Zeno Rogue
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b260cbb91f
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doubled texture for the second eye
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2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
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de05d11cbd
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BADMODEL
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2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
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8ec38e36e2
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improved Tortoise graphics in 3D, Baby Tortoises appear
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2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
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99aeb04185
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reduced the number of bird animation frames
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2019-09-12 22:50:07 +02:00 |
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Zeno Rogue
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488c25ecea
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halved animatedbird space usage
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2019-09-12 22:50:07 +02:00 |
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Zeno Rogue
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9a0b8935a3
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shading of all humanoid models
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2019-09-12 22:50:07 +02:00 |
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Zeno Rogue
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55aa0da142
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fixed a bug with worm shadows
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2019-09-12 22:50:06 +02:00 |
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Zeno Rogue
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69de3354fe
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fixed dog stripes
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2019-09-12 22:50:05 +02:00 |
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Zeno Rogue
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a1d0cef847
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fixed worm shadows
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2019-09-12 22:50:05 +02:00 |
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Zeno Rogue
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01763d4f12
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2D3D:: eye level
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2019-09-12 22:50:05 +02:00 |
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Zeno Rogue
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5d7a01febe
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3D:: dog stripes
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2019-09-12 22:50:05 +02:00 |
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Zeno Rogue
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38554ba47d
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make_array in 3d-models
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2019-09-12 22:50:04 +02:00 |
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Zeno Rogue
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1c6e6bafb4
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moved the parameters from geom3:: to videopar
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2019-09-12 22:50:04 +02:00 |
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Zeno Rogue
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baa1871d01
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Euclidean sky as a shape
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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88d6c0d144
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2D3D:: better stars
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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587652e540
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2D3D:: Euclidean skies
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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29c8890c01
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removed some trailing spaces
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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b6e303ec7d
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MAJOR refactoring: all geometry-dependent data (tessf, geom3::, shapes, hpc) are now contained in a structure
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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9c5344289a
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big carpet
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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67f3bd6a3c
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2D3D:: palace gates
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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4ac7f9043b
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3D:: Ratlings improved
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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39a8e10df9
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3D:: removed externs from 3d-models.cpp
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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73a742119d
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3D: Roses (items) did not appear
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2019-09-12 22:50:02 +02:00 |
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Zeno Rogue
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5436265311
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2D3D:: Mirror Land ceiling draws halffloors correctly
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2019-09-12 22:50:02 +02:00 |
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Zeno Rogue
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8eb3fa65e2
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2D3D:: skies and ceilings
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2019-09-12 22:50:02 +02:00 |
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Zeno Rogue
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04a7e560a2
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2D3D:: fixed Vineyard
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2019-09-12 22:50:02 +02:00 |
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Zeno Rogue
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0dff516a50
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fix gadfly eye positioning
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2019-09-12 22:50:02 +02:00 |
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Zeno Rogue
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be945c3e5f
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2D3D:: mouse
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2019-09-12 22:50:02 +02:00 |
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Zeno Rogue
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cdb85d5edf
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improved dog leg animation
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2019-09-12 22:50:02 +02:00 |
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Zeno Rogue
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fc7100bbf1
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3D:: animation for all birds; fixed a crash on Butterfly drawing
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2019-09-12 22:50:02 +02:00 |
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Zeno Rogue
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43e00d1b77
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fixed Bull Horn shape
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2019-09-12 22:50:02 +02:00 |
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Zeno Rogue
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fc1256c896
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fixed Cat Head model
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2019-09-12 22:50:02 +02:00 |
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Zeno Rogue
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9221a532f9
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guard against double-finishshape
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2019-09-12 22:50:01 +02:00 |
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Zeno Rogue
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22837f9311
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make_revolution_cut no longer leaves holes at the ends
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2019-09-12 22:50:01 +02:00 |
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Zeno Rogue
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c0684ac3c8
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3D:: eyepos was calculated in wrong position
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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6713726975
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3D:: made eyes less weird
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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175c061ab4
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2d3d:: shadows
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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df3e21b310
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debug cleanup
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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402b6aa0ad
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improved armor models; head lower; configurable human eye color
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2019-09-12 22:49:59 +02:00 |
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Zeno Rogue
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33e42d9ed6
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2d3d:: rat tail level
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2019-09-12 22:49:58 +02:00 |
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Zeno Rogue
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f3e0e099c1
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3d:: humanoid eyes (except the player)
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2019-09-12 22:49:57 +02:00 |
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Zeno Rogue
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a4e3289a98
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2d3d:: correct bird levels
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2019-09-12 22:49:57 +02:00 |
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Zeno Rogue
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3b8e541a1a
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3d:: removed debug from adjust_eye
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2019-09-12 22:49:44 +02:00 |
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Zeno Rogue
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40670dc47f
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2d3d:: fixed placement of skeletal feet
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2019-09-12 22:49:42 +02:00 |
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Zeno Rogue
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534663e663
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3d:: using models not walls for worms
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2019-09-12 22:49:41 +02:00 |
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Zeno Rogue
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73f53b93a8
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3d:: correct eyes
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2019-09-12 22:49:05 +02:00 |
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Zeno Rogue
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61a2c1a69e
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2d3d:: slime model
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2019-09-12 22:48:59 +02:00 |
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Zeno Rogue
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798f4b54f7
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3d:: nicer effects for orbs
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2019-09-12 22:48:54 +02:00 |
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Zeno Rogue
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2c98f9dcf6
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3d:: correct icosahedron
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2019-09-12 22:48:36 +02:00 |
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Zeno Rogue
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bd449f5e0e
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2d3d:: fixed armor
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2019-09-12 22:48:18 +02:00 |
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