Zeno Rogue
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995fea41b4
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better point placing in 3D modeller
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2019-09-12 22:50:01 +02:00 |
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Zeno Rogue
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22d5a2b578
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3D: add items to radar even if user-shaped or hidden
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2019-09-12 22:50:01 +02:00 |
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Zeno Rogue
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969cc76f6d
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fixed some issues with 'cells_generated_limit'
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2019-09-12 22:50:01 +02:00 |
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Zeno Rogue
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295f0bc388
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2D3D:: irregular maps
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2019-09-12 22:50:01 +02:00 |
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Zeno Rogue
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323bd659c8
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reverted reverse_transparent_walls
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2019-09-12 22:50:01 +02:00 |
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Zeno Rogue
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53ecff6c00
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Thumpers activated by Bulls are no longer permanent
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2019-09-12 22:50:01 +02:00 |
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Zeno Rogue
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5fed2d84ee
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correct transparent wall ordering in S^3 [untested]
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2019-09-12 22:50:01 +02:00 |
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Zeno Rogue
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923d94e463
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fixed 'help for keyboard users'
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2019-09-12 22:50:01 +02:00 |
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Zeno Rogue
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0c82bb64f0
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added set_depthwrite when clearing depth in spherical
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2019-09-12 22:50:01 +02:00 |
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Zeno Rogue
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5330491876
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Terracotta Warrior statues flashed or shocked now count as kills
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2019-09-12 22:50:01 +02:00 |
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Zeno Rogue
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e4ebb66521
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Terracotta Warriors now display time
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2019-09-12 22:50:01 +02:00 |
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Zeno Rogue
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927592caa3
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replaced cview() with actual_view_transform * View in ggmatrix to prevent infinite loop
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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8c2b717223
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monster orientation is now modelled in non-orientable geometries
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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5353a82ebf
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Terracotta Warriors now turn into slimes when slimed
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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66b73648d5
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2D3D:: in elliptic, draw only the correct orientation
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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b9fa90cafb
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2D3D:: better radar in Euclidean
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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dec0d191a8
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2d3d:: better radar in sphere, also better sin/cos in general
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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1769f65ddb
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2D3D:: gravity particles
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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6aeba2d906
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fixed glDepthMask and thus shadows
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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32c43f7dd9
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fixed Burial Grounds unlock rule
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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b27b33052d
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{5,3} and {4,3} elliptic did not work
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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3e7b29a188
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3D:: fixed how elliptic geometry works
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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6e92cba9fe
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2D3D:: fixed a crash in Euclidean+Archimedean+2.5D
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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e2ef8932fa
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3D:: disabled backwall optimization in sphere
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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a7172eba42
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fixed potential crashes in GP?
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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276c47d7ff
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2D3D:: fixed radar in Euclidean
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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24b66d6fd5
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2D3D: fixed Goldberg
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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94eaca0f42
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11.0v
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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79de14b649
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fixed problems with Euclidean [move before]
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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e5d6278ab1
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disabled set_depthwrite since it has weird results
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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1573c0daef
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some more missing overrides
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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148161c07d
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3D:: fixes in racing::set_view()
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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8206812413
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3D:: draw_radar adjusted for non-hyperbolic geometries
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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2d039c6e28
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backward-compatible hread/hwrite of charstyle
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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5c76509ded
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always clear depth, not depending on the current need
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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c0684ac3c8
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3D:: eyepos was calculated in wrong position
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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d6b81ed816
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do not display HiddenFromSight items on radar
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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704393295f
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switch_fpp enables racing::player_relative
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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2c7cf9704f
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disable 2D radar if vid.fixed_yz or straightDownSeek
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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b85f6e66b1
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2d3d:: save always3 when saving map
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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6e2cf3d2e7
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fixed glDisable -> glDepthMask
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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d2c20fee22
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redone spinEdge so that fixed_yz works in gravity lands
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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6713726975
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3D:: made eyes less weird
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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47ffff2e1d
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fixed skulls' eyes in 2D
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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3bad1aebae
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push cursor did not appear in the hardcore mode or while having targettable orbs
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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1759b840d4
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2D3D:: optimized wallshapes using orthogonal_move
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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740cc5fbb6
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2D3D:: wall shadows
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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8858b137b5
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3D:: fixed the radar in 3D to use the 3D version
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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653e0cd442
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3D:: walls on radar only in 2D3D
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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866b3075a4
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3D:: disabled backwall optimization in quotient spaces
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2019-09-12 22:50:00 +02:00 |
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