Zeno Rogue
d2c2140cc9
shmup better with fake
2020-06-02 02:27:06 +02:00
Zeno Rogue
f69b6f0795
fixed Orb of Safety in multiplayer
2020-05-16 02:38:13 +02:00
Zeno Rogue
6f6586b3f2
Merge branch 'master' into hooks-naming
2020-04-19 13:39:07 +02:00
Zeno Rogue
0472bf764f
moved all projection-related parameters to a special struct; another copy of that struct created for rug
2020-04-17 00:53:58 +02:00
Arthur O'Dwyer
0d42168139
Make hookset<T> a pointer type, just like purehookset.
...
No more declaring `hookset<T> *hooks_foo`; now it's just
`hookset<T> hooks_foo` at global scope. This clears the way to
make `hookset<T>` into a class type if we want.
2020-04-12 10:50:18 -04:00
Arthur O'Dwyer
934e3d9a42
Consistently name every hookset with prefix hooks_
. NFC.
...
I'm sure this causes massive merge-conflicts in the non-public code,
but I think it'd be a good idea, if only to avoid confusion between
e.g. `clearMemory` and the-variable-formerly-known-as `clearmemory`.
2020-04-12 10:49:32 -04:00
Zeno Rogue
e4a8b73819
nisot:: nicer precision setting
2020-04-11 15:08:24 +02:00
Zeno Rogue
cfbd5f830c
fixed some warnings and errors with ll to int assignment
2020-04-06 09:13:20 +02:00
Arthur O'Dwyer
364c33b1d8
Fix a (likely harmless) integer overflow in shmup.cpp.
...
shmup.cpp: In function ‘void hr::shmup::moveMonster(hr::shmup::monster*, int)’:
shmup.cpp:1851:41: error: overflow in implicit constant conversion [-Werror=overflow]
else killMonster(m, moNone, AF_CRUSH);
^
2020-03-23 14:39:30 -04:00
Zeno Rogue
7096d152be
product:: shmup:: monsters rotate correctly
2020-03-21 09:35:54 +01:00
Zeno Rogue
e6b5a333ba
fixed pushing in shmup
2020-03-08 00:02:00 +01:00
Zeno Rogue
a9febe3122
fixed a bug with Greater Demons in shmup
2020-03-07 12:21:12 +01:00
Zeno Rogue
109b57df14
added a comma in shmup help text
2020-01-28 17:58:55 +01:00
Zeno Rogue
1fc05a99b8
queuechr fixup
2019-12-27 00:50:54 +01:00
Zeno Rogue
c247936e34
removed the functions queuechr -- use queuestr now
2019-12-26 23:38:28 +01:00
Zeno Rogue
26fb19e7a8
subdivided game.cpp; split movepcto into separate functions
2019-12-08 20:07:02 +01:00
Zeno Rogue
8386a14d6a
'circles' are now drawn on all copies in quotient geometries
2019-12-06 14:03:02 +01:00
Zeno Rogue
dafb4ae582
correctly display/rotate the PC in product
2019-12-06 12:15:33 +01:00
Zeno Rogue
622b683e33
drawcell parameter is now cell, not cellwalker (need to check half-elliptic)
2019-11-30 18:04:54 +01:00
Zeno Rogue
982f01e6e5
tracking the specific copy of the player in confusing geometries
2019-11-23 19:05:24 +01:00
Zeno Rogue
bf584b5429
more movei
2019-11-22 18:48:51 +01:00
Zeno Rogue
6d44105fef
more movei. Also animated Friendly Ivy growth
2019-11-22 18:07:16 +01:00
Zeno Rogue
2172ca6fd7
movei used in more places, also improved push in shmup
2019-11-22 17:31:23 +01:00
Zeno Rogue
ad501869f1
added some missing guards
2019-11-15 14:52:21 +01:00
Zeno Rogue
45ba2f0229
shmup:: sharks on dry land now die/transform
2019-11-14 20:20:35 +01:00
Zeno Rogue
a6d36228b7
shmup:: Butterflies are no longer killable
2019-11-14 20:11:16 +01:00
Zeno Rogue
ef98e048bb
shmup:: incorrect cpid protection (just in case)
2019-11-14 20:08:23 +01:00
Zeno Rogue
7602048b06
inv computed in shmup
2019-11-14 19:51:25 +01:00
Zeno Rogue
012d833f50
removed the tohex parameter
2019-11-14 19:33:55 +01:00
Zeno Rogue
85a08d205d
refactored celldraw
2019-10-25 12:44:41 +02:00
Zeno Rogue
d11b768bf1
removed destucking code as stucking was fixed by another bugfix
2019-10-06 12:13:30 +02:00
Zeno Rogue
cd04b3f8e8
precision argument for parallel_transport, and reducing it when used many times
2019-10-06 12:10:43 +02:00
Zeno Rogue
54487eb6f3
buffer enforced for the player in 3D shmup
2019-10-06 12:10:43 +02:00
Zeno Rogue
e192506943
fixed mimics in 3D nonisotropic
2019-10-05 18:55:11 +02:00
Zeno Rogue
7f9ffe14af
racing:: in 3D, you now reflect off blocking walls
2019-10-05 18:55:11 +02:00
Zeno Rogue
a023003560
stuck prevention and wall sliding
2019-10-05 18:55:11 +02:00
Zeno Rogue
82f7ae05d2
findbase now gets a parameter which tells how many steps to make
2019-10-05 18:55:11 +02:00
Zeno Rogue
aef1787daf
fixed a bug with monster placement in shmup
2019-09-30 01:51:28 +02:00
Zeno Rogue
7528acfb23
shmup:: fixed a bug with going through walls
2019-09-28 14:58:38 +02:00
Zeno Rogue
85504de44b
shmup:: no more orb usage after death
2019-09-27 17:06:12 +02:00
Zeno Rogue
4c0f2d0ea7
changed the use of m->type == moAsteroid to inertia_based
2019-09-26 13:23:44 +02:00
Zeno Rogue
dca95aa2aa
RogueViz stuff
2019-09-26 13:23:10 +02:00
Zeno Rogue
848eb8f48b
export everything: modules compiled separately
2019-09-12 22:50:16 +02:00
Zeno Rogue
9647cbd47e
added #include hyper.h to all cpp files
2019-09-12 22:50:16 +02:00
Zeno Rogue
b82a0a8dba
shmup:: fixed the keyboard rotation direction inconsistency in 3D
2019-09-12 22:50:15 +02:00
Zeno Rogue
465e93ec57
shmup:: fixed distance checking for product
2019-09-12 22:50:15 +02:00
Zeno Rogue
61ea588ffb
shmup for product: player movement
2019-09-12 22:50:15 +02:00
Zeno Rogue
96bf478482
renamed DIM to GDIM
2019-09-12 22:50:13 +02:00
Zeno Rogue
8b1c7bffe4
initial reformatting of comments for Doxygen
2019-09-12 22:50:13 +02:00
Zeno Rogue
ad03115097
further cleanup
2019-09-12 22:50:13 +02:00
Zeno Rogue
245ee5878f
removed function dirfromto as it was equal to neighborId
2019-09-12 22:50:12 +02:00
Zeno Rogue
f723a8d419
further cleanup, separated multi.cpp from shmup.cpp
2019-09-12 22:50:12 +02:00
Zeno Rogue
05bd7a905c
more header cleanup
2019-09-12 22:50:12 +02:00
Zeno Rogue
661743a19b
removed the obsolete *MovR functions
2019-09-12 22:50:12 +02:00
Zeno Rogue
c131e21198
namespace hyperpoint_vec removed
2019-09-12 22:50:12 +02:00
Zeno Rogue
64ad97cf2f
shmup:: no longer ignores frame limit (just sets it to 30)
2019-09-12 22:50:12 +02:00
Zeno Rogue
a6b71facfb
fixed spin_towards
2019-09-12 22:50:11 +02:00
Zeno Rogue
774c871c74
sol:: basic shmup works
2019-09-12 22:50:10 +02:00
Zeno Rogue
148db6b84c
fixed a bug with recall+safety in Shmup
2019-09-12 22:50:10 +02:00
Zeno Rogue
a95eb81b33
shmup:: collect items when bumping into them in a boat
2019-09-12 22:50:10 +02:00
Zeno Rogue
0d65b73227
correction of CAP_SDL guard
2019-09-12 22:50:08 +02:00
Zeno Rogue
977c5f2d69
CAP_MOUSEGRAB
2019-09-12 22:50:08 +02:00
Zeno Rogue
925d06a2b8
dead zones are now configured via number dialog
2019-09-12 22:50:08 +02:00
Zeno Rogue
b1d8388795
2D3D:: improved controller panning
2019-09-12 22:50:08 +02:00
Zeno Rogue
9d93da1472
fixed Up/Down in shmup mode, also reversed Left/Right for intuitiveness
2019-09-12 22:50:08 +02:00
Zeno Rogue
db988058de
added a separate option axes3 for highlighting forward, and in different location
2019-09-12 22:50:08 +02:00
Zeno Rogue
dd212d756b
fixed the monster color in the minimap for Dragons etc
2019-09-12 22:50:08 +02:00
Zeno Rogue
6b3f2a94e4
fixed 'extra knife' orbs in 3D
2019-09-12 22:50:06 +02:00
Zeno Rogue
45c39c6fd8
fixed the multiplayer config screen
2019-09-12 22:50:06 +02:00
Zeno Rogue
d864c8cc1e
racing:: speedometer
2019-09-12 22:50:05 +02:00
Zeno Rogue
f4f6d2c028
rogueviz:: highlighting correctly
2019-09-12 22:50:04 +02:00
Zeno Rogue
0489cde78e
added some missing externs
2019-09-12 22:50:04 +02:00
Zeno Rogue
e81912c11e
shmup/centerpc:: some sanity checks to prevent the PC from disappearing
2019-09-12 22:50:04 +02:00
Zeno Rogue
a49de4530f
dual:: added some missing gd->store's
2019-09-12 22:50:04 +02:00
Zeno Rogue
83d1e048e7
dual:: shmup mouseaim correctly dualized
2019-09-12 22:50:04 +02:00
Zeno Rogue
c820f9a2f0
dual and multiplayer are not compatible (do not appear if other is on)
2019-09-12 22:50:04 +02:00
Zeno Rogue
182df69535
dual:: shmup
2019-09-12 22:50:04 +02:00
Zeno Rogue
3c9f0096e1
removed vid.scfg from vid
2019-09-12 22:50:04 +02:00
Zeno Rogue
6467e38537
recallCell now remembers orientation (is cellwalker)
2019-09-12 22:50:03 +02:00
Zeno Rogue
8295251cdc
multigame support, including dualmode
2019-09-12 22:50:03 +02:00
Zeno Rogue
b6e303ec7d
MAJOR refactoring: all geometry-dependent data (tessf, geom3::, shapes, hpc) are now contained in a structure
2019-09-12 22:50:03 +02:00
Zeno Rogue
6012cbc8e2
racing: in SpaceRocks
2019-09-12 22:50:02 +02:00
Zeno Rogue
ae100b1e72
removed some obsolete debug printfs
2019-09-12 22:50:02 +02:00
Zeno Rogue
923d94e463
fixed 'help for keyboard users'
2019-09-12 22:50:01 +02:00
Zeno Rogue
79f36c6f49
2d3d:: fixed displaying other selves in shmup
2019-09-12 22:49:56 +02:00
Zeno Rogue
221ba3f01d
racing:: disabled rotation with mouse in 2D3D
2019-09-12 22:49:55 +02:00
Zeno Rogue
7669633fbf
no godir change if no movement (just in case)
2019-09-12 22:49:55 +02:00
Zeno Rogue
5fbdeaa89d
2d3d:: inertia movement now takes rotation into account
2019-09-12 22:49:48 +02:00
Zeno Rogue
6ba308cac5
2d3d:: monster at's are now fixed to 2D in all geometries (including virtual rebasing)
2019-09-12 22:49:47 +02:00
Zeno Rogue
7ce12ef63b
factored 'addradar' function
2019-09-12 22:49:44 +02:00
Zeno Rogue
360f95ce43
2d3d:: adjusted shmup to reversed Z
2019-09-12 22:43:01 +02:00
Zeno Rogue
db51c896ae
2d3d:: shmup
2019-09-12 22:43:01 +02:00
Zeno Rogue
6253c6c3e3
redone gravity in shmup
2019-09-12 22:43:01 +02:00
Zeno Rogue
6e26508a77
replaced some instances of double to ld, so that everything compiles when ld is redefined to float
2019-09-12 22:43:00 +02:00
Zeno Rogue
d4ce6c36aa
horo_distance used in virtualRebase
2019-09-12 22:43:00 +02:00
Zeno Rogue
9fdaa8840c
moved shmup::loadConfig to legacy too
2019-09-12 22:43:00 +02:00
Zeno Rogue
f98448464a
renamed shmup::safety to delayed_safety to prevent confusion
2019-09-12 22:43:00 +02:00
Zeno Rogue
10a82c544b
3d:: make monster facing correct, based on FACEUP/FACESIDE
2019-09-12 22:42:59 +02:00
Zeno Rogue
dd9f7d0275
3d:: rebalanced Asteroids, fixed shots not being displayed at their actual locations
2019-09-12 22:42:59 +02:00
Zeno Rogue
f9db5b3863
fixed some uninitialized variable warnings
2019-09-12 22:42:58 +02:00