Zeno Rogue
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c2d56fb9bc
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autohdr.h applied in more files
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
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24a2e6178a
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unused function displaynum removed
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
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8ac64fc2a0
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nilv:: Nil shader, and improved geodesics
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2019-09-12 22:50:11 +02:00 |
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Zeno Rogue
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9350053c49
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renamed mdSolPerspective to mdGeodesic
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2019-09-12 22:50:11 +02:00 |
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Zeno Rogue
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4f27b12ca2
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nilv:: preliminary implementation
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2019-09-12 22:50:11 +02:00 |
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Zeno Rogue
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1e81ed606d
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solv:: graphical coordinates are now always standard -- local_perspective used in all models
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2019-09-12 22:50:10 +02:00 |
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Zeno Rogue
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90aa7b5c02
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solv:: removed ILP for simplicity and better performance
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2019-09-12 22:50:10 +02:00 |
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Zeno Rogue
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60778a6896
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new renderer for Solv
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2019-09-12 22:50:10 +02:00 |
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Zeno Rogue
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a3a22598ba
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delete[] xbuffer
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2019-09-12 22:50:10 +02:00 |
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Zeno Rogue
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2f804e9f1e
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fixes for older compilers
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2019-09-12 22:50:10 +02:00 |
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Zeno Rogue
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598603c937
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geodesics in Sol
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2019-09-12 22:50:09 +02:00 |
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Zeno Rogue
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946570da31
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moved zpush from 3dmodels to hyperpoint
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2019-09-12 22:50:09 +02:00 |
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Zeno Rogue
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e5e0dfbac1
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correct gdpushing of UTF8 224-240
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2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
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5476b33e94
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fixed to work on OPENGL 1.0
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2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
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0f98146d20
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3D:: correct shift matrix in stereo mode
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2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
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3da305b4ca
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fog is now affected by the background color
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2019-09-12 22:50:06 +02:00 |
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Zeno Rogue
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5519252fd0
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added some missing CAP_* guards
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2019-09-12 22:50:04 +02:00 |
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Zeno Rogue
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b52c093d58
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dual:: fixed setfsize to affect both sizes
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2019-09-12 22:50:04 +02:00 |
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Zeno Rogue
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1e07644c43
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fixed cgi possibly generated incorrectly (especially in dual)
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2019-09-12 22:50:04 +02:00 |
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Zeno Rogue
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8295251cdc
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multigame support, including dualmode
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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7a4ee025d8
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3D:: reload floor textures
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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b6e303ec7d
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MAJOR refactoring: all geometry-dependent data (tessf, geom3::, shapes, hpc) are now contained in a structure
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2019-09-12 22:50:03 +02:00 |
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Zeno Rogue
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6aeba2d906
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fixed glDepthMask and thus shadows
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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3e7b29a188
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3D:: fixed how elliptic geometry works
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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5c76509ded
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always clear depth, not depending on the current need
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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df3e21b310
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debug cleanup
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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9a21401b9c
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item/monster icons in 3d
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2019-09-12 22:49:56 +02:00 |
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Zeno Rogue
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9946ceb877
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fixed circle drawing
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
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3b5733c935
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enabled antialiasing in web
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
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c8e950cd40
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added some missing CAP_ and MAXMDIM guards
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2019-09-12 22:43:01 +02:00 |
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Zeno Rogue
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5d77c86658
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scrdist_text removed
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2019-09-12 22:43:00 +02:00 |
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Zeno Rogue
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5895540ae9
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removed mdText as it was equivalent to mdUnchanged
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2019-09-12 22:43:00 +02:00 |
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Zeno Rogue
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c19ffb3597
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fixes to projection streamlining
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2019-09-12 22:43:00 +02:00 |
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Zeno Rogue
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3c9e4db46e
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major cleanup of projection setting
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2019-09-12 22:43:00 +02:00 |
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Zeno Rogue
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b07a5a5c69
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removed transparency from monsters in 3D
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2019-09-12 22:42:59 +02:00 |
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Zeno Rogue
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f3e0ae4904
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fixed using for C++11
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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31427a6d24
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3d:: fixed halfplane_scale in GL
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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8ea5a618ad
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3d:: clipping without OpenGL
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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2121aacaaf
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3d:: clipping configurable
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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f399a8c980
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3d:: shader acceleration in the band model
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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ad4ecbde0e
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3d:: fog in non-native models
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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b62155b551
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removed unused variable dim3
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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bc3e7f2e95
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3d:: shader acceleration for 3D ball and 3D halfspace
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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46ae64e945
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3d:: native perspective is now pmodel == mdPerspective, and other models work too
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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608692b6df
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delete textures, saner resetGL calling rule?
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2019-09-12 22:38:46 +02:00 |
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Zeno Rogue
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d9b90d8a8e
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3D:: two-player uses split screen
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2019-09-12 22:38:45 +02:00 |
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Zeno Rogue
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9f9670fcdb
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an option to desaturate colors for anaglyph
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2019-09-12 22:38:45 +02:00 |
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?
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2ca3cf3744
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3D:: affected by the FOV parameter
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2019-09-12 22:38:42 +02:00 |
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?
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fb71d4fd15
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3D:: sightranges are now configurable
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2019-09-12 22:38:40 +02:00 |
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?
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e7110b7492
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3d:: fixed letters
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2019-09-12 22:38:40 +02:00 |
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?
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259e376909
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3d:: four-phase drawing of sphere
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2019-09-12 22:38:40 +02:00 |
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?
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1fcf58e17a
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3D:: shader variants for R3 and S3
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2019-09-12 22:38:40 +02:00 |
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?
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0ea37718f0
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shaderside projection for DIM==3
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2019-09-12 22:38:39 +02:00 |
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?
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56d628d4d8
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adjusting for 3D part II
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2019-09-12 22:38:39 +02:00 |
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?
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e73d2f2f22
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some work on 3D view
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2019-09-12 22:38:39 +02:00 |
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?
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99aa7e420b
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CAP_POLY part 1
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2019-09-12 22:38:39 +02:00 |
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Zeno Rogue
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952f1c44fe
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minor fixes to color handling
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2019-02-06 18:54:29 +01:00 |
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Zeno Rogue
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a1225228d8
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fixed halfplane model orientation shaderside
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2018-11-22 22:10:27 +01:00 |
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Zeno Rogue
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0ed74b12c4
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fixed the rendering of Hypersian Rug
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2018-11-20 19:01:10 +01:00 |
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Zeno Rogue
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e25bc8e455
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glhr:: shaderside projection for the half-plane model
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2018-11-19 20:53:35 +01:00 |
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Zeno Rogue
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50a86d1e88
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glhr:: shader-side band now ignores depth
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2018-11-18 18:26:56 +01:00 |
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Zeno Rogue
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eec70d7265
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fixed subscreen computations
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2018-11-18 18:26:56 +01:00 |
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Zeno Rogue
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d935febf09
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refactored some global and stereo:: variables into display_data structure
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2018-11-18 18:26:56 +01:00 |
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Zeno Rogue
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680dca90c8
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shaderside projection
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2018-11-18 18:26:55 +01:00 |
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Zeno Rogue
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d1d2a300c4
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refactored the degree constant
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2018-11-11 11:25:59 +01:00 |
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Zeno Rogue
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5978830e01
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filled model drawing (for some models)
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2018-11-11 11:25:59 +01:00 |
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Zeno Rogue
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804b489ebf
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improved hemisphere model; nicer handling of ballangle
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2018-10-28 03:09:06 +01:00 |
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Zeno Rogue
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cbb53cfe68
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Joukowsky transform, and better inverted Poincare
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2018-10-28 03:09:06 +01:00 |
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Zeno Rogue
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8a37a43547
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improved hyperboloid model
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2018-10-23 20:08:57 +02:00 |
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Zeno Rogue
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099349cafd
|
with CAP_FONT text works better on white background
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2018-09-05 15:41:40 +02:00 |
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Zeno Rogue
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f9d0a90ac9
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some fixes
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2018-09-04 23:50:50 +02:00 |
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Zeno Rogue
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78fc8e04b0
|
faster text with MINIMIZE_GL_CALLS
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2018-09-04 23:27:51 +02:00 |
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Zeno Rogue
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35353fe70e
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faster graphics with MINIMIZE_GL_CALLS
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2018-09-04 23:27:27 +02:00 |
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Zeno Rogue
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1ab460ffb1
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type color_t should now be consistently used for colors; reimplemented drawqueue in OO fashion
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2018-09-04 19:53:42 +02:00 |
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Zeno Rogue
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6b43a7972f
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CUSTOM_CAPTION can be configured (used in pentagonal exploration)
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2018-09-03 16:33:01 +02:00 |
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Zeno Rogue
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e14b83d400
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removed the debug text in syntetic
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2018-08-18 17:53:06 +02:00 |
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Zeno Rogue
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5e2a65a781
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vertical stretch parameter is now available in all models; more details in equi-area
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2018-08-01 04:01:16 +02:00 |
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Zeno Rogue
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4d2f79ba95
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rewritten the system to display 3D. This fixes the spherical display not working in stereo mode, and is more clean.
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2018-07-22 00:39:57 +02:00 |
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Zeno Rogue
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30cb9158cb
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moved svg and PNG screenshot to a new file screenshots.cpp; moved some commandline arguments from commandline.cpp to their respective modules
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2018-07-19 23:46:58 +02:00 |
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Zeno Rogue
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508c63d731
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calls to rogueviz::mark and rogueviz::fixparam from HR main are now replaced by hooks
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2018-07-09 18:59:12 +02:00 |
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Zeno Rogue
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770dd20613
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shift+f2 to shift+f4 can now disable HUD, FPS, and the map
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2018-07-09 18:10:28 +02:00 |
|
Arthur O'Dwyer
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62db7ee250
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Eliminate VLAs for the benefit of MSVC.
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2018-06-29 14:13:59 -07:00 |
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Zeno Rogue
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63869c6d33
|
renamed the size function to isize
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2018-06-22 14:47:24 +02:00 |
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Zeno Rogue
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4c619e60dd
|
moved all the HyperRogue stuff except RogueViz to namespace 'hr' -- useful when using hr as a library
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2018-06-11 01:58:31 +02:00 |
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Zeno Rogue
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98246d3066
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more cleanup in parameters, restartGame cleanup
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2018-06-11 00:58:38 +02:00 |
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Zeno Rogue
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1ec6e53cbc
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HQ shot no longer disable cheat
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2018-04-21 12:01:53 +02:00 |
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Zeno Rogue
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848a135135
|
cleaner sightrange
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2018-04-11 13:16:40 +02:00 |
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Zeno Rogue
|
229f717678
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split sight/game/generation range; bonuses instead of absolute values
|
2018-04-03 23:34:47 +02:00 |
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Zeno Rogue
|
36775cb45c
|
HQ shot no longer increases the sight range (do this yourself)
|
2018-03-25 18:33:02 +02:00 |
|
Zeno Rogue
|
14c67bef0b
|
cleanup of conformal/history menu
|
2018-03-25 14:04:40 +02:00 |
|
Zeno Rogue
|
d3c9bfdd92
|
improved the quality of 3D models from conformal menu
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2018-03-24 15:15:30 +01:00 |
|
Zeno Rogue
|
74cc23f1c2
|
hemisphere model
|
2018-03-24 13:26:16 +01:00 |
|
Zeno Rogue
|
f9aa220931
|
realradius() in Euclidean now acknowledges vid.alpha and sightrange
|
2018-03-02 13:02:10 +01:00 |
|
Zeno Rogue
|
166ad63180
|
fixed the HQ screenshot feature
|
2018-02-20 22:10:53 +01:00 |
|
Zeno Rogue
|
59eb2bfd75
|
SDL_GL_SWAP_CONTROL only on desktop
|
2018-02-20 21:10:26 +01:00 |
|
Zeno Rogue
|
3b19ae2bbd
|
a commandline option to disable vsync
|
2018-02-20 11:41:55 +01:00 |
|
Zeno Rogue
|
0412ea7b7c
|
glhr::id is now a constant; streamlined applymatrix
|
2018-02-20 11:30:39 +01:00 |
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Zeno Rogue
|
7ac883c1c2
|
compile without CAP_INV
|
2018-02-11 21:39:08 +01:00 |
|
Zeno Rogue
|
cab8a0a38f
|
Works online now!
|
2018-02-11 19:08:17 +01:00 |
|
Zeno Rogue
|
d01d772669
|
more changes to make it work on iOS
|
2018-02-11 02:19:49 +01:00 |
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