Zeno Rogue
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1a3e676310
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reduced the frequency of Seeps/Parrots/VineSpirits in 3D modes, also removed them with reptilecheat
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
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602e6f27db
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generating various lands in Sol
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
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bc912a2fbb
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setdist with d > BARLEV no longer pointlessly calls itself recursively
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2019-09-12 22:50:11 +02:00 |
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Zeno Rogue
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9f51df9720
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removed unneeded setdist
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2019-09-12 22:50:11 +02:00 |
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Zeno Rogue
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f5dd6a6b7e
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disabled the non-tree-fixer in non-hyperbolic geometries
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2019-09-12 22:50:11 +02:00 |
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Zeno Rogue
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4dc83af688
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fixed a crash when generating Rose Garden in 3D geometries
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2019-09-12 22:50:11 +02:00 |
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Zeno Rogue
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b47525b623
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some emerald implementation in sol
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2019-09-12 22:50:11 +02:00 |
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Zeno Rogue
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6682c760a9
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hopefully fixed a bug with prairie in Chaos Mode
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2019-09-12 22:50:10 +02:00 |
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Zeno Rogue
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3b7d80bb17
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solv:: Vineyard
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2019-09-12 22:50:10 +02:00 |
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Zeno Rogue
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fff0cd1d3e
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land improvements in Sol/Penrose/B4
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2019-09-12 22:50:09 +02:00 |
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Zeno Rogue
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b2e8a869cb
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updir and expansion functions in binarytiling
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2019-09-12 22:50:09 +02:00 |
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Zeno Rogue
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cf496e8940
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kite-and-dart tiling
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2019-09-12 22:50:09 +02:00 |
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Zeno Rogue
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dd5d317cb3
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Sol geometry
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2019-09-12 22:50:09 +02:00 |
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Zeno Rogue
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d1fb9f3564
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simplified and generalized cdata
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2019-09-12 22:50:09 +02:00 |
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Zeno Rogue
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c039f229e3
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better sky for R'Lyeh, Temple, and Ruined City
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2019-09-12 22:50:07 +02:00 |
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Zeno Rogue
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1da7a9b815
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reduced Trollheim/Hive generation in new submodes of Chaos
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2019-09-12 22:50:06 +02:00 |
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Zeno Rogue
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b93fe4e792
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fixed the PTM version of Brown Islands
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2019-09-12 22:50:06 +02:00 |
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Zeno Rogue
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4aa004e640
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fixed generation of Turquoises on non-three-valent tilings
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2019-09-12 22:50:05 +02:00 |
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Zeno Rogue
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bd0ca960c4
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more roses in total chaos
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2019-09-12 22:50:05 +02:00 |
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Zeno Rogue
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1077abf223
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red power aura in Land of Power
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2019-09-12 22:50:05 +02:00 |
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Zeno Rogue
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ed2f452532
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full 3D: a bit more monsters
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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8295251cdc
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multigame support, including dualmode
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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2402dfeac9
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Chaos variant of the Prairie
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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2b1aebb9b4
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chaosmode variants (CLI only for now)
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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cc3b7df66d
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racing:: fixed the generation of Space Rocks track
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2019-09-12 22:50:02 +02:00 |
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Zeno Rogue
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01207a0e87
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2d3d:: fixed DIM to WDIM in landgen.cpp
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2019-09-12 22:43:02 +02:00 |
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Zeno Rogue
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aa8d4965e4
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some more DIM->WDIM/GDIM fixes
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
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c8e950cd40
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added some missing CAP_ and MAXMDIM guards
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
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f507b7cf55
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fixed Orb of the Warp destroyed while refactoring
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2019-09-12 22:42:59 +02:00 |
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Zeno Rogue
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7c59f572ca
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3d:: in Euclidean, lands are generated just like in Crystal
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2019-09-12 22:42:59 +02:00 |
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Zeno Rogue
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f9ba041451
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asteroids:: theming, changed look to invisible floors + grid, provided validity rules
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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57f2891826
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bounded Minefield now works according to the standard Minesweeper rules
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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5356eba11c
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Asteroids
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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653a0af39f
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made 3D a bit easier
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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0af9df16e4
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3d:: Yendorian Forest
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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db5e89feae
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removed the obsolete function isHive
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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02a174b3ca
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item/monster/wall/land types done with X-macros; flags given too
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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af25eb1f1f
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3D:: implemented the cool Emerald Mine pattern for 534, and also some Vineyard/Emerald patterns for both 435 and 534.
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2019-09-12 22:38:46 +02:00 |
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Zeno Rogue
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1e27888f7d
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for BARLEV=8, buildEquidistant acts at 7
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2019-09-12 22:38:46 +02:00 |
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Zeno Rogue
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cb9513dd0d
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3d:: horohex geometry
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2019-09-12 22:38:46 +02:00 |
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Zeno Rogue
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311506f45c
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barrier fixup
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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3f836d1dfe
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3d:: Great Walls in H3 geometries
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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e5cc9d77a0
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3d:: automatically adjust monster generation based on the number of generated cells
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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225282a3eb
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3d::binary:: make the land barriers more like planes by pushing them by a number depending on btwidth
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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c7eed9db4a
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3d:: fixed crash in Caribbean
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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497f7f6c0f
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3d:: reg3:: distances and alt-distances
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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78d88b5909
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improved in the OO fashion: draw, relative_matrix, create_step, and several minor functions are now virtual in hrmap
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2019-09-12 22:38:44 +02:00 |
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Zeno Rogue
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8d2b6a0093
|
BARLEV now can be 8
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2019-09-12 22:38:43 +02:00 |
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Zeno Rogue
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e0fa2c2e1c
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Euclidean emerald mine
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2019-09-12 22:38:43 +02:00 |
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Zeno Rogue
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ab1e6a9405
|
no big statues in any 3D kind of Temple of Cthulhu
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2019-09-12 22:38:43 +02:00 |
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?
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142ddc9630
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3d:: disabled anti-bad-generation
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2019-09-12 22:38:42 +02:00 |
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?
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ba49bb203a
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3d:: no crash in Power
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2019-09-12 22:38:42 +02:00 |
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?
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e98afaf45c
|
3d:: random building of the Plalace
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2019-09-12 22:38:42 +02:00 |
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?
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2a4d4cbda3
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3d:: less ivies in Euclidean
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2019-09-12 22:38:42 +02:00 |
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?
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481b417d70
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3D:: no more statues of Cthulhu in 3D shmup
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2019-09-12 22:38:40 +02:00 |
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?
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31037574f5
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CAP_COMPLEX2 first
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2019-09-12 22:38:39 +02:00 |
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?
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c5a771c888
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CAP_FIELD part 1
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2019-09-12 22:38:39 +02:00 |
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?
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b25730d5c9
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geometry flags part 1
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2019-09-12 22:38:39 +02:00 |
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Zeno Rogue
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41a4c1bb2e
|
brownian:: improvement in distant generation
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2019-09-12 22:38:38 +02:00 |
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Zeno Rogue
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dda147c173
|
newlands:: wandering monsters in Brownian and Variant
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2019-04-29 17:19:06 +02:00 |
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Zeno Rogue
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8a414d1768
|
westwall:: monster theme
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2019-04-29 17:19:06 +02:00 |
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Zeno Rogue
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1d413a7d97
|
racing:: blockoff false routes
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2019-04-29 17:19:06 +02:00 |
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Zeno Rogue
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6d392ce07e
|
westwall:: initial commit
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2019-04-29 17:19:06 +02:00 |
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Zeno Rogue
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724d3516fa
|
variant:: first version
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2019-04-29 17:19:05 +02:00 |
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Zeno Rogue
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410c05554c
|
racing:: fixed some lands for racing
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2019-04-29 17:19:05 +02:00 |
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Zeno Rogue
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a14255158a
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racing:: no ghosts while racing
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2019-04-29 17:19:05 +02:00 |
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Zeno Rogue
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74ad8ea135
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brownian:: more serious work
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2019-04-29 17:19:05 +02:00 |
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?
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162542b616
|
parts pushed too fast
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2019-02-08 17:39:46 +01:00 |
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Zeno Rogue
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f6ce7c9039
|
crystal:: no more compasses in minefields
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2019-02-06 18:48:52 +01:00 |
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Zeno Rogue
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681fd0f1c9
|
crystal:: Emerald Mine now uses random floors
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2019-02-06 18:48:52 +01:00 |
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Zeno Rogue
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0a5fd1a328
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ghosts no longer appear without reason in Crystal and other low-distlimit geometries
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2019-02-06 18:48:51 +01:00 |
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Zeno Rogue
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b90e3a4ed2
|
improved reptilecheat
|
2019-02-06 16:37:35 +01:00 |
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Zeno Rogue
|
207df51b8a
|
crystal:: pirates no longer drop confusing Compasses
|
2018-12-14 19:27:12 +01:00 |
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Zeno Rogue
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46256155d7
|
crystal:: compass generation
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2018-12-14 19:27:12 +01:00 |
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Zeno Rogue
|
50f37a6b63
|
crystal:: started working on lands (Camelot done) and distances
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2018-12-14 19:27:11 +01:00 |
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Zeno Rogue
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cd357303b9
|
cleaned up surface flags
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2018-12-14 19:27:11 +01:00 |
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Zeno Rogue
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460eb19881
|
implemented new geometries: cylinder and (only one for now) Mobius band
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2018-12-11 22:10:53 +01:00 |
|
Arthur O'Dwyer
|
f84975d1d1
|
polara50 and polarb50 now consistently return bool, not int.
MSVC complains about constructions such as
bool polara50(int);
int polara50(cell *c) {
// ...
return polara50(someint);
}
|
2018-09-05 22:28:35 -07:00 |
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Zeno Rogue
|
dc7e60952b
|
disabled the roundabout bugfix in landgen in Archimedean
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2018-09-02 15:09:46 +02:00 |
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Zeno Rogue
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64a77827f6
|
fixed kraken_pseudohept returning negated values
|
2018-08-30 16:10:49 +02:00 |
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Zeno Rogue
|
80e0ad5cd0
|
fixed some lands in Archimedean dual
|
2018-08-30 16:10:49 +02:00 |
|
Zeno Rogue
|
5f74f2f641
|
fixed Dragon generation on geometries which include triangles
|
2018-08-28 19:06:30 +02:00 |
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Zeno Rogue
|
6de0f0a8aa
|
instead of nonbitrunc, gp::on and irr::on, there is one variable, variation
|
2018-08-28 17:17:34 +02:00 |
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Zeno Rogue
|
a1e532d5a0
|
fixed the Land of Power in some geometries
|
2018-08-22 23:22:43 +02:00 |
|
Zeno Rogue
|
7cdf1a353f
|
improved mirrors in various geometries
|
2018-08-21 15:37:59 +02:00 |
|
Zeno Rogue
|
c54d4ec59d
|
struct archimedean_tiling
|
2018-08-20 02:02:45 +02:00 |
|
Zeno Rogue
|
4d31e5a544
|
renamed 'syntetic' to 'archimedean' (enums/files/marcos/namespaces)
|
2018-08-19 23:06:32 +02:00 |
|
Zeno Rogue
|
f738bb7002
|
synt:: graveyard and three-color and line patterns
|
2018-08-19 13:47:51 +02:00 |
|
Zeno Rogue
|
682f804576
|
major rewrite: unified the common parts of heptagon and cell via struct connection<T> and struct walker<T>
|
2018-08-18 00:46:45 +02:00 |
|
Zeno Rogue
|
4f3cc3783a
|
binary tiling
|
2018-08-09 19:28:53 +02:00 |
|
Zeno Rogue
|
acd906d7c3
|
irr:: Land of Storms is now random
|
2018-07-21 18:04:06 +02:00 |
|
Zeno Rogue
|
58d8742cf9
|
fixed the generation of some lands in other geometries
|
2018-07-16 20:06:52 +02:00 |
|
Zeno Rogue
|
c8c1e3a346
|
irregular grids
|
2018-07-16 20:05:23 +02:00 |
|
Zeno Rogue
|
711efc3be4
|
gp::fixed land not generating sometimes in a4
|
2018-07-10 14:25:55 +02:00 |
|
Zeno Rogue
|
5786d22774
|
Random Pattern Mode: fixed the Land of Power, treasures appear in the Reptiles.
|
2018-07-08 14:31:48 +02:00 |
|
Zeno Rogue
|
cb1a65221c
|
[10.3i] random pattern mode: randomized the starting land; Baby Tortoises no longer appear
|
2018-06-29 13:16:31 +02:00 |
|
Zeno Rogue
|
cf8dffd6b8
|
fixed bugs with manual celllisters
|
2018-06-28 13:35:03 +02:00 |
|
Zeno Rogue
|
d11044a80a
|
refactoring: sval/aitmp is no more, celllister(manual) used instead
|
2018-06-28 12:59:35 +02:00 |
|
Zeno Rogue
|
ed8ff63ce4
|
removed some more incorrect instances of pathdist
|
2018-06-28 11:55:59 +02:00 |
|
Zeno Rogue
|
bc06f387fc
|
fixed some issues with the generation of Land of Storms in other geometries
|
2018-06-22 19:36:04 +02:00 |
|