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svg::render now accepts a function to draw something else
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commit
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2
hyper.h
2
hyper.h
@ -1673,7 +1673,7 @@ namespace svg {
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void text(int x, int y, int size, const string& str, bool frame, int col, int align);
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extern bool in;
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extern const string *link;
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void render(const char *fname = NULL);
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void render(const char *fname = NULL, const function<void()>& what = drawfullmap);
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}
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extern int sightrange_bonus, genrange_bonus, gamerange_bonus;
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@ -174,9 +174,7 @@ namespace svg {
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fprintf(f, "\n");
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}
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void render(const char *fname) {
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if(cheater) doOvergenerate();
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void render(const char *fname, const function<void()>& what) {
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dynamicval<videopar> v(vid, vid);
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dynamicval<bool> v2(in, true);
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@ -196,7 +194,7 @@ namespace svg {
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f = fopen(fname, "wt");
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fprintf(f, "<svg xmlns=\"http://www.w3.org/2000/svg\" xmlns:xlink=\"http://www.w3.org/1999/xlink\" width=\"%s\" height=\"%s\">\n", coord(vid.xres), coord(vid.yres));
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drawfullmap();
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what();
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fprintf(f, "</svg>\n");
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fclose(f);
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addMessage(XLAT("Saved the SVG shot to %1 (sightrange %2)", fname, its(get_sightrange())));
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