Zeno Rogue
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af5d961b1d
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11.2g
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2019-10-27 02:48:50 +01:00 |
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Zeno Rogue
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b1665ab23b
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Thumpers now attract monsters with special movement rules
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2019-10-27 02:37:41 +02:00 |
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Zeno Rogue
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b5bbb05d07
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warning on entering pits
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2019-10-26 14:47:22 +02:00 |
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Zeno Rogue
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3d427cac61
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fixed Orb of Speed saving on the first move
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2019-10-26 14:40:15 +02:00 |
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Zeno Rogue
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69d0284745
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fixed c->land == waBoat to wall
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2019-10-05 19:59:59 +02:00 |
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Zeno Rogue
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43d8cd3b80
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boats remain boats in makeEmpty
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2019-10-05 18:55:11 +02:00 |
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Zeno Rogue
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b8fd4e1199
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set landparam = 1 on recall in Brownian just in case
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2019-10-05 18:55:11 +02:00 |
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Zeno Rogue
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0e759f9da9
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ladders no longer disappear on recall
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2019-10-05 18:55:11 +02:00 |
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Zeno Rogue
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51ef84f0b2
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fire in Brownian no longer generates level-0 walls
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2019-10-05 18:55:11 +02:00 |
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Zeno Rogue
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2e571ab337
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devmods:: autoplay added
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2019-09-30 01:51:16 +02:00 |
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Zeno Rogue
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f45b90bad4
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fixed being able to phase into a chasm (and possibly some other issues)
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2019-09-27 17:00:37 +02:00 |
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Zeno Rogue
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fd67768234
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reverse_directions for heptagons
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2019-09-26 13:23:44 +02:00 |
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Zeno Rogue
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d17b259422
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nonisotropic geometries show the world overview
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2019-09-12 22:50:16 +02:00 |
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Zeno Rogue
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848eb8f48b
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export everything: modules compiled separately
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2019-09-12 22:50:16 +02:00 |
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Zeno Rogue
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82f24b4b6c
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exporting necessary stuff all over (in progress)
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2019-09-12 22:50:16 +02:00 |
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Zeno Rogue
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9647cbd47e
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added #include hyper.h to all cpp files
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2019-09-12 22:50:16 +02:00 |
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Zeno Rogue
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634c0635d3
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some missing exports
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2019-09-12 22:50:16 +02:00 |
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Zeno Rogue
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a03eb0d913
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fixed new geometry handling for Archimedean
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2019-09-12 22:50:15 +02:00 |
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Zeno Rogue
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dabd7889e8
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fixed the lack of bound on lives in the shmup mode
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2019-09-12 22:50:13 +02:00 |
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Zeno Rogue
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50e4990a76
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improvements in documentation
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2019-09-12 22:50:13 +02:00 |
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Zeno Rogue
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8b1c7bffe4
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initial reformatting of comments for Doxygen
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2019-09-12 22:50:13 +02:00 |
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Zeno Rogue
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4450cb5a08
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replaced the ugly temps/tempval with tempmonsters
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2019-09-12 22:50:13 +02:00 |
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Zeno Rogue
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0ef57dde15
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further cleanup
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2019-09-12 22:50:13 +02:00 |
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Zeno Rogue
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ad03115097
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further cleanup
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2019-09-12 22:50:13 +02:00 |
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Zeno Rogue
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609d1b91d3
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further cleanup
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2019-09-12 22:50:13 +02:00 |
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Zeno Rogue
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a0fcdb0c54
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more header cleanup
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2019-09-12 22:50:13 +02:00 |
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Zeno Rogue
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4422b910c0
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header cleanup: rug
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
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5ea055b39e
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split namespace conformal into models and history
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
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245ee5878f
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removed function dirfromto as it was equal to neighborId
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
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a76a5dd265
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further cleanup
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
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65c4e6a31c
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further cleanup
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
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05bd7a905c
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more header cleanup
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
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e1194ff588
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more header cleanup
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
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a423dbd2da
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more header cleanup
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
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c2d56fb9bc
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autohdr.h applied in more files
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
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661743a19b
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removed the obsolete *MovR functions
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
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f96101c86a
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disabled COMEBACK achievement outside of standard geometry
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2019-09-12 22:50:11 +02:00 |
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Zeno Rogue
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5c42c2f8e5
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sandworms no longer explode in 3D
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2019-09-12 22:50:10 +02:00 |
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Zeno Rogue
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b773ecc9d9
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fixed incorrect pushing in some geometries (also caused crash when next to Thumper in Solv)
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2019-09-12 22:50:10 +02:00 |
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Zeno Rogue
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c61b556730
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fixed pushing thumpers in sol
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2019-09-12 22:50:10 +02:00 |
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Zeno Rogue
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42b61e0053
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ambush restriction no longer considers friendly, slow, or multi-tile monsters
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2019-09-12 22:50:09 +02:00 |
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Zeno Rogue
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9616b76848
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allies now prefer escaping unsafe locations to attacking
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2019-09-12 22:50:09 +02:00 |
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Zeno Rogue
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9b8b2f638c
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allies did not avoid 1-stunned lancers
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2019-09-12 22:50:09 +02:00 |
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Zeno Rogue
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eb4156fe29
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fixed a crash bug with Bulls pushing things offscreen
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2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
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3a4e84effe
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Orb of the Sword in non-shmup 3D geometries
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2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
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9bec1bc96e
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CR4 achievement should be fixed
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2019-09-12 22:50:07 +02:00 |
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Zeno Rogue
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c7620974a1
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easier Chaos Mode + Inv
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2019-09-12 22:50:06 +02:00 |
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Zeno Rogue
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7ce26fd5ec
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Hunting Grounds in >4-valent tilings
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2019-09-12 22:50:05 +02:00 |
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Zeno Rogue
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25cbf1129b
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fixed ambushes in non-three-valent geometries
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2019-09-12 22:50:05 +02:00 |
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Zeno Rogue
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5110a29d4d
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dual:: cshpos fixup to save all
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2019-09-12 22:50:04 +02:00 |
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Zeno Rogue
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7d086da036
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removed some junk
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2019-09-12 22:50:04 +02:00 |
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Zeno Rogue
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381f5015c9
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dual:: no Orb of Safety power (game cannot be saved)
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2019-09-12 22:50:04 +02:00 |
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Zeno Rogue
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c3586308fa
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dual:: you can now swing at unkillable monsters
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2019-09-12 22:50:04 +02:00 |
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Zeno Rogue
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5e05a0db61
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dual:: if there is no effect, do no move rather than double swing
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2019-09-12 22:50:04 +02:00 |
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Zeno Rogue
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e99896be06
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dual:: disabled gameover for now
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2019-09-12 22:50:04 +02:00 |
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Zeno Rogue
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9561e348a1
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dual:: glance message
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2019-09-12 22:50:04 +02:00 |
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Zeno Rogue
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b7daf93f2e
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dual:: movement orbs are replaced with Speed
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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6467e38537
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recallCell now remembers orientation (is cellwalker)
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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8295251cdc
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multigame support, including dualmode
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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13a044154b
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sword:: accurate sword angles
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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2b1aebb9b4
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chaosmode variants (CLI only for now)
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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b6e303ec7d
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MAJOR refactoring: all geometry-dependent data (tessf, geom3::, shapes, hpc) are now contained in a structure
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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53ecff6c00
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Thumpers activated by Bulls are no longer permanent
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2019-09-12 22:50:01 +02:00 |
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Zeno Rogue
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8c2b717223
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monster orientation is now modelled in non-orientable geometries
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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5353a82ebf
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Terracotta Warriors now turn into slimes when slimed
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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3bad1aebae
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push cursor did not appear in the hardcore mode or while having targettable orbs
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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df3e21b310
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debug cleanup
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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1c4d86e0e9
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3D graphics in 2D (first commit)
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
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6253c6c3e3
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redone gravity in shmup
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
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f98448464a
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renamed shmup::safety to delayed_safety to prevent confusion
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2019-09-12 22:43:00 +02:00 |
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Zeno Rogue
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f507b7cf55
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fixed Orb of the Warp destroyed while refactoring
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2019-09-12 22:42:59 +02:00 |
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Zeno Rogue
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ddf43101b2
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some flavor messages no longer display in special modes if they are inappropriate for them
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2019-09-12 22:42:59 +02:00 |
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Zeno Rogue
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f90e1001e3
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refactored native and landUnlocked into content.cpp
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2019-09-12 22:42:59 +02:00 |
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Zeno Rogue
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14b32ced68
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auto-charged teleport in bounded minefield
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2019-09-12 22:42:59 +02:00 |
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Zeno Rogue
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039118425c
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3D:: alternate minefield adjacency rule
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2019-09-12 22:42:59 +02:00 |
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Zeno Rogue
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9b7ad345a9
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mine adjacency rule can be changed (in 2D for now)
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2019-09-12 22:42:59 +02:00 |
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Zeno Rogue
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52305eb830
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fixed thumper-to-water/chasm counters
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2019-09-12 22:42:59 +02:00 |
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Zeno Rogue
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e762fcab2e
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fixed fire in Brownian
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2019-09-12 22:42:59 +02:00 |
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Zeno Rogue
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743af3217d
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the magic of Orb of Yendor makes them immobile using boats
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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05ee76015f
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a better message on illegal moves in Brown Island
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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f5d08e34fd
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bulls rage when pushed
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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f9ba041451
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asteroids:: theming, changed look to invisible floors + grid, provided validity rules
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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57f2891826
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bounded Minefield now works according to the standard Minesweeper rules
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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5356eba11c
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Asteroids
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2019-09-12 22:42:58 +02:00 |
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Zeno Rogue
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75fff87366
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moveghosts no longer stops completely if one of the ghosts is stunned
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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fbf73cd66b
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better cellEdgeUnstable rule in 3D
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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02a174b3ca
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item/monster/wall/land types done with X-macros; flags given too
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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0e10dec9e2
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added some exports to hyper.h and rogueviz.h
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2019-09-12 22:38:46 +02:00 |
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Zeno Rogue
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f0092d9633
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3d:: vision-based gamerange in shmup
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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52ce5ac9aa
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3d:: all the regular honeycombs
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2019-09-12 22:38:43 +02:00 |
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Zeno Rogue
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b5c7df4b11
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3d:: getHemisphere works nicely; disabled wall removing in sphere3 crossroads
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2019-09-12 22:38:43 +02:00 |
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Zeno Rogue
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a52755bf50
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some fixes due to weird action in git
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2019-09-12 22:38:43 +02:00 |
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?
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42e4342c4a
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3d:: fixed pushing directions
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2019-09-12 22:38:42 +02:00 |
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?
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111bc3697d
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sword:: removed the dependence on the S* constants
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2019-09-12 22:38:42 +02:00 |
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?
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f37c8d2f1c
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more elegant airdir
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2019-09-12 22:38:42 +02:00 |
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?
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31037574f5
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CAP_COMPLEX2 first
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2019-09-12 22:38:39 +02:00 |
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?
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c5a771c888
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CAP_FIELD part 1
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2019-09-12 22:38:39 +02:00 |
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?
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b25730d5c9
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geometry flags part 1
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2019-09-12 22:38:39 +02:00 |
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Zeno Rogue
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bf732ff89f
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fixed a bug with pushing thumpers into fire traps.
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2019-09-12 22:38:39 +02:00 |
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Zeno Rogue
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c80df92acb
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text fixes, PL translation updated
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2019-09-12 22:38:39 +02:00 |
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