moved more settings from config.cpp to shot and racing

This commit is contained in:
Zeno Rogue 2021-01-31 18:53:52 +01:00
parent a59ddc6c31
commit b28b2cc5c4
3 changed files with 35 additions and 36 deletions

View File

@ -499,19 +499,6 @@ EX void initConfig() {
#if CAP_FILES && CAP_SHOT && CAP_ANIMATIONS
addsaver(anims::animfile, "animation file format");
#endif
#if CAP_ANIMATIONS
addparamsaver(anims::period, "aperiod", "animation period");
addsaver(anims::noframes, "animation frames");
addparamsaver(anims::cycle_length, "acycle", "animation cycle length");
addparamsaver(anims::parabolic_length, "aparabolic", "animation parabolic length");
addparamsaver(anims::rug_angle, "arugangle", "animation rug angle");
addparamsaver(anims::circle_radius, "acradius", "animation circle radius");
addparamsaver(anims::circle_spins, "acspins", "animation circle spins");
addsaver(anims::rug_movement_angle, "rug forward movement angle", 90);
addsaver(anims::rug_shift_angle, "rug forward shift angle", 0);
addsaver(anims::a, "a", 0);
addsaver(anims::b, "b", 0);
#endif
#if CAP_RUG
addsaver(rug::move_on_touch, "rug move on touch");
@ -522,16 +509,6 @@ EX void initConfig() {
addsaver(crystal::view_coordinates, "crystal-coordinates");
#endif
#if CAP_SHOT
addsaver(shot::shotx, "shotx");
addsaver(shot::shoty, "shoty");
addsaverenum(shot::format, "shotsvg");
addsaver(shot::transparent, "shottransparent");
addparamsaver(shot::gamma, "shotgamma");
addsaver(shot::caption, "shotcaption");
addparamsaver(shot::fade, "shotfade");
#endif
#if CAP_TEXTURE
addsaver(texture::texture_aura, "texture-aura", false);
#endif
@ -619,16 +596,6 @@ EX void initConfig() {
addsaver(vid.consider_shader_projection, "shader-projection", true);
#if CAP_RACING
addsaver(racing::race_advance, "race_advance");
addsaver(racing::race_angle, "race_angle");
addsaver(racing::ghosts_to_show, "race_ghosts_to_show");
addsaver(racing::ghosts_to_save, "race_ghosts_to_save");
addsaver(racing::guiding, "race_guiding");
addsaver(racing::player_relative, "race_player_relative");
addsaver(racing::standard_centering, "race_standard_centering");
#endif
addsaver(tortoise::shading_enabled, "tortoise_shading", true);
addsaver(bounded_mine_percentage, "bounded_mine_percentage");

View File

@ -851,9 +851,10 @@ int readArgs() {
int tstart, tstop;
heptspin sview;
#if CAP_COMMANDLINE
auto hook =
#if CAP_COMMANDLINE
addHook(hooks_args, 100, readArgs)
#endif
+ addHook(hooks_clearmemory, 0, []() {
track_ready = false;
track.clear();
@ -861,9 +862,17 @@ auto hook =
rti_id.clear();
for(auto &ch: current_history) ch.clear();
})
+ addHook(hooks_config, 100, [] {
addsaver(racing::race_advance, "race_advance");
addsaver(racing::race_angle, "race_angle");
addsaver(racing::ghosts_to_show, "race_ghosts_to_show");
addsaver(racing::ghosts_to_save, "race_ghosts_to_save");
addsaver(racing::guiding, "race_guiding");
addsaver(racing::player_relative, "race_player_relative");
addsaver(racing::standard_centering, "race_standard_centering");
})
// + addHook(hooks_handleKey, 120, akh);
;
#endif
EX vector<eLand> race_lands = {
laHunting,

View File

@ -233,6 +233,17 @@ int read_args() {
auto ah = addHook(hooks_args, 0, read_args);
#endif
auto ah2 = addHook(hooks_config, 100, [] {
addsaver(shot::shotx, "shotx");
addsaver(shot::shoty, "shoty");
addsaverenum(shot::format, "shotsvg");
addsaver(shot::transparent, "shottransparent");
addparamsaver(shot::gamma, "shotgamma");
addsaver(shot::caption, "shotcaption");
addparamsaver(shot::fade, "shotfade");
#endif
});
#endif
EX }
@ -1790,7 +1801,19 @@ auto animhook = addHook(hooks_frame, 100, display_animation)
#if CAP_COMMANDLINE
+ addHook(hooks_args, 100, readArgs)
#endif
;
+ addHook(hooks_config, 100, [] {
addparamsaver(anims::period, "aperiod", "animation period");
addsaver(anims::noframes, "animation frames");
addparamsaver(anims::cycle_length, "acycle", "animation cycle length");
addparamsaver(anims::parabolic_length, "aparabolic", "animation parabolic length");
addparamsaver(anims::rug_angle, "arugangle", "animation rug angle");
addparamsaver(anims::circle_radius, "acradius", "animation circle radius");
addparamsaver(anims::circle_spins, "acspins", "animation circle spins");
addsaver(anims::rug_movement_angle, "rug forward movement angle", 90);
addsaver(anims::rug_shift_angle, "rug forward shift angle", 0);
addsaver(anims::a, "a", 0);
addsaver(anims::b, "b", 0);
});
EX bool any_animation() {
if(history::on) return true;