shading of all humanoid models
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@ -223,7 +223,7 @@ void geometry_information::make_ha_3d(hpcshape& sh, bool isarmor, ld scale) {
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int at1 = isize(hpc);
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for(int i=at0; i<at1; i++) hpc.push_back(Mirror * hpc[i]);
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add_texture(shPBody);
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add_texture(sh);
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shift_last(-BODY);
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}
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