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fixed pushing thumpers in sol
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2
game.cpp
2
game.cpp
@ -4154,7 +4154,7 @@ cell *determinePush(cellwalker who, cell *c2, int subdir, const T& valid, int& p
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}
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cellwalker push = who;
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push += wstep;
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if(WDIM == 3 && binarytiling) {
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if(WDIM == 3 && binarytiling && !sol) {
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for(int a=0; a<4; a++) {
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if(push.spin < 4) push.spin = 8;
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else if(push.spin >= 8) push.spin = a;
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