Zeno Rogue
|
53ecff6c00
|
Thumpers activated by Bulls are no longer permanent
|
2019-09-12 22:50:01 +02:00 |
|
Zeno Rogue
|
5fed2d84ee
|
correct transparent wall ordering in S^3 [untested]
|
2019-09-12 22:50:01 +02:00 |
|
Zeno Rogue
|
923d94e463
|
fixed 'help for keyboard users'
|
2019-09-12 22:50:01 +02:00 |
|
Zeno Rogue
|
0c82bb64f0
|
added set_depthwrite when clearing depth in spherical
|
2019-09-12 22:50:01 +02:00 |
|
Zeno Rogue
|
5330491876
|
Terracotta Warrior statues flashed or shocked now count as kills
|
2019-09-12 22:50:01 +02:00 |
|
Zeno Rogue
|
e4ebb66521
|
Terracotta Warriors now display time
|
2019-09-12 22:50:01 +02:00 |
|
Zeno Rogue
|
927592caa3
|
replaced cview() with actual_view_transform * View in ggmatrix to prevent infinite loop
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
8c2b717223
|
monster orientation is now modelled in non-orientable geometries
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
5353a82ebf
|
Terracotta Warriors now turn into slimes when slimed
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
66b73648d5
|
2D3D:: in elliptic, draw only the correct orientation
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
b9fa90cafb
|
2D3D:: better radar in Euclidean
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
dec0d191a8
|
2d3d:: better radar in sphere, also better sin/cos in general
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
1769f65ddb
|
2D3D:: gravity particles
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
6aeba2d906
|
fixed glDepthMask and thus shadows
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
32c43f7dd9
|
fixed Burial Grounds unlock rule
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
b27b33052d
|
{5,3} and {4,3} elliptic did not work
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
3e7b29a188
|
3D:: fixed how elliptic geometry works
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
6e92cba9fe
|
2D3D:: fixed a crash in Euclidean+Archimedean+2.5D
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
e2ef8932fa
|
3D:: disabled backwall optimization in sphere
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
a7172eba42
|
fixed potential crashes in GP?
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
276c47d7ff
|
2D3D:: fixed radar in Euclidean
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
24b66d6fd5
|
2D3D: fixed Goldberg
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
94eaca0f42
|
11.0v
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
79de14b649
|
fixed problems with Euclidean [move before]
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
e5d6278ab1
|
disabled set_depthwrite since it has weird results
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
1573c0daef
|
some more missing overrides
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
148161c07d
|
3D:: fixes in racing::set_view()
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
8206812413
|
3D:: draw_radar adjusted for non-hyperbolic geometries
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
2d039c6e28
|
backward-compatible hread/hwrite of charstyle
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
5c76509ded
|
always clear depth, not depending on the current need
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
c0684ac3c8
|
3D:: eyepos was calculated in wrong position
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
d6b81ed816
|
do not display HiddenFromSight items on radar
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
704393295f
|
switch_fpp enables racing::player_relative
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
2c7cf9704f
|
disable 2D radar if vid.fixed_yz or straightDownSeek
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
b85f6e66b1
|
2d3d:: save always3 when saving map
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
6e2cf3d2e7
|
fixed glDisable -> glDepthMask
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
d2c20fee22
|
redone spinEdge so that fixed_yz works in gravity lands
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
6713726975
|
3D:: made eyes less weird
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
47ffff2e1d
|
fixed skulls' eyes in 2D
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
3bad1aebae
|
push cursor did not appear in the hardcore mode or while having targettable orbs
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
1759b840d4
|
2D3D:: optimized wallshapes using orthogonal_move
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
740cc5fbb6
|
2D3D:: wall shadows
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
8858b137b5
|
3D:: fixed the radar in 3D to use the 3D version
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
653e0cd442
|
3D:: walls on radar only in 2D3D
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
866b3075a4
|
3D:: disabled backwall optimization in quotient spaces
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
f88de70a79
|
3D:: improvements to transparency: works correctly (e.g. in 2D HoM), including models
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
21f801d691
|
Hypersian Rug forbidden when using 3D engine
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
175c061ab4
|
2d3d:: shadows
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
b63f8a3c4d
|
3D:: disabled the Thumper animation
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
df3e21b310
|
debug cleanup
|
2019-09-12 22:50:00 +02:00 |
|