Zeno Rogue
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684480ccaf
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2d3d:: colored rose scent
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2019-09-12 22:43:02 +02:00 |
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Zeno Rogue
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f491e3ce99
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no more hiding the boat under the player
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2019-09-12 22:43:02 +02:00 |
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Zeno Rogue
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14e9ebec57
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cones for bonfires, fires, thumpers, and sea buoys
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2019-09-12 22:43:02 +02:00 |
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Zeno Rogue
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b6c8727e1f
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2d3d:: boats
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2019-09-12 22:43:02 +02:00 |
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Zeno Rogue
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dbb8857a39
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2d3d:: cone graphics for trees etc.
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2019-09-12 22:43:02 +02:00 |
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Zeno Rogue
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13f3f49db9
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2d3d:: fixed the placement of monsters (including PC view) on rock levels etc.
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2019-09-12 22:43:02 +02:00 |
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Zeno Rogue
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41e868a795
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2d3d:: fixed levels of various stuff
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2019-09-12 22:43:02 +02:00 |
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Zeno Rogue
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c297bbf52a
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2d3d:: compass
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2019-09-12 22:43:02 +02:00 |
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Zeno Rogue
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7255cb4e0d
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2d3d:: worm graphics
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2019-09-12 22:43:02 +02:00 |
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Zeno Rogue
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0ecd8a058a
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2d3d:: fixed crash when setting subprio
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
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55d7678c99
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2D3D:: Hall of Mirrors
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
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d1846f9325
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better cell-cursors; bad cell-cursors removed
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
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9c1efae2f6
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2d3d:: mouse reading
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
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0a4ccb2b5c
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2d3d:: no more player hiding if camera > 0
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
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5ab7249afd
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horopoint cleanup in 2D
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
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450739b133
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2D3D: switch without changing the display
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
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6a7c1438eb
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2D3D:: Archimedean no longer crashes after changing
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
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2d79243ca2
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2D3D:: 3D particles
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
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4175c61486
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fixed pushdown
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
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1c4d86e0e9
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3D graphics in 2D (first commit)
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
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c8e950cd40
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added some missing CAP_ and MAXMDIM guards
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
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6253c6c3e3
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redone gravity in shmup
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
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e3023ba1f8
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fixed the sky display in Yendorian
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
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6e26508a77
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replaced some instances of double to ld, so that everything compiles when ld is redefined to float
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2019-09-12 22:43:00 +02:00 |
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Zeno Rogue
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5d77c86658
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scrdist_text removed
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2019-09-12 22:43:00 +02:00 |
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Zeno Rogue
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5895540ae9
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removed mdText as it was equivalent to mdUnchanged
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2019-09-12 22:43:00 +02:00 |
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Zeno Rogue
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c20a0cb59e
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3d:: wallradar
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2019-09-12 22:43:00 +02:00 |
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Zeno Rogue
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3c9e4db46e
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major cleanup of projection setting
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2019-09-12 22:43:00 +02:00 |
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Zeno Rogue
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8b0c0f58c4
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animated 3D birds
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2019-09-12 22:43:00 +02:00 |
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Zeno Rogue
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596b4ce786
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3d:: converting the old vector graphics into 3D models
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2019-09-12 22:42:59 +02:00 |
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Zeno Rogue
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10a82c544b
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3d:: make monster facing correct, based on FACEUP/FACESIDE
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2019-09-12 22:42:59 +02:00 |
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Zeno Rogue
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b07a5a5c69
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removed transparency from monsters in 3D
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2019-09-12 22:42:59 +02:00 |
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Zeno Rogue
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a07afdc0a7
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added HEAD3 placement
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2019-09-12 22:42:59 +02:00 |
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Zeno Rogue
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f507b7cf55
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fixed Orb of the Warp destroyed while refactoring
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2019-09-12 22:42:59 +02:00 |
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Zeno Rogue
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c0145c0d9c
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3d:: Euclidean tori
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2019-09-12 22:42:59 +02:00 |
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Zeno Rogue
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ca57a38ddd
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3d:: the option to restrict generation no longer produces weird elements
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2019-09-12 22:42:59 +02:00 |
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Zeno Rogue
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418fa37dd8
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3d:: texture:: remap single-type textures to 3D geometries
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2019-09-12 22:42:59 +02:00 |
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Zeno Rogue
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c1373e64f7
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fixed a bug with animateReplacement in crystal
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2019-09-12 22:42:59 +02:00 |
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Zeno Rogue
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9b7ad345a9
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mine adjacency rule can be changed (in 2D for now)
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2019-09-12 22:42:59 +02:00 |
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Zeno Rogue
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8a53258361
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fixed mines when more than 7 adjacent mines
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2019-09-12 22:42:59 +02:00 |
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Zeno Rogue
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cc5f381d20
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3d:: draw:: draw items without rotation, draw them in current location
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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efb72afb87
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fixed Slime display
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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f9ba041451
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asteroids:: theming, changed look to invisible floors + grid, provided validity rules
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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217a643605
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fixed some monster displays
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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55492e229b
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Asteroids in 3D
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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5356eba11c
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Asteroids
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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6b2a9bb6f1
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refactored hasFacing
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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e7b4f3783a
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minor refactor to drawMonster
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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11ee7c1b9a
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drawMonsterType with cases
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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4ab48f2398
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fixed boat/item animation
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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bd396d4979
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fixed knight cloaks and tortoises
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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0af9df16e4
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3d:: Yendorian Forest
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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84b2c866ef
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ladders drawn as transparent
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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c1f9d7ed0b
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3d:: using face_the_player to tell that object should face the player (currently works as before)
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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02a174b3ca
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item/monster/wall/land types done with X-macros; flags given too
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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ab7a322e5e
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3d:: smart display for 3D
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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715d8b2fd0
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3d:: aura in ball model
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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b62155b551
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removed unused variable dim3
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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556a806c68
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3d:: hide_player() off outside perspective
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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5116d745c4
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gldraw:: offset and texture_offset are now separate
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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46ae64e945
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3d:: native perspective is now pmodel == mdPerspective, and other models work too
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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608692b6df
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delete textures, saner resetGL calling rule?
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2019-09-12 22:38:46 +02:00 |
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Zeno Rogue
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d085111495
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3D:: Dry Forest uses feather floor
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2019-09-12 22:38:46 +02:00 |
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Zeno Rogue
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da295089b5
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checktide in 3D
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2019-09-12 22:38:46 +02:00 |
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Zeno Rogue
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8fabe30bf5
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show borders on fires; limit particles if there are too many fires
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2019-09-12 22:38:46 +02:00 |
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Zeno Rogue
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cb9513dd0d
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3d:: horohex geometry
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2019-09-12 22:38:46 +02:00 |
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Zeno Rogue
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cc287d52b6
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fixed a crash when ddspin called with NODIR
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2019-09-12 22:38:46 +02:00 |
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Zeno Rogue
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678747ceff
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3d:: horo-rec geometry
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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5db2cfbd1a
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3d:: textured walls
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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9bd01c485d
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3d:: improved transwall coloring
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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88621e0cef
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3d:: improved which 'circles' are drawn
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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e6ff760253
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3d:: transparent-wall coloring now more precise, and takes land barriers into account
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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10223d33b9
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3d:: sword
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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d9b90d8a8e
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3D:: two-player uses split screen
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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55c31ec645
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3d:: refactored the hide_player function
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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cf3047a1a5
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3d:: help works
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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5e237d5a59
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3D:: grid drawn correctly
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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582fe235f0
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fixed crash in masterless (no draw items)
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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679e44d4b1
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grid color is now configurable (stdgridcolor)
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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78d88b5909
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improved in the OO fashion: draw, relative_matrix, create_step, and several minor functions are now virtual in hrmap
|
2019-09-12 22:38:44 +02:00 |
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Zeno Rogue
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845c777cd6
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bugfix: item under cursor disappears only in 3D
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2019-09-12 22:38:44 +02:00 |
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Zeno Rogue
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9ab7b53b54
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3d:: fixed iddspin
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2019-09-12 22:38:44 +02:00 |
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Zeno Rogue
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9efa497b66
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fixed regrouping dogs disappearing
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2019-09-12 22:38:43 +02:00 |
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Zeno Rogue
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adaed6be7c
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3d:: boats are drawn
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2019-09-12 22:38:43 +02:00 |
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Zeno Rogue
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d6422d5def
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3d:: water etc are now drawn as transparent walls
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2019-09-12 22:38:43 +02:00 |
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Zeno Rogue
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d3f17858e9
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3d:: parrots and seeps now ignore depth testing
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2019-09-12 22:38:43 +02:00 |
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Zeno Rogue
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a94aa81edd
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3d:: a 3d image for compasses in the world
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2019-09-12 22:38:43 +02:00 |
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Zeno Rogue
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149853204a
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3d:: do not draw items under the view center
|
2019-09-12 22:38:43 +02:00 |
|
Zeno Rogue
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ca241c92fe
|
3d:: no more flying for 3D birds
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2019-09-12 22:38:43 +02:00 |
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Zeno Rogue
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52ce5ac9aa
|
3d:: all the regular honeycombs
|
2019-09-12 22:38:43 +02:00 |
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Zeno Rogue
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03083a4520
|
3d:: display rose scent (not work well though)
|
2019-09-12 22:38:43 +02:00 |
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Zeno Rogue
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a8e486e728
|
3d:: minefield displays correctly
|
2019-09-12 22:38:43 +02:00 |
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Zeno Rogue
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cb8e34204f
|
two more Euclidean honeycombs; also split buildpolys into subfunctions
|
2019-09-12 22:38:43 +02:00 |
|
Zeno Rogue
|
b63bcec64b
|
fixed a bug with animal legs
|
2019-09-12 22:38:43 +02:00 |
|
?
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dd57f2733a
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3d:: applymodel now works correctly (to find onscreen coordinates)
|
2019-09-12 22:38:42 +02:00 |
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?
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8d83959229
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if triangles are drawn, outlines are disabled
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2019-09-12 22:38:42 +02:00 |
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?
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41ed04b2ee
|
3d:: basic adjustment of the graphics editor to 3D
|
2019-09-12 22:38:42 +02:00 |
|
?
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4ac186437b
|
editable statues
|
2019-09-12 22:38:42 +02:00 |
|
?
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5871a4b208
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3d:: radar feature
|
2019-09-12 22:38:42 +02:00 |
|
?
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676abdf03b
|
used scalefactor when it was not used while it should: WOLF scaling, leg animation, shmup
|
2019-09-12 22:38:42 +02:00 |
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