?
b25730d5c9
geometry flags part 1
2019-09-12 22:38:39 +02:00
Zeno Rogue
3a8a5a6150
fixed missing CAP_RACING guards
2019-09-12 22:38:39 +02:00
Zeno Rogue
325877a9ee
racing:: increase range allowed
2019-09-12 22:38:39 +02:00
Zeno Rogue
6d720f157f
Cherenkov radiation
2019-09-12 22:38:39 +02:00
Zeno Rogue
e0212b1495
more official racers
2019-09-12 22:38:38 +02:00
Zeno Rogue
8d588cbdab
racing:: trophies
2019-09-12 22:38:38 +02:00
Zeno Rogue
4c6c8bee7c
racing:: no more weapons
2019-09-12 22:38:38 +02:00
Zeno Rogue
275c5d568a
brownian:: acidgull uses normal bird
2019-09-12 22:38:38 +02:00
Zeno Rogue
78b64a3c6a
fractick in draw_gravity_particles
2019-09-12 22:38:38 +02:00
Zeno Rogue
a1b22cbf9f
newlands:: more theming
2019-04-29 17:19:06 +02:00
Zeno Rogue
bc27e10dc9
newlands:: some theming
2019-04-29 17:19:06 +02:00
Zeno Rogue
506af06c8f
brownian:: improved colors
2019-04-29 17:19:06 +02:00
Zeno Rogue
8a414d1768
westwall:: monster theme
2019-04-29 17:19:06 +02:00
Zeno Rogue
2bc66342dd
newlands:: implemented new Orbs: Gravity, Intensity, Choice
2019-04-29 17:19:06 +02:00
Zeno Rogue
6d392ce07e
westwall:: initial commit
2019-04-29 17:19:06 +02:00
Zeno Rogue
724d3516fa
variant:: first version
2019-04-29 17:19:05 +02:00
Zeno Rogue
c67d7e06c6
racing:: remembering ghost, track selection (with times), completion percentage shown
2019-04-29 17:19:05 +02:00
Zeno Rogue
f6226665d0
racing:: subscreens used with multiple players
2019-04-29 17:19:05 +02:00
Zeno Rogue
16a5e45c0a
racing:: first commit
2019-04-29 17:19:05 +02:00
Zeno Rogue
74ad8ea135
brownian:: more serious work
2019-04-29 17:19:05 +02:00
Zeno Rogue
a876f206f6
shapes work correctly with CAP_EDIT off
2019-02-09 14:22:05 +01:00
Zeno Rogue
6abb527854
added missing CAP_TEXTURE guards
2019-02-08 16:55:35 +01:00
Arthur O'Dwyer
a478bb1485
Fix some minor std::function-related bugs.
...
Lambdas to be stored in `function<void()>` should not return `bool`.
Two uses of `std::function` could be just `function`, like everywhere
else in the codebase.
2019-02-06 18:48:53 +01:00
Zeno Rogue
34256f8d68
wobbling added to moving humanoid characters
2019-02-06 18:48:53 +01:00
Zeno Rogue
7a589090d3
texture:: texture ghosts are now shown correctly
2019-02-06 18:48:52 +01:00
Zeno Rogue
cd2fa33bbc
no more alpha on floors while editing textures
2019-02-06 18:48:52 +01:00
Zeno Rogue
c3087ad540
added new -wsh: '^' which draws no borders between full floors
2019-02-06 18:48:52 +01:00
Zeno Rogue
9f88c6b81c
graphical display of the paths for Orb of Air
2019-02-06 18:48:52 +01:00
Zeno Rogue
91873c19c6
fixed the cameraangle option
2019-02-06 18:48:52 +01:00
Zeno Rogue
444bb762d7
crystal:: added a conduct for doing Camelot without compasses
2019-02-06 18:48:33 +01:00
Zeno Rogue
97c546db64
spatial_graphics are now disabled in Klein model
2019-02-06 16:38:31 +01:00
Zeno Rogue
f680713dfd
Fixed the meaningo of color parameter in addauraspecial
2019-02-06 16:38:19 +01:00
Zeno Rogue
058a2a5027
fixed aura specials
2019-02-06 16:38:05 +01:00
Zeno Rogue
e2b262979b
startgame animations
2019-02-06 16:36:52 +01:00
Zeno Rogue
52dfd434bb
more fixes for mobiles
2018-12-15 17:54:36 +01:00
Zeno Rogue
4d3f33deec
sidescreen now requires screen ratio strictly greater than 4:3
2018-12-14 19:30:22 +01:00
Zeno Rogue
2c0cda9fa8
you can no longer see mines by changing the color of waMineUnknown/waMineMine
2018-12-14 19:27:12 +01:00
Zeno Rogue
d8bf550d37
surface 3D graphics are now automatically disabled in rug (won't work correctly with quotient rugs anyway) and in pmodels which do not support it
2018-12-14 19:27:12 +01:00
Zeno Rogue
46256155d7
crystal:: compass generation
2018-12-14 19:27:12 +01:00
Zeno Rogue
f7db0feef0
currfp returns fp_invalid when fp is not known, and does not use it
2018-12-11 22:10:53 +01:00
Zeno Rogue
cd511585ae
fixed a bug with sidescreen working
2018-12-11 22:10:53 +01:00
Zeno Rogue
460eb19881
implemented new geometries: cylinder and (only one for now) Mobius band
2018-12-11 22:10:53 +01:00
Zeno Rogue
0d691ab16a
fixup: missing drawStandard
2018-11-24 01:30:49 +01:00
Zeno Rogue
8e2727882e
shmup:: rewritten shmup configuration in OOP style
2018-11-18 18:26:56 +01:00
Zeno Rogue
eec70d7265
fixed subscreen computations
2018-11-18 18:26:56 +01:00
Zeno Rogue
d935febf09
refactored some global and stereo:: variables into display_data structure
2018-11-18 18:26:56 +01:00
Zeno Rogue
680dca90c8
shaderside projection
2018-11-18 18:26:55 +01:00
Zeno Rogue
450526cc40
fix missing #endif
2018-11-11 16:40:51 +01:00
Zeno Rogue
8b91404a4e
mirrorcolor is now always affected by mimic color changes
2018-11-11 12:55:11 +01:00
Zeno Rogue
1d0b5878fc
left-handed player characters
2018-11-11 11:27:36 +01:00
Zeno Rogue
44c1b43b1c
refactored do_draw(cell*, const transmatrix&)
2018-11-11 11:27:36 +01:00
Zeno Rogue
a6b8d4f79a
the Princess is left-handed now
2018-11-11 11:27:35 +01:00
Zeno Rogue
c3c465f742
customizable colors for game objects
2018-11-11 11:27:29 +01:00
Zeno Rogue
f1b6cc0f48
ringcolor improvements
2018-11-11 11:25:59 +01:00
Zeno Rogue
d1d2a300c4
refactored the degree constant
2018-11-11 11:25:59 +01:00
Zeno Rogue
071e9a5cac
moved draw_boundary and draw_model_elements from graph to hypgraph
2018-11-11 11:25:59 +01:00
Zeno Rogue
5978830e01
filled model drawing (for some models)
2018-11-11 11:25:59 +01:00
Zeno Rogue
b019cfcd4f
refactored colortables
2018-11-11 11:25:59 +01:00
Zeno Rogue
1ba1b141f3
smart display range
2018-11-01 19:07:50 +01:00
Zeno Rogue
53687108f6
svg:: improved linewidth
2018-10-28 03:09:07 +01:00
Zeno Rogue
df124f347e
fixed Joukowsky aura
2018-10-28 03:09:07 +01:00
Zeno Rogue
acad978637
radius is now ld not int
2018-10-28 03:09:07 +01:00
Zeno Rogue
66910c757f
implemented auras for Joukowsky projections in transition
2018-10-28 03:09:07 +01:00
Zeno Rogue
804b489ebf
improved hemisphere model; nicer handling of ballangle
2018-10-28 03:09:06 +01:00
Zeno Rogue
8a37a43547
improved hyperboloid model
2018-10-23 20:08:57 +02:00
Zeno Rogue
a9535878c4
model orientation
2018-10-23 16:58:19 +02:00
Zeno Rogue
dee2b23991
replaced chosenDown with a better set of functions
2018-09-27 21:53:07 +02:00
Zeno Rogue
608a55499a
displaying distance lists now depends on show_distance_lists, not whether sidescreen is supported
2018-09-23 16:34:53 +02:00
Zeno Rogue
c1de923454
extra features related to expansion
2018-09-21 19:51:13 +02:00
Zeno Rogue
12a2a78d8a
enabled sightrange increase in Archimedean, also translation of sightrange and better note about additional options
2018-09-21 19:50:18 +02:00
Zeno Rogue
2762b1197c
fixed wrong infinity used
2018-09-14 01:36:58 +02:00
Zeno Rogue
a556ef0823
improvements in expansion
2018-09-13 20:38:06 +02:00
Zeno Rogue
94ad7744ad
disabled 'press SPACE to find' in animations
2018-09-10 19:47:12 +02:00
Zeno Rogue
dbdb1ba6dc
fixed the animation of snakelike creatures in quotient geometries
2018-09-10 18:46:27 +02:00
Zeno Rogue
6f2deeafcc
animation menu
2018-09-10 18:12:07 +02:00
Zeno Rogue
a1fe4333d5
remaning anim sync
2018-09-10 17:56:37 +02:00
Zeno Rogue
e99c188fae
better system of syncing game animations
2018-09-10 17:49:51 +02:00
Zeno Rogue
8999ceb59b
fixed texts disappearing when scale is set to less than 0
2018-09-10 17:24:58 +02:00
Zeno Rogue
621220cf13
hooks in drawmarkers
2018-09-06 22:34:35 +02:00
Zeno Rogue
35353fe70e
faster graphics with MINIMIZE_GL_CALLS
2018-09-04 23:27:27 +02:00
Zeno Rogue
1ab460ffb1
type color_t should now be consistently used for colors; reimplemented drawqueue in OO fashion
2018-09-04 19:53:42 +02:00
Zeno Rogue
c08a6bf79a
fixed compilation without CAP_EDIT and CAP_CONFIG
2018-08-31 20:59:58 +02:00
Zeno Rogue
d9fef1b06e
fixed an issue with Windy Plains bubble animation, also made it work in all geometries
2018-08-31 19:15:02 +02:00
Zeno Rogue
eda3f04a39
fixed a graphical issue with water next to chasm (the water tile looked as if it was a floor)
2018-08-31 19:09:45 +02:00
Zeno Rogue
c1cdd74dd2
fixed a crash bug when displaying Reptiles
2018-08-31 04:18:58 +02:00
Zeno Rogue
a7f1e560c5
subcodes can be (de)selected in the pattern selection
2018-08-30 19:14:04 +02:00
Zeno Rogue
6bcb225f1e
fixed and simplified Sword graphical placement
2018-08-30 18:11:41 +02:00
Zeno Rogue
56db823daa
fixed sidewall drawing in non-pure Archimedean
2018-08-30 16:10:49 +02:00
Zeno Rogue
80e0ad5cd0
fixed some lands in Archimedean dual
2018-08-30 16:10:49 +02:00
Zeno Rogue
829850a701
dual tilings
2018-08-30 02:11:43 +02:00
Zeno Rogue
020d9679bd
bitruncated Archimedean tilings
2018-08-29 04:28:34 +02:00
Zeno Rogue
31fc90e6b8
fixed the placement of Orb of Sword in variation pure
2018-08-28 19:18:10 +02:00
Zeno Rogue
015e69cf30
simplified the scaling scode
2018-08-28 19:05:57 +02:00
Zeno Rogue
6de0f0a8aa
instead of nonbitrunc, gp::on and irr::on, there is one variable, variation
2018-08-28 17:17:34 +02:00
Zeno Rogue
1af2c04407
enum class used for PPR
2018-08-28 14:27:23 +02:00
Zeno Rogue
89f0a6ba8a
some more bugfixes
2018-08-28 14:09:36 +02:00
Zeno Rogue
25c09154dc
fixed a crash when drawing inventory items while drawcell is also NULL; priority functions now use PPR_DEFAULT not -1; priority is passed as PPR not int
2018-08-28 13:45:11 +02:00
Zeno Rogue
c17efce3b5
PAT_TYPES now separate from PAT_NONE; PAT_* constants now use enum
2018-08-28 04:05:32 +02:00
Zeno Rogue
d049cb63af
fixed grid drawing
2018-08-27 19:38:11 +02:00
Zeno Rogue
ff84f63abd
Fixed mapediting floorshapes. Also works nicely for all geometries now. Enum used for shapegroups.
2018-08-27 19:27:35 +02:00
Zeno Rogue
bfedf93eb0
fixed displayspin in binary
2018-08-22 11:21:58 +02:00
Zeno Rogue
01a41ba6a4
fixed Ocean not displaying at all at low detail
2018-08-22 00:26:50 +02:00
Zeno Rogue
1b50cd6be5
a button appears when player not visible; fixed space-centering
2018-08-21 18:23:31 +02:00
Zeno Rogue
7cdf1a353f
improved mirrors in various geometries
2018-08-21 15:37:59 +02:00
Zeno Rogue
ae19323e00
fixed the Mimic rotation
2018-08-21 11:54:14 +02:00
Zeno Rogue
c49aa0bf09
arcm:: fixed displayspin
2018-08-21 04:24:28 +02:00
Zeno Rogue
6174261535
Crystal World and Warped Coast work correctly
2018-08-20 17:30:36 +02:00
Zeno Rogue
1f356b1dff
Crystal World and Warped Coast work correctly
2018-08-20 17:26:29 +02:00
Zeno Rogue
cd91148459
arcm:: all patterns work
2018-08-20 15:24:44 +02:00
Zeno Rogue
3906e11d92
fixed grid drawing
2018-08-20 02:52:07 +02:00
Zeno Rogue
47c49c6d1d
fixed some rotation bugs
2018-08-20 02:03:43 +02:00
Zeno Rogue
c54d4ec59d
struct archimedean_tiling
2018-08-20 02:02:45 +02:00
Zeno Rogue
4d31e5a544
renamed 'syntetic' to 'archimedean' (enums/files/marcos/namespaces)
2018-08-19 23:06:32 +02:00
Zeno Rogue
676ea3a1f9
precise mouseover computation
2018-08-19 22:53:51 +02:00
Zeno Rogue
e1c49a83fa
fixed displayspin in syntetic
2018-08-19 16:28:36 +02:00
Zeno Rogue
453c06f9f9
functions with rotation parameters in S84-degree system have been removed or replaced in radian versions
2018-08-19 15:52:39 +02:00
Zeno Rogue
5384ce3274
synt:: patterns
2018-08-19 15:15:47 +02:00
Zeno Rogue
b186b9d1bb
shadows are actually fixed now
2018-08-18 18:01:41 +02:00
Zeno Rogue
5c90e6bcec
improved geometry2 and displaydir functions for syntetic
2018-08-18 17:40:02 +02:00
Zeno Rogue
18d917da79
improved floorshape debugger
2018-08-18 17:38:07 +02:00
Zeno Rogue
a92cc33426
removed 'stdeuclid' and using 'masterless' since it was too similar to 'stdeuc'
2018-08-18 17:35:39 +02:00
Zeno Rogue
682f804576
major rewrite: unified the common parts of heptagon and cell via struct connection<T> and struct walker<T>
2018-08-18 00:46:45 +02:00
Zeno Rogue
7fa3de574e
preliminary floorshape remapping to syntetic
2018-08-17 21:42:42 +02:00
Zeno Rogue
628edd6650
removed debug which caused drawing each edge twice
2018-08-17 16:50:56 +02:00
Zeno Rogue
9faa285814
New file geometry2.cpp, with moved ggmatrix, relative_matrix, virtualRebase, and new get_corner_position family. Refactored in floorpatterns, textures, and grid to use get_corner_position family.
2018-08-17 16:47:06 +02:00
Zeno Rogue
749ad03138
syntetic tilings (WIP)
2018-08-17 13:29:00 +02:00
Zeno Rogue
0b20c0a0cb
grid works in the binary tiling
2018-08-14 10:18:44 +02:00
Zeno Rogue
4f3cc3783a
binary tiling
2018-08-09 19:28:53 +02:00
Zeno Rogue
253c2d8b9b
bitruncated irregular tilings
2018-08-05 05:07:34 +02:00
Zeno Rogue
47c69694bc
fixed a bug which caused sea buoys to sometimes not appear
2018-08-04 22:25:46 +02:00
Zeno Rogue
6e1ba9e771
yet another compilation error without CAP_TEXTURE fixed
2018-08-04 18:17:42 +02:00
Zeno Rogue
7c16a9a32a
texture aura option
2018-08-03 10:47:20 +02:00
Zeno Rogue
a50169e3d3
fixed the lines in the svg screenshots
2018-08-01 11:25:07 +02:00
Zeno Rogue
1b44899624
line quality option
2018-08-01 11:07:22 +02:00
Zeno Rogue
5e2a65a781
vertical stretch parameter is now available in all models; more details in equi-area
2018-08-01 04:01:16 +02:00
Zeno Rogue
475b223939
fixed a crash bug with displaying hypersian rugs in the inventory
2018-07-30 17:47:25 +02:00
Zeno Rogue
e601533a37
improved keyboard control in orthogonal projection of the sphere
2018-07-23 16:17:49 +02:00
Zeno Rogue
885c379b65
queuecircleat now draws stars instead if stereo::mode or in spherical geometry
2018-07-23 16:17:49 +02:00
Zeno Rogue
b502b7025d
improvements to the mobile compass: can be used in modes other than MOVE (long click to switch mode to MOVE anyway); better arrow scaling
2018-07-22 15:54:44 +02:00
Zeno Rogue
4965fd8a83
the seabed layer now correctly uses the geom3::BOTTOM (was drawn using ground level perspective)
2018-07-17 14:38:32 +02:00
Zeno Rogue
03acf4ae65
Close/open/trapdoors and Rugs now look better in non-standard geometries.
2018-07-16 21:42:50 +02:00
Zeno Rogue
4d61f2169e
irr:: Orb of the Sword and Kraken.
2018-07-16 21:41:59 +02:00
Zeno Rogue
c8c1e3a346
irregular grids
2018-07-16 20:05:23 +02:00
Zeno Rogue
332bae84de
debugging display is used with both cheater and autocheat
2018-07-10 23:03:02 +02:00
Zeno Rogue
3345999180
gp:: Warped Coast and Crystal World do not work in a4
2018-07-10 21:55:54 +02:00
Zeno Rogue
f721c243d2
removed DOSHMUP
2018-07-09 20:38:20 +02:00
Zeno Rogue
26b4e1a7ab
rogueviz:: rogueviz::on is no longer checked anywhere in the main hr
2018-07-09 19:58:13 +02:00
Zeno Rogue
508c63d731
calls to rogueviz::mark and rogueviz::fixparam from HR main are now replaced by hooks
2018-07-09 18:59:12 +02:00
Zeno Rogue
770dd20613
shift+f2 to shift+f4 can now disable HUD, FPS, and the map
2018-07-09 18:10:28 +02:00
Zeno Rogue
98ea11de86
fixed the warnings about comparing int and bool
2018-07-07 11:05:48 +02:00