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some fixes
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@ -402,6 +402,10 @@ void init_glfont(int size) {
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SDL_Color white;
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white.r = white.g = white.b = 255;
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#endif
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#if CAP_TABFONT
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resetTabFont();
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#endif
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// glListBase(0);
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@ -436,7 +440,6 @@ void init_glfont(int size) {
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
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printf("for size %d, texture height is %d\n", size, cury + theight);
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theight = next_p2(cury + theight);
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glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, FONTTEXTURESIZE, theight, 0,
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@ -1126,7 +1126,9 @@ bool drawVertex(const transmatrix &V, cell *c, shmup::monster *m) {
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}
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if(hilite || hiliteclick) alpha = (alpha + 256) / 2;
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if(svg::in && alpha < 16) continue;
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if((svg::in || ISWEB) && alpha < 16) continue;
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if(ISWEB) alpha |= 15;
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transmatrix gm1 =
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multidraw ? V * memo_relative_matrix(vd1.m->base, c) :
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