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fixed Orb of Speed saving on the first move

This commit is contained in:
Zeno Rogue 2019-10-26 14:40:15 +02:00
parent 3477371ffd
commit 3d427cac61

View File

@ -1403,6 +1403,7 @@ EX bool monstersnear(stalemate1& sm) {
if(sm.who == moPlayer || items[itOrbEmpathy]) {
fast = (items[itOrbSpeed] && (items[itOrbSpeed] & 1));
if(sm.who == moPlayer && sm.moveto->item == itOrbSpeed) fast = true;
}
if(havewhat&HF_OUTLAW) {