dialog::addSelItem(XLAT("movement angle"), fts(movement_angle) + "°", 'm');
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dialog::add_action([] () {
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dialog::editNumber(movement_angle, 0, 360, 15, 0, XLAT("movement angle"), "");
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});
break;
}
case maRotation:
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if(GDIM == 3) {
dialog::addSelItem(XLAT("angle to screen normal"), fts(normal_angle) + "°", 'C');
dialog::add_action([] () {
dialog::editNumber(normal_angle, 0, 360, 15, 0, XLAT("angle to screen normal"), "");
});
dialog::addSelItem(XLAT("movement angle"), fts(movement_angle) + "°", 'm');
dialog::add_action([] () {
dialog::editNumber(movement_angle, 0, 360, 15, 0, XLAT("movement angle"), "");
});
dialog::addBreak(100);
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dialog::addSelItem(XLAT("distance from rotation center"), fts(rotation_distance), 'r');
dialog::add_action([] () {
dialog::editNumber(rotation_distance, 0, 10, .1, 0, XLAT("distance from rotation center"), "");
});
dialog::addBreak(100);
}
else
dialog::addBreak(300);
break;
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default: {
dialog::addBreak(300);
}
}
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animator(XLATN("Ocean"), env_ocean, 'o');
animator(XLATN("Volcanic Wasteland"), env_volcano, 'v');
if(shmup::on) dialog::addBoolItem_action(XLAT("shmup action"), env_shmup, 'T');
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#if CAP_FILES && CAP_SHOT
if(cheater) {
dialog::addSelItem(XLAT("monster turns"), its(numturns), 'n');
dialog::add_action([] {
dialog::editNumber(numturns, 0, 100, 1, 0, XLAT("monster turns"), XLAT("Number of turns to pass. Useful when simulating butterflies or cellular automata."));
});
}
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#endif
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#if CAP_RUG
if(rug::rugged) {
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animator(XLAT("screen-relative rotation"), rug_rotation1, 'r');
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if(rug_rotation1) {
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dialog::addSelItem(XLAT("angle"), fts(rug_angle) + "°", 'a');
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dialog::add_action([] () {
dialog::editNumber(rug_angle, 0, 360, 15, 0, "Rug angle", "");
});
}
else dialog::addBreak(100);
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animator(XLAT("model-relative rotation"), rug_rotation2, 'r');
animator(XLAT("automatic move speed"), rug_forward, 'M');
dialog::add_action([] () {
dialog::editNumber(rug_forward, 0, 10, 1, 1, XLAT("automatic move speed"), XLAT("Move automatically without pressing any keys."));
dialog::extra_options = [] () {
if(among(rug::gwhere, gSphere, gElliptic)) {
dialog::addItem(XLAT("synchronize"), 'S');
dialog::add_action([] () { rug_forward = TAU; popScreen(); });
}
rug_angle_options();
};
});
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}
#endif
if(models::has_orientation(vpconf.model))
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animator(XLAT("model rotation"), ballangle_rotation, 'I');
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else if(models::is_3d(vpconf))
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animator(XLAT("3D rotation"), ballangle_rotation, '3');
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dialog::addSelItem(XLAT("animate parameters"), fts(a), 'a');
dialog::add_action([] () {
dialog::editNumber(a, -100, 100, 1, 0, XLAT("animate parameters"), "");
});
dialog::addSelItem(XLAT("animate parameters"), fts(b), 'b');
dialog::add_action([] () {
dialog::editNumber(b, -100, 100, 1, 0, XLAT("animate parameters"), "");
});
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dialog::addBoolItem(XLAT("history mode"), (history::on || history::includeHistory), 'h');
dialog::add_action_push(history::history_menu);
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#if CAP_FILES && CAP_SHOT
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dialog::addItem(XLAT("shot settings"), 's');
dialog::add_action_push(shot::menu);
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if(needs_highqual)
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dialog::addInfo(XLAT("some parameters will only change in recorded animation"));
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else
dialog::addBreak(100);
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dialog::addSelItem(XLAT("frames to record"), its(noframes), 'n');
dialog::add_action([] () { dialog::editNumber(noframes, 0, 300, 30, 5, XLAT("frames to record"), ""); });
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dialog::addSelItem(XLAT("record to sequence of image files"), animfile, 'R');
dialog::add_action([] () {
dialog::openFileDialog(animfile, XLAT("record to sequence of image files"),
shot::format_extension(), record_animation);
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});
#endif
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#if CAP_VIDEO
dialog::addSelItem(XLAT("record to video file"), videofile, 'M');
dialog::add_action([] () {
dialog::openFileDialog(videofile, XLAT("record to video file"),
".mp4", record_video_std);
});
#endif
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dialog::addBack();
dialog::display();
}
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#if CAP_COMMANDLINE
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int readArgs() {
using namespace arg;
if(0) ;
#if CAP_ANIMATIONS
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else if(argis("-animmenu")) {
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PHASE(3); showstartmenu = false; pushScreen(show);
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}
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else if(argis("-animperiod")) {
PHASEFROM(2); shift_arg_formula(period);
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}
else if(argis("-animformula")) {
PHASEFROM(2); shift(); time_formula = args();
}
#if CAP_SHOT
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else if(argis("-animrecordf")) {
PHASEFROM(2); shift(); noframes = argi() ? argi() : noframes;
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shift(); animfile = args();
}
else if(argis("-animrecord") || argis("-animrec")) {
PHASE(3); shift(); noframes = argi() ? argi() : noframes;
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shift(); animfile = args(); record_animation();
}
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else if(argis("-record-only")) {
PHASEFROM(2);
shift(); min_frame = argi();
shift(); max_frame = argi();
}
#endif
#if CAP_VIDEO
else if(argis("-animvideo")) {
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start_game();
PHASE(3); shift(); noframes = argi() ? argi() : noframes;
shift(); videofile = args(); record_video();
}
#endif
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else if(argis("-animcircle")) {
PHASE(3); start_game();
ma = maCircle;
rotation_center = centerover;
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rotation_center_View = View;
shift_arg_formula(circle_spins);
shift_arg_formula(circle_radius);
shift(); circle_display_color = argcolor(24);
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}
else if(argis("-animmove")) {
ma = maTranslation;
shift_arg_formula(cycle_length);
shift_arg_formula(shift_angle);
shift_arg_formula(movement_angle);
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}
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else if(argis("-animmoverot")) {
ma = maTranslationRotation;
shift_arg_formula(cycle_length);
shift_arg_formula(shift_angle);
shift_arg_formula(movement_angle);
}
else if(argis("-wallopt")) {
wallopt = true;
}
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else if(argis("-animpar")) {
ma = maParabolic;
shift_arg_formula(parabolic_length);
shift_arg_formula(shift_angle);
shift_arg_formula(movement_angle);
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}
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else if(argis("-animclear")) { clearup = true; }
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else if(argis("-animrot")) {
ma = maRotation;
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if(GDIM == 3) {
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shift_arg_formula(movement_angle);
shift_arg_formula(normal_angle);
}
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}
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else if(argis("-animrotd")) {
start_game();
ma = maRotation;
shift_arg_formula(rotation_distance);
}
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else if(argis("-animrug")) {
shift_arg_formula(rug_rotation1);
shift_arg_formula(rug_angle);
shift_arg_formula(rug_rotation2);
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}
else if(argis("-animenv")) {
shift_arg_formula(env_ocean);
shift_arg_formula(env_volcano);
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}
else if(argis("-animball")) {
shift_arg_formula(ballangle_rotation);
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}
else if(argis("-animj")) {
shift(); joukowsky_anim = true;
}
#endif
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else return 1;
return 0;
}
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#endif
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auto animhook = addHook(hooks_frame, 100, display_animation)
#if CAP_COMMANDLINE
+ addHook(hooks_args, 100, readArgs)
#endif
+ addHook(hooks_configfile, 100, [] {
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#if CAP_CONFIG
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param_f(anims::period, "aperiod", "animation period");
addsaver(anims::noframes, "animation frames");
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param_f(anims::cycle_length, "acycle", "animation cycle length");
param_f(anims::parabolic_length, "aparabolic", "animation parabolic length")
->editable(0, 10, 1, "cells to go", "", 'c');
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param_f(anims::rug_angle, "arugangle", "animation rug angle");
param_f(anims::circle_radius, "acradius", "animation circle radius");
param_f(anims::circle_spins, "acspins", "animation circle spins");
addsaver(anims::rug_movement_angle, "rug forward movement angle", 90);
addsaver(anims::rug_shift_angle, "rug forward shift angle", 0);
addsaver(anims::a, "a", 0);
addsaver(anims::b, "b", 0);
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param_f(anims::movement_angle_2, "movement angle 2", 0);
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#endif
});
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EX bool any_animation() {
if(history::on) return true;
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if(ma) return true;
if(ballangle_rotation || rug_rotation1 || rug_rotation2) return true;
if(ap_changes) return true;
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return false;
}
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EX bool any_on() {
return any_animation() || history::includeHistory;
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}
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EX bool center_music() {
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return among(ma, maParabolic, maTranslation);
}
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EX }
#endif
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EX namespace startanims {
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EX bool enabled = true;
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int ticks_start = 0;
#if HDR
struct startanim {
string name;
reaction_t init;
reaction_t render;
};
const int EXPLORE_START_ANIMATION = 2003;
#endif
reaction_t exploration;
void explorable(reaction_t ee) {
if(displayButtonS(4, vid.yres - 4 - vid.fsize/2, XLAT("explore this animation"), 0x202020, 0, vid.fsize/2))
getcstat = EXPLORE_START_ANIMATION;
exploration = ee;
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}
void no_init() { }
startanim null_animation { "", no_init, [] { gamescreen(); }};
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#if CAP_STARTANIM
startanim joukowsky { "Joukowsky transform", no_init, [] {
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dynamicval<eModel> dm(pmodel, mdJoukowskyInverted);
dynamicval<ld> dt(pconf.model_orientation, ticks / 25.);
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dynamicval<int> dv(vid.use_smart_range, 2);
dynamicval<ld> ds(pconf.scale, 1/4.);
models::configure();
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dynamicval<color_t> dc(ringcolor, 0);
gamescreen();
explorable([] { pmodel = mdJoukowskyInverted; pushScreen(models::model_menu); });
}};
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startanim bandspin { "spinning in the band model", no_init, [] {
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dynamicval<eModel> dm(pmodel, mdBand);
dynamicval<ld> dt(pconf.model_orientation, ticks / 25.);
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dynamicval<int> dv(vid.use_smart_range, 2);
models::configure();
gamescreen();
explorable([] { pmodel = mdJoukowskyInverted; pushScreen(models::model_menu); });
}};
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startanim perspective { "projection distance", no_init, [] {
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ld x = sin(ticks / 1500.);
x += 1;
x /= 2;
x *= 1.5;
x = tan(x);
dynamicval<ld> da(pconf.alpha, x);
dynamicval<ld> ds(pconf.scale, (1+x)/2);
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calcparam();
gamescreen();
explorable(projectionDialog);
}};
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startanim rug { "Hypersian Rug", [] {
#if CAP_RUG
rug::init();
rug::rugged = false;
#else
pick();
#endif
}, [] {
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#if CAP_RUG
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dynamicval<bool> b(rug::rugged, true);
rug::physics();
dynamicval<transmatrix> t(rug::rugView, cspin(1, 2, ticks / 3000.) * rug::rugView);
gamescreen();
if(!rug::rugged) current = &null_animation;
explorable([] { rug::rugged = true; pushScreen(rug::show); });
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#endif
}};
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startanim spin_around { "spinning around", no_init, [] {
dynamicval<ld> da(pconf.alpha, 999);
dynamicval<ld> ds(pconf.scale, 500);
ld alpha = TAU * ticks / 10000.;
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ld circle_radius = acosh(2.);
dynamicval<transmatrix> dv(View, spin(-cos_auto(circle_radius)*alpha) * xpush(circle_radius) * spin(alpha) * View);
gamescreen();
}};
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#endif
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reaction_t add_to_frame;
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#if CAP_STARTANIM
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void draw_ghost(const transmatrix V, int id) {
auto sV = shiftless(V);
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if(id % 13 == 0) {
queuepoly(sV, cgi.shMiniGhost, 0xFFFF00C0);
queuepoly(sV, cgi.shMiniEyes, 0xFF);
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}
else {
queuepoly(sV, cgi.shMiniGhost, 0xFFFFFFC0);
queuepoly(sV, cgi.shMiniEyes, 0xFF);
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}
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}
startanim row_of_ghosts { "row of ghosts", no_init, [] {
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dynamicval<reaction_t> r(add_to_frame, [] {
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int t = ticks/400;
ld mod = (ticks-t*400)/400.;
for(int x=-25; x<=25; x++)
for(int y=-25; y<=25; y++) {
ld ay = (y + mod)/5.;
draw_ghost(xpush(x/5.) * spin90() * xpush(ay), int(y-t));
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}
});
dynamicval<bool> rd(mapeditor::drawplayer, false);
gamescreen();
}};
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startanim army_of_ghosts { "army of ghosts", no_init, [] {
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dynamicval<bool> rd(mapeditor::drawplayer, false);
dynamicval<reaction_t> r(add_to_frame, [] {
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int tt = ticks - ticks_start + 1200;
int t = tt/400;
ld mod = (tt-t*400)/400.;
for(int x=-12; x<=12; x++) {
ld ax = x/4.;
transmatrix T = spin270() * xpush(ax) * spin90();
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for(int y=0;; y++) {
ld ay = (mod - y)/4.;
transmatrix U = spin90() * xpush(ay / cosh(ax)) * T;
if(!in_smart_range(shiftless(U))) break;
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draw_ghost(U, (-y - t));
if(y) {
ay = (mod + y)/4.;
transmatrix U = spin90() * xpush(ay / cosh(ax)) * T;
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draw_ghost(U, (y - t));
}
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}
}
});
gamescreen();
}};
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startanim ghost_spiral { "ghost spiral", no_init, [] {
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dynamicval<reaction_t> r(add_to_frame, [] {
ld t = (ticks - ticks_start - 2000) / 150000.;
for(ld i=3; i<=40; i++) {
draw_ghost(spin(t * i * TAU) * xpush(asinh(15. / i)) * spin90(), 1);
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}
});
gamescreen();
}};
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startanim fib_ghosts { "Fibonacci ghosts", no_init, [] {
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dynamicval<bool> rd(mapeditor::drawplayer, false);
dynamicval<reaction_t> r(add_to_frame, [] {
ld phase = (ticks - ticks_start - 2000) / 1000.;
for(int i=0; i<=500; i++) {
ld step = A_PI * (3 - sqrt(5));
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ld density = 0.01;
ld area = 1 + (i+.5) * density;
ld r = acosh(area);
ld length = sinh(r);
transmatrix T = spin(i * step + phase / length) * xpush(r) * spin90();
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draw_ghost(T, i);
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}
});
gamescreen();
}};
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startanim fpp { "first-person perspective", no_init, [] {
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if(MAXMDIM == 3) { current = &null_animation; return; }
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geom3::switch_fpp();
View = cspin(0, 2, ticks / 5000.) * View;
gamescreen();
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View = cspin(0, 2, -ticks / 5000.) * View;
geom3::switch_fpp();
}};
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// more start animations:
// - fly a ghost around center, in Gans model
// - triangle edges?
EX startanim *current = &null_animation;
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EX void pick() {
if(((gold() > 0 || tkills() > 0) && canmove) || geometry != gNormal || ISWEB || ISMOBILE || vid.always3 || pmodel || rug::rugged || vid.wallmode < 2 || vid.monmode < 2 || glhr::noshaders || !vid.usingGL || !enabled) {
current = &null_animation;
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return;
}
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vector<startanim*> known = { &null_animation, &perspective, &joukowsky, &bandspin, &rug, &spin_around, &row_of_ghosts, &ghost_spiral, &army_of_ghosts, &fib_ghosts, &fpp };
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int id = rand() % 11;
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current = known[id];
ticks_start = ticks;
current->init();
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}
auto sanimhook = addHook(hooks_frame, 100, []() { if(add_to_frame) add_to_frame(); });
EX void display() {
current->render();
int z = vid.fsize/2 + 2;
if(displayButtonS(4, vid.yres - 4 - z*3, VER, 0x202020, 0, vid.fsize/2))
getcstat = SDLK_F5;
if(displayButtonS(4, vid.yres - 4 - z*2, XLAT(current->name), 0x202020, 0, vid.fsize/2))
getcstat = SDLK_F5;
}
EX void explore() { exploration(); }
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#endif
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EX }
}