Zeno Rogue
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a9febe3122
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fixed a bug with Greater Demons in shmup
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2020-03-07 12:21:12 +01:00 |
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Zeno Rogue
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109b57df14
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added a comma in shmup help text
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2020-01-28 17:58:55 +01:00 |
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Zeno Rogue
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1fc05a99b8
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queuechr fixup
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2019-12-27 00:50:54 +01:00 |
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Zeno Rogue
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c247936e34
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removed the functions queuechr -- use queuestr now
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2019-12-26 23:38:28 +01:00 |
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Zeno Rogue
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26fb19e7a8
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subdivided game.cpp; split movepcto into separate functions
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2019-12-08 20:07:02 +01:00 |
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Zeno Rogue
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8386a14d6a
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'circles' are now drawn on all copies in quotient geometries
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2019-12-06 14:03:02 +01:00 |
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Zeno Rogue
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dafb4ae582
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correctly display/rotate the PC in product
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2019-12-06 12:15:33 +01:00 |
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Zeno Rogue
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622b683e33
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drawcell parameter is now cell, not cellwalker (need to check half-elliptic)
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2019-11-30 18:04:54 +01:00 |
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Zeno Rogue
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982f01e6e5
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tracking the specific copy of the player in confusing geometries
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2019-11-23 19:05:24 +01:00 |
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Zeno Rogue
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bf584b5429
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more movei
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2019-11-22 18:48:51 +01:00 |
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Zeno Rogue
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6d44105fef
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more movei. Also animated Friendly Ivy growth
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2019-11-22 18:07:16 +01:00 |
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Zeno Rogue
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2172ca6fd7
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movei used in more places, also improved push in shmup
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2019-11-22 17:31:23 +01:00 |
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Zeno Rogue
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ad501869f1
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added some missing guards
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2019-11-15 14:52:21 +01:00 |
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Zeno Rogue
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45ba2f0229
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shmup:: sharks on dry land now die/transform
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2019-11-14 20:20:35 +01:00 |
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Zeno Rogue
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a6d36228b7
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shmup:: Butterflies are no longer killable
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2019-11-14 20:11:16 +01:00 |
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Zeno Rogue
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ef98e048bb
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shmup:: incorrect cpid protection (just in case)
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2019-11-14 20:08:23 +01:00 |
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Zeno Rogue
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7602048b06
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inv computed in shmup
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2019-11-14 19:51:25 +01:00 |
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Zeno Rogue
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012d833f50
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removed the tohex parameter
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2019-11-14 19:33:55 +01:00 |
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Zeno Rogue
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85a08d205d
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refactored celldraw
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2019-10-25 12:44:41 +02:00 |
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Zeno Rogue
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d11b768bf1
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removed destucking code as stucking was fixed by another bugfix
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2019-10-06 12:13:30 +02:00 |
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Zeno Rogue
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cd04b3f8e8
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precision argument for parallel_transport, and reducing it when used many times
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2019-10-06 12:10:43 +02:00 |
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Zeno Rogue
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54487eb6f3
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buffer enforced for the player in 3D shmup
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2019-10-06 12:10:43 +02:00 |
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Zeno Rogue
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e192506943
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fixed mimics in 3D nonisotropic
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2019-10-05 18:55:11 +02:00 |
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Zeno Rogue
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7f9ffe14af
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racing:: in 3D, you now reflect off blocking walls
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2019-10-05 18:55:11 +02:00 |
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Zeno Rogue
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a023003560
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stuck prevention and wall sliding
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2019-10-05 18:55:11 +02:00 |
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Zeno Rogue
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82f7ae05d2
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findbase now gets a parameter which tells how many steps to make
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2019-10-05 18:55:11 +02:00 |
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Zeno Rogue
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aef1787daf
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fixed a bug with monster placement in shmup
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2019-09-30 01:51:28 +02:00 |
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Zeno Rogue
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7528acfb23
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shmup:: fixed a bug with going through walls
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2019-09-28 14:58:38 +02:00 |
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Zeno Rogue
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85504de44b
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shmup:: no more orb usage after death
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2019-09-27 17:06:12 +02:00 |
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Zeno Rogue
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4c0f2d0ea7
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changed the use of m->type == moAsteroid to inertia_based
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2019-09-26 13:23:44 +02:00 |
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Zeno Rogue
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dca95aa2aa
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RogueViz stuff
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2019-09-26 13:23:10 +02:00 |
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Zeno Rogue
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848eb8f48b
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export everything: modules compiled separately
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2019-09-12 22:50:16 +02:00 |
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Zeno Rogue
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9647cbd47e
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added #include hyper.h to all cpp files
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2019-09-12 22:50:16 +02:00 |
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Zeno Rogue
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b82a0a8dba
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shmup:: fixed the keyboard rotation direction inconsistency in 3D
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2019-09-12 22:50:15 +02:00 |
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Zeno Rogue
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465e93ec57
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shmup:: fixed distance checking for product
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2019-09-12 22:50:15 +02:00 |
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Zeno Rogue
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61ea588ffb
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shmup for product: player movement
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2019-09-12 22:50:15 +02:00 |
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Zeno Rogue
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96bf478482
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renamed DIM to GDIM
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2019-09-12 22:50:13 +02:00 |
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Zeno Rogue
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8b1c7bffe4
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initial reformatting of comments for Doxygen
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2019-09-12 22:50:13 +02:00 |
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Zeno Rogue
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ad03115097
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further cleanup
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2019-09-12 22:50:13 +02:00 |
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Zeno Rogue
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245ee5878f
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removed function dirfromto as it was equal to neighborId
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
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f723a8d419
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further cleanup, separated multi.cpp from shmup.cpp
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
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05bd7a905c
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more header cleanup
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
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661743a19b
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removed the obsolete *MovR functions
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
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c131e21198
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namespace hyperpoint_vec removed
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
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64ad97cf2f
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shmup:: no longer ignores frame limit (just sets it to 30)
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
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a6b71facfb
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fixed spin_towards
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2019-09-12 22:50:11 +02:00 |
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Zeno Rogue
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774c871c74
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sol:: basic shmup works
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2019-09-12 22:50:10 +02:00 |
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Zeno Rogue
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148db6b84c
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fixed a bug with recall+safety in Shmup
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2019-09-12 22:50:10 +02:00 |
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Zeno Rogue
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a95eb81b33
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shmup:: collect items when bumping into them in a boat
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2019-09-12 22:50:10 +02:00 |
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Zeno Rogue
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0d65b73227
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correction of CAP_SDL guard
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2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
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977c5f2d69
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CAP_MOUSEGRAB
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2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
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925d06a2b8
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dead zones are now configured via number dialog
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2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
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b1d8388795
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2D3D:: improved controller panning
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2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
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9d93da1472
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fixed Up/Down in shmup mode, also reversed Left/Right for intuitiveness
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2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
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db988058de
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added a separate option axes3 for highlighting forward, and in different location
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2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
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dd212d756b
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fixed the monster color in the minimap for Dragons etc
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2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
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6b3f2a94e4
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fixed 'extra knife' orbs in 3D
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2019-09-12 22:50:06 +02:00 |
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Zeno Rogue
|
45c39c6fd8
|
fixed the multiplayer config screen
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2019-09-12 22:50:06 +02:00 |
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Zeno Rogue
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d864c8cc1e
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racing:: speedometer
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2019-09-12 22:50:05 +02:00 |
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Zeno Rogue
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f4f6d2c028
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rogueviz:: highlighting correctly
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2019-09-12 22:50:04 +02:00 |
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Zeno Rogue
|
0489cde78e
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added some missing externs
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2019-09-12 22:50:04 +02:00 |
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Zeno Rogue
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e81912c11e
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shmup/centerpc:: some sanity checks to prevent the PC from disappearing
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2019-09-12 22:50:04 +02:00 |
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Zeno Rogue
|
a49de4530f
|
dual:: added some missing gd->store's
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2019-09-12 22:50:04 +02:00 |
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Zeno Rogue
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83d1e048e7
|
dual:: shmup mouseaim correctly dualized
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2019-09-12 22:50:04 +02:00 |
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Zeno Rogue
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c820f9a2f0
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dual and multiplayer are not compatible (do not appear if other is on)
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2019-09-12 22:50:04 +02:00 |
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Zeno Rogue
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182df69535
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dual:: shmup
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2019-09-12 22:50:04 +02:00 |
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Zeno Rogue
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3c9f0096e1
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removed vid.scfg from vid
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2019-09-12 22:50:04 +02:00 |
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Zeno Rogue
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6467e38537
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recallCell now remembers orientation (is cellwalker)
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
|
8295251cdc
|
multigame support, including dualmode
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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b6e303ec7d
|
MAJOR refactoring: all geometry-dependent data (tessf, geom3::, shapes, hpc) are now contained in a structure
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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6012cbc8e2
|
racing: in SpaceRocks
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2019-09-12 22:50:02 +02:00 |
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Zeno Rogue
|
ae100b1e72
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removed some obsolete debug printfs
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2019-09-12 22:50:02 +02:00 |
|
Zeno Rogue
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923d94e463
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fixed 'help for keyboard users'
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2019-09-12 22:50:01 +02:00 |
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Zeno Rogue
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79f36c6f49
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2d3d:: fixed displaying other selves in shmup
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2019-09-12 22:49:56 +02:00 |
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Zeno Rogue
|
221ba3f01d
|
racing:: disabled rotation with mouse in 2D3D
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2019-09-12 22:49:55 +02:00 |
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Zeno Rogue
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7669633fbf
|
no godir change if no movement (just in case)
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2019-09-12 22:49:55 +02:00 |
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Zeno Rogue
|
5fbdeaa89d
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2d3d:: inertia movement now takes rotation into account
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2019-09-12 22:49:48 +02:00 |
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Zeno Rogue
|
6ba308cac5
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2d3d:: monster at's are now fixed to 2D in all geometries (including virtual rebasing)
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2019-09-12 22:49:47 +02:00 |
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Zeno Rogue
|
7ce12ef63b
|
factored 'addradar' function
|
2019-09-12 22:49:44 +02:00 |
|
Zeno Rogue
|
360f95ce43
|
2d3d:: adjusted shmup to reversed Z
|
2019-09-12 22:43:01 +02:00 |
|
Zeno Rogue
|
db51c896ae
|
2d3d:: shmup
|
2019-09-12 22:43:01 +02:00 |
|
Zeno Rogue
|
6253c6c3e3
|
redone gravity in shmup
|
2019-09-12 22:43:01 +02:00 |
|
Zeno Rogue
|
6e26508a77
|
replaced some instances of double to ld, so that everything compiles when ld is redefined to float
|
2019-09-12 22:43:00 +02:00 |
|
Zeno Rogue
|
d4ce6c36aa
|
horo_distance used in virtualRebase
|
2019-09-12 22:43:00 +02:00 |
|
Zeno Rogue
|
9fdaa8840c
|
moved shmup::loadConfig to legacy too
|
2019-09-12 22:43:00 +02:00 |
|
Zeno Rogue
|
f98448464a
|
renamed shmup::safety to delayed_safety to prevent confusion
|
2019-09-12 22:43:00 +02:00 |
|
Zeno Rogue
|
10a82c544b
|
3d:: make monster facing correct, based on FACEUP/FACESIDE
|
2019-09-12 22:42:59 +02:00 |
|
Zeno Rogue
|
dd9f7d0275
|
3d:: rebalanced Asteroids, fixed shots not being displayed at their actual locations
|
2019-09-12 22:42:59 +02:00 |
|
Zeno Rogue
|
f9db5b3863
|
fixed some uninitialized variable warnings
|
2019-09-12 22:42:58 +02:00 |
|
Zeno Rogue
|
e61c684bca
|
removed the redundant copy of master_relative in shmup
|
2019-09-12 22:42:58 +02:00 |
|
Zeno Rogue
|
27581ff8b0
|
virtualRebase now used in all quotient geometries
|
2019-09-12 22:42:58 +02:00 |
|
Zeno Rogue
|
54a32441a7
|
restructured menus
|
2019-09-12 22:42:58 +02:00 |
|
Zeno Rogue
|
55492e229b
|
Asteroids in 3D
|
2019-09-12 22:42:58 +02:00 |
|
Zeno Rogue
|
6d87b282c3
|
fix cpid crash
|
2019-09-12 22:42:58 +02:00 |
|
Zeno Rogue
|
5356eba11c
|
Asteroids
|
2019-09-12 22:42:58 +02:00 |
|
Zeno Rogue
|
378d21b509
|
findbaseAround for all binary tilings
|
2019-09-12 22:38:46 +02:00 |
|
Zeno Rogue
|
51ae22363d
|
3d:: limit distance between players
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
d121e7ff93
|
3d:: shmup:: monsters better at avoiding obstacles
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
c57679c79f
|
3d:: mimics (mirrors not generated correctly yet)
|
2019-09-12 22:38:45 +02:00 |
|
Zeno Rogue
|
10223d33b9
|
3d:: sword
|
2019-09-12 22:38:45 +02:00 |
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