Zeno Rogue
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1e6970ca28
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hybrid:: refactored the common parts of prod and sl2, also used them when applicable
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2019-09-12 22:50:15 +02:00 |
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Zeno Rogue
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136b931609
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PSL(2,R)
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2019-09-12 22:50:15 +02:00 |
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Zeno Rogue
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0ab4a30406
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product:: backwall optimization
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2019-09-12 22:50:15 +02:00 |
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Zeno Rogue
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872abace91
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product:: nice ivies
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2019-09-12 22:50:14 +02:00 |
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Zeno Rogue
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6705e0286c
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product:: correct SD3 and SD7
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2019-09-12 22:50:14 +02:00 |
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Zeno Rogue
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a2919f5a9c
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product:: works for bitruncated tilings
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2019-09-12 22:50:13 +02:00 |
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Zeno Rogue
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ebcaabf692
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miniwalls generated with create_wall3d
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2019-09-12 22:50:13 +02:00 |
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Zeno Rogue
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e02290ec98
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product:: 'flat' wall faces
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2019-09-12 22:50:13 +02:00 |
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Zeno Rogue
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fb0f5872c8
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3d models in product space
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2019-09-12 22:50:13 +02:00 |
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Zeno Rogue
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6958cbcbd9
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product:: preliminary version (no turning)
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2019-09-12 22:50:13 +02:00 |
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Zeno Rogue
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96bf478482
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renamed DIM to GDIM
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2019-09-12 22:50:13 +02:00 |
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Zeno Rogue
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8b1c7bffe4
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initial reformatting of comments for Doxygen
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2019-09-12 22:50:13 +02:00 |
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Zeno Rogue
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c131e21198
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namespace hyperpoint_vec removed
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
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4d64618600
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nilv:: geodesic wall surfaces
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
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4f27b12ca2
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nilv:: preliminary implementation
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2019-09-12 22:50:11 +02:00 |
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Zeno Rogue
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cf496e8940
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kite-and-dart tiling
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2019-09-12 22:50:09 +02:00 |
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Zeno Rogue
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f72da51b38
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3D:: support for drawing walls on multiple types of cells
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2019-09-12 22:50:09 +02:00 |
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Zeno Rogue
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24a23e477b
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support for weighted 3dwalls
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2019-09-12 22:50:09 +02:00 |
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Zeno Rogue
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dd5d317cb3
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Sol geometry
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2019-09-12 22:50:09 +02:00 |
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Zeno Rogue
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2d30f3830c
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standard binary tiling, also improved the looks of variant binary tiling, and optimized shvid for pure
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2019-09-12 22:50:09 +02:00 |
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Zeno Rogue
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adf0f36ea1
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fixed a possible buffer overflow while in finishshape()
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2019-09-12 22:50:07 +02:00 |
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Zeno Rogue
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7b547a6a77
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fixed some shapes in 3D (like Mine Mark)
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2019-09-12 22:50:06 +02:00 |
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Zeno Rogue
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5fc24ac17a
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a bit higher sky, and Great Walls with more elements
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2019-09-12 22:50:05 +02:00 |
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Zeno Rogue
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e61930c0b1
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clearing unused TriheptaSpecial shapes to fix a crash on iOS
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2019-09-12 22:50:05 +02:00 |
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Zeno Rogue
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29278101ba
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fixed a bug with drawing Rosebushes
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2019-09-12 22:50:05 +02:00 |
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Zeno Rogue
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5519252fd0
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added some missing CAP_* guards
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2019-09-12 22:50:04 +02:00 |
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Zeno Rogue
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638274504c
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fixup removed some weird stuff
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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29c8890c01
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removed some trailing spaces
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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b6e303ec7d
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MAJOR refactoring: all geometry-dependent data (tessf, geom3::, shapes, hpc) are now contained in a structure
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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599d5d63e8
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2D3D:: higher ceilings in the Palace
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2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
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4ac7f9043b
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3D:: Ratlings improved
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2019-09-12 22:50:03 +02:00 |
|
Zeno Rogue
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7d8f48d48b
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replaced some debug printfs with print hlog
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2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
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ae100b1e72
|
removed some obsolete debug printfs
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2019-09-12 22:50:02 +02:00 |
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Zeno Rogue
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73a742119d
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3D: Roses (items) did not appear
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2019-09-12 22:50:02 +02:00 |
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Zeno Rogue
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5436265311
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2D3D:: Mirror Land ceiling draws halffloors correctly
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2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
|
f2d60f1647
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sky fixup
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2019-09-12 22:50:02 +02:00 |
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Zeno Rogue
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8eb3fa65e2
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2D3D:: skies and ceilings
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2019-09-12 22:50:02 +02:00 |
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Zeno Rogue
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fc7100bbf1
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3D:: animation for all birds; fixed a crash on Butterfly drawing
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2019-09-12 22:50:02 +02:00 |
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Zeno Rogue
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9221a532f9
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guard against double-finishshape
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2019-09-12 22:50:01 +02:00 |
|
Zeno Rogue
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eca59e79fa
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removed debug
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2019-09-12 22:50:01 +02:00 |
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Zeno Rogue
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bfb0b3f070
|
quicker editing of 3d models
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2019-09-12 22:50:01 +02:00 |
|
Zeno Rogue
|
323bd659c8
|
reverted reverse_transparent_walls
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2019-09-12 22:50:01 +02:00 |
|
Zeno Rogue
|
5fed2d84ee
|
correct transparent wall ordering in S^3 [untested]
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2019-09-12 22:50:01 +02:00 |
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Zeno Rogue
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0c82bb64f0
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added set_depthwrite when clearing depth in spherical
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2019-09-12 22:50:01 +02:00 |
|
Zeno Rogue
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3e7b29a188
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3D:: fixed how elliptic geometry works
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2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
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740cc5fbb6
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2D3D:: wall shadows
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2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
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f88de70a79
|
3D:: improvements to transparency: works correctly (e.g. in 2D HoM), including models
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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df3e21b310
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debug cleanup
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2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
9a21401b9c
|
item/monster icons in 3d
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2019-09-12 22:49:56 +02:00 |
|
Zeno Rogue
|
16c4108a8d
|
3d:: fixed transparent walls
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2019-09-12 22:49:44 +02:00 |
|
Zeno Rogue
|
534663e663
|
3d:: using models not walls for worms
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2019-09-12 22:49:41 +02:00 |
|
Zeno Rogue
|
73f53b93a8
|
3d:: correct eyes
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2019-09-12 22:49:05 +02:00 |
|
Zeno Rogue
|
a4fdaac4ab
|
fixup to chasmifyPoly
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2019-09-12 22:43:02 +02:00 |
|
Zeno Rogue
|
dc036e7c7b
|
2d3d:: seeps display
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2019-09-12 22:43:02 +02:00 |
|
Zeno Rogue
|
ef4d673196
|
2d3d:: precise halfmirrors
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2019-09-12 22:43:02 +02:00 |
|
Zeno Rogue
|
7abbd6c07a
|
2d3d:: added missing normalize and memory fix to chasmifyPoly
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2019-09-12 22:43:01 +02:00 |
|
Zeno Rogue
|
55d7678c99
|
2D3D:: Hall of Mirrors
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
|
da49e6c8de
|
2d3d:: textures on sidewalls
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2019-09-12 22:43:01 +02:00 |
|
Zeno Rogue
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d89fb49e13
|
refactured 'texture_order' as a separate function
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
|
5ab7249afd
|
horopoint cleanup in 2D
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
|
757a154399
|
2d3d:: shapes such as shFloor are now full
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
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1c4d86e0e9
|
3D graphics in 2D (first commit)
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2019-09-12 22:43:01 +02:00 |
|
Zeno Rogue
|
29a170f423
|
fixed wrong declaration order with MINIMIZE_GL_CALLS
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
|
c8e950cd40
|
added some missing CAP_ and MAXMDIM guards
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2019-09-12 22:43:01 +02:00 |
|
Zeno Rogue
|
156f56feb0
|
fixed drawing the sphere in natural perspective
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2019-09-12 22:43:00 +02:00 |
|
Zeno Rogue
|
6e26508a77
|
replaced some instances of double to ld, so that everything compiles when ld is redefined to float
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2019-09-12 22:43:00 +02:00 |
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Zeno Rogue
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aefea03ce1
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3d:: corner_bonus
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2019-09-12 22:43:00 +02:00 |
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Zeno Rogue
|
5d77c86658
|
scrdist_text removed
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2019-09-12 22:43:00 +02:00 |
|
Zeno Rogue
|
5895540ae9
|
removed mdText as it was equivalent to mdUnchanged
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2019-09-12 22:43:00 +02:00 |
|
Zeno Rogue
|
f65c8d5dc8
|
fixed crashes (?) after moving to 3D and back
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2019-09-12 22:43:00 +02:00 |
|
Zeno Rogue
|
c19ffb3597
|
fixes to projection streamlining
|
2019-09-12 22:43:00 +02:00 |
|
Zeno Rogue
|
3c9e4db46e
|
major cleanup of projection setting
|
2019-09-12 22:43:00 +02:00 |
|
Zeno Rogue
|
8b0c0f58c4
|
animated 3D birds
|
2019-09-12 22:43:00 +02:00 |
|
Zeno Rogue
|
596b4ce786
|
3d:: converting the old vector graphics into 3D models
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2019-09-12 22:42:59 +02:00 |
|
Zeno Rogue
|
cb2e870a99
|
3d:: removed some unused debug messages
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2019-09-12 22:42:59 +02:00 |
|
Zeno Rogue
|
e1227bcb6e
|
an option for hpcshapes to contain texture information
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2019-09-12 22:42:59 +02:00 |
|
Zeno Rogue
|
dd9f7d0275
|
3d:: rebalanced Asteroids, fixed shots not being displayed at their actual locations
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2019-09-12 22:42:59 +02:00 |
|
Zeno Rogue
|
8df0a0144b
|
3d:: fixed the wrong texturing in hororec
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2019-09-12 22:42:59 +02:00 |
|
Zeno Rogue
|
b88ef69f59
|
fixed a freeze in some Archimedean geometries
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2019-09-12 22:42:59 +02:00 |
|
Zeno Rogue
|
8a53258361
|
fixed mines when more than 7 adjacent mines
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2019-09-12 22:42:59 +02:00 |
|
Zeno Rogue
|
36b4b60d46
|
3d::draw:: added shading
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2019-09-12 22:42:58 +02:00 |
|
Zeno Rogue
|
9fece7b342
|
renamed 'spiral' to 'spiral/ring' and added a comment
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2019-09-12 22:42:58 +02:00 |
|
Zeno Rogue
|
55492e229b
|
Asteroids in 3D
|
2019-09-12 22:42:58 +02:00 |
|
Zeno Rogue
|
5356eba11c
|
Asteroids
|
2019-09-12 22:42:58 +02:00 |
|
Zeno Rogue
|
076e1f2977
|
3d:: fixed linewidth
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2019-09-12 22:38:47 +02:00 |
|
Zeno Rogue
|
8ea5a618ad
|
3d:: clipping without OpenGL
|
2019-09-12 22:38:47 +02:00 |
|
Zeno Rogue
|
5d9518b9cf
|
fixed orientation_yz in GL
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2019-09-12 22:38:47 +02:00 |
|
Zeno Rogue
|
bc3e7f2e95
|
3d:: shader acceleration for 3D ball and 3D halfspace
|
2019-09-12 22:38:47 +02:00 |
|
Zeno Rogue
|
5116d745c4
|
gldraw:: offset and texture_offset are now separate
|
2019-09-12 22:38:47 +02:00 |
|
Zeno Rogue
|
46ae64e945
|
3d:: native perspective is now pmodel == mdPerspective, and other models work too
|
2019-09-12 22:38:47 +02:00 |
|
Zeno Rogue
|
c2fbc424e2
|
always use shWall3D for shPlainWall3D
|
2019-09-12 22:38:46 +02:00 |
|
Zeno Rogue
|
cb9513dd0d
|
3d:: horohex geometry
|
2019-09-12 22:38:46 +02:00 |
|
Zeno Rogue
|
678747ceff
|
3d:: horo-rec geometry
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
5db2cfbd1a
|
3d:: textured walls
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
43eb9bf0a2
|
fixed a glitch with a bodypart taking the whole screen in spherical geometry
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
14ea73be06
|
choice of the magic sword graphics now depends on the scale; in shmup, the tip is now set automatically based on the graphics
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
105de56857
|
3d:: HoroTris geometry
|
2019-09-12 22:38:44 +02:00 |
|
Zeno Rogue
|
a2c6a4e8b0
|
3d:: a system for drawing transparent things, with sorting being the responsibility of HR
|
2019-09-12 22:38:43 +02:00 |
|
Zeno Rogue
|
d3f17858e9
|
3d:: parrots and seeps now ignore depth testing
|
2019-09-12 22:38:43 +02:00 |
|
Zeno Rogue
|
53d5510697
|
fixed texts not appearing
|
2019-09-12 22:38:43 +02:00 |
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