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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-12-27 10:30:36 +00:00
Commit Graph

3619 Commits

Author SHA1 Message Date
Zeno Rogue
22d5a2b578 3D: add items to radar even if user-shaped or hidden 2019-09-12 22:50:01 +02:00
Zeno Rogue
969cc76f6d fixed some issues with 'cells_generated_limit' 2019-09-12 22:50:01 +02:00
Zeno Rogue
295f0bc388 2D3D:: irregular maps 2019-09-12 22:50:01 +02:00
Zeno Rogue
323bd659c8 reverted reverse_transparent_walls 2019-09-12 22:50:01 +02:00
Zeno Rogue
53ecff6c00 Thumpers activated by Bulls are no longer permanent 2019-09-12 22:50:01 +02:00
Zeno Rogue
5fed2d84ee correct transparent wall ordering in S^3 [untested] 2019-09-12 22:50:01 +02:00
Zeno Rogue
923d94e463 fixed 'help for keyboard users' 2019-09-12 22:50:01 +02:00
Zeno Rogue
0c82bb64f0 added set_depthwrite when clearing depth in spherical 2019-09-12 22:50:01 +02:00
Zeno Rogue
5330491876 Terracotta Warrior statues flashed or shocked now count as kills 2019-09-12 22:50:01 +02:00
Zeno Rogue
e4ebb66521 Terracotta Warriors now display time 2019-09-12 22:50:01 +02:00
Zeno Rogue
927592caa3 replaced cview() with actual_view_transform * View in ggmatrix to prevent infinite loop 2019-09-12 22:50:00 +02:00
Zeno Rogue
8c2b717223 monster orientation is now modelled in non-orientable geometries 2019-09-12 22:50:00 +02:00
Zeno Rogue
5353a82ebf Terracotta Warriors now turn into slimes when slimed 2019-09-12 22:50:00 +02:00
Zeno Rogue
66b73648d5 2D3D:: in elliptic, draw only the correct orientation 2019-09-12 22:50:00 +02:00
Zeno Rogue
b9fa90cafb 2D3D:: better radar in Euclidean 2019-09-12 22:50:00 +02:00
Zeno Rogue
dec0d191a8 2d3d:: better radar in sphere, also better sin/cos in general 2019-09-12 22:50:00 +02:00
Zeno Rogue
1769f65ddb 2D3D:: gravity particles 2019-09-12 22:50:00 +02:00
Zeno Rogue
6aeba2d906 fixed glDepthMask and thus shadows 2019-09-12 22:50:00 +02:00
Zeno Rogue
32c43f7dd9 fixed Burial Grounds unlock rule 2019-09-12 22:50:00 +02:00
Zeno Rogue
b27b33052d {5,3} and {4,3} elliptic did not work 2019-09-12 22:50:00 +02:00
Zeno Rogue
3e7b29a188 3D:: fixed how elliptic geometry works 2019-09-12 22:50:00 +02:00
Zeno Rogue
6e92cba9fe 2D3D:: fixed a crash in Euclidean+Archimedean+2.5D 2019-09-12 22:50:00 +02:00
Zeno Rogue
e2ef8932fa 3D:: disabled backwall optimization in sphere 2019-09-12 22:50:00 +02:00
Zeno Rogue
a7172eba42 fixed potential crashes in GP? 2019-09-12 22:50:00 +02:00
Zeno Rogue
276c47d7ff 2D3D:: fixed radar in Euclidean 2019-09-12 22:50:00 +02:00
Zeno Rogue
24b66d6fd5 2D3D: fixed Goldberg 2019-09-12 22:50:00 +02:00
Zeno Rogue
94eaca0f42 11.0v 2019-09-12 22:50:00 +02:00
Zeno Rogue
79de14b649 fixed problems with Euclidean [move before] 2019-09-12 22:50:00 +02:00
Zeno Rogue
e5d6278ab1 disabled set_depthwrite since it has weird results 2019-09-12 22:50:00 +02:00
Zeno Rogue
1573c0daef some more missing overrides 2019-09-12 22:50:00 +02:00
Zeno Rogue
148161c07d 3D:: fixes in racing::set_view() 2019-09-12 22:50:00 +02:00
Zeno Rogue
8206812413 3D:: draw_radar adjusted for non-hyperbolic geometries 2019-09-12 22:50:00 +02:00
Zeno Rogue
2d039c6e28 backward-compatible hread/hwrite of charstyle 2019-09-12 22:50:00 +02:00
Zeno Rogue
5c76509ded always clear depth, not depending on the current need 2019-09-12 22:50:00 +02:00
Zeno Rogue
c0684ac3c8 3D:: eyepos was calculated in wrong position 2019-09-12 22:50:00 +02:00
Zeno Rogue
d6b81ed816 do not display HiddenFromSight items on radar 2019-09-12 22:50:00 +02:00
Zeno Rogue
704393295f switch_fpp enables racing::player_relative 2019-09-12 22:50:00 +02:00
Zeno Rogue
2c7cf9704f disable 2D radar if vid.fixed_yz or straightDownSeek 2019-09-12 22:50:00 +02:00
Zeno Rogue
b85f6e66b1 2d3d:: save always3 when saving map 2019-09-12 22:50:00 +02:00
Zeno Rogue
6e2cf3d2e7 fixed glDisable -> glDepthMask 2019-09-12 22:50:00 +02:00
Zeno Rogue
d2c20fee22 redone spinEdge so that fixed_yz works in gravity lands 2019-09-12 22:50:00 +02:00
Zeno Rogue
6713726975 3D:: made eyes less weird 2019-09-12 22:50:00 +02:00
Zeno Rogue
47ffff2e1d fixed skulls' eyes in 2D 2019-09-12 22:50:00 +02:00
Zeno Rogue
3bad1aebae push cursor did not appear in the hardcore mode or while having targettable orbs 2019-09-12 22:50:00 +02:00
Zeno Rogue
1759b840d4 2D3D:: optimized wallshapes using orthogonal_move 2019-09-12 22:50:00 +02:00
Zeno Rogue
740cc5fbb6 2D3D:: wall shadows 2019-09-12 22:50:00 +02:00
Zeno Rogue
8858b137b5 3D:: fixed the radar in 3D to use the 3D version 2019-09-12 22:50:00 +02:00
Zeno Rogue
653e0cd442 3D:: walls on radar only in 2D3D 2019-09-12 22:50:00 +02:00
Zeno Rogue
866b3075a4 3D:: disabled backwall optimization in quotient spaces 2019-09-12 22:50:00 +02:00
Zeno Rogue
f88de70a79 3D:: improvements to transparency: works correctly (e.g. in 2D HoM), including models 2019-09-12 22:50:00 +02:00