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a better message on illegal moves in Brown Island
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2
game.cpp
2
game.cpp
@@ -8114,6 +8114,8 @@ bool movepcto(int d, int subdir, bool checkonly) {
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}
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else if(c2->wall == waChasm && c2->land == laDual)
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addMessage(XLAT("You cannot move there!"));
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else if(!c2->wall)
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addMessage(XLAT("You cannot move there!"));
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else {
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addMessage(XLAT("You cannot move through %the1!", c2->wall));
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}
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