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allies did not avoid 1-stunned lancers
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game.cpp
2
game.cpp
@ -1316,7 +1316,7 @@ bool monstersnear(stalemate1& sm) {
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if(!logical_adjacent(c3, c3->monst, c2) || !logical_adjacent(c2, c3->monst, c))
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continue;
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if(elec::affected(c3) || stalemate::isKilled(c3)) continue;
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if(c3->stuntime) continue;
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if(c3->stuntime > (sm.who == moPlayer ? 0 : 1)) continue;
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// speedwitches can only attack not-fastened monsters,
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// others can only attack if the move is not fastened
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if(c3->monst == moWitchSpeed && items[itOrbSpeed]) continue;
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