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fixed the HQ screenshot feature
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@ -1018,6 +1018,7 @@ void saveHighQualityShot(const char *fname, const char *caption, int fade) {
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renderbuffer glbuf(vid.xres, vid.yres, vid.usingGL);
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glbuf.enable();
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stereo::set_viewport(0);
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// printf("format = %d, %d x %d\n", pngformat, vid.xres, vid.yres);
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